class_name Slime extends Area2D @onready var slime_graphic: AnimatedSprite2D = $slimeGraphic @onready var right_side_cast: RayCast2D = $slimeGraphic/RightSideCast @onready var left_side_cast: RayCast2D = $slimeGraphic/LeftSideCast @onready var left_down_cast: RayCast2D = $"slimeGraphic/Left DownCast" @onready var right_down_cast: RayCast2D = $"slimeGraphic/Right DownCast" var speed:int = 100 var direction = 1 signal playerDamageSignal(body, slime) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if not right_down_cast.is_colliding(): direction = -1 slime_graphic.flip_h = true if not left_down_cast.is_colliding(): direction = 1 slime_graphic.flip_h = false if right_side_cast.is_colliding(): if not right_side_cast.get_collider() is Player && not right_side_cast.get_collider() is Slime: direction = -1 slime_graphic.flip_h = true if left_side_cast.is_colliding(): if not left_side_cast.get_collider() is Player && not left_side_cast.get_collider() is Slime: direction = 1 slime_graphic.flip_h = false position.x += direction * speed * delta func _on_body_entered(body: Node2D) -> void: if body is Player: print("player attacked") playerDamageSignal.emit(body, self) func takeDamage(body): if body == self: slime_graphic.play("hurt")