[gd_scene load_steps=19 format=4 uid="uid://b00ma7dkict7x"] [ext_resource type="Texture2D" uid="uid://d455xj0ubatl" path="res://assets/Graphics/Terrains/forestsky.png" id="1_fh4ka"] [ext_resource type="Texture2D" uid="uid://cw22wa750snvu" path="res://assets/Graphics/Terrains/forestbackground.png" id="2_qewby"] [ext_resource type="Texture2D" uid="uid://n3w5k33xpanb" path="res://assets/Graphics/Terrains/spookytrees.png" id="3_bradm"] [ext_resource type="Texture2D" uid="uid://cfghfv0tk8mvk" path="res://assets/Graphics/Terrains/Terrain (32x32).png" id="4_got4s"] [ext_resource type="Texture2D" uid="uid://cakebjievpyw1" path="res://assets/Graphics/Terrains/veg_32x32.png" id="5_e40mx"] [ext_resource type="Texture2D" uid="uid://dsdex4bhbqyyc" path="res://assets/Graphics/Terrains/mushroom_32x64.png" id="6_a114e"] [ext_resource type="Script" uid="uid://lbasdkinbtif" path="res://scripts/scene_manager.gd" id="7_y1e0c"] [ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="8_s4dsi"] [ext_resource type="PackedScene" uid="uid://dgf4ypom7mnn4" path="res://scenes/player.tscn" id="9_07lh1"] [ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_6uuvf"] [ext_resource type="PackedScene" uid="uid://can1023a02b8a" path="res://scenes/coin.tscn" id="11_x008a"] [ext_resource type="PackedScene" uid="uid://cdr5qb57koto1" path="res://scenes/ui.tscn" id="12_qewby"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] texture = ExtResource("4_got4s") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_left_corner = 0 1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:0/0/terrains_peering_bit/bottom_side = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/bottom_left_corner = 0 6:0/0/terrains_peering_bit/left_side = 0 6:0/0/terrains_peering_bit/top_left_corner = 0 6:0/0/terrains_peering_bit/top_side = 0 6:0/0/terrains_peering_bit/top_right_corner = 0 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/bottom_right_corner = 0 7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/left_side = 0 7:0/0/terrains_peering_bit/top_left_corner = 0 7:0/0/terrains_peering_bit/top_side = 0 7:0/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/bottom_right_corner = 0 9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_left_corner = 0 9:0/0/terrains_peering_bit/left_side = 0 9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/terrains_peering_bit/right_side = 0 10:0/0/terrains_peering_bit/bottom_side = 0 10:0/0/terrains_peering_bit/bottom_left_corner = 0 10:0/0/terrains_peering_bit/left_side = 0 10:0/0/terrains_peering_bit/top_left_corner = 0 10:0/0/terrains_peering_bit/top_side = 0 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 0 12:0/0/terrains_peering_bit/right_side = 0 12:0/0/terrains_peering_bit/bottom_right_corner = 0 12:0/0/terrains_peering_bit/bottom_side = 0 12:0/0/terrains_peering_bit/left_side = 0 12:0/0/terrains_peering_bit/top_side = 0 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 0 13:0/0/terrains_peering_bit/right_side = 0 13:0/0/terrains_peering_bit/bottom_side = 0 13:0/0/terrains_peering_bit/bottom_left_corner = 0 13:0/0/terrains_peering_bit/left_side = 0 13:0/0/terrains_peering_bit/top_side = 0 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 0 15:0/0/terrains_peering_bit/right_side = 0 15:0/0/terrains_peering_bit/bottom_side = 0 15:0/0/terrains_peering_bit/left_side = 0 15:0/0/terrains_peering_bit/top_side = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/bottom_left_corner = 0 6:1/0/terrains_peering_bit/left_side = 0 6:1/0/terrains_peering_bit/top_left_corner = 0 6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/terrains_peering_bit/right_side = 0 7:1/0/terrains_peering_bit/bottom_right_corner = 0 7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/bottom_left_corner = 0 7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/top_side = 0 7:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_right_corner = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/left_side = 0 9:1/0/terrains_peering_bit/top_side = 0 9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 0 10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/bottom_side = 0 10:1/0/terrains_peering_bit/left_side = 0 10:1/0/terrains_peering_bit/top_left_corner = 0 10:1/0/terrains_peering_bit/top_side = 0 10:1/0/terrains_peering_bit/top_right_corner = 0 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 0 12:1/0/terrains_peering_bit/right_side = 0 12:1/0/terrains_peering_bit/bottom_side = 0 12:1/0/terrains_peering_bit/left_side = 0 12:1/0/terrains_peering_bit/top_side = 0 12:1/0/terrains_peering_bit/top_right_corner = 0 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 0 13:1/0/terrains_peering_bit/right_side = 0 13:1/0/terrains_peering_bit/bottom_side = 0 13:1/0/terrains_peering_bit/left_side = 0 13:1/0/terrains_peering_bit/top_left_corner = 0 13:1/0/terrains_peering_bit/top_side = 0 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 0 15:1/0/terrains_peering_bit/right_side = 0 15:1/0/terrains_peering_bit/bottom_side = 0 15:1/0/terrains_peering_bit/bottom_left_corner = 0 15:1/0/terrains_peering_bit/left_side = 0 15:1/0/terrains_peering_bit/top_side = 0 15:1/0/terrains_peering_bit/top_right_corner = 0 16:1/0 = 0 16:1/0/terrain_set = 0 16:1/0/terrain = 0 16:1/0/terrains_peering_bit/right_side = 0 16:1/0/terrains_peering_bit/bottom_right_corner = 0 16:1/0/terrains_peering_bit/bottom_side = 0 16:1/0/terrains_peering_bit/left_side = 0 16:1/0/terrains_peering_bit/top_left_corner = 0 16:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16) 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 12.7452, 12.4266, 7.64714, 16, -5.41672, 16, -12.7452, 12.4266, -16, 1.91179) 4:2/0/terrains_peering_bit/top_side = 0 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16) 6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/bottom_side = 0 6:3/0/terrains_peering_bit/top_side = 0 6:3/0/terrains_peering_bit/top_right_corner = 0 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16) 7:3/0/terrains_peering_bit/bottom_side = 0 7:3/0/terrains_peering_bit/left_side = 0 7:3/0/terrains_peering_bit/top_left_corner = 0 7:3/0/terrains_peering_bit/top_side = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315) 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/bottom_left_corner = 0 9:3/0/terrains_peering_bit/left_side = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315) 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 12:3/0 = 0 12:3/0/terrain_set = 0 12:3/0/terrain = 0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16) 12:3/0/terrains_peering_bit/right_side = 0 12:3/0/terrains_peering_bit/bottom_side = 0 12:3/0/terrains_peering_bit/top_side = 0 13:3/0 = 0 13:3/0/terrain_set = 0 13:3/0/terrain = 0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315) 13:3/0/terrains_peering_bit/right_side = 0 13:3/0/terrains_peering_bit/bottom_side = 0 13:3/0/terrains_peering_bit/left_side = 0 15:3/0 = 0 15:3/0/terrain_set = 0 15:3/0/terrain = 0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/bottom_side = 0 16:3/0 = 0 16:3/0/terrain_set = 0 16:3/0/terrain = 0 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 16:3/0/terrains_peering_bit/bottom_side = 0 16:3/0/terrains_peering_bit/left_side = 0 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -5.09809, 16, -13.0639, 13.0639, -16, 5.09809) 0:4/0/terrains_peering_bit/right_side = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/left_side = 0 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16) 2:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16) 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16) 7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/bottom_left_corner = 0 7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 9:4/0/terrain_set = 0 9:4/0/terrain = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16) 9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/left_side = 0 9:4/0/terrains_peering_bit/top_left_corner = 0 9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 10:4/0/terrain_set = 0 10:4/0/terrain = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16) 10:4/0/terrains_peering_bit/right_side = 0 10:4/0/terrains_peering_bit/left_side = 0 10:4/0/terrains_peering_bit/top_side = 0 10:4/0/terrains_peering_bit/top_right_corner = 0 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16) 12:4/0/terrains_peering_bit/right_side = 0 12:4/0/terrains_peering_bit/left_side = 0 12:4/0/terrains_peering_bit/top_side = 0 13:4/0 = 0 13:4/0/terrain_set = 0 13:4/0/terrain = 0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16) 13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/top_side = 0 15:4/0 = 0 15:4/0/terrain_set = 0 15:4/0/terrain = 0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:4/0/terrains_peering_bit/right_side = 0 15:4/0/terrains_peering_bit/top_side = 0 16:4/0 = 0 16:4/0/terrain_set = 0 16:4/0/terrain = 0 16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16) 16:4/0/terrains_peering_bit/left_side = 0 16:4/0/terrains_peering_bit/top_side = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0tnpc"] texture = ExtResource("5_e40mx") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 1 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"] texture = ExtResource("6_a114e") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 1 0:0/0/terrains_peering_bit/bottom_side = 1 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 1 0:1/0/terrains_peering_bit/top_side = 1 [sub_resource type="TileSet" id="TileSet_0tnpc"] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 1 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "leafygreen" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) terrain_set_0/terrain_1/name = "vegie" terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_gee14") sources/1 = SubResource("TileSetAtlasSource_0tnpc") sources/2 = SubResource("TileSetAtlasSource_vtaks") [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] size = Vector2(60, 20) [node name="Game" type="Node2D"] [node name="Parallax2D" type="Parallax2D" parent="."] repeat_size = Vector2(320, 180) [node name="Sprite2D" type="Sprite2D" parent="Parallax2D"] position = Vector2(160, 90) texture = ExtResource("1_fh4ka") [node name="ParallaxMidground" type="Parallax2D" parent="."] repeat_size = Vector2(320, 0) [node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"] position = Vector2(160, 300) texture = ExtResource("2_qewby") [node name="Forground" type="Parallax2D" parent="."] scroll_scale = Vector2(1.1, 1) repeat_size = Vector2(640, 0) [node name="Sprite2D" type="Sprite2D" parent="Forground"] texture_filter = 1 position = Vector2(160, 310) texture = ExtResource("3_bradm") [node name="TileMapLayer" type="TileMapLayer" parent="."] texture_filter = 1 tile_map_data = PackedByteArray("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") tile_set = SubResource("TileSet_0tnpc") [node name="SceneManager" type="Node2D" parent="."] unique_name_in_owner = true script = ExtResource("7_y1e0c") [node name="Crates" type="Node2D" parent="."] [node name="RigidBody2D3" parent="Crates" instance=ExtResource("8_s4dsi")] position = Vector2(551, 270) [node name="RigidBody2D4" parent="Crates" instance=ExtResource("8_s4dsi")] position = Vector2(570, 193) [node name="RigidBody2D5" parent="Crates" instance=ExtResource("8_s4dsi")] position = Vector2(589, 256) [node name="Player" parent="." instance=ExtResource("9_07lh1")] position = Vector2(182, 320) [node name="triggers" type="Node2D" parent="."] [node name="Area2D" parent="triggers" instance=ExtResource("10_6uuvf")] position = Vector2(117, 694) [node name="Area2D2" parent="triggers" instance=ExtResource("10_6uuvf")] position = Vector2(272, 689) effect = "powerup" [node name="world boundary" type="StaticBody2D" parent="."] metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="world boundary"] position = Vector2(583, 546) shape = SubResource("WorldBoundaryShape2D_u5sy4") [node name="helpyblock" type="StaticBody2D" parent="."] position = Vector2(579, 582) scale = Vector2(3.15361, 1.6) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="helpyblock"] shape = SubResource("RectangleShape2D_8cj0n") [node name="Coins" type="Node2D" parent="."] position = Vector2(776, 248) [node name="Area2D" parent="Coins" instance=ExtResource("11_x008a")] [node name="Area2D2" parent="Coins" instance=ExtResource("11_x008a")] position = Vector2(33, -1) [node name="Area2D3" parent="Coins" instance=ExtResource("11_x008a")] position = Vector2(-394, 1) [node name="Area2D4" parent="Coins" instance=ExtResource("11_x008a")] position = Vector2(-279, -64) [node name="Area2D5" parent="Coins" instance=ExtResource("11_x008a")] position = Vector2(-135, -96) [node name="Enemies" type="Node2D" parent="."] [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="Ui" parent="CanvasLayer" instance=ExtResource("12_qewby")] [connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"] [connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]