JeremyGodot/scripts/bullet.gd

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GDScript3
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2024-07-29 22:14:14 +00:00
extends Area2D
var speed = 750
func setSpeed(speedVal):
speed = speedVal
func _physics_process(delta):
position += transform.x * speed * delta
func _on_body_entered(body):
print("bullet hit something")
if not body.is_in_group("player"):
queue_free()