bullet graphic added
This commit is contained in:
parent
5a069f7d83
commit
a0bc23cc27
@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_step": Vector2(8, 8),
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||||||
"grid_visibility": 1,
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"grid_visibility": 1,
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"ofs": Vector2(-53.4626, -32.546),
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"ofs": Vector2(-102.596, -68.0936),
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"primary_grid_step": Vector2i(8, 8),
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"primary_grid_step": Vector2i(8, 8),
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||||||
"show_edit_locks": true,
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"show_edit_locks": true,
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"show_guides": true,
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"show_guides": true,
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@ -32,7 +32,7 @@ Anim={
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"snap_rotation_step": 0.261799,
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"snap_rotation_step": 0.261799,
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"snap_scale": false,
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"snap_scale": false,
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"snap_scale_step": 0.1,
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"snap_scale_step": 0.1,
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"zoom": 3.7755
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"zoom": 2.82843
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}
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}
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3D={
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3D={
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"fov": 70.01,
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"fov": 70.01,
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"zfar": 4000.01,
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"znear": 0.05
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"znear": 0.05
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}
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Area2D/Sprite2D")])
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"zfar": 4000.01,
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"znear": 0.05
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"znear": 0.05
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}
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Area2D/Sprite2D")])
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"zfar": 4000.01,
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"znear": 0.05
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"znear": 0.05
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}
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Area2D/Sprite2D")])
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@ -1,9 +1,10 @@
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ea4bc82a6ad023ab7ee23ee620429895
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ea4bc82a6ad023ab7ee23ee620429895
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::res://::1722291877
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::res://::1722291986
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icon.svg::CompressedTexture2D::9114977118871582245::1722289482::1722289482::1::::<><>::
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icon.svg::CompressedTexture2D::9114977118871582245::1722289482::1722289482::1::::<><>::
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::res://graphics/::1722289482
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::res://graphics/::1722289482
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Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1722289482::1722289482::1::::<><>::
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Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1722289482::1722289482::1::::<><>::
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::res://graphics/items/::1722289482
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::res://graphics/items/::1722297925
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bullet.png::CompressedTexture2D::4146801143722277085::1722297925::1722297925::1::::<><>::
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cannister.png::CompressedTexture2D::7418095402531000042::1722289482::1722289482::1::::<><>::
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cannister.png::CompressedTexture2D::7418095402531000042::1722289482::1722289482::1::::<><>::
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::res://graphics/Player Idle/::1722289482
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::res://graphics/Player Idle/::1722289482
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Player Idle 48x48.png::CompressedTexture2D::6544563428604246579::1722289482::1722289482::1::::<><>::
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Player Idle 48x48.png::CompressedTexture2D::6544563428604246579::1722289482::1722289482::1::::<><>::
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@ -13,13 +14,13 @@ player jump 48x48.png::CompressedTexture2D::1627608568707791839::1722289482::172
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player land 48x48.png::CompressedTexture2D::3499637713582873633::1722289482::1722289482::1::::<><>::
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player land 48x48.png::CompressedTexture2D::3499637713582873633::1722289482::1722289482::1::::<><>::
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::res://graphics/Player Run/::1722289482
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::res://graphics/Player Run/::1722289482
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player run 48x48.png::CompressedTexture2D::1502492849971408816::1722289482::1722289482::1::::<><>::
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player run 48x48.png::CompressedTexture2D::1502492849971408816::1722289482::1722289482::1::::<><>::
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::res://scenes/::1722289482
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::res://scenes/::1722297258
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bullet.tscn::PackedScene::6880909734590904373::1722289482::0::1::::<><>::res://scripts/bullet.gd
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bullet.tscn::PackedScene::6880909734590904373::1722297258::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1722289482::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
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character.tscn::PackedScene::451838158579532324::1722297258::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
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crate.tscn::PackedScene::41931541512830250::1722289482::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
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crate.tscn::PackedScene::41931541512830250::1722297258::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
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game.tscn::PackedScene::1738196330916037717::1722289482::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn
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game.tscn::PackedScene::1738196330916037717::1722297258::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn
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::res://scripts/::1722289482
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::res://scripts/::1722293659
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bullet.gd::GDScript::-1::1722289482::0::1::::<>Area2D<>::
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bullet.gd::GDScript::-1::1722289482::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1722289482::0::1::::<>CharacterBody2D<>::
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CharacterBody2D.gd::GDScript::-1::1722293659::0::1::::<>CharacterBody2D<>::
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gamecontroller.gd::GDScript::-1::1722289482::0::1::::<>Node2D<>::
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gamecontroller.gd::GDScript::-1::1722289482::0::1::::<>Node2D<>::
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Trigger.gd::GDScript::-1::1722289482::0::1::::<>Area2D<>::
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Trigger.gd::GDScript::-1::1722289482::0::1::::<>Area2D<>::
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"zfar": 4000.01,
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"znear": 0.05
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"znear": 0.05
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}
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Area2D/Sprite2D")])
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@ -1,5 +1,5 @@
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[folding]
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[folding]
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node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("level"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform")]
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node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("level"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform")]
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resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray("terrain_set__array", "terrain_set_0/terrain__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
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resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray("physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
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nodes_folded=[NodePath("AreaTrigger")]
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nodes_folded=[NodePath("AreaTrigger")]
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@ -3,12 +3,14 @@
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executable_path="/home/timbeezy/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
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executable_path="/home/timbeezy/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
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use_advanced_connections=false
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use_advanced_connections=false
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tile_source_sort=0
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tile_source_sort=0
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tile_snap_option=0
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tile_snap_subdiv=4.0
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[debug_options]
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[debug_options]
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run_live_debug=true
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run_live_debug=true
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run_reload_scripts=true
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run_reload_scripts=true
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run_debug_collisions=true
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run_debug_collisions=false
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[recent_files]
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[recent_files]
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BIN
.godot/imported/bullet.png-193ec3ea84f45e8420fc509d703d93ec.ctex
Normal file
BIN
.godot/imported/bullet.png-193ec3ea84f45e8420fc509d703d93ec.ctex
Normal file
Binary file not shown.
@ -0,0 +1,3 @@
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source_md5="2d9001bad36b49436d6fff604c1b8e42"
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dest_md5="5a63c9549e1cad43e93cec074e15b1b1"
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Binary file not shown.
BIN
graphics/items/bullet.png
Normal file
BIN
graphics/items/bullet.png
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Binary file not shown.
After Width: | Height: | Size: 8.4 KiB |
34
graphics/items/bullet.png.import
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34
graphics/items/bullet.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b0c0hdt3afypx"
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path="res://.godot/imported/bullet.png-193ec3ea84f45e8420fc509d703d93ec.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/items/bullet.png"
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dest_files=["res://.godot/imported/bullet.png-193ec3ea84f45e8420fc509d703d93ec.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://c5bftwgkssaf2"]
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[gd_scene load_steps=4 format=3 uid="uid://c5bftwgkssaf2"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_t2eet"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_t2eet"]
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[ext_resource type="Texture2D" uid="uid://b0c0hdt3afypx" path="res://graphics/items/bullet.png" id="2_p6y37"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_1gtqp"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_1gtqp"]
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radius = 6.0
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radius = 6.0
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@ -12,4 +13,9 @@ script = ExtResource("1_t2eet")
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shape = SubResource("CircleShape2D_1gtqp")
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shape = SubResource("CircleShape2D_1gtqp")
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debug_color = Color(0.721569, 0.337255, 0.854902, 0.419608)
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debug_color = Color(0.721569, 0.337255, 0.854902, 0.419608)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(1, 5)
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scale = Vector2(0.0803688, 0.0803688)
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texture = ExtResource("2_p6y37")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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134
scenes/game.tscn
134
scenes/game.tscn
@ -12,12 +12,18 @@ texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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@ -26,16 +32,24 @@ texture_region_size = Vector2i(32, 32)
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2:0/0 = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:0/0/terrains_peering_bit/bottom_side = 0
|
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
6:0/0 = 0
|
6:0/0 = 0
|
||||||
6:0/0/terrain_set = 0
|
6:0/0/terrain_set = 0
|
||||||
6:0/0/terrain = 0
|
6:0/0/terrain = 0
|
||||||
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
6:0/0/terrains_peering_bit/right_side = 0
|
6:0/0/terrains_peering_bit/right_side = 0
|
||||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
@ -46,6 +60,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
7:0/0 = 0
|
7:0/0 = 0
|
||||||
7:0/0/terrain_set = 0
|
7:0/0/terrain_set = 0
|
||||||
7:0/0/terrain = 0
|
7:0/0/terrain = 0
|
||||||
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
7:0/0/terrains_peering_bit/right_side = 0
|
7:0/0/terrains_peering_bit/right_side = 0
|
||||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
@ -56,6 +72,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
9:0/0 = 0
|
9:0/0 = 0
|
||||||
9:0/0/terrain_set = 0
|
9:0/0/terrain_set = 0
|
||||||
9:0/0/terrain = 0
|
9:0/0/terrain = 0
|
||||||
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
@ -63,6 +81,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
10:0/0 = 0
|
10:0/0 = 0
|
||||||
10:0/0/terrain_set = 0
|
10:0/0/terrain_set = 0
|
||||||
10:0/0/terrain = 0
|
10:0/0/terrain = 0
|
||||||
|
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
10:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
10:0/0/terrains_peering_bit/left_side = 0
|
10:0/0/terrains_peering_bit/left_side = 0
|
||||||
@ -71,6 +91,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
12:0/0 = 0
|
12:0/0 = 0
|
||||||
12:0/0/terrain_set = 0
|
12:0/0/terrain_set = 0
|
||||||
12:0/0/terrain = 0
|
12:0/0/terrain = 0
|
||||||
|
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
12:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
12:0/0/terrains_peering_bit/right_side = 0
|
12:0/0/terrains_peering_bit/right_side = 0
|
||||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
@ -79,6 +101,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
13:0/0 = 0
|
13:0/0 = 0
|
||||||
13:0/0/terrain_set = 0
|
13:0/0/terrain_set = 0
|
||||||
13:0/0/terrain = 0
|
13:0/0/terrain = 0
|
||||||
|
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
13:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
13:0/0/terrains_peering_bit/right_side = 0
|
13:0/0/terrains_peering_bit/right_side = 0
|
||||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
@ -87,6 +111,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
15:0/0 = 0
|
15:0/0 = 0
|
||||||
15:0/0/terrain_set = 0
|
15:0/0/terrain_set = 0
|
||||||
15:0/0/terrain = 0
|
15:0/0/terrain = 0
|
||||||
|
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
15:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
15:0/0/terrains_peering_bit/right_side = 0
|
15:0/0/terrains_peering_bit/right_side = 0
|
||||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
15:0/0/terrains_peering_bit/left_side = 0
|
15:0/0/terrains_peering_bit/left_side = 0
|
||||||
@ -94,6 +120,9 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
0:1/0 = 0
|
0:1/0 = 0
|
||||||
0:1/0/terrain_set = 0
|
0:1/0/terrain_set = 0
|
||||||
0:1/0/terrain = 0
|
0:1/0/terrain = 0
|
||||||
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
0:1/0/terrains_peering_bit/right_side = 0
|
0:1/0/terrains_peering_bit/right_side = 0
|
||||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
@ -102,6 +131,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
1:1/0 = 0
|
1:1/0 = 0
|
||||||
1:1/0/terrain_set = 0
|
1:1/0/terrain_set = 0
|
||||||
1:1/0/terrain = 0
|
1:1/0/terrain = 0
|
||||||
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
1:1/0/terrains_peering_bit/right_side = 0
|
1:1/0/terrains_peering_bit/right_side = 0
|
||||||
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
1:1/0/terrains_peering_bit/bottom_side = 0
|
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
@ -113,6 +144,9 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
2:1/0 = 0
|
2:1/0 = 0
|
||||||
2:1/0/terrain_set = 0
|
2:1/0/terrain_set = 0
|
||||||
2:1/0/terrain = 0
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
2:1/0/terrains_peering_bit/left_side = 0
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
@ -121,11 +155,16 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
4:1/0 = 0
|
4:1/0 = 0
|
||||||
4:1/0/terrain_set = 0
|
4:1/0/terrain_set = 0
|
||||||
4:1/0/terrain = 0
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
4:1/0/terrains_peering_bit/top_side = 0
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
6:1/0 = 0
|
6:1/0 = 0
|
||||||
6:1/0/terrain_set = 0
|
6:1/0/terrain_set = 0
|
||||||
6:1/0/terrain = 0
|
6:1/0/terrain = 0
|
||||||
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
6:1/0/terrains_peering_bit/right_side = 0
|
6:1/0/terrains_peering_bit/right_side = 0
|
||||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
@ -136,6 +175,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
7:1/0 = 0
|
7:1/0 = 0
|
||||||
7:1/0/terrain_set = 0
|
7:1/0/terrain_set = 0
|
||||||
7:1/0/terrain = 0
|
7:1/0/terrain = 0
|
||||||
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
7:1/0/terrains_peering_bit/right_side = 0
|
7:1/0/terrains_peering_bit/right_side = 0
|
||||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
@ -146,6 +187,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
9:1/0 = 0
|
9:1/0 = 0
|
||||||
9:1/0/terrain_set = 0
|
9:1/0/terrain_set = 0
|
||||||
9:1/0/terrain = 0
|
9:1/0/terrain = 0
|
||||||
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
9:1/0/terrains_peering_bit/right_side = 0
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
@ -155,6 +198,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
10:1/0 = 0
|
10:1/0 = 0
|
||||||
10:1/0/terrain_set = 0
|
10:1/0/terrain_set = 0
|
||||||
10:1/0/terrain = 0
|
10:1/0/terrain = 0
|
||||||
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
10:1/0/terrains_peering_bit/right_side = 0
|
10:1/0/terrains_peering_bit/right_side = 0
|
||||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
10:1/0/terrains_peering_bit/left_side = 0
|
10:1/0/terrains_peering_bit/left_side = 0
|
||||||
@ -164,6 +209,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
12:1/0 = 0
|
12:1/0 = 0
|
||||||
12:1/0/terrain_set = 0
|
12:1/0/terrain_set = 0
|
||||||
12:1/0/terrain = 0
|
12:1/0/terrain = 0
|
||||||
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
12:1/0/terrains_peering_bit/right_side = 0
|
12:1/0/terrains_peering_bit/right_side = 0
|
||||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
12:1/0/terrains_peering_bit/left_side = 0
|
12:1/0/terrains_peering_bit/left_side = 0
|
||||||
@ -172,6 +219,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
13:1/0 = 0
|
13:1/0 = 0
|
||||||
13:1/0/terrain_set = 0
|
13:1/0/terrain_set = 0
|
||||||
13:1/0/terrain = 0
|
13:1/0/terrain = 0
|
||||||
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
13:1/0/terrains_peering_bit/right_side = 0
|
13:1/0/terrains_peering_bit/right_side = 0
|
||||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
13:1/0/terrains_peering_bit/left_side = 0
|
13:1/0/terrains_peering_bit/left_side = 0
|
||||||
@ -180,6 +229,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
15:1/0 = 0
|
15:1/0 = 0
|
||||||
15:1/0/terrain_set = 0
|
15:1/0/terrain_set = 0
|
||||||
15:1/0/terrain = 0
|
15:1/0/terrain = 0
|
||||||
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
15:1/0/terrains_peering_bit/right_side = 0
|
15:1/0/terrains_peering_bit/right_side = 0
|
||||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
@ -188,6 +239,8 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
16:1/0 = 0
|
16:1/0 = 0
|
||||||
16:1/0/terrain_set = 0
|
16:1/0/terrain_set = 0
|
||||||
16:1/0/terrain = 0
|
16:1/0/terrain = 0
|
||||||
|
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
16:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
16:1/0/terrains_peering_bit/right_side = 0
|
16:1/0/terrains_peering_bit/right_side = 0
|
||||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
@ -197,12 +250,18 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
0:2/0 = 0
|
0:2/0 = 0
|
||||||
0:2/0/terrain_set = 0
|
0:2/0/terrain_set = 0
|
||||||
0:2/0/terrain = 0
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
0:2/0/terrains_peering_bit/right_side = 0
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
0:2/0/terrains_peering_bit/top_side = 0
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
1:2/0 = 0
|
1:2/0 = 0
|
||||||
1:2/0/terrain_set = 0
|
1:2/0/terrain_set = 0
|
||||||
1:2/0/terrain = 0
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
1:2/0/terrains_peering_bit/right_side = 0
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
1:2/0/terrains_peering_bit/left_side = 0
|
1:2/0/terrains_peering_bit/left_side = 0
|
||||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
@ -211,16 +270,25 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
2:2/0 = 0
|
2:2/0 = 0
|
||||||
2:2/0/terrain_set = 0
|
2:2/0/terrain_set = 0
|
||||||
2:2/0/terrain = 0
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:2/0/terrains_peering_bit/left_side = 0
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
2:2/0/terrains_peering_bit/top_side = 0
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
4:2/0 = 0
|
4:2/0 = 0
|
||||||
4:2/0/terrain_set = 0
|
4:2/0/terrain_set = 0
|
||||||
4:2/0/terrain = 0
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
4:2/0/terrains_peering_bit/top_side = 0
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
6:3/0 = 0
|
6:3/0 = 0
|
||||||
6:3/0/terrain_set = 0
|
6:3/0/terrain_set = 0
|
||||||
6:3/0/terrain = 0
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
6:3/0/terrains_peering_bit/right_side = 0
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
6:3/0/terrains_peering_bit/bottom_right_corner = 0
|
6:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
@ -229,6 +297,9 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
7:3/0 = 0
|
7:3/0 = 0
|
||||||
7:3/0/terrain_set = 0
|
7:3/0/terrain_set = 0
|
||||||
7:3/0/terrain = 0
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
7:3/0/terrains_peering_bit/bottom_left_corner = 0
|
7:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
7:3/0/terrains_peering_bit/left_side = 0
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
@ -237,6 +308,9 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
9:3/0 = 0
|
9:3/0 = 0
|
||||||
9:3/0/terrain_set = 0
|
9:3/0/terrain_set = 0
|
||||||
9:3/0/terrain = 0
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
9:3/0/terrains_peering_bit/right_side = 0
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
9:3/0/terrains_peering_bit/bottom_right_corner = 0
|
9:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
@ -245,6 +319,9 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
10:3/0 = 0
|
10:3/0 = 0
|
||||||
10:3/0/terrain_set = 0
|
10:3/0/terrain_set = 0
|
||||||
10:3/0/terrain = 0
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
10:3/0/terrains_peering_bit/right_side = 0
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
@ -253,44 +330,71 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
12:3/0 = 0
|
12:3/0 = 0
|
||||||
12:3/0/terrain_set = 0
|
12:3/0/terrain_set = 0
|
||||||
12:3/0/terrain = 0
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
12:3/0/terrains_peering_bit/right_side = 0
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
12:3/0/terrains_peering_bit/top_side = 0
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
13:3/0 = 0
|
13:3/0 = 0
|
||||||
13:3/0/terrain_set = 0
|
13:3/0/terrain_set = 0
|
||||||
13:3/0/terrain = 0
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
13:3/0/terrains_peering_bit/right_side = 0
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
13:3/0/terrains_peering_bit/left_side = 0
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
15:3/0 = 0
|
15:3/0 = 0
|
||||||
15:3/0/terrain_set = 0
|
15:3/0/terrain_set = 0
|
||||||
15:3/0/terrain = 0
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
15:3/0/terrains_peering_bit/right_side = 0
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
16:3/0 = 0
|
16:3/0 = 0
|
||||||
16:3/0/terrain_set = 0
|
16:3/0/terrain_set = 0
|
||||||
16:3/0/terrain = 0
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
16:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
16:3/0/terrains_peering_bit/left_side = 0
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
0:4/0 = 0
|
0:4/0 = 0
|
||||||
0:4/0/terrain_set = 0
|
0:4/0/terrain_set = 0
|
||||||
0:4/0/terrain = 0
|
0:4/0/terrain = 0
|
||||||
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
0:4/0/terrains_peering_bit/right_side = 0
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
1:4/0 = 0
|
1:4/0 = 0
|
||||||
1:4/0/terrain_set = 0
|
1:4/0/terrain_set = 0
|
||||||
1:4/0/terrain = 0
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
1:4/0/terrains_peering_bit/right_side = 0
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
1:4/0/terrains_peering_bit/left_side = 0
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
2:4/0 = 0
|
2:4/0 = 0
|
||||||
2:4/0/terrain_set = 0
|
2:4/0/terrain_set = 0
|
||||||
2:4/0/terrain = 0
|
2:4/0/terrain = 0
|
||||||
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:4/0/terrains_peering_bit/left_side = 0
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
4:4/0 = 0
|
4:4/0 = 0
|
||||||
4:4/0/terrain_set = 0
|
4:4/0/terrain_set = 0
|
||||||
4:4/0/terrain = 0
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
6:4/0 = 0
|
6:4/0 = 0
|
||||||
6:4/0/terrain_set = 0
|
6:4/0/terrain_set = 0
|
||||||
6:4/0/terrain = 0
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
6:4/0/terrains_peering_bit/right_side = 0
|
6:4/0/terrains_peering_bit/right_side = 0
|
||||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
@ -299,6 +403,9 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
7:4/0 = 0
|
7:4/0 = 0
|
||||||
7:4/0/terrain_set = 0
|
7:4/0/terrain_set = 0
|
||||||
7:4/0/terrain = 0
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
7:4/0/terrains_peering_bit/left_side = 0
|
7:4/0/terrains_peering_bit/left_side = 0
|
||||||
@ -307,6 +414,9 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
9:4/0 = 0
|
9:4/0 = 0
|
||||||
9:4/0/terrain_set = 0
|
9:4/0/terrain_set = 0
|
||||||
9:4/0/terrain = 0
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
9:4/0/terrains_peering_bit/right_side = 0
|
9:4/0/terrains_peering_bit/right_side = 0
|
||||||
9:4/0/terrains_peering_bit/left_side = 0
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
@ -315,6 +425,9 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
10:4/0 = 0
|
10:4/0 = 0
|
||||||
10:4/0/terrain_set = 0
|
10:4/0/terrain_set = 0
|
||||||
10:4/0/terrain = 0
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
10:4/0/terrains_peering_bit/right_side = 0
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
10:4/0/terrains_peering_bit/left_side = 0
|
10:4/0/terrains_peering_bit/left_side = 0
|
||||||
10:4/0/terrains_peering_bit/top_left_corner = 0
|
10:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
@ -323,28 +436,41 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
12:4/0 = 0
|
12:4/0 = 0
|
||||||
12:4/0/terrain_set = 0
|
12:4/0/terrain_set = 0
|
||||||
12:4/0/terrain = 0
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
12:4/0/terrains_peering_bit/right_side = 0
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
12:4/0/terrains_peering_bit/left_side = 0
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
12:4/0/terrains_peering_bit/top_side = 0
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
13:4/0 = 0
|
13:4/0 = 0
|
||||||
13:4/0/terrain_set = 0
|
13:4/0/terrain_set = 0
|
||||||
13:4/0/terrain = 0
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
13:4/0/terrains_peering_bit/left_side = 0
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
13:4/0/terrains_peering_bit/top_side = 0
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
15:4/0 = 0
|
15:4/0 = 0
|
||||||
15:4/0/terrain_set = 0
|
15:4/0/terrain_set = 0
|
||||||
15:4/0/terrain = 0
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
15:4/0/terrains_peering_bit/right_side = 0
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
15:4/0/terrains_peering_bit/top_side = 0
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
16:4/0 = 0
|
16:4/0 = 0
|
||||||
16:4/0/terrain_set = 0
|
16:4/0/terrain_set = 0
|
||||||
16:4/0/terrain = 0
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
16:4/0/terrains_peering_bit/left_side = 0
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
16:4/0/terrains_peering_bit/top_side = 0
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
[sub_resource type="TileSet" id="TileSet_47g5u"]
|
[sub_resource type="TileSet" id="TileSet_47g5u"]
|
||||||
tile_size = Vector2i(32, 32)
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
terrain_set_0/mode = 0
|
terrain_set_0/mode = 0
|
||||||
terrain_set_0/terrain_0/name = "ground"
|
terrain_set_0/terrain_0/name = "ground"
|
||||||
terrain_set_0/terrain_0/color = Color(0.811765, 0.403922, 0.129412, 1)
|
terrain_set_0/terrain_0/color = Color(0.811765, 0.403922, 0.129412, 1)
|
||||||
@ -361,7 +487,7 @@ script = ExtResource("1_77wyw")
|
|||||||
[node name="TileMap" type="TileMap" parent="."]
|
[node name="TileMap" type="TileMap" parent="."]
|
||||||
tile_set = SubResource("TileSet_47g5u")
|
tile_set = SubResource("TileSet_47g5u")
|
||||||
format = 2
|
format = 2
|
||||||
layer_0/tile_data = PackedInt32Array(262141, 851968, 1, 262142, 655360, 3, 262143, 655360, 3, 196608, 65536, 0, 196609, 65536, 0, 196610, 131072, 0, 262146, 458752, 4, 327682, 131072, 2, 327681, 655360, 4, 327680, 655360, 4, 393215, 65536, 2, 393214, 589824, 4, 393213, 0, 2, 327677, 0, 0, 327678, 65536, 1, 327679, 65536, 1, 262144, 65536, 1, 262145, 65536, 1, 262149, 0, 1, 327685, 0, 2, 327686, 589824, 4, 327687, 65536, 2, 327688, 655360, 4, 327689, 65536, 2, 262153, 65536, 1, 196617, 655360, 3, 196616, 655360, 3, 196615, 65536, 0, 196614, 589824, 3, 196613, 0, 0, 262150, 65536, 1, 262151, 65536, 1, 262152, 65536, 1, 196618, 589824, 3, 262154, 65536, 1, 327690, 655360, 4, 327691, 65536, 2, 262155, 65536, 1, 196619, 458752, 1, 131083, 0, 1, 65547, 393216, 4, 11, 0, 1, -65525, 0, 0, -65524, 131072, 0, 12, 655360, 0, 65548, 131072, 1, 131084, 458752, 4, 196620, 655360, 0, 262156, 458752, 4, 327692, 131072, 2, 65539, 0, 4, 65540, 131072, 4, -196602, 0, 0, -196601, 65536, 0, -196600, 131072, 0, -131064, 458752, 4, -131065, 65536, 1, -65529, 655360, 4, -131066, 393216, 3, -65530, 0, 2, -65528, 131072, 2, -65540, 0, 0, -4, 393216, 4, 65532, 393216, 3, 131068, 0, 1, 131069, 458752, 3, 65533, 458752, 4, -3, 131072, 1, -65539, 131072, 0, 196605, 458752, 3, 196604, 393216, 3, 262140, 0, 2)
|
layer_0/tile_data = PackedInt32Array(262141, 786432, 4, 262142, 65536, 4, 262143, 65536, 4, 196608, 65536, 4, 196609, 65536, 4, 196610, 131072, 4, 262149, 0, 1, 327685, 0, 2, 327686, 589824, 4, 327687, 65536, 2, 327688, 655360, 4, 327689, 65536, 2, 262153, 65536, 1, 196617, 655360, 3, 196616, 655360, 3, 196615, 65536, 0, 196614, 589824, 3, 196613, 0, 0, 262150, 65536, 1, 262151, 65536, 1, 262152, 65536, 1, 196618, 65536, 0, 262154, 65536, 1, 327690, 655360, 4, 327691, 65536, 2, 262155, 65536, 1, 196619, 655360, 3, 196620, 65536, 0, 262156, 65536, 1, 327692, 65536, 2, 65539, 0, 4, 65540, 131072, 4, -65540, 0, 0, -4, 393216, 4, 65532, 393216, 3, 131068, 0, 1, 131069, 458752, 3, 65533, 458752, 4, -3, 131072, 1, -65539, 131072, 0, 196605, 458752, 3, 196604, 393216, 3, 262140, 0, 2, 65535, 262144, 4, -65535, 262144, 4, 8, 0, 2, 9, 589824, 4, 10, 131072, 2, -65526, 131072, 0, -65527, 655360, 3, -65528, 0, 0, 6, 262144, 0, 65542, 262144, 2, 196621, 589824, 3, 196622, 131072, 0, 262158, 131072, 1, 327694, 131072, 2, 327693, 65536, 2, 262157, 65536, 1, -262132, 983040, 3, -262131, 65536, 4, -262130, 1048576, 3, -196594, 262144, 1, -131058, 1048576, 4, -131059, 65536, 4, -131060, 983040, 4, -196596, 262144, 1)
|
||||||
|
|
||||||
[node name="level" type="Node2D" parent="."]
|
[node name="level" type="Node2D" parent="."]
|
||||||
|
|
||||||
@ -392,5 +518,11 @@ debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
|
|||||||
[node name="crate1" parent="crates" instance=ExtResource("5_u8rgi")]
|
[node name="crate1" parent="crates" instance=ExtResource("5_u8rgi")]
|
||||||
position = Vector2(114, 30)
|
position = Vector2(114, 30)
|
||||||
|
|
||||||
|
[node name="crate2" parent="crates" instance=ExtResource("5_u8rgi")]
|
||||||
|
position = Vector2(276, -89)
|
||||||
|
|
||||||
|
[node name="crate3" parent="crates" instance=ExtResource("5_u8rgi")]
|
||||||
|
position = Vector2(44, -71)
|
||||||
|
|
||||||
[connection signal="areatrigger" from="AreaTrigger" to="." method="_on_area_2d_areatrigger"]
|
[connection signal="areatrigger" from="AreaTrigger" to="." method="_on_area_2d_areatrigger"]
|
||||||
[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]
|
[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]
|
||||||
|
Loading…
Reference in New Issue
Block a user