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Camera2D
|
||||
TileMap
|
||||
Node
|
||||
AnimatedSprite2D
|
||||
Area2D
|
||||
RayCast2D
|
||||
Node
|
||||
Sprite2D
|
||||
ParallaxLayer
|
||||
ParallaxBackground
|
||||
Node2D
|
||||
AnimationPlayer
|
||||
AnimatableBody2D
|
||||
Camera2D
|
||||
TileMap
|
||||
|
@ -19,24 +19,24 @@ dock_filesystem_split=0
|
||||
dock_filesystem_display_mode=0
|
||||
dock_filesystem_file_sort=0
|
||||
dock_filesystem_file_list_display_mode=1
|
||||
dock_filesystem_selected_paths=PackedStringArray("res://scripts/Trigger.gd")
|
||||
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/", "res://graphics/items/")
|
||||
dock_filesystem_selected_paths=PackedStringArray("res://graphics/Player Death/")
|
||||
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/", "res://graphics/Player Death/", "res://graphics/pickups/", "res://graphics/enemies/")
|
||||
dock_3="Scene,Import"
|
||||
dock_4="FileSystem"
|
||||
dock_5="Inspector,Node,History"
|
||||
|
||||
[EditorNode]
|
||||
|
||||
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn", "res://scenes/platform.tscn")
|
||||
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn", "res://scenes/platform.tscn", "res://scenes/coin.tscn", "res://scenes/badguy.tscn")
|
||||
current_scene="res://scenes/game.tscn"
|
||||
center_split_offset=-397
|
||||
selected_default_debugger_tab_idx=0
|
||||
selected_main_editor_idx=0
|
||||
selected_main_editor_idx=2
|
||||
selected_bottom_panel_item=0
|
||||
|
||||
[ScriptEditor]
|
||||
|
||||
open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
|
||||
open_scripts=["res://scripts/badguy.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/coin.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
|
||||
selected_script="res://scripts/gamecontroller.gd"
|
||||
open_help=[]
|
||||
script_split_offset=70
|
||||
|
@ -1,26 +1,42 @@
|
||||
ea4bc82a6ad023ab7ee23ee620429895
|
||||
::res://::1722291986
|
||||
icon.svg::CompressedTexture2D::9114977118871582245::1722289482::1722289482::1::::<><>::
|
||||
::res://graphics/::1722289482
|
||||
Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1722289482::1722289482::1::::<><>::
|
||||
::res://graphics/items/::1722297925
|
||||
bullet.png::CompressedTexture2D::4146801143722277085::1722297925::1722297925::1::::<><>::
|
||||
cannister.png::CompressedTexture2D::7418095402531000042::1722289482::1722289482::1::::<><>::
|
||||
::res://graphics/Player Idle/::1722289482
|
||||
Player Idle 48x48.png::CompressedTexture2D::6544563428604246579::1722289482::1722289482::1::::<><>::
|
||||
::res://graphics/Player Jump/::1722289482
|
||||
player jump 48x48.png::CompressedTexture2D::1627608568707791839::1722289482::1722289482::1::::<><>::
|
||||
::res://graphics/Player Land/::1722289482
|
||||
player land 48x48.png::CompressedTexture2D::3499637713582873633::1722289482::1722289482::1::::<><>::
|
||||
::res://graphics/Player Run/::1722289482
|
||||
player run 48x48.png::CompressedTexture2D::1502492849971408816::1722289482::1722289482::1::::<><>::
|
||||
::res://scenes/::1722297258
|
||||
bullet.tscn::PackedScene::6880909734590904373::1722297258::0::1::::<><>::res://scripts/bullet.gd
|
||||
character.tscn::PackedScene::451838158579532324::1722297258::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
|
||||
crate.tscn::PackedScene::41931541512830250::1722297258::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
|
||||
game.tscn::PackedScene::1738196330916037717::1722297258::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn
|
||||
::res://scripts/::1722293659
|
||||
bullet.gd::GDScript::-1::1722289482::0::1::::<>Area2D<>::
|
||||
CharacterBody2D.gd::GDScript::-1::1722293659::0::1::::<>CharacterBody2D<>::
|
||||
gamecontroller.gd::GDScript::-1::1722289482::0::1::::<>Node2D<>::
|
||||
Trigger.gd::GDScript::-1::1722289482::0::1::::<>Area2D<>::
|
||||
::res://::1723510012
|
||||
icon.svg::CompressedTexture2D::9114977118871582245::1723500937::1723500937::1::::<><>::
|
||||
::res://graphics/::1723510012
|
||||
Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1723500937::1723500937::1::::<><>::
|
||||
::res://graphics/background/::1723502317
|
||||
Additional Sky.png::CompressedTexture2D::7405875053565000941::1723501352::1723501363::1::::<><>::
|
||||
Additional Water.png::CompressedTexture2D::5548836167267955277::1723501352::1723501363::1::::<><>::
|
||||
BG Image.png::CompressedTexture2D::4005256289399045782::1723501352::1723501363::1::::<><>::
|
||||
::res://graphics/enemies/::1723506310
|
||||
slime_green.png::CompressedTexture2D::1134669905662794867::1723506254::1723506310::1::::<><>::
|
||||
slime_purple.png::CompressedTexture2D::3992152575753882488::1723506254::1723506310::1::::<><>::
|
||||
::res://graphics/items/::1723500937
|
||||
bullet.png::CompressedTexture2D::4146801143722277085::1723500937::1723500937::1::::<><>::
|
||||
cannister.png::CompressedTexture2D::7418095402531000042::1723500937::1723500937::1::::<><>::
|
||||
::res://graphics/pickups/::1723502549
|
||||
coin.png::CompressedTexture2D::3843186516589658432::1723502532::1723502549::1::::<><>::
|
||||
::res://graphics/Player Death/::1723510012
|
||||
Player Death 64x64.png::CompressedTexture2D::7118346198518807013::1723509990::1723510012::1::::<><>::
|
||||
::res://graphics/Player Idle/::1723500937
|
||||
Player Idle 48x48.png::CompressedTexture2D::6544563428604246579::1723500937::1723500937::1::::<><>::
|
||||
::res://graphics/Player Jump/::1723500937
|
||||
player jump 48x48.png::CompressedTexture2D::1627608568707791839::1723500937::1723500937::1::::<><>::
|
||||
::res://graphics/Player Land/::1723500937
|
||||
player land 48x48.png::CompressedTexture2D::3499637713582873633::1723500937::1723500937::1::::<><>::
|
||||
::res://graphics/Player Run/::1723500937
|
||||
player run 48x48.png::CompressedTexture2D::1502492849971408816::1723500937::1723500937::1::::<><>::
|
||||
::res://scenes/::1723509760
|
||||
badguy.tscn::PackedScene::8649992596256653425::1723509760::0::1::::<><>::res://scripts/badguy.gd<>uid://bw43f1enjixbk::::res://graphics/enemies/slime_purple.png
|
||||
bullet.tscn::PackedScene::6880909734590904373::1723509745::0::1::::<><>::res://scripts/bullet.gd<>uid://b0c0hdt3afypx::::res://graphics/items/bullet.png
|
||||
character.tscn::PackedScene::451838158579532324::1723509745::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
|
||||
coin.tscn::PackedScene::2256142337678812705::1723509745::0::1::::<><>::uid://bu0wyq230xip1::::res://graphics/pickups/coin.png<>res://scripts/coin.gd
|
||||
crate.tscn::PackedScene::41931541512830250::1723509745::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
|
||||
game.tscn::PackedScene::1738196330916037717::1723509745::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://bxcf8ryispa5c::::res://graphics/background/BG Image.png<>uid://ddrpxehpjros0::::res://graphics/background/Additional Sky.png<>uid://clb5ryiub2nfh::::res://graphics/background/Additional Water.png<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn<>uid://i3l8y3rbx4o1::::res://scenes/platform.tscn<>uid://7e5lm5ck08k8::::res://scenes/coin.tscn<>uid://dvied5dxkc7e0::::res://scenes/badguy.tscn
|
||||
platform.tscn::PackedScene::620041448926829138::1723509745::0::1::::<><>::
|
||||
::res://scripts/::1723509745
|
||||
badguy.gd::GDScript::-1::1723509745::0::1::::<>Area2D<>::
|
||||
bullet.gd::GDScript::-1::1723500937::0::1::::<>Area2D<>::
|
||||
CharacterBody2D.gd::GDScript::-1::1723500937::0::1::::<>CharacterBody2D<>::
|
||||
coin.gd::GDScript::-1::1723504936::0::1::::<>Area2D<>::
|
||||
gamecontroller.gd::GDScript::-1::1723509527::0::1::::<>Node<>::
|
||||
Trigger.gd::GDScript::-1::1723500937::0::1::::<>Area2D<>::
|
||||
|
@ -2,6 +2,9 @@ res://scenes/game.tscn
|
||||
res://scenes/character.tscn
|
||||
res://scenes/bullet.tscn
|
||||
res://scenes/crate.tscn
|
||||
res://scripts/CharacterBody2D.gd
|
||||
res://scenes/platform.tscn
|
||||
res://scenes/coin.tscn
|
||||
res://scenes/badguy.tscn
|
||||
res://scripts/gamecontroller.gd
|
||||
res://scripts/badguy.gd
|
||||
res://scripts/CharacterBody2D.gd
|
||||
|
@ -8,7 +8,7 @@ Anim={
|
||||
"grid_snap_active": false,
|
||||
"grid_step": Vector2(8, 8),
|
||||
"grid_visibility": 1,
|
||||
"ofs": Vector2(-383.852, -188.74),
|
||||
"ofs": Vector2(-267.416, -219.461),
|
||||
"primary_grid_step": Vector2i(8, 8),
|
||||
"show_edit_locks": true,
|
||||
"show_guides": true,
|
||||
@ -32,7 +32,7 @@ Anim={
|
||||
"snap_rotation_step": 0.261799,
|
||||
"snap_scale": false,
|
||||
"snap_scale_step": 0.1,
|
||||
"zoom": 1.18921
|
||||
"zoom": 1.12246
|
||||
}
|
||||
3D={
|
||||
"fov": 70.01,
|
||||
@ -172,4 +172,4 @@ Anim={
|
||||
"zfar": 4000.01,
|
||||
"znear": 0.05
|
||||
}
|
||||
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/level/StaticBody2D/CollisionShape2D")])
|
||||
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")])
|
||||
|
@ -1,5 +1,5 @@
|
||||
[folding]
|
||||
|
||||
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("level"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform")]
|
||||
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D2"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D3"), PackedStringArray("Transform"), NodePath("level"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform")]
|
||||
resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray("physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
|
||||
nodes_folded=[NodePath("AreaTrigger")]
|
||||
|
@ -1,7 +1,7 @@
|
||||
[editor_states]
|
||||
|
||||
Anim={
|
||||
"visible": true
|
||||
"visible": false
|
||||
}
|
||||
2D={
|
||||
"grid_offset": Vector2(0, 0),
|
||||
@ -172,4 +172,4 @@ Anim={
|
||||
"zfar": 4000.01,
|
||||
"znear": 0.05
|
||||
}
|
||||
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/level/StaticBody2D/CollisionShape2D")])
|
||||
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")])
|
||||
|
@ -1,6 +1,6 @@
|
||||
[editor_metadata]
|
||||
|
||||
executable_path="/home/timbeezy/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
|
||||
executable_path="/home/timberg/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
|
||||
use_advanced_connections=false
|
||||
tile_source_sort=0
|
||||
tile_snap_option=0
|
||||
@ -14,8 +14,8 @@ run_debug_collisions=true
|
||||
|
||||
[recent_files]
|
||||
|
||||
scenes=["res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
|
||||
scripts=["res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
|
||||
scenes=["res://scenes/badguy.tscn", "res://scenes/coin.tscn", "res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
|
||||
scripts=["res://scripts/badguy.gd", "res://scripts/coin.gd", "res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
|
||||
|
||||
[linked_properties]
|
||||
|
||||
@ -33,6 +33,10 @@ Camera2D:zoom=true
|
||||
Camera2D:scale=true
|
||||
Sprite2D:scale=true
|
||||
AnimatableBody2D:scale=true
|
||||
ParallaxBackground:scroll_base_scale=true
|
||||
ParallaxBackground:scale=true
|
||||
ParallaxLayer:motion_scale=true
|
||||
ParallaxLayer:scale=true
|
||||
|
||||
[dialog_bounds]
|
||||
|
||||
|
@ -1,5 +1,8 @@
|
||||
res://graphics/Player Death
|
||||
res://scripts
|
||||
res://graphics/enemies
|
||||
res://scenes
|
||||
res://graphics/pickups
|
||||
res://graphics/Player Jump
|
||||
res://graphics/Player Run
|
||||
res://graphics/Player Idle
|
||||
res://scripts
|
||||
|
@ -3,11 +3,11 @@
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 34,
|
||||
"column": 13,
|
||||
"folded_lines": Array[int]([]),
|
||||
"h_scroll_position": 0,
|
||||
"row": 23,
|
||||
"scroll_position": 10.0,
|
||||
"row": 37,
|
||||
"scroll_position": 25.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
@ -17,11 +17,11 @@ state={
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 25,
|
||||
"column": 15,
|
||||
"folded_lines": Array[int]([]),
|
||||
"h_scroll_position": 0,
|
||||
"row": 54,
|
||||
"scroll_position": 39.0,
|
||||
"row": 28,
|
||||
"scroll_position": 20.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
@ -53,3 +53,31 @@ state={
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
|
||||
[res://scripts/coin.gd]
|
||||
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 14,
|
||||
"folded_lines": Array[int]([]),
|
||||
"h_scroll_position": 0,
|
||||
"row": 18,
|
||||
"scroll_position": 1.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
|
||||
[res://scripts/badguy.gd]
|
||||
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 20,
|
||||
"folded_lines": Array[int]([]),
|
||||
"h_scroll_position": 0,
|
||||
"row": 38,
|
||||
"scroll_position": 22.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="ef05607ab18b6e14047ef305d4967bca"
|
||||
dest_md5="c4a79c607243be25d3669dc2144fdbe8"
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="ef05607ab18b6e14047ef305d4967bca"
|
||||
dest_md5="c4a79c607243be25d3669dc2144fdbe8"
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="707fe1be51389c0a7dc6bce6b8df1ad8"
|
||||
dest_md5="a1f827ff5491bfc85a30898cd8164541"
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="707fe1be51389c0a7dc6bce6b8df1ad8"
|
||||
dest_md5="a1f827ff5491bfc85a30898cd8164541"
|
||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_b7x2x"]
|
||||
atlas = ExtResource("2_byx7v")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7lf4o"]
|
||||
atlas = ExtResource("2_byx7v")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gcy07"]
|
||||
atlas = ExtResource("2_byx7v")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_htcu2"]
|
||||
atlas = ExtResource("2_hyqch")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
@ -93,6 +134,41 @@ region = Rect2(336, 0, 48, 48)
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i0o8b")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ppvnc")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_yo8u7")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_eioko")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dmhe1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_joqoj")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_bykew")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_b7x2x")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7lf4o")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gcy07")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"death",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_htcu2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@ -182,8 +258,10 @@ metadata/_edit_group_ = true
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_a6t6h")
|
||||
animation = &"idle"
|
||||
animation = &"death"
|
||||
autoplay = "idle"
|
||||
frame = 9
|
||||
frame_progress = 1.0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 3)
|
||||
|
112
scenes/coin.tscn
Normal file
@ -0,0 +1,112 @@
|
||||
[gd_scene load_steps=17 format=3 uid="uid://7e5lm5ck08k8"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bu0wyq230xip1" path="res://graphics/pickups/coin.png" id="1_a1ga2"]
|
||||
[ext_resource type="Script" path="res://scripts/coin.gd" id="1_xu2uf"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cphs5"]
|
||||
atlas = ExtResource("1_a1ga2")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_24jk6"]
|
||||
atlas = ExtResource("1_a1ga2")
|
||||
region = Rect2(16, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rgjgj"]
|
||||
atlas = ExtResource("1_a1ga2")
|
||||
region = Rect2(32, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8ci21"]
|
||||
atlas = ExtResource("1_a1ga2")
|
||||
region = Rect2(48, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i0cu2"]
|
||||
atlas = ExtResource("1_a1ga2")
|
||||
region = Rect2(64, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wtwtd"]
|
||||
atlas = ExtResource("1_a1ga2")
|
||||
region = Rect2(80, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_yxweu"]
|
||||
atlas = ExtResource("1_a1ga2")
|
||||
region = Rect2(96, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_b7n6q"]
|
||||
atlas = ExtResource("1_a1ga2")
|
||||
region = Rect2(112, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mpw0r"]
|
||||
atlas = ExtResource("1_a1ga2")
|
||||
region = Rect2(128, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_o1nu1"]
|
||||
atlas = ExtResource("1_a1ga2")
|
||||
region = Rect2(144, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_frg1o"]
|
||||
atlas = ExtResource("1_a1ga2")
|
||||
region = Rect2(160, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_efpui"]
|
||||
atlas = ExtResource("1_a1ga2")
|
||||
region = Rect2(176, 0, 16, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_w1v5w"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_cphs5")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_24jk6")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_rgjgj")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_8ci21")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i0cu2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wtwtd")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_yxweu")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_b7n6q")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_mpw0r")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_o1nu1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_frg1o")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_efpui")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_ngajn"]
|
||||
radius = 6.0
|
||||
|
||||
[node name="Area2D" type="Area2D"]
|
||||
script = ExtResource("1_xu2uf")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_w1v5w")
|
||||
autoplay = "default"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_ngajn")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
133
scenes/game.tscn
@ -1,11 +1,16 @@
|
||||
[gd_scene load_steps=14 format=3 uid="uid://y083suj12rld"]
|
||||
[gd_scene load_steps=19 format=3 uid="uid://y083suj12rld"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
|
||||
[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
|
||||
[ext_resource type="Texture2D" uid="uid://dwb83f7uoweuy" path="res://graphics/Terrain (32x32).png" id="2_l22q1"]
|
||||
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
|
||||
[ext_resource type="Texture2D" uid="uid://bxcf8ryispa5c" path="res://graphics/background/BG Image.png" id="3_v42n4"]
|
||||
[ext_resource type="Texture2D" uid="uid://ddrpxehpjros0" path="res://graphics/background/Additional Sky.png" id="4_ch8sb"]
|
||||
[ext_resource type="Texture2D" uid="uid://clb5ryiub2nfh" path="res://graphics/background/Additional Water.png" id="5_01lp1"]
|
||||
[ext_resource type="PackedScene" uid="uid://ukuu7p7vhlq" path="res://scenes/crate.tscn" id="5_u8rgi"]
|
||||
[ext_resource type="PackedScene" uid="uid://i3l8y3rbx4o1" path="res://scenes/platform.tscn" id="6_t5a05"]
|
||||
[ext_resource type="PackedScene" uid="uid://7e5lm5ck08k8" path="res://scenes/coin.tscn" id="10_yjg5o"]
|
||||
[ext_resource type="PackedScene" uid="uid://dvied5dxkc7e0" path="res://scenes/badguy.tscn" id="11_ovphn"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xg6qs"]
|
||||
texture = ExtResource("2_l22q1")
|
||||
@ -482,6 +487,21 @@ sources/0 = SubResource("TileSetAtlasSource_xg6qs")
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
|
||||
radius = 60.2993
|
||||
|
||||
[sub_resource type="Animation" id="Animation_4jf1k"]
|
||||
loop_mode = 2
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 1),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(186, -65), Vector2(56, -65)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_scpii"]
|
||||
resource_name = "move"
|
||||
loop_mode = 2
|
||||
@ -498,21 +518,6 @@ tracks/0/keys = {
|
||||
"values": [Vector2(66, -71), Vector2(131, -71)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_4jf1k"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5sp7p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_4jf1k"),
|
||||
@ -520,12 +525,37 @@ _data = {
|
||||
}
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
|
||||
[node name="GameController" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("1_77wyw")
|
||||
|
||||
[node name="Timer" type="Timer" parent="GameController"]
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
tile_set = SubResource("TileSet_47g5u")
|
||||
format = 2
|
||||
layer_0/tile_data = PackedInt32Array(262141, 786432, 4, 262142, 65536, 4, 262143, 65536, 4, 196608, 65536, 4, 196609, 65536, 4, 196610, 131072, 4, 262149, 0, 1, 327685, 0, 2, 327686, 589824, 4, 327687, 65536, 2, 327688, 655360, 4, 327689, 65536, 2, 262153, 65536, 1, 196617, 655360, 3, 196616, 655360, 3, 196615, 65536, 0, 196614, 589824, 3, 196613, 0, 0, 262150, 65536, 1, 262151, 65536, 1, 262152, 65536, 1, 196618, 65536, 0, 262154, 65536, 1, 327690, 655360, 4, 327691, 65536, 2, 262155, 65536, 1, 196619, 655360, 3, 196620, 65536, 0, 262156, 65536, 1, 327692, 65536, 2, 65539, 0, 4, 65540, 131072, 4, -65540, 0, 0, -4, 393216, 4, 65532, 393216, 3, 131068, 0, 1, 131069, 458752, 3, 65533, 458752, 4, -3, 131072, 1, -65539, 131072, 0, 196605, 458752, 3, 196604, 393216, 3, 262140, 0, 2, 65535, 262144, 4, -65535, 262144, 4, 8, 0, 2, 9, 589824, 4, 10, 131072, 2, -65526, 131072, 0, -65527, 655360, 3, -65528, 0, 0, 6, 262144, 0, 65542, 262144, 2, 196621, 589824, 3, 196622, 131072, 0, 262158, 131072, 1, 327694, 131072, 2, 327693, 65536, 2, 262157, 65536, 1, -262132, 983040, 3, -262131, 65536, 4, -262130, 1048576, 3, -196594, 262144, 1, -131058, 1048576, 4, -131059, 65536, 4, -131060, 983040, 4, -196596, 262144, 1)
|
||||
layer_0/tile_data = PackedInt32Array(262141, 786432, 4, 262142, 65536, 4, 262143, 65536, 4, 196608, 65536, 4, 196609, 65536, 4, 196610, 131072, 4, 262149, 0, 1, 327685, 0, 2, 327686, 589824, 4, 327687, 65536, 2, 327688, 655360, 4, 327689, 65536, 2, 262153, 65536, 1, 196617, 655360, 3, 196616, 655360, 3, 196615, 65536, 0, 196614, 589824, 3, 196613, 0, 0, 262150, 65536, 1, 262151, 65536, 1, 262152, 65536, 1, 196618, 65536, 0, 262154, 65536, 1, 327690, 655360, 4, 327691, 65536, 2, 262155, 65536, 1, 196619, 655360, 3, 196620, 65536, 0, 262156, 65536, 1, 327692, 65536, 2, 65539, 0, 4, 65540, 131072, 4, -65540, 0, 0, -4, 393216, 4, 65532, 393216, 3, 131068, 0, 1, 131069, 458752, 3, 65533, 458752, 4, -3, 131072, 1, -65539, 131072, 0, 196605, 458752, 3, 196604, 393216, 3, 262140, 0, 2, 65535, 262144, 4, -65535, 262144, 4, 8, 0, 2, 9, 589824, 4, 10, 131072, 2, -65526, 131072, 0, -65527, 655360, 3, -65528, 0, 0, 6, 262144, 0, 65542, 262144, 2, 196621, 851968, 0, 196622, 131072, 0, 262158, 131072, 1, 327694, 131072, 2, 327693, 65536, 2, 262157, 65536, 1, -262130, 1048576, 3, -196594, 262144, 1, -131058, 1048576, 4, -131059, 65536, 4, -131060, 983040, 4, -196596, 262144, 1, -262132, 983040, 3, -262131, 65536, 4, 65550, 983040, 3, 65551, 131072, 4, -65520, 0, 4, -65519, 65536, 4, -65518, 131072, 4, -196592, 262144, 4, 131086, 851968, 4, 131085, 0, 0)
|
||||
|
||||
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
|
||||
|
||||
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
|
||||
motion_mirroring = Vector2(324, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||
position = Vector2(91, 50)
|
||||
scale = Vector2(1.16146, 1)
|
||||
texture = ExtResource("3_v42n4")
|
||||
|
||||
[node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||
position = Vector2(91, -176)
|
||||
scale = Vector2(13.9375, 11.5)
|
||||
texture = ExtResource("4_ch8sb")
|
||||
|
||||
[node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||
position = Vector2(91, 175)
|
||||
scale = Vector2(13.9375, 4)
|
||||
texture = ExtResource("5_01lp1")
|
||||
|
||||
[node name="level" type="Node2D" parent="."]
|
||||
|
||||
@ -543,7 +573,8 @@ PUSH_FORCE = 550
|
||||
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
|
||||
|
||||
[node name="AreaTrigger" type="Area2D" parent="."]
|
||||
position = Vector2(306, -24)
|
||||
position = Vector2(304, -37)
|
||||
scale = Vector2(0.8, 0.96)
|
||||
script = ExtResource("2_nfj1w")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
@ -554,7 +585,7 @@ debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
|
||||
[node name="crates" type="Node" parent="."]
|
||||
|
||||
[node name="crate1" parent="crates" instance=ExtResource("5_u8rgi")]
|
||||
position = Vector2(114, 30)
|
||||
position = Vector2(112, 24)
|
||||
|
||||
[node name="crate2" parent="crates" instance=ExtResource("5_u8rgi")]
|
||||
position = Vector2(435, -154)
|
||||
@ -563,6 +594,8 @@ position = Vector2(435, -154)
|
||||
position = Vector2(44, -71)
|
||||
|
||||
[node name="Platform" parent="." instance=ExtResource("6_t5a05")]
|
||||
position = Vector2(186, -65)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Platform"]
|
||||
libraries = {
|
||||
@ -573,5 +606,65 @@ autoplay = "move"
|
||||
[node name="BoxTrap" type="Node2D" parent="."]
|
||||
position = Vector2(304, -140)
|
||||
|
||||
[connection signal="areatrigger" from="AreaTrigger" to="." method="_on_area_2d_areatrigger"]
|
||||
[node name="coins" type="Node" parent="."]
|
||||
|
||||
[node name="coin" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(208, -11)
|
||||
|
||||
[node name="coin2" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(407, -138)
|
||||
|
||||
[node name="coin3" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(459, -139)
|
||||
|
||||
[node name="coin4" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(-16, -9)
|
||||
|
||||
[node name="coin5" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(-95, -74)
|
||||
|
||||
[node name="coin6" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(48, -44)
|
||||
|
||||
[node name="coin7" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(264, 83)
|
||||
|
||||
[node name="coin8" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(312, 83)
|
||||
|
||||
[node name="coin9" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(357, 82)
|
||||
|
||||
[node name="coin10" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(306, -42)
|
||||
|
||||
[node name="coin11" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(397, 83)
|
||||
|
||||
[node name="coin12" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(467, 20)
|
||||
|
||||
[node name="coin13" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(494, 20)
|
||||
|
||||
[node name="coin14" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(527, -110)
|
||||
|
||||
[node name="coin15" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(536, -44)
|
||||
|
||||
[node name="coin16" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(560, -44)
|
||||
|
||||
[node name="coin17" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(584, -44)
|
||||
|
||||
[node name="coin18" parent="coins" instance=ExtResource("10_yjg5o")]
|
||||
position = Vector2(218, 83)
|
||||
|
||||
[node name="badguy" parent="." instance=ExtResource("11_ovphn")]
|
||||
position = Vector2(179, 84)
|
||||
|
||||
[connection signal="timeout" from="GameController/Timer" to="GameController" method="resetWorld"]
|
||||
[connection signal="areatrigger" from="AreaTrigger" to="GameController" method="_on_area_2d_areatrigger"]
|
||||
[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]
|
||||
|
@ -17,88 +17,93 @@ var faceLeft = false
|
||||
var pushLeftEnabled = false
|
||||
var pushRightEnabled = false
|
||||
var pushTarget
|
||||
var living = true
|
||||
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
func die():
|
||||
print("kill the player")
|
||||
animated_sprite.play("death")
|
||||
living = false
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity.y += gravity * delta
|
||||
if living:
|
||||
if not is_on_floor():
|
||||
velocity.y += gravity * delta
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
# Hand force push (melee attack)
|
||||
if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false:
|
||||
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 5)
|
||||
pushRightEnabled = false
|
||||
if Input.is_action_just_pressed("push") && pushLeftEnabled:
|
||||
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 5)
|
||||
pushLeftEnabled = false
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
# Hand force push (melee attack)
|
||||
if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false:
|
||||
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 5)
|
||||
pushRightEnabled = false
|
||||
if Input.is_action_just_pressed("push") && pushLeftEnabled:
|
||||
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 5)
|
||||
pushLeftEnabled = false
|
||||
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
#make a bullet
|
||||
var myBullet = bullet.instantiate()
|
||||
#set bullet speed?
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
#make a bullet
|
||||
var myBullet = bullet.instantiate()
|
||||
#set bullet speed?
|
||||
|
||||
#put the bullet at the Marker
|
||||
owner.add_child(myBullet)
|
||||
if not faceLeft:
|
||||
#facing right
|
||||
myBullet.transform = marker_right.global_transform
|
||||
#put the bullet at the Marker
|
||||
owner.add_child(myBullet)
|
||||
if not faceLeft:
|
||||
#facing right
|
||||
myBullet.transform = marker_right.global_transform
|
||||
else:
|
||||
#facing left
|
||||
myBullet.transform = marker_left.global_transform
|
||||
myBullet.setSpeed(-750)
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction = Input.get_axis("ui_left", "ui_right")
|
||||
|
||||
# In this example we have replaced the faceLeft code to also have
|
||||
# the character's sprite flip depending what direction they are facing
|
||||
if direction:
|
||||
faceLeft = true if direction<0 else false
|
||||
animated_sprite.flip_h = true if direction < 0 else false
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
#facing left
|
||||
myBullet.transform = marker_left.global_transform
|
||||
myBullet.setSpeed(-750)
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction = Input.get_axis("ui_left", "ui_right")
|
||||
|
||||
# In this example we have replaced the faceLeft code to also have
|
||||
# the character's sprite flip depending what direction they are facing
|
||||
if direction:
|
||||
faceLeft = true if direction<0 else false
|
||||
animated_sprite.flip_h = true if direction < 0 else false
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
if is_on_floor():
|
||||
if direction==0:
|
||||
animated_sprite.play("idle")
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
if is_on_floor():
|
||||
if direction==0:
|
||||
animated_sprite.play("idle")
|
||||
else:
|
||||
animated_sprite.play("run")
|
||||
else:
|
||||
animated_sprite.play("run")
|
||||
else:
|
||||
animated_sprite.play("jump")
|
||||
animated_sprite.play("jump")
|
||||
|
||||
move_and_slide()
|
||||
if right_ray.is_colliding():
|
||||
print("right ray is colliding")
|
||||
var collider = right_ray.get_collider()
|
||||
#what did we hit?
|
||||
if collider is Node:
|
||||
if collider.is_in_group("boxes"):
|
||||
print("This is a pushable box")
|
||||
pushRightEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushRightEnabled = false
|
||||
move_and_slide()
|
||||
if right_ray.is_colliding():
|
||||
print("right ray is colliding")
|
||||
var collider = right_ray.get_collider()
|
||||
#what did we hit?
|
||||
if collider is Node:
|
||||
if collider.is_in_group("boxes"):
|
||||
print("This is a pushable box")
|
||||
pushRightEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushRightEnabled = false
|
||||
|
||||
if left_ray.is_colliding():
|
||||
print("left ray is colliding")
|
||||
var collider = left_ray.get_collider()
|
||||
if collider is Node:
|
||||
if collider.is_in_group("boxes"):
|
||||
pushLeftEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushLeftEnabled = false
|
||||
if left_ray.is_colliding():
|
||||
print("left ray is colliding")
|
||||
var collider = left_ray.get_collider()
|
||||
if collider is Node:
|
||||
if collider.is_in_group("boxes"):
|
||||
pushLeftEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushLeftEnabled = false
|
||||
|
||||
#loop through the collisions
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal()* BUMP_FORCE)
|
||||
#loop through the collisions
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal()* BUMP_FORCE)
|
||||
|
40
scripts/badguy.gd
Normal file
@ -0,0 +1,40 @@
|
||||
extends Area2D
|
||||
|
||||
const speed = 60
|
||||
var direction = 1
|
||||
@onready var right_cast = $RightCast
|
||||
@onready var left_cast = $LeftCast
|
||||
@onready var right_floor_cast = $rightFloorCast
|
||||
@onready var left_floor_cast = $leftFloorCast
|
||||
@onready var sprite = $AnimatedSprite2D
|
||||
@onready var game = %GameController
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if right_cast.is_colliding():
|
||||
if not right_cast.get_collider().is_in_group("player"):
|
||||
direction = -1
|
||||
sprite.flip_h = true
|
||||
if left_cast.is_colliding():
|
||||
if not left_cast.get_collider().is_in_group("player"):
|
||||
direction = 1
|
||||
sprite.flip_h = false
|
||||
if not right_floor_cast.is_colliding():
|
||||
direction = -1
|
||||
sprite.flip_h = true
|
||||
if not left_floor_cast.is_colliding():
|
||||
direction = 1
|
||||
sprite.flip_h = false
|
||||
position.x += direction * speed * delta
|
||||
|
||||
|
||||
func _on_body_entered(body):
|
||||
print("something hit the bad guy")
|
||||
if body.is_in_group("player"):
|
||||
game.playerDeath()
|
||||
|
19
scripts/coin.gd
Normal file
@ -0,0 +1,19 @@
|
||||
extends Area2D
|
||||
@onready var game = %GameController
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
|
||||
func _on_body_entered(body):
|
||||
if body.is_in_group("player"):
|
||||
print("something hit the coin")
|
||||
game.coinCollected()
|
||||
queue_free()
|
@ -1,7 +1,12 @@
|
||||
extends Node2D
|
||||
extends Node
|
||||
|
||||
var myBox = preload("res://scenes/crate.tscn")
|
||||
@onready var box_trap = $BoxTrap
|
||||
@onready var box_trap = $"../BoxTrap"
|
||||
@onready var timer = $Timer
|
||||
@onready var player = $"../CharacterBody2D"
|
||||
|
||||
|
||||
var totalCoins = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
@ -22,8 +27,16 @@ func _on_area_2d_areatrigger(effect, body):
|
||||
if body.is_in_group("player"):
|
||||
for n in 3:
|
||||
var box = myBox.instantiate()
|
||||
add_child(box)
|
||||
owner.add_child(box)
|
||||
box.position = box_trap.position
|
||||
"powerup":
|
||||
print("you got power")
|
||||
func coinCollected():
|
||||
totalCoins += 1
|
||||
print("game controller will add coin" + str(totalCoins) )
|
||||
func playerDeath():
|
||||
player.die()
|
||||
timer.start()
|
||||
|
||||
func resetWorld():
|
||||
get_tree().reload_current_scene()
|
||||
|