extends Node var player: Resource var coinCollectedTotal:int = 0 # Called when the node enters the scene tree for the first time. func _ready(): print("GameManager is here, queer, get used to it!") player = load("res://scripts/resources/player_stats.tres") func coinCollected(): coinCollectedTotal += 1 print("coins collected"+str(coinCollectedTotal)) func playerDamage(): player.health -= 20 print("Player health is now"+str(player.health)) func resetPlayer(): player.health = player.max_health func _process(delta): pass