JeremyGodot/.godot/editor/game.tscn-folding-c2a7af834e91ff64325daddf58e45dc0.cfg

6 lines
1.0 KiB
INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D2"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D3"), PackedStringArray("Transform"), NodePath("level"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform"), NodePath("CanvasLayer/UI"), PackedStringArray("Visibility")]
resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray("physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
nodes_folded=[NodePath("AreaTrigger")]