commit 012b7e13d00bd7bc514b3aa871d02a953e75fe07 Author: JunhanFang Date: Mon Mar 2 21:00:40 2026 -0500 static body, rigid body, trigger, custom signal, game controller diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..f8c5ab3 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c7qaobwl83wy6" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..7a1b570 --- /dev/null +++ b/project.godot @@ -0,0 +1,32 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="MarchGame" +run/main_scene="uid://cqk2rgy3m1chs" +config/features=PackedStringArray("4.6", "Forward Plus") +config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://assets/": "red", +"res://scenes/": "yellow", +"res://scripts/": "green" +} + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12" diff --git a/scenes/create.tscn b/scenes/create.tscn new file mode 100644 index 0000000..27dabfb --- /dev/null +++ b/scenes/create.tscn @@ -0,0 +1,16 @@ +[gd_scene format=3 uid="uid://8c7u50hn4l8l"] + +[ext_resource type="Script" uid="uid://cmdfo4oomie42" path="res://scripts/create.gd" id="1_jsj3a"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] +size = Vector2(19.181015, 20.986694) + +[node name="Create" type="RigidBody2D" unique_id=1182340047] +rotation = 0.66360474 +script = ExtResource("1_jsj3a") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=231736165] +position = Vector2(0.40948486, 0.49349976) +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.81693137, 0.3461625, 0.5577157, 0.41960785) diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..c6434d6 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,62 @@ +[gd_scene format=3 uid="uid://cqk2rgy3m1chs"] + +[ext_resource type="Script" uid="uid://rintkrku4ld1" path="res://scripts/gameController.gd" id="1_lnu2h"] +[ext_resource type="PackedScene" uid="uid://8c7u50hn4l8l" path="res://scenes/create.tscn" id="2_lbhrr"] +[ext_resource type="Script" uid="uid://cugku4bbar0fk" path="res://scripts/player.gd" id="2_yqjtg"] +[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="3_lbhrr"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(71.45, 2.6500006) + +[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"] + +[node name="Game" type="Node2D" unique_id=194725900] +script = ExtResource("1_lnu2h") + +[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1395018923] +position = Vector2(576, 457) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=315339386] +position = Vector2(4.5776367e-05, 2) +scale = Vector2(10, 10) +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Create" parent="." unique_id=1182340047 instance=ExtResource("2_lbhrr")] +position = Vector2(607.00006, 343.00003) + +[node name="trigger" parent="." unique_id=370558120 instance=ExtResource("3_lbhrr")] +position = Vector2(994, 554) + +[node name="player" type="CharacterBody2D" parent="." unique_id=2100658411] +position = Vector2(619, 417) +script = ExtResource("2_yqjtg") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="player" unique_id=116863376] +shape = SubResource("CircleShape2D_uwrxv") +debug_color = Color(0.12898415, 0.62508565, 0.4800858, 0.41960785) + +[node name="trigger2" parent="." unique_id=1589939050 instance=ExtResource("3_lbhrr")] +position = Vector2(147, 558) + +[node name="Create2" parent="." unique_id=1480887512 instance=ExtResource("2_lbhrr")] +position = Vector2(773, 385) + +[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=1469811553] +position = Vector2(993, 644) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=454036517] +position = Vector2(-2, 0) +shape = SubResource("WorldBoundaryShape2D_lbhrr") + +[node name="Create3" parent="." unique_id=2035400368 instance=ExtResource("2_lbhrr")] +position = Vector2(757, 324) + +[node name="Create4" parent="." unique_id=371721949 instance=ExtResource("2_lbhrr")] +position = Vector2(878, 331) + +[connection signal="AreaTrigger" from="trigger" to="." method="_on_trigger"] diff --git a/scenes/trigger.tscn b/scenes/trigger.tscn new file mode 100644 index 0000000..6398d30 --- /dev/null +++ b/scenes/trigger.tscn @@ -0,0 +1,17 @@ +[gd_scene format=3 uid="uid://bf50mxdma8wq4"] + +[ext_resource type="Script" uid="uid://d2oygy23eq11k" path="res://scripts/trigger.gd" id="1_du5ex"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"] +radius = 76.96753 + +[node name="trigger" type="Area2D" unique_id=370558120] +script = ExtResource("1_du5ex") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=917684238] +position = Vector2(0, 1) +shape = SubResource("CircleShape2D_8cj0n") +debug_color = Color(0.64798075, 0.51728547, 0.18089244, 0.41960785) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/create.gd b/scripts/create.gd new file mode 100644 index 0000000..163ee9f --- /dev/null +++ b/scripts/create.gd @@ -0,0 +1 @@ +class_name Create extends RigidBody2D diff --git a/scripts/create.gd.uid b/scripts/create.gd.uid new file mode 100644 index 0000000..f2f5bb7 --- /dev/null +++ b/scripts/create.gd.uid @@ -0,0 +1 @@ +uid://cmdfo4oomie42 diff --git a/scripts/gameController.gd b/scripts/gameController.gd new file mode 100644 index 0000000..6e2ddad --- /dev/null +++ b/scripts/gameController.gd @@ -0,0 +1,25 @@ +extends Node2D + +var createTotal = 3 + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + pass + + +func _on_trigger(body, effect): + print("GC knows trigger...." + effect) + if body is Create: + match effect: + "destroy": + createTotal -= 1 + if createTotal <= 0: + print("You won") + body.queue_free() + diff --git a/scripts/gameController.gd.uid b/scripts/gameController.gd.uid new file mode 100644 index 0000000..e7f00cd --- /dev/null +++ b/scripts/gameController.gd.uid @@ -0,0 +1 @@ +uid://rintkrku4ld1 diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..8e1da5f --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,45 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 +const BUMP_POWER = 50 + +func _physics_process(delta): + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction = Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER) + + + + + + + + + + + + + + + + diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid new file mode 100644 index 0000000..b2e140c --- /dev/null +++ b/scripts/player.gd.uid @@ -0,0 +1 @@ +uid://cugku4bbar0fk diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..173d0b5 --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,19 @@ +extends Area2D + +signal AreaTrigger(body, effect) +@export var effect = "destroy" + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta)-> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + #pass # Replace with function body. + print("Trigger activated") + AreaTrigger.emit(body, effect) diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..7e10db8 --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://d2oygy23eq11k