sprites bullet crate, tilemap, parallax background

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OddlyTimbot committed 2026-03-23 20:55:49 -04:00
1 parent e66b95c1f1
commit 6c070f7c73
22 files changed
+795 -17

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+6
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@@ -1,6 +1,8 @@
class_name Bullet extends Area2D
var speed:float = 700
@onready var bullet_graphic: Sprite2D = $bulletGraphic
signal bulletDamageSignal(body, bullet)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -8,6 +10,10 @@ func _ready() -> void:
func setSpeed(value)->void:
speed = value
if speed <0:
bullet_graphic.flip_h = true
if speed > 0:
bullet_graphic.flip_h = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position += transform.x * speed *delta