bullet,timer,scene manager, keyboard input
This commit is contained in:
parent
012b7e13d0
commit
72be1b2739
@ -23,6 +23,14 @@ folder_colors={
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"res://scripts/": "green"
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}
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[input]
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shoot={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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15
scenes/bullet.tscn
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15
scenes/bullet.tscn
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@ -0,0 +1,15 @@
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[gd_scene format=3 uid="uid://ium8i6770pf4"]
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[ext_resource type="Script" uid="uid://bfuhpow7x2xr1" path="res://scripts/bullet.gd" id="1_mkf8s"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
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size = Vector2(9, 2.25)
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[node name="Bullet" type="Area2D" unique_id=223347173]
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script = ExtResource("1_mkf8s")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=219685621]
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position = Vector2(0, 0.125)
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shape = SubResource("RectangleShape2D_h1aey")
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debug_color = Color(0.9529412, 0.078431375, 0.019607844, 0.41960785)
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@ -1,62 +1,73 @@
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[gd_scene format=3 uid="uid://cqk2rgy3m1chs"]
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[ext_resource type="Script" uid="uid://rintkrku4ld1" path="res://scripts/gameController.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://ch2id76i14srx" path="res://scripts/scene_manager.gd" id="2_iywne"]
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[ext_resource type="PackedScene" uid="uid://8c7u50hn4l8l" path="res://scenes/create.tscn" id="2_lbhrr"]
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[ext_resource type="Script" uid="uid://cugku4bbar0fk" path="res://scripts/player.gd" id="2_yqjtg"]
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[ext_resource type="PackedScene" uid="uid://s0utas3jmhjk" path="res://scenes/player.tscn" id="3_iywne"]
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[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="3_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://ium8i6770pf4" path="res://scenes/bullet.tscn" id="6_p57ef"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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size = Vector2(71.45, 2.6500006)
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
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[node name="Game" type="Node2D" unique_id=194725900]
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script = ExtResource("1_lnu2h")
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1395018923]
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[node name="SceneManager" type="Node2D" parent="." unique_id=173230898]
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unique_name_in_owner = true
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script = ExtResource("2_iywne")
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[node name="player" parent="." unique_id=1410007482 instance=ExtResource("3_iywne")]
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position = Vector2(619, 417)
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[node name="Triggers" type="Node2D" parent="." unique_id=2030156960]
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[node name="trigger" parent="Triggers" unique_id=370558120 instance=ExtResource("3_lbhrr")]
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position = Vector2(994, 554)
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[node name="trigger2" parent="Triggers" unique_id=1589939050 instance=ExtResource("3_lbhrr")]
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position = Vector2(154, 560)
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effect = "teleport"
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[node name="trigger3" parent="Triggers" unique_id=388511118 instance=ExtResource("3_lbhrr")]
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position = Vector2(501, 270)
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effect = "powerup"
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[node name="Creates" type="Node2D" parent="." unique_id=2024545285]
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[node name="Create" parent="Creates" unique_id=1182340047 instance=ExtResource("2_lbhrr")]
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position = Vector2(326.00006, 362)
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[node name="Create2" parent="Creates" unique_id=1480887512 instance=ExtResource("2_lbhrr")]
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position = Vector2(773, 385)
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[node name="Create3" parent="Creates" unique_id=2035400368 instance=ExtResource("2_lbhrr")]
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position = Vector2(757, 324)
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[node name="Create4" parent="Creates" unique_id=371721949 instance=ExtResource("2_lbhrr")]
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position = Vector2(878, 331)
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[node name="Level" type="Node2D" parent="." unique_id=1660227037]
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position = Vector2(1, 0)
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[node name="StaticBody2D" type="StaticBody2D" parent="Level" unique_id=1395018923]
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position = Vector2(576, 457)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=315339386]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D" unique_id=315339386]
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position = Vector2(4.5776367e-05, 2)
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scale = Vector2(10, 10)
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shape = SubResource("RectangleShape2D_8cj0n")
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[node name="Create" parent="." unique_id=1182340047 instance=ExtResource("2_lbhrr")]
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position = Vector2(607.00006, 343.00003)
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[node name="trigger" parent="." unique_id=370558120 instance=ExtResource("3_lbhrr")]
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position = Vector2(994, 554)
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[node name="player" type="CharacterBody2D" parent="." unique_id=2100658411]
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position = Vector2(619, 417)
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script = ExtResource("2_yqjtg")
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[node name="StaticBody2D2" type="StaticBody2D" parent="Level" unique_id=1469811553]
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position = Vector2(999, 642)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="player" unique_id=116863376]
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shape = SubResource("CircleShape2D_uwrxv")
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debug_color = Color(0.12898415, 0.62508565, 0.4800858, 0.41960785)
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[node name="trigger2" parent="." unique_id=1589939050 instance=ExtResource("3_lbhrr")]
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position = Vector2(147, 558)
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[node name="Create2" parent="." unique_id=1480887512 instance=ExtResource("2_lbhrr")]
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position = Vector2(773, 385)
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[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=1469811553]
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position = Vector2(993, 644)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=454036517]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2" unique_id=454036517]
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position = Vector2(-2, 0)
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shape = SubResource("WorldBoundaryShape2D_lbhrr")
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[node name="Create3" parent="." unique_id=2035400368 instance=ExtResource("2_lbhrr")]
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position = Vector2(757, 324)
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[node name="Create4" parent="." unique_id=371721949 instance=ExtResource("2_lbhrr")]
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position = Vector2(878, 331)
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[connection signal="AreaTrigger" from="trigger" to="." method="_on_trigger"]
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[node name="Bullet" parent="." unique_id=223347173 instance=ExtResource("6_p57ef")]
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position = Vector2(271, 404)
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19
scenes/player.tscn
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19
scenes/player.tscn
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@ -0,0 +1,19 @@
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[gd_scene format=3 uid="uid://s0utas3jmhjk"]
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[ext_resource type="Script" uid="uid://cugku4bbar0fk" path="res://scripts/player.gd" id="1_3vyb7"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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[node name="player" type="CharacterBody2D" unique_id=1410007482]
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script = ExtResource("1_3vyb7")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=446542358]
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shape = SubResource("CircleShape2D_uwrxv")
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debug_color = Color(0.12898415, 0.62508565, 0.4800858, 0.41960785)
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[node name="RightTarget" type="Marker2D" parent="." unique_id=1188700194]
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position = Vector2(14, -5)
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[node name="LeftTarget" type="Marker2D" parent="." unique_id=1940665709]
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position = Vector2(-14, -5)
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13
scripts/bullet.gd
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13
scripts/bullet.gd
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@ -0,0 +1,13 @@
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class_name Bullet extends Area2D
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var speed: float = 700
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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position +=transform.x * speed * delta
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1
scripts/bullet.gd.uid
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1
scripts/bullet.gd.uid
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@ -0,0 +1 @@
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uid://bfuhpow7x2xr1
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@ -1 +1,17 @@
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class_name Create extends RigidBody2D
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var teleport_target: Vector2 = Vector2.ZERO
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var should_teleport: bool = false
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func teleport_to(position:Vector2):
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teleport_target = position
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should_teleport = true
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func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
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if should_teleport:
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state.transform = Transform2D.IDENTITY.translated(teleport_target)
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should_teleport = false
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@ -1,11 +1,29 @@
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extends Node2D
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class_name GameController extends Node2D
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var createTotal = 3
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var createTotal = 0
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signal destroySignal(body)
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signal teleportSignal(body)
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signal levelChangeSignal(level)
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var currentScene:String = "res://scenes/game.tscn"
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var timer := Timer.new()
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var timeAvailable := 20
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _ready() -> void:
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add_child(timer)
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timer.wait_time = 1
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timer.one_shot = false
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timer.connect("timeout", secondCounter)
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timer.start()
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func secondCounter() ->void:
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timeAvailable -=1
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if timeAvailable <=0:
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print("You Lose")
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levelChangeSignal.emit(currentScene)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -13,7 +31,7 @@ func _process(delta):
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pass
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func _on_trigger(body, effect):
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func _on_trigger(body, effect,trigger):
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print("GC knows trigger...." + effect)
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if body is Create:
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match effect:
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@ -21,5 +39,20 @@ func _on_trigger(body, effect):
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createTotal -= 1
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if createTotal <= 0:
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print("You won")
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body.queue_free()
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levelChangeSignal.emit(currentScene)
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destroySignal.emit(body)
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"teleport":
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print("GM teleport an object")
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teleportSignal.emit(body)
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if body is Player:
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match effect:
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"powerup":
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print("GC knows about powerup")
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timeAvailable +=5
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destroySignal.emit(trigger)
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func createUpdate(creatsAmonut):
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createTotal = creatsAmonut
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print("GC updated creats:" +str(createTotal))
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@ -1,15 +1,33 @@
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extends CharacterBody2D
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class_name Player extends CharacterBody2D
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@onready var right_target: Marker2D = $RightTarget
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@onready var left_target: Marker2D = $LeftTarget
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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const BUMP_POWER = 50
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enum FaceDirection{LEFT, RIGHT}
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var facing: FaceDirection = FaceDirection.RIGHT
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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#Handler shoot
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if Input.is_action_just_pressed("shoot"):
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print("Player wants to shoot")
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match facing:
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FaceDirection.RIGHT:
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print("Shoot to the Right")
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%SceneManager.makeBullet(right_target.global_transform,700)
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FaceDirection.LEFT:
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print("Shoot to the Left")
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%SceneManager.makeBullet(left_target.global_transform,-700)
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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@ -19,6 +37,10 @@ func _physics_process(delta):
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var direction = Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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if direction <0:
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facing = FaceDirection.LEFT
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if direction >=0:
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facing = FaceDirection.RIGHT
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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72
scripts/scene_manager.gd
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72
scripts/scene_manager.gd
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@ -0,0 +1,72 @@
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class_name SceneManager extends Node2D
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@onready var triggers: Node2D = $"../Triggers"
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@onready var creates: Node2D = $"../Creates"
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@onready var level: Node2D = $"../Level"
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@onready var game: GameController = $".."
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#pass # Replace with function body.
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buildLevel()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func buildLevel() ->void:
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print("building level")
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updateCreates()
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updateTriggers()
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#wire up signals from GameCtroller
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game.destroySignal.connect(destroy)
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game.teleportSignal.connect(teleport)
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game.levelChangeSignal.connect(loadLevel)
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func updateTriggers()->void:
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if triggers:
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for obj in triggers.get_children():
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if obj is Trigger:
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if not obj.AreaTrigger.is_connected(game._on_trigger):
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obj.AreaTrigger.connect(game._on_trigger)
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func updateCreates() ->void:
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#check that there is a create note
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if creates:
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var totalCreates = 0
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for obj in creates.get_children():
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if obj is Create:
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if not obj.tree_exited.is_connected(updateCreates):
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obj.tree_exited.connect(updateCreates)
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totalCreates +=1
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#print("Total Creates:"+ str(totalCreates))
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game.createUpdate(totalCreates)
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func destroy(body)->void:
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body.queue_free()
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func teleport(body) ->void:
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if body is Create:
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var viewport_size = get_viewport().get_visible_rect().size
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var random_x = randf_range(0,viewport_size.x)
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var random_y = randf_range(0,viewport_size.y)
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var newPosition = Vector2(random_x,random_y)
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body.teleport_to(newPosition)
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func loadLevel(level:String)->void:
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print(level)
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get_tree().call_deferred("change_scene_to_file", level)
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func makeBullet(targetPosition, speed):
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print("Make a bullet!")
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1
scripts/scene_manager.gd.uid
Normal file
1
scripts/scene_manager.gd.uid
Normal file
@ -0,0 +1 @@
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uid://ch2id76i14srx
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@ -1,6 +1,6 @@
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extends Area2D
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class_name Trigger extends Area2D
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signal AreaTrigger(body, effect)
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signal AreaTrigger(body, effect, trigger)
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@export var effect = "destroy"
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# Called when the node enters the scene tree for the first time.
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@ -16,4 +16,4 @@ func _process(delta)-> void:
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func _on_body_entered(body: Node2D) -> void:
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#pass # Replace with function body.
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print("Trigger activated")
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AreaTrigger.emit(body, effect)
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AreaTrigger.emit(body, effect,self)
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