bullet,timer,scene manager, keyboard input

This commit is contained in:
Adam Burns 2026-03-09 21:04:52 -04:00
parent 012b7e13d0
commit 72be1b2739
12 changed files with 259 additions and 48 deletions

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@ -23,6 +23,14 @@ folder_colors={
"res://scripts/": "green"
}
[input]
shoot={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
]
}
[physics]
3d/physics_engine="Jolt Physics"

15
scenes/bullet.tscn Normal file
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@ -0,0 +1,15 @@
[gd_scene format=3 uid="uid://ium8i6770pf4"]
[ext_resource type="Script" uid="uid://bfuhpow7x2xr1" path="res://scripts/bullet.gd" id="1_mkf8s"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
size = Vector2(9, 2.25)
[node name="Bullet" type="Area2D" unique_id=223347173]
script = ExtResource("1_mkf8s")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=219685621]
position = Vector2(0, 0.125)
shape = SubResource("RectangleShape2D_h1aey")
debug_color = Color(0.9529412, 0.078431375, 0.019607844, 0.41960785)

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@ -1,62 +1,73 @@
[gd_scene format=3 uid="uid://cqk2rgy3m1chs"]
[ext_resource type="Script" uid="uid://rintkrku4ld1" path="res://scripts/gameController.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://ch2id76i14srx" path="res://scripts/scene_manager.gd" id="2_iywne"]
[ext_resource type="PackedScene" uid="uid://8c7u50hn4l8l" path="res://scenes/create.tscn" id="2_lbhrr"]
[ext_resource type="Script" uid="uid://cugku4bbar0fk" path="res://scripts/player.gd" id="2_yqjtg"]
[ext_resource type="PackedScene" uid="uid://s0utas3jmhjk" path="res://scenes/player.tscn" id="3_iywne"]
[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="3_lbhrr"]
[ext_resource type="PackedScene" uid="uid://ium8i6770pf4" path="res://scenes/bullet.tscn" id="6_p57ef"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(71.45, 2.6500006)
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
[node name="Game" type="Node2D" unique_id=194725900]
script = ExtResource("1_lnu2h")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1395018923]
[node name="SceneManager" type="Node2D" parent="." unique_id=173230898]
unique_name_in_owner = true
script = ExtResource("2_iywne")
[node name="player" parent="." unique_id=1410007482 instance=ExtResource("3_iywne")]
position = Vector2(619, 417)
[node name="Triggers" type="Node2D" parent="." unique_id=2030156960]
[node name="trigger" parent="Triggers" unique_id=370558120 instance=ExtResource("3_lbhrr")]
position = Vector2(994, 554)
[node name="trigger2" parent="Triggers" unique_id=1589939050 instance=ExtResource("3_lbhrr")]
position = Vector2(154, 560)
effect = "teleport"
[node name="trigger3" parent="Triggers" unique_id=388511118 instance=ExtResource("3_lbhrr")]
position = Vector2(501, 270)
effect = "powerup"
[node name="Creates" type="Node2D" parent="." unique_id=2024545285]
[node name="Create" parent="Creates" unique_id=1182340047 instance=ExtResource("2_lbhrr")]
position = Vector2(326.00006, 362)
[node name="Create2" parent="Creates" unique_id=1480887512 instance=ExtResource("2_lbhrr")]
position = Vector2(773, 385)
[node name="Create3" parent="Creates" unique_id=2035400368 instance=ExtResource("2_lbhrr")]
position = Vector2(757, 324)
[node name="Create4" parent="Creates" unique_id=371721949 instance=ExtResource("2_lbhrr")]
position = Vector2(878, 331)
[node name="Level" type="Node2D" parent="." unique_id=1660227037]
position = Vector2(1, 0)
[node name="StaticBody2D" type="StaticBody2D" parent="Level" unique_id=1395018923]
position = Vector2(576, 457)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=315339386]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D" unique_id=315339386]
position = Vector2(4.5776367e-05, 2)
scale = Vector2(10, 10)
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Create" parent="." unique_id=1182340047 instance=ExtResource("2_lbhrr")]
position = Vector2(607.00006, 343.00003)
[node name="trigger" parent="." unique_id=370558120 instance=ExtResource("3_lbhrr")]
position = Vector2(994, 554)
[node name="player" type="CharacterBody2D" parent="." unique_id=2100658411]
position = Vector2(619, 417)
script = ExtResource("2_yqjtg")
[node name="StaticBody2D2" type="StaticBody2D" parent="Level" unique_id=1469811553]
position = Vector2(999, 642)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="player" unique_id=116863376]
shape = SubResource("CircleShape2D_uwrxv")
debug_color = Color(0.12898415, 0.62508565, 0.4800858, 0.41960785)
[node name="trigger2" parent="." unique_id=1589939050 instance=ExtResource("3_lbhrr")]
position = Vector2(147, 558)
[node name="Create2" parent="." unique_id=1480887512 instance=ExtResource("2_lbhrr")]
position = Vector2(773, 385)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=1469811553]
position = Vector2(993, 644)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=454036517]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2" unique_id=454036517]
position = Vector2(-2, 0)
shape = SubResource("WorldBoundaryShape2D_lbhrr")
[node name="Create3" parent="." unique_id=2035400368 instance=ExtResource("2_lbhrr")]
position = Vector2(757, 324)
[node name="Create4" parent="." unique_id=371721949 instance=ExtResource("2_lbhrr")]
position = Vector2(878, 331)
[connection signal="AreaTrigger" from="trigger" to="." method="_on_trigger"]
[node name="Bullet" parent="." unique_id=223347173 instance=ExtResource("6_p57ef")]
position = Vector2(271, 404)

19
scenes/player.tscn Normal file
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@ -0,0 +1,19 @@
[gd_scene format=3 uid="uid://s0utas3jmhjk"]
[ext_resource type="Script" uid="uid://cugku4bbar0fk" path="res://scripts/player.gd" id="1_3vyb7"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
[node name="player" type="CharacterBody2D" unique_id=1410007482]
script = ExtResource("1_3vyb7")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=446542358]
shape = SubResource("CircleShape2D_uwrxv")
debug_color = Color(0.12898415, 0.62508565, 0.4800858, 0.41960785)
[node name="RightTarget" type="Marker2D" parent="." unique_id=1188700194]
position = Vector2(14, -5)
[node name="LeftTarget" type="Marker2D" parent="." unique_id=1940665709]
position = Vector2(-14, -5)

13
scripts/bullet.gd Normal file
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@ -0,0 +1,13 @@
class_name Bullet extends Area2D
var speed: float = 700
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position +=transform.x * speed * delta

1
scripts/bullet.gd.uid Normal file
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@ -0,0 +1 @@
uid://bfuhpow7x2xr1

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@ -1 +1,17 @@
class_name Create extends RigidBody2D
var teleport_target: Vector2 = Vector2.ZERO
var should_teleport: bool = false
func teleport_to(position:Vector2):
teleport_target = position
should_teleport = true
func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
if should_teleport:
state.transform = Transform2D.IDENTITY.translated(teleport_target)
should_teleport = false

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@ -1,11 +1,29 @@
extends Node2D
class_name GameController extends Node2D
var createTotal = 3
var createTotal = 0
signal destroySignal(body)
signal teleportSignal(body)
signal levelChangeSignal(level)
var currentScene:String = "res://scenes/game.tscn"
var timer := Timer.new()
var timeAvailable := 20
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _ready() -> void:
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
func secondCounter() ->void:
timeAvailable -=1
if timeAvailable <=0:
print("You Lose")
levelChangeSignal.emit(currentScene)
# Called every frame. 'delta' is the elapsed time since the previous frame.
@ -13,7 +31,7 @@ func _process(delta):
pass
func _on_trigger(body, effect):
func _on_trigger(body, effect,trigger):
print("GC knows trigger...." + effect)
if body is Create:
match effect:
@ -21,5 +39,20 @@ func _on_trigger(body, effect):
createTotal -= 1
if createTotal <= 0:
print("You won")
body.queue_free()
levelChangeSignal.emit(currentScene)
destroySignal.emit(body)
"teleport":
print("GM teleport an object")
teleportSignal.emit(body)
if body is Player:
match effect:
"powerup":
print("GC knows about powerup")
timeAvailable +=5
destroySignal.emit(trigger)
func createUpdate(creatsAmonut):
createTotal = creatsAmonut
print("GC updated creats:" +str(createTotal))

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@ -1,15 +1,33 @@
extends CharacterBody2D
class_name Player extends CharacterBody2D
@onready var right_target: Marker2D = $RightTarget
@onready var left_target: Marker2D = $LeftTarget
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
const BUMP_POWER = 50
enum FaceDirection{LEFT, RIGHT}
var facing: FaceDirection = FaceDirection.RIGHT
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
#Handler shoot
if Input.is_action_just_pressed("shoot"):
print("Player wants to shoot")
match facing:
FaceDirection.RIGHT:
print("Shoot to the Right")
%SceneManager.makeBullet(right_target.global_transform,700)
FaceDirection.LEFT:
print("Shoot to the Left")
%SceneManager.makeBullet(left_target.global_transform,-700)
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
@ -19,6 +37,10 @@ func _physics_process(delta):
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
if direction <0:
facing = FaceDirection.LEFT
if direction >=0:
facing = FaceDirection.RIGHT
else:
velocity.x = move_toward(velocity.x, 0, SPEED)

72
scripts/scene_manager.gd Normal file
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@ -0,0 +1,72 @@
class_name SceneManager extends Node2D
@onready var triggers: Node2D = $"../Triggers"
@onready var creates: Node2D = $"../Creates"
@onready var level: Node2D = $"../Level"
@onready var game: GameController = $".."
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#pass # Replace with function body.
buildLevel()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func buildLevel() ->void:
print("building level")
updateCreates()
updateTriggers()
#wire up signals from GameCtroller
game.destroySignal.connect(destroy)
game.teleportSignal.connect(teleport)
game.levelChangeSignal.connect(loadLevel)
func updateTriggers()->void:
if triggers:
for obj in triggers.get_children():
if obj is Trigger:
if not obj.AreaTrigger.is_connected(game._on_trigger):
obj.AreaTrigger.connect(game._on_trigger)
func updateCreates() ->void:
#check that there is a create note
if creates:
var totalCreates = 0
for obj in creates.get_children():
if obj is Create:
if not obj.tree_exited.is_connected(updateCreates):
obj.tree_exited.connect(updateCreates)
totalCreates +=1
#print("Total Creates:"+ str(totalCreates))
game.createUpdate(totalCreates)
func destroy(body)->void:
body.queue_free()
func teleport(body) ->void:
if body is Create:
var viewport_size = get_viewport().get_visible_rect().size
var random_x = randf_range(0,viewport_size.x)
var random_y = randf_range(0,viewport_size.y)
var newPosition = Vector2(random_x,random_y)
body.teleport_to(newPosition)
func loadLevel(level:String)->void:
print(level)
get_tree().call_deferred("change_scene_to_file", level)
func makeBullet(targetPosition, speed):
print("Make a bullet!")

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@ -0,0 +1 @@
uid://ch2id76i14srx

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@ -1,6 +1,6 @@
extends Area2D
class_name Trigger extends Area2D
signal AreaTrigger(body, effect)
signal AreaTrigger(body, effect, trigger)
@export var effect = "destroy"
# Called when the node enters the scene tree for the first time.
@ -16,4 +16,4 @@ func _process(delta)-> void:
func _on_body_entered(body: Node2D) -> void:
#pass # Replace with function body.
print("Trigger activated")
AreaTrigger.emit(body, effect)
AreaTrigger.emit(body, effect,self)