extends Node2D var createTotal = 3 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_trigger(body, effect): print("GC knows trigger...." + effect) if body is Create: match effect: "destroy": createTotal -= 1 if createTotal <= 0: print("You won") body.queue_free()