class_name Trigger extends Area2D signal AreaTrigger(body, effect, trigger) @export var effect = "destroy" # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta)-> void: pass func _on_body_entered(body: Node2D) -> void: #pass # Replace with function body. print("Trigger activated") AreaTrigger.emit(body, effect,self)