terrain and background
This commit is contained in:
parent
e49c3288b0
commit
0a347671b5
BIN
assets/graphics/terrains/backgrounds/forestbackground.png
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assets/graphics/terrains/backgrounds/forestbackground.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dordo7deet5y0"
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path="res://.godot/imported/forestbackground.png-f42d75295504b2d17acc59ff8840ec7f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/terrains/backgrounds/forestbackground.png"
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dest_files=["res://.godot/imported/forestbackground.png-f42d75295504b2d17acc59ff8840ec7f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/graphics/terrains/backgrounds/sky.png
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assets/graphics/terrains/backgrounds/sky.png
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assets/graphics/terrains/backgrounds/sky.png.import
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34
assets/graphics/terrains/backgrounds/sky.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cukevm4avtgnp"
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path="res://.godot/imported/sky.png-51a4e0a575be38e95f86ed632e1f79b6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/terrains/backgrounds/sky.png"
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dest_files=["res://.godot/imported/sky.png-51a4e0a575be38e95f86ed632e1f79b6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/graphics/terrains/backgrounds/trees.png
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assets/graphics/terrains/backgrounds/trees.png
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34
assets/graphics/terrains/backgrounds/trees.png.import
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assets/graphics/terrains/backgrounds/trees.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cg03sfie3jb4h"
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path="res://.godot/imported/trees.png-48cbb9e027f2fcbb533617bea5488df9.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/terrains/backgrounds/trees.png"
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dest_files=["res://.godot/imported/trees.png-48cbb9e027f2fcbb533617bea5488df9.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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390
scenes/game.tscn
390
scenes/game.tscn
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@ -6,7 +6,7 @@
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[ext_resource type="Texture2D" uid="uid://bvat1vqwtua2p" path="res://assets/graphics/player/run/player run 48x48.png" id="3_y36hw"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uvblg"]
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radius = 32.5576
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radius = 17.172
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[sub_resource type="AtlasTexture" id="AtlasTexture_cdvw1"]
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atlas = ExtResource("2_yfuca")
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@ -179,6 +179,7 @@ PUSH_FORCE = 100
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(0.7, 1)
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shape = SubResource("CircleShape2D_uvblg")
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debug_color = Color(0.872789, 0.000463018, 0.842707, 0.42)
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@ -195,13 +196,12 @@ position = Vector2(35, -10)
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position = Vector2(-35, -10)
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2(0, -75)
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zoom = Vector2(0.5, 0.5)
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offset = Vector2(0, -30)
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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texture_filter = 1
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position = Vector2(-1, -4)
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scale = Vector2(2.22855, 2.22855)
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scale = Vector2(1.29167, 1.29167)
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sprite_frames = SubResource("SpriteFrames_52pno")
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animation = &"playerJump"
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autoplay = "playerIdle"
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BIN
scenes/trees.png
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scenes/trees.png
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34
scenes/trees.png.import
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34
scenes/trees.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dvo3fyb2k6saf"
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path="res://.godot/imported/trees.png-aae64ae71e38b889bacd9a989dc53946.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://scenes/trees.png"
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dest_files=["res://.godot/imported/trees.png-aae64ae71e38b889bacd9a989dc53946.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,7 +1,7 @@
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extends Node2D
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var timer:= Timer.new()
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@export var secondCount= 30
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@export var secondCount= 90
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var totalCrates := 0
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@ -37,8 +37,7 @@ func makeBullet(position, speed):
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myBullet.setSpeed(speed)
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return
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func onBulletHit(bullet, body):
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bullet.position = Vector2(-100, -100)
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bullet.setSpeed(0)
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