add week3 (up to tilesets)

This commit is contained in:
Kevin O Gorman 2025-01-20 20:44:35 -05:00
parent 3b09af598b
commit e49c3288b0
22 changed files with 609 additions and 49 deletions

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"vram_texture": false
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source_file="res://assets/graphics/player/idle/Player Idle 48x48.png"
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source_file="res://assets/graphics/player/run/player run 48x48.png"
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[deps]
source_file="res://assets/graphics/projectiles/pixel_bullet.png"
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dktvd8atklmau"
path="res://.godot/imported/Terrain (32x32).png-7361ca574569f6e5ff16ef11d25a8904.ctex"
metadata={
"vram_texture": false
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[deps]
source_file="res://assets/graphics/terrains/Terrain (32x32).png"
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@ -15,6 +15,14 @@ run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=320
window/size/viewport_height=180
window/size/window_width_override=960
window/size/window_height_override=540
window/stretch/mode="viewport"
[file_customization]
folder_colors={

View File

@ -1,11 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://b53r5iysu7d4t"]
[gd_scene load_steps=4 format=3 uid="uid://b53r5iysu7d4t"]
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_qubif"]
[ext_resource type="Texture2D" uid="uid://66hnfsu3e8ll" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_ifgvb"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qxj7e"]
size = Vector2(19, 4)
[node name="Area2D" type="Area2D"]
position = Vector2(1, 0)
script = ExtResource("1_qubif")
metadata/_edit_group_ = true
@ -14,4 +16,11 @@ position = Vector2(-0.5, 0)
shape = SubResource("RectangleShape2D_qxj7e")
debug_color = Color(0.717124, 0, 0.290401, 0.42)
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(-6, -2)
rotation = -3.14159
scale = Vector2(0.151432, 0.0740068)
texture = ExtResource("2_ifgvb")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -1,11 +1,19 @@
[gd_scene load_steps=2 format=3 uid="uid://djkjmi7bo58uv"]
[gd_scene load_steps=3 format=3 uid="uid://djkjmi7bo58uv"]
[ext_resource type="Texture2D" uid="uid://dwx4x0wq3vetw" path="res://assets/graphics/objects/crate.png" id="1_6lxxi"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ilk50"]
size = Vector2(47, 44)
[node name="RigidBody2D" type="RigidBody2D"]
[node name="RigidBody2D" type="RigidBody2D" groups=["destructables"]]
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(0, 3)
scale = Vector2(0.1762, 0.152876)
texture = ExtResource("1_6lxxi")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ilk50")
debug_color = Color(0.889053, 0.327177, 5.77569e-07, 0.42)

View File

@ -1,9 +1,11 @@
[gd_scene load_steps=8 format=3 uid="uid://dhgts0kodsujx"]
[gd_scene load_steps=12 format=3 uid="uid://dhgts0kodsujx"]
[ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="1_6shkr"]
[ext_resource type="Script" path="res://scripts/gameController.gd" id="1_7tjsy"]
[ext_resource type="Script" path="res://scripts/gameController.gd" id="1_50x63"]
[ext_resource type="Script" path="res://scripts/sceneManager.gd" id="1_ooich"]
[ext_resource type="PackedScene" uid="uid://b2hyqfqh02ep6" path="res://scenes/player.tscn" id="3_bssht"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="3_t4lk8"]
[ext_resource type="Texture2D" uid="uid://dktvd8atklmau" path="res://assets/graphics/terrains/Terrain (32x32).png" id="6_jpfcs"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_n7xvc"]
size = Vector2(92, 20)
@ -14,8 +16,63 @@ distance = -484.0
[sub_resource type="CircleShape2D" id="CircleShape2D_5ph8t"]
radius = 62.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v72u6"]
texture = ExtResource("6_jpfcs")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
4:0/0 = 0
6:0/0 = 0
7:0/0 = 0
9:0/0 = 0
10:0/0 = 0
12:0/0 = 0
13:0/0 = 0
15:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
4:1/0 = 0
6:1/0 = 0
7:1/0 = 0
9:1/0 = 0
10:1/0 = 0
12:1/0 = 0
13:1/0 = 0
15:1/0 = 0
16:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
4:2/0 = 0
6:3/0 = 0
7:3/0 = 0
9:3/0 = 0
10:3/0 = 0
12:3/0 = 0
13:3/0 = 0
15:3/0 = 0
16:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
4:4/0 = 0
6:4/0 = 0
7:4/0 = 0
9:4/0 = 0
10:4/0 = 0
12:4/0 = 0
13:4/0 = 0
15:4/0 = 0
16:4/0 = 0
[sub_resource type="TileSet" id="TileSet_fj5fk"]
tile_size = Vector2i(32, 32)
sources/0 = SubResource("TileSetAtlasSource_v72u6")
[node name="Game" type="Node2D"]
script = ExtResource("1_7tjsy")
script = ExtResource("1_50x63")
[node name="firstPlatform" type="StaticBody2D" parent="."]
position = Vector2(595, 310)
@ -30,7 +87,7 @@ shape = SubResource("RectangleShape2D_n7xvc")
shape = SubResource("WorldBoundaryShape2D_gasd3")
[node name="CharacterBody2D" parent="." instance=ExtResource("3_bssht")]
position = Vector2(188, 575)
position = Vector2(174, 430)
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(952, 434)
@ -41,17 +98,32 @@ metadata/_edit_group_ = true
shape = SubResource("CircleShape2D_5ph8t")
debug_color = Color(0.630721, 0.529414, 1.92523e-07, 0.42)
[node name="RigidBody2D" parent="." groups=["pushables"] instance=ExtResource("1_6shkr")]
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("1_ooich")
[node name="crates" type="Node2D" parent="."]
[node name="RigidBody2D4" parent="crates" instance=ExtResource("1_6shkr")]
position = Vector2(603, 24)
[node name="RigidBody2D" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
position = Vector2(209, 113)
rotation = 2.09219
[node name="RigidBody2D2" parent="." groups=["pushables"] instance=ExtResource("1_6shkr")]
[node name="RigidBody2D2" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
position = Vector2(595, 192)
rotation = 4.86807
rotation = -1.41512
[node name="RigidBody2D3" parent="." groups=["pushables"] instance=ExtResource("1_6shkr")]
[node name="RigidBody2D3" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
position = Vector2(373, 200)
rotation = -0.0982481
[node name="RigidBody2D5" parent="crates" instance=ExtResource("1_6shkr")]
position = Vector2(251, 69)
[node name="TileMapLayer" type="TileMapLayer" parent="."]
tile_set = SubResource("TileSet_fj5fk")
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]

View File

@ -1,11 +1,179 @@
[gd_scene load_steps=3 format=3 uid="uid://b2hyqfqh02ep6"]
[gd_scene load_steps=28 format=3 uid="uid://b2hyqfqh02ep6"]
[ext_resource type="Script" path="res://scripts/charController.gd" id="1_4o8do"]
[ext_resource type="Texture2D" uid="uid://bfhqvl875is6f" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_yfuca"]
[ext_resource type="Texture2D" uid="uid://c2s48joyna11q" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_p8gbr"]
[ext_resource type="Texture2D" uid="uid://bvat1vqwtua2p" path="res://assets/graphics/player/run/player run 48x48.png" id="3_y36hw"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uvblg"]
radius = 32.5576
[node name="CharacterBody2D" type="CharacterBody2D"]
[sub_resource type="AtlasTexture" id="AtlasTexture_cdvw1"]
atlas = ExtResource("2_yfuca")
region = Rect2(0, 0, 48, 48)
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atlas = ExtResource("2_yfuca")
region = Rect2(48, 0, 48, 48)
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atlas = ExtResource("2_yfuca")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4h4qw"]
atlas = ExtResource("2_yfuca")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_638nb"]
atlas = ExtResource("2_yfuca")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_73fjy"]
atlas = ExtResource("2_yfuca")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_7r0nq"]
atlas = ExtResource("2_yfuca")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_5potv"]
atlas = ExtResource("2_yfuca")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_c5yi2"]
atlas = ExtResource("2_yfuca")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_flju4"]
atlas = ExtResource("2_yfuca")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4ckr0"]
atlas = ExtResource("3_p8gbr")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_7vs6r"]
atlas = ExtResource("3_p8gbr")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ktf26"]
atlas = ExtResource("3_p8gbr")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_csmmg"]
atlas = ExtResource("3_y36hw")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qwm4e"]
atlas = ExtResource("3_y36hw")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_mynlp"]
atlas = ExtResource("3_y36hw")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_q5scx"]
atlas = ExtResource("3_y36hw")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_j0rp2"]
atlas = ExtResource("3_y36hw")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_7fytd"]
atlas = ExtResource("3_y36hw")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_nw067"]
atlas = ExtResource("3_y36hw")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_1caon"]
atlas = ExtResource("3_y36hw")
region = Rect2(336, 0, 48, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_52pno"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_cdvw1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_q1l1v")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6hv7e")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4h4qw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_638nb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_73fjy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7r0nq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5potv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_c5yi2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_flju4")
}],
"loop": true,
"name": &"playerIdle",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_4ckr0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7vs6r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ktf26")
}],
"loop": false,
"name": &"playerJump",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_csmmg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qwm4e")
}, {
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}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_q5scx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j0rp2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7fytd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nw067")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1caon")
}],
"loop": true,
"name": &"playerRun",
"speed": 12.0
}]
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
script = ExtResource("1_4o8do")
PUSH_FORCE = 100
metadata/_edit_group_ = true
@ -25,3 +193,15 @@ position = Vector2(35, -10)
[node name="MarkerLeft" type="Node2D" parent="."]
position = Vector2(-35, -10)
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, -75)
zoom = Vector2(0.5, 0.5)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(-1, -4)
scale = Vector2(2.22855, 2.22855)
sprite_frames = SubResource("SpriteFrames_52pno")
animation = &"playerJump"
autoplay = "playerIdle"

View File

@ -1,14 +1,31 @@
extends Area2D
class_name Bullet extends Area2D
@export var speed := 700
signal hit(bullet, body)
@onready var bulletGraphic: Sprite2D = $Sprite2D
func set_speed(speedval):
speed = speedval
var speed = 700
signal hit
func _physics_process(delta):
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func setSpeed(value):
speed = value
if speed < 0:
bulletGraphic.flip_h = true
else:
bulletGraphic.flip_h = false
func _on_body_entered(body):
print ("Hit a thing") # Replace with function body.
func _on_body_entered(body: Node2D) -> void:
print("Bullet hit sumtin")
if not body.is_in_group("player"):
hit.emit(self, body)

View File

@ -5,7 +5,7 @@ const SPEED = 500.0
const JUMP_VELOCITY = -600.0
@export var BUMP_FORCE = 90
@export var PUSH_FORCE = 700
@onready var animation: AnimatedSprite2D = $AnimatedSprite2D
var faceLeft = false
var pushLeftEnabled = false
@ -19,14 +19,18 @@ var bullet = preload("res://scenes/bullet.tscn")
@onready var marker_right = $MarkerRight
@onready var marker_left = $MarkerLeft
var isJumping = false
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
else:
isJumping = false
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
isJumping = true
velocity.y = JUMP_VELOCITY
if pushTarget:
@ -41,32 +45,33 @@ func _physics_process(delta: float) -> void:
pushRightEnabled = false
if Input.is_action_just_pressed("Shoot"):
var mybullet = bullet.instantiate()
print("I will shoot")
if faceLeft:
print("shoot left")
mybullet.set_speed(-700)
mybullet.transform = marker_right.global_transform
var _myBullet = %SceneManager.makeBullet(marker_left.global_transform, -700)
else:
print("shoot right")
mybullet.transform = marker_right.global_transform
owner.add_child(mybullet)
var _myBullet = %SceneManager.makeBullet(marker_right.global_transform, 700)
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction < 0:
faceLeft = true
if direction > 0:
faceLeft = false
if direction:
if direction < 0:
faceLeft = true
if direction > 0:
faceLeft = false
animation.flip_h = faceLeft
if not isJumping:
animation.play("playerRun")
else:
animation.play("playerJump")
velocity.x = direction * SPEED
else:
if not isJumping:
animation.play("playerIdle")
else:
animation.play("playerJump")
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()

View File

@ -1,8 +1,11 @@
extends Node2D
var boxTotal = 3
var timer:= Timer.new()
@export var secondCount= 15
@export var secondCount= 30
var totalCrates := 0
signal destroyBox
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -21,18 +24,21 @@ func secondCounter():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
func _process(_delta: float) -> void:
pass
func _on_trigger(effect: Variant, body) -> void:
func _on_trigger(_effect: Variant, body) -> void:
print("they were triggered!")
if body is RigidBody2D:
print("crate spotted")
boxTotal -= 1
body.queue_free()
if boxTotal <=0:
print("A winner is you")
get_tree().reload_current_scene()
func bulletHit(body):
print("Game controller knows bullet hit something")
if body.is_in_group("destructables"):
destroyBox.emit(body)
func countCrates(value):
totalCrates = value

51
scripts/sceneManager.gd Normal file
View File

@ -0,0 +1,51 @@
extends Node
@onready var game: Node2D = $".."
@onready var crates: Node2D = $"../crates"
var theBullet = preload("res://scenes/bullet.tscn")
var bulletArray:Array = []
var totalCrates := 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
game.destroyBox.connect(boxDestroy)
for obj in crates.get_children():
if obj.is_in_group("destructables"):
totalCrates += 1
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass
func bulletFactory():
print("Factory will make a bullet")
var myBullet
if bulletArray.size() < 4:
myBullet = theBullet.instantiate()
myBullet.connect("hit", onBulletHit)
owner.add_child(myBullet)
else:
myBullet = bulletArray.pop_back()
bulletArray.push_front(myBullet)
print("there are ", bulletArray.size(), " bullets")
return myBullet
func makeBullet(position, speed):
var myBullet = bulletFactory()
myBullet.transform = position
myBullet.setSpeed(speed)
return
func onBulletHit(bullet, body):
bullet.position = Vector2(-100, -100)
bullet.setSpeed(0)
print("Scene manager knows bullet hit")
game.bulletHit(body)
func boxDestroy(body):
print("sceneMgr knows body destroyed")
body.queue_free()

View File

@ -9,7 +9,7 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
func _process(_delta: float) -> void:
pass