add week3 (up to tilesets)
This commit is contained in:
parent
3b09af598b
commit
e49c3288b0
BIN
assets/graphics/objects/crate.png
Normal file
BIN
assets/graphics/objects/crate.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
34
assets/graphics/objects/crate.png.import
Normal file
34
assets/graphics/objects/crate.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dwx4x0wq3vetw"
|
||||
path="res://.godot/imported/crate.png-b286bd97caa3cbc59746f2db7de46191.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/graphics/objects/crate.png"
|
||||
dest_files=["res://.godot/imported/crate.png-b286bd97caa3cbc59746f2db7de46191.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
assets/graphics/player/idle/Player Idle 48x48.png
Normal file
BIN
assets/graphics/player/idle/Player Idle 48x48.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
34
assets/graphics/player/idle/Player Idle 48x48.png.import
Normal file
34
assets/graphics/player/idle/Player Idle 48x48.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bfhqvl875is6f"
|
||||
path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/graphics/player/idle/Player Idle 48x48.png"
|
||||
dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
assets/graphics/player/jump/player jump 48x48.png
Normal file
BIN
assets/graphics/player/jump/player jump 48x48.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1021 B |
34
assets/graphics/player/jump/player jump 48x48.png.import
Normal file
34
assets/graphics/player/jump/player jump 48x48.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c2s48joyna11q"
|
||||
path="res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/graphics/player/jump/player jump 48x48.png"
|
||||
dest_files=["res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
assets/graphics/player/run/player run 48x48.png
Normal file
BIN
assets/graphics/player/run/player run 48x48.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
34
assets/graphics/player/run/player run 48x48.png.import
Normal file
34
assets/graphics/player/run/player run 48x48.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bvat1vqwtua2p"
|
||||
path="res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/graphics/player/run/player run 48x48.png"
|
||||
dest_files=["res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
assets/graphics/projectiles/pixel_bullet.png
Normal file
BIN
assets/graphics/projectiles/pixel_bullet.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.8 KiB |
34
assets/graphics/projectiles/pixel_bullet.png.import
Normal file
34
assets/graphics/projectiles/pixel_bullet.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://66hnfsu3e8ll"
|
||||
path="res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/graphics/projectiles/pixel_bullet.png"
|
||||
dest_files=["res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
assets/graphics/terrains/Terrain (32x32).png
Normal file
BIN
assets/graphics/terrains/Terrain (32x32).png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
34
assets/graphics/terrains/Terrain (32x32).png.import
Normal file
34
assets/graphics/terrains/Terrain (32x32).png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dktvd8atklmau"
|
||||
path="res://.godot/imported/Terrain (32x32).png-7361ca574569f6e5ff16ef11d25a8904.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/graphics/terrains/Terrain (32x32).png"
|
||||
dest_files=["res://.godot/imported/Terrain (32x32).png-7361ca574569f6e5ff16ef11d25a8904.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
@ -15,6 +15,14 @@ run/main_scene="res://scenes/game.tscn"
|
||||
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=320
|
||||
window/size/viewport_height=180
|
||||
window/size/window_width_override=960
|
||||
window/size/window_height_override=540
|
||||
window/stretch/mode="viewport"
|
||||
|
||||
[file_customization]
|
||||
|
||||
folder_colors={
|
||||
|
@ -1,11 +1,13 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b53r5iysu7d4t"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://b53r5iysu7d4t"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_qubif"]
|
||||
[ext_resource type="Texture2D" uid="uid://66hnfsu3e8ll" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_ifgvb"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qxj7e"]
|
||||
size = Vector2(19, 4)
|
||||
|
||||
[node name="Area2D" type="Area2D"]
|
||||
position = Vector2(1, 0)
|
||||
script = ExtResource("1_qubif")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
@ -14,4 +16,11 @@ position = Vector2(-0.5, 0)
|
||||
shape = SubResource("RectangleShape2D_qxj7e")
|
||||
debug_color = Color(0.717124, 0, 0.290401, 0.42)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(-6, -2)
|
||||
rotation = -3.14159
|
||||
scale = Vector2(0.151432, 0.0740068)
|
||||
texture = ExtResource("2_ifgvb")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
|
@ -1,11 +1,19 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://djkjmi7bo58uv"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://djkjmi7bo58uv"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dwx4x0wq3vetw" path="res://assets/graphics/objects/crate.png" id="1_6lxxi"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ilk50"]
|
||||
size = Vector2(47, 44)
|
||||
|
||||
[node name="RigidBody2D" type="RigidBody2D"]
|
||||
[node name="RigidBody2D" type="RigidBody2D" groups=["destructables"]]
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, 3)
|
||||
scale = Vector2(0.1762, 0.152876)
|
||||
texture = ExtResource("1_6lxxi")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_ilk50")
|
||||
debug_color = Color(0.889053, 0.327177, 5.77569e-07, 0.42)
|
||||
|
@ -1,9 +1,11 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://dhgts0kodsujx"]
|
||||
[gd_scene load_steps=12 format=3 uid="uid://dhgts0kodsujx"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="1_6shkr"]
|
||||
[ext_resource type="Script" path="res://scripts/gameController.gd" id="1_7tjsy"]
|
||||
[ext_resource type="Script" path="res://scripts/gameController.gd" id="1_50x63"]
|
||||
[ext_resource type="Script" path="res://scripts/sceneManager.gd" id="1_ooich"]
|
||||
[ext_resource type="PackedScene" uid="uid://b2hyqfqh02ep6" path="res://scenes/player.tscn" id="3_bssht"]
|
||||
[ext_resource type="Script" path="res://scripts/trigger.gd" id="3_t4lk8"]
|
||||
[ext_resource type="Texture2D" uid="uid://dktvd8atklmau" path="res://assets/graphics/terrains/Terrain (32x32).png" id="6_jpfcs"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_n7xvc"]
|
||||
size = Vector2(92, 20)
|
||||
@ -14,8 +16,63 @@ distance = -484.0
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_5ph8t"]
|
||||
radius = 62.0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v72u6"]
|
||||
texture = ExtResource("6_jpfcs")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
1:0/0 = 0
|
||||
2:0/0 = 0
|
||||
4:0/0 = 0
|
||||
6:0/0 = 0
|
||||
7:0/0 = 0
|
||||
9:0/0 = 0
|
||||
10:0/0 = 0
|
||||
12:0/0 = 0
|
||||
13:0/0 = 0
|
||||
15:0/0 = 0
|
||||
0:1/0 = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
4:1/0 = 0
|
||||
6:1/0 = 0
|
||||
7:1/0 = 0
|
||||
9:1/0 = 0
|
||||
10:1/0 = 0
|
||||
12:1/0 = 0
|
||||
13:1/0 = 0
|
||||
15:1/0 = 0
|
||||
16:1/0 = 0
|
||||
0:2/0 = 0
|
||||
1:2/0 = 0
|
||||
2:2/0 = 0
|
||||
4:2/0 = 0
|
||||
6:3/0 = 0
|
||||
7:3/0 = 0
|
||||
9:3/0 = 0
|
||||
10:3/0 = 0
|
||||
12:3/0 = 0
|
||||
13:3/0 = 0
|
||||
15:3/0 = 0
|
||||
16:3/0 = 0
|
||||
0:4/0 = 0
|
||||
1:4/0 = 0
|
||||
2:4/0 = 0
|
||||
4:4/0 = 0
|
||||
6:4/0 = 0
|
||||
7:4/0 = 0
|
||||
9:4/0 = 0
|
||||
10:4/0 = 0
|
||||
12:4/0 = 0
|
||||
13:4/0 = 0
|
||||
15:4/0 = 0
|
||||
16:4/0 = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_fj5fk"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
sources/0 = SubResource("TileSetAtlasSource_v72u6")
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
script = ExtResource("1_7tjsy")
|
||||
script = ExtResource("1_50x63")
|
||||
|
||||
[node name="firstPlatform" type="StaticBody2D" parent="."]
|
||||
position = Vector2(595, 310)
|
||||
@ -30,7 +87,7 @@ shape = SubResource("RectangleShape2D_n7xvc")
|
||||
shape = SubResource("WorldBoundaryShape2D_gasd3")
|
||||
|
||||
[node name="CharacterBody2D" parent="." instance=ExtResource("3_bssht")]
|
||||
position = Vector2(188, 575)
|
||||
position = Vector2(174, 430)
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
position = Vector2(952, 434)
|
||||
@ -41,17 +98,32 @@ metadata/_edit_group_ = true
|
||||
shape = SubResource("CircleShape2D_5ph8t")
|
||||
debug_color = Color(0.630721, 0.529414, 1.92523e-07, 0.42)
|
||||
|
||||
[node name="RigidBody2D" parent="." groups=["pushables"] instance=ExtResource("1_6shkr")]
|
||||
[node name="SceneManager" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("1_ooich")
|
||||
|
||||
[node name="crates" type="Node2D" parent="."]
|
||||
|
||||
[node name="RigidBody2D4" parent="crates" instance=ExtResource("1_6shkr")]
|
||||
position = Vector2(603, 24)
|
||||
|
||||
[node name="RigidBody2D" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
|
||||
position = Vector2(209, 113)
|
||||
rotation = 2.09219
|
||||
|
||||
[node name="RigidBody2D2" parent="." groups=["pushables"] instance=ExtResource("1_6shkr")]
|
||||
[node name="RigidBody2D2" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
|
||||
position = Vector2(595, 192)
|
||||
rotation = 4.86807
|
||||
rotation = -1.41512
|
||||
|
||||
[node name="RigidBody2D3" parent="." groups=["pushables"] instance=ExtResource("1_6shkr")]
|
||||
[node name="RigidBody2D3" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
|
||||
position = Vector2(373, 200)
|
||||
rotation = -0.0982481
|
||||
|
||||
[node name="RigidBody2D5" parent="crates" instance=ExtResource("1_6shkr")]
|
||||
position = Vector2(251, 69)
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
tile_set = SubResource("TileSet_fj5fk")
|
||||
|
||||
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
|
||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
||||
|
@ -1,11 +1,179 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b2hyqfqh02ep6"]
|
||||
[gd_scene load_steps=28 format=3 uid="uid://b2hyqfqh02ep6"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/charController.gd" id="1_4o8do"]
|
||||
[ext_resource type="Texture2D" uid="uid://bfhqvl875is6f" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_yfuca"]
|
||||
[ext_resource type="Texture2D" uid="uid://c2s48joyna11q" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_p8gbr"]
|
||||
[ext_resource type="Texture2D" uid="uid://bvat1vqwtua2p" path="res://assets/graphics/player/run/player run 48x48.png" id="3_y36hw"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uvblg"]
|
||||
radius = 32.5576
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cdvw1"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_q1l1v"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6hv7e"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4h4qw"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_638nb"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_73fjy"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7r0nq"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5potv"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_c5yi2"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_flju4"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ckr0"]
|
||||
atlas = ExtResource("3_p8gbr")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7vs6r"]
|
||||
atlas = ExtResource("3_p8gbr")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ktf26"]
|
||||
atlas = ExtResource("3_p8gbr")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_csmmg"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qwm4e"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mynlp"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_q5scx"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_j0rp2"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7fytd"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nw067"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1caon"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_52pno"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_cdvw1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_q1l1v")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_6hv7e")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4h4qw")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_638nb")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_73fjy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7r0nq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_5potv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_c5yi2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_flju4")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"playerIdle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ckr0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7vs6r")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ktf26")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"playerJump",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_csmmg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qwm4e")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_mynlp")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_q5scx")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_j0rp2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7fytd")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_nw067")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_1caon")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"playerRun",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
||||
script = ExtResource("1_4o8do")
|
||||
PUSH_FORCE = 100
|
||||
metadata/_edit_group_ = true
|
||||
@ -25,3 +193,15 @@ position = Vector2(35, -10)
|
||||
|
||||
[node name="MarkerLeft" type="Node2D" parent="."]
|
||||
position = Vector2(-35, -10)
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
position = Vector2(0, -75)
|
||||
zoom = Vector2(0.5, 0.5)
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(-1, -4)
|
||||
scale = Vector2(2.22855, 2.22855)
|
||||
sprite_frames = SubResource("SpriteFrames_52pno")
|
||||
animation = &"playerJump"
|
||||
autoplay = "playerIdle"
|
||||
|
@ -1,14 +1,31 @@
|
||||
extends Area2D
|
||||
class_name Bullet extends Area2D
|
||||
|
||||
@export var speed := 700
|
||||
signal hit(bullet, body)
|
||||
@onready var bulletGraphic: Sprite2D = $Sprite2D
|
||||
|
||||
func set_speed(speedval):
|
||||
speed = speedval
|
||||
var speed = 700
|
||||
signal hit
|
||||
|
||||
func _physics_process(delta):
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta):
|
||||
pass
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
position += transform.x * speed * delta
|
||||
|
||||
func setSpeed(value):
|
||||
speed = value
|
||||
if speed < 0:
|
||||
bulletGraphic.flip_h = true
|
||||
else:
|
||||
bulletGraphic.flip_h = false
|
||||
|
||||
func _on_body_entered(body):
|
||||
print ("Hit a thing") # Replace with function body.
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("Bullet hit sumtin")
|
||||
if not body.is_in_group("player"):
|
||||
hit.emit(self, body)
|
||||
|
@ -5,7 +5,7 @@ const SPEED = 500.0
|
||||
const JUMP_VELOCITY = -600.0
|
||||
@export var BUMP_FORCE = 90
|
||||
@export var PUSH_FORCE = 700
|
||||
|
||||
@onready var animation: AnimatedSprite2D = $AnimatedSprite2D
|
||||
|
||||
var faceLeft = false
|
||||
var pushLeftEnabled = false
|
||||
@ -19,14 +19,18 @@ var bullet = preload("res://scenes/bullet.tscn")
|
||||
@onready var marker_right = $MarkerRight
|
||||
@onready var marker_left = $MarkerLeft
|
||||
|
||||
var isJumping = false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
else:
|
||||
isJumping = false
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
isJumping = true
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
if pushTarget:
|
||||
@ -41,32 +45,33 @@ func _physics_process(delta: float) -> void:
|
||||
pushRightEnabled = false
|
||||
|
||||
if Input.is_action_just_pressed("Shoot"):
|
||||
var mybullet = bullet.instantiate()
|
||||
print("I will shoot")
|
||||
if faceLeft:
|
||||
print("shoot left")
|
||||
mybullet.set_speed(-700)
|
||||
mybullet.transform = marker_right.global_transform
|
||||
var _myBullet = %SceneManager.makeBullet(marker_left.global_transform, -700)
|
||||
else:
|
||||
print("shoot right")
|
||||
mybullet.transform = marker_right.global_transform
|
||||
|
||||
owner.add_child(mybullet)
|
||||
var _myBullet = %SceneManager.makeBullet(marker_right.global_transform, 700)
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
if direction < 0:
|
||||
faceLeft = true
|
||||
if direction > 0:
|
||||
faceLeft = false
|
||||
|
||||
|
||||
|
||||
|
||||
if direction:
|
||||
if direction < 0:
|
||||
faceLeft = true
|
||||
if direction > 0:
|
||||
faceLeft = false
|
||||
|
||||
animation.flip_h = faceLeft
|
||||
if not isJumping:
|
||||
animation.play("playerRun")
|
||||
else:
|
||||
animation.play("playerJump")
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
if not isJumping:
|
||||
animation.play("playerIdle")
|
||||
else:
|
||||
animation.play("playerJump")
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
|
@ -1,8 +1,11 @@
|
||||
extends Node2D
|
||||
|
||||
var boxTotal = 3
|
||||
var timer:= Timer.new()
|
||||
@export var secondCount= 15
|
||||
@export var secondCount= 30
|
||||
|
||||
var totalCrates := 0
|
||||
|
||||
signal destroyBox
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
@ -21,18 +24,21 @@ func secondCounter():
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _on_trigger(effect: Variant, body) -> void:
|
||||
func _on_trigger(_effect: Variant, body) -> void:
|
||||
print("they were triggered!")
|
||||
if body is RigidBody2D:
|
||||
print("crate spotted")
|
||||
boxTotal -= 1
|
||||
body.queue_free()
|
||||
if boxTotal <=0:
|
||||
print("A winner is you")
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
|
||||
func bulletHit(body):
|
||||
print("Game controller knows bullet hit something")
|
||||
if body.is_in_group("destructables"):
|
||||
|
||||
destroyBox.emit(body)
|
||||
|
||||
func countCrates(value):
|
||||
totalCrates = value
|
||||
|
51
scripts/sceneManager.gd
Normal file
51
scripts/sceneManager.gd
Normal file
@ -0,0 +1,51 @@
|
||||
extends Node
|
||||
@onready var game: Node2D = $".."
|
||||
@onready var crates: Node2D = $"../crates"
|
||||
|
||||
var theBullet = preload("res://scenes/bullet.tscn")
|
||||
var bulletArray:Array = []
|
||||
var totalCrates := 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
game.destroyBox.connect(boxDestroy)
|
||||
for obj in crates.get_children():
|
||||
if obj.is_in_group("destructables"):
|
||||
totalCrates += 1
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
func bulletFactory():
|
||||
print("Factory will make a bullet")
|
||||
var myBullet
|
||||
if bulletArray.size() < 4:
|
||||
myBullet = theBullet.instantiate()
|
||||
myBullet.connect("hit", onBulletHit)
|
||||
owner.add_child(myBullet)
|
||||
else:
|
||||
myBullet = bulletArray.pop_back()
|
||||
|
||||
bulletArray.push_front(myBullet)
|
||||
print("there are ", bulletArray.size(), " bullets")
|
||||
return myBullet
|
||||
|
||||
func makeBullet(position, speed):
|
||||
var myBullet = bulletFactory()
|
||||
myBullet.transform = position
|
||||
myBullet.setSpeed(speed)
|
||||
|
||||
return
|
||||
|
||||
|
||||
func onBulletHit(bullet, body):
|
||||
bullet.position = Vector2(-100, -100)
|
||||
bullet.setSpeed(0)
|
||||
print("Scene manager knows bullet hit")
|
||||
game.bulletHit(body)
|
||||
|
||||
func boxDestroy(body):
|
||||
print("sceneMgr knows body destroyed")
|
||||
body.queue_free()
|
||||
|
@ -9,7 +9,7 @@ func _ready() -> void:
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user