first savepoint

This commit is contained in:
Kevin (O) Gorman 2025-01-06 20:03:00 -05:00
commit e69c47ab3e
9 changed files with 178 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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icon.svg Normal file
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Width:  |  Height:  |  Size: 994 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://hhxkmer1w8xf"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
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roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
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process/hdr_as_srgb=false
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process/size_limit=0
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svg/scale=1.0
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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="JanProject"
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[file_customization]
folder_colors={
"res://scenes/": "green",
"res://scripts/": "orange"
}

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scenes/crate.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://djkjmi7bo58uv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ilk50"]
size = Vector2(47, 44)
[node name="RigidBody2D" type="RigidBody2D"]
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ilk50")
debug_color = Color(0.889053, 0.327177, 5.77569e-07, 0.42)

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scenes/game.tscn Normal file
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[gd_scene load_steps=8 format=3 uid="uid://dhgts0kodsujx"]
[ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="1_6shkr"]
[ext_resource type="Script" path="res://scripts/charcontroller.gd" id="2_uc4yi"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="3_t4lk8"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_n7xvc"]
size = Vector2(92, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gasd3"]
distance = -484.0
[sub_resource type="CircleShape2D" id="CircleShape2D_uvblg"]
radius = 32.5576
[sub_resource type="CircleShape2D" id="CircleShape2D_5ph8t"]
radius = 62.0
[node name="Game" type="Node2D"]
[node name="firstPlatform" type="StaticBody2D" parent="."]
position = Vector2(595, 310)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="firstPlatform"]
shape = SubResource("RectangleShape2D_n7xvc")
[node name="RigidBody2D" parent="." instance=ExtResource("1_6shkr")]
position = Vector2(605, 106)
rotation = -0.706362
[node name="RigidBody2D2" parent="." instance=ExtResource("1_6shkr")]
position = Vector2(603, 208)
[node name="Floor" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
shape = SubResource("WorldBoundaryShape2D_gasd3")
[node name="RigidBody2D4" parent="." instance=ExtResource("1_6shkr")]
position = Vector2(629, 37)
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(524, 393)
script = ExtResource("2_uc4yi")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CircleShape2D_uvblg")
debug_color = Color(0.872789, 0.000463018, 0.842707, 0.42)
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(833, 354)
script = ExtResource("3_t4lk8")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_5ph8t")
debug_color = Color(0.630721, 0.529414, 1.92523e-07, 0.42)
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]

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scripts/charcontroller.gd Normal file
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extends CharacterBody2D
const SPEED = 500.0
const JUMP_VELOCITY = -600.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()

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scripts/trigger.gd Normal file
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extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("I'm triggered!")