first savepoint
This commit is contained in:
commit
e69c47ab3e
2
.gitattributes
vendored
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.gitattributes
vendored
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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1
icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://hhxkmer1w8xf"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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23
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="JanProject"
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[file_customization]
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folder_colors={
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"res://scenes/": "green",
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"res://scripts/": "orange"
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}
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scenes/crate.tscn
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scenes/crate.tscn
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[gd_scene load_steps=2 format=3 uid="uid://djkjmi7bo58uv"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ilk50"]
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size = Vector2(47, 44)
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[node name="RigidBody2D" type="RigidBody2D"]
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ilk50")
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debug_color = Color(0.889053, 0.327177, 5.77569e-07, 0.42)
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scenes/game.tscn
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scenes/game.tscn
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[gd_scene load_steps=8 format=3 uid="uid://dhgts0kodsujx"]
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[ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="1_6shkr"]
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[ext_resource type="Script" path="res://scripts/charcontroller.gd" id="2_uc4yi"]
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[ext_resource type="Script" path="res://scripts/trigger.gd" id="3_t4lk8"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_n7xvc"]
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size = Vector2(92, 20)
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gasd3"]
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distance = -484.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_uvblg"]
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radius = 32.5576
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[sub_resource type="CircleShape2D" id="CircleShape2D_5ph8t"]
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radius = 62.0
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[node name="Game" type="Node2D"]
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[node name="firstPlatform" type="StaticBody2D" parent="."]
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position = Vector2(595, 310)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="firstPlatform"]
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shape = SubResource("RectangleShape2D_n7xvc")
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[node name="RigidBody2D" parent="." instance=ExtResource("1_6shkr")]
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position = Vector2(605, 106)
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rotation = -0.706362
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[node name="RigidBody2D2" parent="." instance=ExtResource("1_6shkr")]
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position = Vector2(603, 208)
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[node name="Floor" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
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shape = SubResource("WorldBoundaryShape2D_gasd3")
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[node name="RigidBody2D4" parent="." instance=ExtResource("1_6shkr")]
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position = Vector2(629, 37)
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(524, 393)
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script = ExtResource("2_uc4yi")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("CircleShape2D_uvblg")
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debug_color = Color(0.872789, 0.000463018, 0.842707, 0.42)
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[node name="Area2D" type="Area2D" parent="."]
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position = Vector2(833, 354)
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script = ExtResource("3_t4lk8")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_5ph8t")
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debug_color = Color(0.630721, 0.529414, 1.92523e-07, 0.42)
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[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
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scripts/charcontroller.gd
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scripts/charcontroller.gd
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extends CharacterBody2D
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const SPEED = 500.0
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const JUMP_VELOCITY = -600.0
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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scripts/trigger.gd
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scripts/trigger.gd
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extends Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node2D) -> void:
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print("I'm triggered!")
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