added coins, bad guys

This commit is contained in:
KevinGorman committed 2025-02-03 21:03:41 -05:00
1 parent e0f48061e7
commit f6ad5142bf
17 files changed
+384 -28

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+32
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@@ -0,0 +1,32 @@
class_name BadGuy extends Area2D
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var right_ray: RayCast2D = $RightRay
@onready var left_ray: RayCast2D = $LeftRay
@onready var right_floor_ray: RayCast2D = $RightFloorRay
@onready var left_floor_ray: RayCast2D = $LeftFloorRay
const speed := 60
var direction = 1
signal playerHurt
func _process(delta: float) -> void:
if not right_floor_ray.is_colliding():
#about to fall off the right
direction = -1
sprite.flip_h = not sprite.flip_h
if not left_floor_ray.is_colliding():
#about to fall off the left
sprite.flip_h = not sprite.flip_h
direction = 1
position.x += direction*speed*delta
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
print("player hurt")
playerHurt.emit()
# queue_free()
+9
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@@ -0,0 +1,9 @@
class_name Coin extends Area2D
signal coinCollected
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
coinCollected.emit()
queue_free()
+27 -2
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@@ -3,11 +3,16 @@ extends Node2D
var timer:= Timer.new()
var secondCount= 99
var totalCrates := 0
var totalCoins := 0
var totalBadGuys := 0
var totalCoinsCollected := 0
var cratesDestroyed := 0
var player:Resource
# level info
var levels = ["res://scenes/game.tscn", "res://scenes/level2.tscn"]
var timers = [20, 15]
var timers = [30, 30]
var currentLevel = 0
#Gamecontroller signals
@@ -16,6 +21,8 @@ signal levelComplete(leveltoLoad)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
player = load("res://scripts/res/playerstats.tres")
print("Player Health: "+str(player.health))
print("Number of levels: "+str(levels.size()))
add_child(timer)
timer.wait_time = 1
@@ -33,6 +40,17 @@ func secondCounter():
print("TIME IS UP")
levelComplete.emit(levels[currentLevel])
func playerDamaged():
print("GC knows player took damage")
player.health = max(player.health-10, 0)
print("Player Health: "+str(player.health))
func coinCollected():
totalCoinsCollected += 1
print("DING! Coins collected: "+ str(totalCoinsCollected) )
func bulletHit(body):
print("Game controller knows bullet hit something")
if body.is_in_group("destructables"):
@@ -48,7 +66,14 @@ func bulletHit(body):
levelComplete.emit(levels[currentLevel])
else:
print("Crates Remaining: "+str(totalCrates) )
# Coming from scenemanager
func countCrates(value):
totalCrates = value
func countCoins(value):
totalCoins = value
func countBadGuys(value):
totalBadGuys = value
+5
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@@ -0,0 +1,5 @@
class_name CharacterStats extends Resource
@export var max_health:int = 100
@export var starting_health:int = 100
@export var health:int = 100
+9
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@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://hdyv13v8yr88"]
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_d4qjr"]
[resource]
script = ExtResource("1_d4qjr")
max_health = 150
starting_health = 100
health = 100
+9
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@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://3vw8xffecvtj"]
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_74dik"]
[resource]
script = ExtResource("1_74dik")
max_health = 60
starting_health = 50
health = 50
+18 -2
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@@ -2,21 +2,37 @@ extends Node
# @onready var game: Node2D = $".."
@onready var crates: Node2D = $"../crates"
@onready var coins: Node2D = $"../coins"
@onready var enemies: Node2D = $"../enemies"
var theBullet = preload("res://scenes/bullet.tscn")
var bulletArray:Array = []
var totalCrates := 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var totalCrates = 0
GameController.reset()
GameController.destroyBox.connect(boxDestroy)
for obj in crates.get_children():
if obj.is_in_group("destructables"):
totalCrates += 1
GameController.countCrates(totalCrates)
var totalCoins = 0
for obj in coins.get_children():
if obj.is_in_group("collectibles"):
totalCoins += 1
obj.coinCollected.connect(GameController.coinCollected)
GameController.countCoins(totalCoins)
var totalEnemies = 0
for obj in enemies.get_children():
if obj.is_in_group("enemies"):
totalEnemies += 1
obj.playerHurt.connect(GameController.playerDamaged)
GameController.countBadGuys(totalEnemies)
GameController.countCrates(totalCrates)
# Subscribe to signals
GameController.levelComplete.connect(changeLevel)