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2 Commits
Author SHA1 Message Date
KevinGorman f6ad5142bf added coins, bad guys 2025-02-03 21:03:41 -05:00
KevinGorman e0f48061e7 multiple levels! 2025-02-03 21:03:41 -05:00
19 changed files with 889 additions and 57 deletions

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@@ -2,16 +2,16 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://dvo3fyb2k6saf" uid="uid://cco2vhmejry0v"
path="res://.godot/imported/trees.png-aae64ae71e38b889bacd9a989dc53946.ctex" path="res://.godot/imported/coin.png-20c0ec177f21de2ef8f2f0e70fa6fe8a.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
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[deps] [deps]
source_file="res://scenes/trees.png" source_file="res://assets/graphics/collectibles/coin.png"
dest_files=["res://.godot/imported/trees.png-aae64ae71e38b889bacd9a989dc53946.ctex"] dest_files=["res://.godot/imported/coin.png-20c0ec177f21de2ef8f2f0e70fa6fe8a.ctex"]
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dqo6e8pa3jewf"
path="res://.godot/imported/slime_purple.png-7c7bd1452ab1f0d8805110e20459acf6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/enemies/slime_purple.png"
dest_files=["res://.godot/imported/slime_purple.png-7c7bd1452ab1f0d8805110e20459acf6.ctex"]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
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compress/channel_pack=0
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mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+4
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@@ -15,6 +15,10 @@ run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus") config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
GameController="*res://scripts/gameController.gd"
[display] [display]
window/size/viewport_width=320 window/size/viewport_width=320
+75
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@@ -0,0 +1,75 @@
[gd_scene load_steps=9 format=3 uid="uid://bk0pk4m1ln716"]
[ext_resource type="Script" path="res://scripts/badguy.gd" id="1_oeik4"]
[ext_resource type="Texture2D" uid="uid://dqo6e8pa3jewf" path="res://assets/graphics/enemies/slime_purple.png" id="2_bfdny"]
[sub_resource type="AtlasTexture" id="AtlasTexture_r6wn1"]
atlas = ExtResource("2_bfdny")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_te1wg"]
atlas = ExtResource("2_bfdny")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_g742w"]
atlas = ExtResource("2_bfdny")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_6ebwa"]
atlas = ExtResource("2_bfdny")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_mb27d"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_r6wn1")
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"texture": SubResource("AtlasTexture_te1wg")
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"duration": 1.0,
"texture": SubResource("AtlasTexture_g742w")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6ebwa")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_blkie"]
size = Vector2(14, 15)
[node name="Area2D" type="Area2D" groups=["enemies"]]
scale = Vector2(2, 2)
script = ExtResource("1_oeik4")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_mb27d")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.396641
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 4.5)
shape = SubResource("RectangleShape2D_blkie")
[node name="RightRay" type="RayCast2D" parent="."]
target_position = Vector2(13, 0)
[node name="LeftRay" type="RayCast2D" parent="."]
target_position = Vector2(-13, 0)
[node name="RightFloorRay" type="RayCast2D" parent="."]
position = Vector2(8, 3)
target_position = Vector2(0, 11)
[node name="LeftFloorRay" type="RayCast2D" parent="."]
position = Vector2(-8, 3)
target_position = Vector2(0, 11)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
+116
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@@ -0,0 +1,116 @@
[gd_scene load_steps=17 format=3 uid="uid://cey0ymp1n0iqe"]
[ext_resource type="Texture2D" uid="uid://cco2vhmejry0v" path="res://assets/graphics/collectibles/coin.png" id="1_c71mt"]
[ext_resource type="Script" path="res://scripts/coin.gd" id="1_h4xkt"]
[sub_resource type="AtlasTexture" id="AtlasTexture_n1dcx"]
atlas = ExtResource("1_c71mt")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_13l51"]
atlas = ExtResource("1_c71mt")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_hahrw"]
atlas = ExtResource("1_c71mt")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_mfe8o"]
atlas = ExtResource("1_c71mt")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_71uln"]
atlas = ExtResource("1_c71mt")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_c7ty3"]
atlas = ExtResource("1_c71mt")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_n435u"]
atlas = ExtResource("1_c71mt")
region = Rect2(96, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_6uw02"]
atlas = ExtResource("1_c71mt")
region = Rect2(112, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_xlt2g"]
atlas = ExtResource("1_c71mt")
region = Rect2(128, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_367r4"]
atlas = ExtResource("1_c71mt")
region = Rect2(144, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_omldi"]
atlas = ExtResource("1_c71mt")
region = Rect2(160, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_74aet"]
atlas = ExtResource("1_c71mt")
region = Rect2(176, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_dwt5l"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_n1dcx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_13l51")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hahrw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mfe8o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_71uln")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_c7ty3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n435u")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6uw02")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xlt2g")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_367r4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_omldi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_74aet")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_4xboy"]
radius = 5.0
[node name="Area2D" type="Area2D" groups=["collectibles"]]
script = ExtResource("1_h4xkt")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_dwt5l")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.32788
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_4xboy")
debug_color = Color(0.614132, 0.536519, 0.0596093, 0.42)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
+27 -24
View File
@@ -1,7 +1,6 @@
[gd_scene load_steps=14 format=4 uid="uid://dhgts0kodsujx"] [gd_scene load_steps=14 format=4 uid="uid://dhgts0kodsujx"]
[ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="1_6shkr"] [ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="1_6shkr"]
[ext_resource type="Script" path="res://scripts/gameController.gd" id="1_50x63"]
[ext_resource type="Script" path="res://scripts/sceneManager.gd" id="1_ooich"] [ext_resource type="Script" path="res://scripts/sceneManager.gd" id="1_ooich"]
[ext_resource type="Texture2D" uid="uid://dordo7deet5y0" path="res://assets/graphics/terrains/backgrounds/forestbackground.png" id="2_u8255"] [ext_resource type="Texture2D" uid="uid://dordo7deet5y0" path="res://assets/graphics/terrains/backgrounds/forestbackground.png" id="2_u8255"]
[ext_resource type="PackedScene" uid="uid://b2hyqfqh02ep6" path="res://scenes/player.tscn" id="3_bssht"] [ext_resource type="PackedScene" uid="uid://b2hyqfqh02ep6" path="res://scenes/player.tscn" id="3_bssht"]
@@ -9,6 +8,8 @@
[ext_resource type="Script" path="res://scripts/trigger.gd" id="3_t4lk8"] [ext_resource type="Script" path="res://scripts/trigger.gd" id="3_t4lk8"]
[ext_resource type="Texture2D" uid="uid://cg03sfie3jb4h" path="res://assets/graphics/terrains/backgrounds/trees.png" id="3_u7j2e"] [ext_resource type="Texture2D" uid="uid://cg03sfie3jb4h" path="res://assets/graphics/terrains/backgrounds/trees.png" id="3_u7j2e"]
[ext_resource type="Texture2D" uid="uid://dktvd8atklmau" path="res://assets/graphics/terrains/Terrain (32x32).png" id="6_jpfcs"] [ext_resource type="Texture2D" uid="uid://dktvd8atklmau" path="res://assets/graphics/terrains/Terrain (32x32).png" id="6_jpfcs"]
[ext_resource type="PackedScene" uid="uid://cey0ymp1n0iqe" path="res://scenes/coin.tscn" id="8_cgxc5"]
[ext_resource type="PackedScene" uid="uid://bk0pk4m1ln716" path="res://scenes/badguy.tscn" id="9_da82o"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v72u6"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v72u6"]
texture = ExtResource("6_jpfcs") texture = ExtResource("6_jpfcs")
@@ -377,21 +378,18 @@ terrain_set_0/terrain_0/name = "leafyground 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_v72u6") sources/0 = SubResource("TileSetAtlasSource_v72u6")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gasd3"]
distance = -1.0
[sub_resource type="CircleShape2D" id="CircleShape2D_5ph8t"] [sub_resource type="CircleShape2D" id="CircleShape2D_5ph8t"]
radius = 62.0 radius = 62.0
[node name="Game" type="Node2D"] [node name="Game" type="Node2D"]
script = ExtResource("1_50x63")
[node name="background" type="Parallax2D" parent="."] [node name="background" type="Parallax2D" parent="."]
scroll_offset = Vector2(626, 298) scroll_offset = Vector2(626, 298)
repeat_size = Vector2(320, 0) repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="background"] [node name="Sprite2D" type="Sprite2D" parent="background"]
position = Vector2(160, 90) position = Vector2(152, 72)
scale = Vector2(1, 1.21111)
texture = ExtResource("2_u8255") texture = ExtResource("2_u8255")
[node name="Sprite2D2" type="Sprite2D" parent="background"] [node name="Sprite2D2" type="Sprite2D" parent="background"]
@@ -419,19 +417,9 @@ script = ExtResource("1_ooich")
[node name="TileMapLayer" type="TileMapLayer" parent="."] [node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1 texture_filter = 1
position = Vector2(-34, -10) position = Vector2(-34, -10)
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truncated
tile_set = SubResource("TileSet_fj5fk") tile_set = SubResource("TileSet_fj5fk")
[node name="Floor" type="StaticBody2D" parent="."]
position = Vector2(-26, 475)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
shape = SubResource("WorldBoundaryShape2D_gasd3")
[node name="CharacterBody2D" parent="." instance=ExtResource("3_bssht")]
position = Vector2(324, 76)
[node name="Area2D" type="Area2D" parent="."] [node name="Area2D" type="Area2D" parent="."]
position = Vector2(831, 439) position = Vector2(831, 439)
script = ExtResource("3_t4lk8") script = ExtResource("3_t4lk8")
@@ -441,14 +429,26 @@ metadata/_edit_group_ = true
shape = SubResource("CircleShape2D_5ph8t") shape = SubResource("CircleShape2D_5ph8t")
debug_color = Color(0.630721, 0.529414, 1.92523e-07, 0.42) debug_color = Color(0.630721, 0.529414, 1.92523e-07, 0.42)
[node name="coins" type="Node2D" parent="."]
[node name="Area2D" parent="coins" instance=ExtResource("8_cgxc5")]
position = Vector2(72, 107)
[node name="Area2D2" parent="coins" instance=ExtResource("8_cgxc5")]
position = Vector2(-178, 75)
[node name="enemies" type="Node2D" parent="."]
[node name="Area2D" parent="enemies" instance=ExtResource("9_da82o")]
position = Vector2(79, 415)
[node name="Area2D2" parent="enemies" instance=ExtResource("9_da82o")]
position = Vector2(215, 415)
[node name="crates" type="Node2D" parent="."] [node name="crates" type="Node2D" parent="."]
[node name="RigidBody2D4" parent="crates" instance=ExtResource("1_6shkr")] [node name="RigidBody2D4" parent="crates" instance=ExtResource("1_6shkr")]
position = Vector2(504, -465) position = Vector2(693, 307)
[node name="RigidBody2D" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
position = Vector2(147, 68)
rotation = 2.09219
[node name="RigidBody2D2" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")] [node name="RigidBody2D2" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
position = Vector2(595, 192) position = Vector2(595, 192)
@@ -458,8 +458,11 @@ rotation = -1.41512
position = Vector2(373, 200) position = Vector2(373, 200)
rotation = -0.0982481 rotation = -0.0982481
[node name="RigidBody2D5" parent="crates" instance=ExtResource("1_6shkr")] [node name="RigidBody2D" parent="crates" instance=ExtResource("1_6shkr")]
position = Vector2(-49, -64) position = Vector2(-129, 190)
[node name="CharacterBody2D" parent="." instance=ExtResource("3_bssht")]
position = Vector2(-5, 448)
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"] [connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"] [connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
+476
View File
@@ -0,0 +1,476 @@
[gd_scene load_steps=14 format=4 uid="uid://dxvvtcldbhsac"]
[ext_resource type="Texture2D" uid="uid://dordo7deet5y0" path="res://assets/graphics/terrains/backgrounds/forestbackground.png" id="1_fca7k"]
[ext_resource type="Texture2D" uid="uid://cukevm4avtgnp" path="res://assets/graphics/terrains/backgrounds/sky.png" id="2_7a0hu"]
[ext_resource type="Texture2D" uid="uid://cg03sfie3jb4h" path="res://assets/graphics/terrains/backgrounds/trees.png" id="3_s0j85"]
[ext_resource type="Script" path="res://scripts/sceneManager.gd" id="4_7de2m"]
[ext_resource type="Texture2D" uid="uid://dktvd8atklmau" path="res://assets/graphics/terrains/Terrain (32x32).png" id="5_qoo1j"]
[ext_resource type="PackedScene" uid="uid://b2hyqfqh02ep6" path="res://scenes/player.tscn" id="6_4x3pf"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="7_vcera"]
[ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="8_q5n2b"]
[ext_resource type="PackedScene" uid="uid://cey0ymp1n0iqe" path="res://scenes/coin.tscn" id="9_iql8u"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v72u6"]
texture = ExtResource("5_qoo1j")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -10, 16, -16, 9)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -10, 16, -16, 9)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 10, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 10, 16, -9.5, 16, -16, 10.25)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.25, -16, 2, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 2, -16, 2.25)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 2, -16, 2.25)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 4.5, -16, 5.25, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 1, -16, 1)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -7.25, 16, -16, 7.75)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 10.25, 10.75, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 11.25, 16, -10.25, 16, -16, 8.75)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.25, -16, 2, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.5, 16, 1, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.5, 16, 1, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 4.5, -16, 5.25, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.25, 16, -0.5, 16, 16, -16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSet" id="TileSet_fj5fk"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafyground 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_v72u6")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gasd3"]
distance = -1.0
[sub_resource type="CircleShape2D" id="CircleShape2D_5ph8t"]
radius = 62.0
[node name="Game" type="Node2D"]
[node name="background" type="Parallax2D" parent="."]
scroll_offset = Vector2(626, 298)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="background"]
position = Vector2(160, 90)
texture = ExtResource("1_fca7k")
[node name="Sprite2D2" type="Sprite2D" parent="background"]
position = Vector2(-8, -19200)
scale = Vector2(1, 202.1)
texture = ExtResource("2_7a0hu")
offset = Vector2(160, 90)
[node name="trees" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.7, 1)
scroll_offset = Vector2(626, 298)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="trees"]
texture_filter = 1
position = Vector2(0, -54)
scale = Vector2(1, 1.3)
texture = ExtResource("3_s0j85")
offset = Vector2(160, 90)
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("4_7de2m")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
position = Vector2(-34, -10)
tile_map_data = PackedByteArray("AAADAP3/AAAAAAAAAAANAA0AAAAAAAAAAAAKAAsAAAACAAQAAAAAAA8AAAABAAAAAAABAA8AAAABAAAAAAACAA8AAAABAAAAAAADAA8AAAABAAAAAAAEAA8AAAABAAAAAAAFAA8AAAABAAAAAAAGAA8AAAABAAAAAAAHAA8AAAABAAAAAAAIAA8AAAABAAAAAAAJAA8AAAABAAAAAAAKAA8AAAABAAAAAAALAA8AAAAHAAEAAAALAA4AAAAAAAAAAAAMAA4AAAABAAAAAAAOAAwAAAAAAAAAAAAPAAwAAAABAAAAAAAQAAwAAAAJAAAAAAAQAAsAAAAEAAAAAAD//woAAAAEAAAAAAD//wsAAAAQAAQAAAD+/wsAAAABAAQAAAD9/wsAAAAMAAMAAAD9/wwAAAAEAAEAAAD9/w0AAAAEAAEAAAD9/w4AAAAPAAQAAAD+/w4AAAAQAAMAAAD+/w8AAAAPAAQAAAAFAAwAAAACAAQAAAAJAAsAAAAAAAQAAAAKAAgAAAAAAAIAAAALAAgAAAAJAAQAAAAMAAgAAAAKAAMAAAADAAQAAAAAAAAAAAADAAUAAAAAAAIAAAAEAAUAAAABAAIAAAAFAAUAAAACAAIAAAAFAAQAAAACAAAAAAAEAAQAAAABAAAAAAAEAP3/AAAJAAMAAAAFAP3/AAACAAQAAAADAP7/AAAAAAIAAAAEAP7/AAACAAIAAAANAA4AAAAHAAEAAAAOAA0AAAAHAAEAAAAPAA0AAAAGAAAAAAAPAA4AAAAHAAAAAAAOAA4AAAAGAAAAAAAOAA8AAAAGAAAAAAAQAA0AAAAGAAAAAAAQAA4AAAAGAAAAAAARAA4AAAAGAAAAAAARAA0AAAAGAAEAAAARAAwAAAACAAAAAAASAA0AAAACAAAAAAASAA4AAAAQAAEAAAATAA4AAAACAAAAAAATAA8AAAAGAAEAAAAUAA8AAAABAAAAAAASAA8AAAAGAAAAAAARAA8AAAAGAAAAAAAQAA8AAAAGAAAAAAAPAA8AAAAGAAAAAAANAA8AAAAGAAAAAAAMAA8AAAAGAAAAAAD//w8AAAAKAAMAAAD//wEAAAACAAAAAAD+/wEAAAABAAAAAAD9/wEAAAAAAAAAAAD9/wIAAAAAAAIAAAD+/wIAAAABAAIAAAD//wIAAAACAAIAAAAIAPj/AAABAAAAAAAJAPj/AAABAAAAAAAKAPj/AAABAAAAAAALAPj/AAABAAAAAAANAPj/AAAPAAEAAAAMAPj/AAABAAAAAAANAPf/AAAAAAAAAAAOAPf/AAABAAAAAAAPAPf/AAAPAAEAAAAPAPb/AAAAAAAAAAAQAPb/AAAPAAEAAAAQAPX/AAAAAAAAAAARAPX/AAAPAAEAAAARAPT/AAAAAAAAAAASAPT/AAABAAAAAAATAPT/AAACAAAAAAATAPX/AAACAAIAAAASAPX/AAABAAIAAAARAPb/AAACAAIAAAAQAPf/AAACAAIAAAAPAPj/AAACAAIAAAAOAPj/AAABAAIAAAANAPn/AAACAAIAAAAMAPn/AAABAAIAAAALAPn/AAABAAIAAAAKAPn/AAABAAIAAAAJAPn/AAABAAIAAAAIAPn/AAABAAIAAAAHAPn/AAABAAIAAAAGAPn/AAAAAAIAAAAHAPj/AAABAAAAAAAGAPj/AAAAAAAAAAAEAAwAAAABAAQAAAADAAwAAAAAAAQAAAAVAA8AAAABAAAAAAAWAA8AAAABAAAAAAAXAA8AAAABAAAAAAAYAA8AAAABAAAAAAAZAA8AAAABAAAAAAAaAA8AAAABAAAAAAAbAA8AAAAJAAMAAAAcAA8AAAAKAAQAAAAcAA4AAAAAAAAAAAAdAA4AAAAHAAEAAAAdAA0AAAAAAAAAAAAeAA0AAAAHAAEAAAAeAAwAAAAAAAEAAAAeAAsAAAAAAAEAAAAeAAoAAAAAAAEAAAAeAAkAAAAAAAEAAAAeAAgAAAAAAAEAAAAeAAcAAAAAAAEAAAAeAAYAAAAAAAEAAAAeAAUAAAAAAAAAAAAfAAUAAAAGAAAAAAAfAAQAAAAAAAEAAAAfAAMAAAAAAAEAAAAgAAMAAAACAAEAAAAfAAIAAAAAAAEAAAAfAAYAAAACAAEAAAAfAAcAAAACAAEAAAAfAAgAAAACAAEAAAAfAAkAAAACAAEAAAAfAAoAAAACAAEAAAAfAAsAAAACAAEAAAAfAAwAAAACAAEAAAAfAA0AAAACAAEAAAAeAA4AAAAGAAAAAAAgAAUAAAACAAIAAAAgAAQAAAACAAEAAAAeAAEAAAAAAAIAAAAeAAAAAAAHAAAAAAAdAAAAAAAAAAIAAAAdAP//AAAHAAAAAAAcAP//AAAAAAIAAAAcAP7/AAAAAAAAAAAdAP7/AAAHAAEAAAAdAP3/AAAAAAAAAAAeAP3/AAAHAAEAAAAeAP7/AAAGAAAAAAAeAP//AAAGAAAAAAAfAAEAAAAHAAAAAAAgAAIAAAACAAEAAAAgAAEAAAACAAEAAAAfAAAAAAAGAAAAAAAfAP//AAAGAAAAAAAfAP7/AAAGAAAAAAAfAP3/AAAGAAAAAAAgAAAAAAACAAEAAAAgAP//AAACAAEAAAAgAP7/AAACAAEAAAAgAP3/AAACAAEAAAAfAPz/AAAGAAAAAAAfAPv/AAAGAAAAAAAeAPz/AAAAAAEAAAAeAPv/AAAAAAEAAAAeAPr/AAAAAAEAAAAeAPn/AAAAAAEAAAAeAPj/AAAHAAAAAAAeAPf/AAAGAAEAAAAeAPb/AAANAAEAAAAdAPb/AAAGAAAAAAAdAPX/AAAGAAAAAAAeAPX/AAAKAAAAAAAeAPT/AAACAAAAAAAfAPj/AAACAAEAAAAfAPn/AAAGAAEAAAAfAPr/AAAGAAAAAAAgAPz/AAACAAEAAAAgAPv/AAACAAEAAAAgAPr/AAACAAEAAAAgAPn/AAACAAAAAAAfAPf/AAACAAAAAAAdAPj/AAAAAAIAAAAdAPf/AAAHAAAAAAAdAPT/AAABAAAAAAAcAPT/AAAAAAAAAAAcAPX/AAAAAAEAAAAcAPb/AAAAAAEAAAAcAPf/AAAAAAIAAAABAPD/AAAAAAAAAAABAPH/AAAHAAEAAAAAAPH/AAAAAAAAAAAAAPL/AAAHAAEAAAAAAPP/AAABAAIAAAABAPP/AAACAAIAAAABAPL/AAAGAAAAAAACAPL/AAACAAIAAAACAPH/AAACAAEAAAACAPD/AAANAAAAAAACAO//AAAEAAEAAAD///L/AAAAAAAAAAD///P/AAAPAAEAAAD+//P/AAAAAAAAAAD+//T/AAAAAAEAAAD+//X/AAAKAAQAAAD9//X/AAAPAAMAAAD9//b/AAAEAAEAAAD9//f/AAAJAAAAAAD8//f/AAAAAAAAAAD8//j/AAAPAAEAAAD7//j/AAAAAAAAAAD7//n/AAAKAAQAAAD8//n/AAACAAIAAAD9//j/AAABAAIAAAD+//j/AAACAAIAAAD+//f/AAAJAAMAAAD///f/AAAQAAQAAAD///b/AAAEAAEAAAD///X/AAANAAEAAAD///T/AAACAAEAAAD6//n/AAAPAAMAAAD6//r/AAAEAAEAAAD6//v/AAAEAAEAAAD6//z/AAAEAAEAAAD6//3/AAAEAAEAAAD6//7/AAAEAAEAAAD6////AAAEAAEAAAD6/wAAAAAEAAEAAAD6/wEAAAAEAAEAAAD6/wIAAAAEAAEAAAD6/wMAAAAPAAQAAAD7/wMAAAAQAAMAAAD7/wQAAAAEAAEAAAD7/wUAAAAEAAEAAAD7/wYAAAAEAAEAAAD7/wcAAAAPAAQAAAD8/wcAAAAQAAMAAAD8/wgAAAAPAAQAAAD9/wgAAAAQAAMAAAD9/wkAAAAEAAEAAAD9/woAAAAEAAEAAAACAO7/AAAQAAMAAAABAO7/AAAJAAQAAAAAAO3/AAABAAAAAAD//+3/AAAHAAAAAAD//+z/AAACAAAAAAD+/+z/AAAGAAEAAAD+/+v/AAACAAAAAAD9/+v/AAAQAAEAAAD9/+r/AAACAAAAAAD8/+r/AAAGAAEAAAD8/+n/AAACAAEAAAD8/+j/AAAGAAAAAAD8/+f/AAAGAAAAAAD9/+f/AAACAAEAAAD9/+b/AAAGAAAAAAD9/+X/AAAHAAAAAAD9/+T/AAAHAAAAAAD9/+P/AAAGAAAAAAD+/+P/AAAHAAAAAAD+/+L/AAAHAAAAAAD//+L/AAAGAAEAAAD//+H/AAAGAAAAAAAAAOH/AAAQAAEAAAAAAOD/AAAKAAAAAAAAAN//AAAKAAAAAAAAAN7/AAAKAAAAAAAAAN3/AAAKAAEAAAAAANz/AAAGAAEAAAAAANv/AAACAAAAAAD//9v/AAABAAAAAAABANz/AAABAAAAAAACANz/AAACAAAAAAACAN3/AAAGAAEAAAADAN3/AAABAAAAAAAEAN3/AAABAAAAAAAFAN3/AAABAAAAAAAGAN3/AAACAAAAAAAGAN7/AAACAAEAAAAGAN//AAACAAIAAAAFAN//AAABAAIAAAAEAN//AAAGAAAAAAAEAOD/AAACAAIAAAADAOD/AAABAAIAAAACAOD/AAAGAAAAAAACAOH/AAACAAIAAAABAOH/AAAGAAAAAAABAOD/AAAGAAAAAAABAN//AAAGAAAAAAABAN7/AAAGAAAAAAADAN//AAAGAAAAAAACAN//AAAGAAAAAAACAN7/AAAGAAAAAAABAN3/AAAGAAAAAAADAN7/AAAGAAAAAAAEAN7/AAAGAAAAAAAFAN7/AAABAAEAAAABAOL/AAACAAIAAAAAAOL/AAAPAAEAAAAAAOP/AAACAAIAAAD//+P/AAAGAAAAAAD//+T/AAACAAIAAAD+/+T/AAAGAAAAAAD+/+H/AAAHAAAAAAD+/+D/AAAHAAAAAAD//+Line truncated
tile_set = SubResource("TileSet_fj5fk")
[node name="Floor" type="StaticBody2D" parent="."]
position = Vector2(-26, 475)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
shape = SubResource("WorldBoundaryShape2D_gasd3")
[node name="CharacterBody2D" parent="." instance=ExtResource("6_4x3pf")]
position = Vector2(-100, -15)
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(831, 439)
script = ExtResource("7_vcera")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_5ph8t")
debug_color = Color(0.630721, 0.529414, 1.92523e-07, 0.42)
[node name="crates" type="Node2D" parent="."]
[node name="RigidBody2D4" parent="crates" instance=ExtResource("8_q5n2b")]
position = Vector2(693, 307)
[node name="RigidBody2D2" parent="crates" groups=["pushables"] instance=ExtResource("8_q5n2b")]
position = Vector2(595, 192)
rotation = -1.41512
[node name="RigidBody2D3" parent="crates" groups=["pushables"] instance=ExtResource("8_q5n2b")]
position = Vector2(373, 200)
rotation = -0.0982481
[node name="RigidBody2D" parent="crates" instance=ExtResource("8_q5n2b")]
position = Vector2(501, 265)
[node name="coins" type="Node2D" parent="."]
[node name="Area2D" parent="coins" instance=ExtResource("9_iql8u")]
position = Vector2(72, 107)
script = null
[node name="Area2D2" parent="coins" instance=ExtResource("9_iql8u")]
position = Vector2(-42, 11)
script = null
[node name="Area2D3" parent="coins" instance=ExtResource("9_iql8u")]
position = Vector2(-55, 295)
[node name="Area2D4" parent="coins" instance=ExtResource("9_iql8u")]
position = Vector2(321, 198)
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
+6 -6
View File
@@ -5,8 +5,9 @@
[ext_resource type="Texture2D" uid="uid://c2s48joyna11q" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_p8gbr"] [ext_resource type="Texture2D" uid="uid://c2s48joyna11q" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_p8gbr"]
[ext_resource type="Texture2D" uid="uid://bvat1vqwtua2p" path="res://assets/graphics/player/run/player run 48x48.png" id="3_y36hw"] [ext_resource type="Texture2D" uid="uid://bvat1vqwtua2p" path="res://assets/graphics/player/run/player run 48x48.png" id="3_y36hw"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uvblg"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_qr8pt"]
radius = 17.172 radius = 9.93
height = 35.0
[sub_resource type="AtlasTexture" id="AtlasTexture_cdvw1"] [sub_resource type="AtlasTexture" id="AtlasTexture_cdvw1"]
atlas = ExtResource("2_yfuca") atlas = ExtResource("2_yfuca")
@@ -179,8 +180,7 @@ PUSH_FORCE = 100
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2(0.7, 1) shape = SubResource("CapsuleShape2D_qr8pt")
shape = SubResource("CircleShape2D_uvblg")
debug_color = Color(0.872789, 0.000463018, 0.842707, 0.42) debug_color = Color(0.872789, 0.000463018, 0.842707, 0.42)
[node name="RightRay" type="RayCast2D" parent="."] [node name="RightRay" type="RayCast2D" parent="."]
@@ -200,8 +200,8 @@ offset = Vector2(0, -30)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1 texture_filter = 1
position = Vector2(-1, -4) position = Vector2(-1, -3)
scale = Vector2(1.29167, 1.29167) scale = Vector2(1.29167, 1.29167)
sprite_frames = SubResource("SpriteFrames_52pno") sprite_frames = SubResource("SpriteFrames_52pno")
animation = &"playerJump" animation = &"playerIdle"
autoplay = "playerIdle" autoplay = "playerIdle"
BIN
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Before

Width:  |  Height:  |  Size: 20 KiB

+32
View File
@@ -0,0 +1,32 @@
class_name BadGuy extends Area2D
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var right_ray: RayCast2D = $RightRay
@onready var left_ray: RayCast2D = $LeftRay
@onready var right_floor_ray: RayCast2D = $RightFloorRay
@onready var left_floor_ray: RayCast2D = $LeftFloorRay
const speed := 60
var direction = 1
signal playerHurt
func _process(delta: float) -> void:
if not right_floor_ray.is_colliding():
#about to fall off the right
direction = -1
sprite.flip_h = not sprite.flip_h
if not left_floor_ray.is_colliding():
#about to fall off the left
sprite.flip_h = not sprite.flip_h
direction = 1
position.x += direction*speed*delta
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
print("player hurt")
playerHurt.emit()
# queue_free()
-2
View File
@@ -82,7 +82,6 @@ func _physics_process(delta: float) -> void:
pushTarget = false pushTarget = false
if left_ray.is_colliding(): if left_ray.is_colliding():
print("Left ray collision")
var collider = left_ray.get_collider() var collider = left_ray.get_collider()
if collider is Node: if collider is Node:
if collider.is_in_group("pushables"): if collider.is_in_group("pushables"):
@@ -92,7 +91,6 @@ func _physics_process(delta: float) -> void:
pushLeftEnabled = false pushLeftEnabled = false
if right_ray.is_colliding(): if right_ray.is_colliding():
print("Right ray collision")
var collider = right_ray.get_collider() var collider = right_ray.get_collider()
if collider is Node: if collider is Node:
if collider.is_in_group("pushables"): if collider.is_in_group("pushables"):
+9
View File
@@ -0,0 +1,9 @@
class_name Coin extends Area2D
signal coinCollected
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
coinCollected.emit()
queue_free()
+52 -17
View File
@@ -1,44 +1,79 @@
extends Node2D extends Node2D
var timer:= Timer.new() var timer:= Timer.new()
@export var secondCount= 99999999 var secondCount= 99
var totalCrates := 0 var totalCrates := 0
var totalCoins := 0
var totalBadGuys := 0
var totalCoinsCollected := 0
var cratesDestroyed := 0
signal destroyBox var player:Resource
# level info
var levels = ["res://scenes/game.tscn", "res://scenes/level2.tscn"]
var timers = [30, 30]
var currentLevel = 0
#Gamecontroller signals
signal destroyBox(body)
signal levelComplete(leveltoLoad)
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
player = load("res://scripts/res/playerstats.tres")
print("Player Health: "+str(player.health))
print("Number of levels: "+str(levels.size()))
add_child(timer) add_child(timer)
timer.wait_time = 1 timer.wait_time = 1
timer.one_shot = false timer.one_shot = false
timer.connect("timeout", secondCounter) timer.connect("timeout", secondCounter)
timer.start() timer.start()
func reset():
secondCount = timers[currentLevel]
func secondCounter(): func secondCounter():
print("time left: ", secondCount) print("time left: ", secondCount)
secondCount -=1 secondCount -=1
if secondCount <= 0: if secondCount <= 0:
print("A loser is you") print("TIME IS UP")
get_tree().reload_current_scene() levelComplete.emit(levels[currentLevel])
func playerDamaged():
print("GC knows player took damage")
player.health = max(player.health-10, 0)
print("Player Health: "+str(player.health))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass
func _on_trigger(_effect: Variant, body) -> void: func coinCollected():
print("they were triggered!") totalCoinsCollected += 1
if body is RigidBody2D: print("DING! Coins collected: "+ str(totalCoinsCollected) )
print("crate spotted")
body.queue_free()
func bulletHit(body): func bulletHit(body):
print("Game controller knows bullet hit something") print("Game controller knows bullet hit something")
if body.is_in_group("destructables"): if body.is_in_group("destructables"):
destroyBox.emit(body) destroyBox.emit(body)
totalCrates -= 1
cratesDestroyed += 1
if totalCrates <=0:
print("You Won...")
currentLevel +=1
if currentLevel >= levels.size():
currentLevel = 0
levelComplete.emit(levels[currentLevel])
else:
print("Crates Remaining: "+str(totalCrates) )
# Coming from scenemanager
func countCrates(value): func countCrates(value):
totalCrates = value totalCrates = value
func countCoins(value):
totalCoins = value
func countBadGuys(value):
totalBadGuys = value
+5
View File
@@ -0,0 +1,5 @@
class_name CharacterStats extends Resource
@export var max_health:int = 100
@export var starting_health:int = 100
@export var health:int = 100
+9
View File
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://hdyv13v8yr88"]
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_d4qjr"]
[resource]
script = ExtResource("1_d4qjr")
max_health = 150
starting_health = 100
health = 100
+9
View File
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://3vw8xffecvtj"]
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_74dik"]
[resource]
script = ExtResource("1_74dik")
max_health = 60
starting_health = 50
health = 50
+31 -4
View File
@@ -1,17 +1,44 @@
extends Node extends Node
@onready var game: Node2D = $".." # @onready var game: Node2D = $".."
@onready var crates: Node2D = $"../crates" @onready var crates: Node2D = $"../crates"
@onready var coins: Node2D = $"../coins"
@onready var enemies: Node2D = $"../enemies"
var theBullet = preload("res://scenes/bullet.tscn") var theBullet = preload("res://scenes/bullet.tscn")
var bulletArray:Array = [] var bulletArray:Array = []
var totalCrates := 0
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
game.destroyBox.connect(boxDestroy) var totalCrates = 0
GameController.reset()
GameController.destroyBox.connect(boxDestroy)
for obj in crates.get_children(): for obj in crates.get_children():
if obj.is_in_group("destructables"): if obj.is_in_group("destructables"):
totalCrates += 1 totalCrates += 1
GameController.countCrates(totalCrates)
var totalCoins = 0
for obj in coins.get_children():
if obj.is_in_group("collectibles"):
totalCoins += 1
obj.coinCollected.connect(GameController.coinCollected)
GameController.countCoins(totalCoins)
var totalEnemies = 0
for obj in enemies.get_children():
if obj.is_in_group("enemies"):
totalEnemies += 1
obj.playerHurt.connect(GameController.playerDamaged)
GameController.countBadGuys(totalEnemies)
GameController.countCrates(totalCrates)
# Subscribe to signals
GameController.levelComplete.connect(changeLevel)
func changeLevel(level):
print("New level")
get_tree().change_scene_to_file(level)
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void: func _process(_delta: float) -> void:
@@ -42,7 +69,7 @@ func onBulletHit(bullet, body):
bullet.position = Vector2(-100, -100) bullet.position = Vector2(-100, -100)
bullet.setSpeed(0) bullet.setSpeed(0)
print("Scene manager knows bullet hit") print("Scene manager knows bullet hit")
game.bulletHit(body) GameController.bulletHit(body)
func boxDestroy(body): func boxDestroy(body):
print("sceneMgr knows body destroyed") print("sceneMgr knows body destroyed")