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@ -1,75 +0,0 @@
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@ -1,26 +0,0 @@
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116
scenes/coin.tscn
@ -1,116 +0,0 @@
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|
|
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|
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|
|
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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
@ -1,19 +1,11 @@
|
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|
[gd_scene load_steps=2 format=3 uid="uid://djkjmi7bo58uv"]
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|
|
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|
|
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|
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|
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|
|
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[node name="RigidBody2D" type="RigidBody2D" groups=["destructables"]]
|
[node name="RigidBody2D" type="RigidBody2D"]
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|
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|
|
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|
|
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|
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|
||||||
texture = ExtResource("1_6lxxi")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
shape = SubResource("RectangleShape2D_ilk50")
|
shape = SubResource("RectangleShape2D_ilk50")
|
||||||
debug_color = Color(0.889053, 0.327177, 5.77569e-07, 0.42)
|
debug_color = Color(0.889053, 0.327177, 5.77569e-07, 0.42)
|
||||||
|
479
scenes/game.tscn
@ -1,321 +0,0 @@
|
|||||||
[gd_scene load_steps=44 format=3 uid="uid://b2hyqfqh02ep6"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/charController.gd" id="1_4o8do"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c1l8de3i0kljl" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_alp3v"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bfhqvl875is6f" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_yfuca"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://d0osk3f111068" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="3_5pi5t"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c2s48joyna11q" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_p8gbr"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bvat1vqwtua2p" path="res://assets/graphics/player/run/player run 48x48.png" id="3_y36hw"]
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_qr8pt"]
|
|
||||||
radius = 9.93
|
|
||||||
height = 35.0
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_iomdd"]
|
|
||||||
atlas = ExtResource("2_alp3v")
|
|
||||||
region = Rect2(0, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qlc64"]
|
|
||||||
atlas = ExtResource("2_alp3v")
|
|
||||||
region = Rect2(48, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_r8feb"]
|
|
||||||
atlas = ExtResource("2_alp3v")
|
|
||||||
region = Rect2(96, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pchcp"]
|
|
||||||
atlas = ExtResource("2_alp3v")
|
|
||||||
region = Rect2(144, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ekkmw"]
|
|
||||||
atlas = ExtResource("2_alp3v")
|
|
||||||
region = Rect2(192, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_aenr4"]
|
|
||||||
atlas = ExtResource("2_alp3v")
|
|
||||||
region = Rect2(240, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_c2bld"]
|
|
||||||
atlas = ExtResource("2_alp3v")
|
|
||||||
region = Rect2(288, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_556cp"]
|
|
||||||
atlas = ExtResource("2_alp3v")
|
|
||||||
region = Rect2(336, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hf6j1"]
|
|
||||||
atlas = ExtResource("2_alp3v")
|
|
||||||
region = Rect2(384, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pvct1"]
|
|
||||||
atlas = ExtResource("2_alp3v")
|
|
||||||
region = Rect2(432, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0ae2b"]
|
|
||||||
atlas = ExtResource("3_5pi5t")
|
|
||||||
region = Rect2(0, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0i34p"]
|
|
||||||
atlas = ExtResource("3_5pi5t")
|
|
||||||
region = Rect2(48, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_k17h1"]
|
|
||||||
atlas = ExtResource("3_5pi5t")
|
|
||||||
region = Rect2(96, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1nyuv"]
|
|
||||||
atlas = ExtResource("3_5pi5t")
|
|
||||||
region = Rect2(144, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cdvw1"]
|
|
||||||
atlas = ExtResource("2_yfuca")
|
|
||||||
region = Rect2(0, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_q1l1v"]
|
|
||||||
atlas = ExtResource("2_yfuca")
|
|
||||||
region = Rect2(48, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6hv7e"]
|
|
||||||
atlas = ExtResource("2_yfuca")
|
|
||||||
region = Rect2(96, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4h4qw"]
|
|
||||||
atlas = ExtResource("2_yfuca")
|
|
||||||
region = Rect2(144, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_638nb"]
|
|
||||||
atlas = ExtResource("2_yfuca")
|
|
||||||
region = Rect2(192, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_73fjy"]
|
|
||||||
atlas = ExtResource("2_yfuca")
|
|
||||||
region = Rect2(240, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7r0nq"]
|
|
||||||
atlas = ExtResource("2_yfuca")
|
|
||||||
region = Rect2(288, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5potv"]
|
|
||||||
atlas = ExtResource("2_yfuca")
|
|
||||||
region = Rect2(336, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_c5yi2"]
|
|
||||||
atlas = ExtResource("2_yfuca")
|
|
||||||
region = Rect2(384, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_flju4"]
|
|
||||||
atlas = ExtResource("2_yfuca")
|
|
||||||
region = Rect2(432, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ckr0"]
|
|
||||||
atlas = ExtResource("3_p8gbr")
|
|
||||||
region = Rect2(0, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7vs6r"]
|
|
||||||
atlas = ExtResource("3_p8gbr")
|
|
||||||
region = Rect2(48, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ktf26"]
|
|
||||||
atlas = ExtResource("3_p8gbr")
|
|
||||||
region = Rect2(96, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_csmmg"]
|
|
||||||
atlas = ExtResource("3_y36hw")
|
|
||||||
region = Rect2(0, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qwm4e"]
|
|
||||||
atlas = ExtResource("3_y36hw")
|
|
||||||
region = Rect2(48, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mynlp"]
|
|
||||||
atlas = ExtResource("3_y36hw")
|
|
||||||
region = Rect2(96, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_q5scx"]
|
|
||||||
atlas = ExtResource("3_y36hw")
|
|
||||||
region = Rect2(144, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_j0rp2"]
|
|
||||||
atlas = ExtResource("3_y36hw")
|
|
||||||
region = Rect2(192, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7fytd"]
|
|
||||||
atlas = ExtResource("3_y36hw")
|
|
||||||
region = Rect2(240, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nw067"]
|
|
||||||
atlas = ExtResource("3_y36hw")
|
|
||||||
region = Rect2(288, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1caon"]
|
|
||||||
atlas = ExtResource("3_y36hw")
|
|
||||||
region = Rect2(336, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_52pno"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_iomdd")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_qlc64")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_r8feb")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_pchcp")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_ekkmw")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_aenr4")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_c2bld")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_556cp")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_hf6j1")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_pvct1")
|
|
||||||
}],
|
|
||||||
"loop": false,
|
|
||||||
"name": &"playerDeath",
|
|
||||||
"speed": 6.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_0ae2b")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_0i34p")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_k17h1")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_1nyuv")
|
|
||||||
}],
|
|
||||||
"loop": false,
|
|
||||||
"name": &"playerHurt",
|
|
||||||
"speed": 12.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_cdvw1")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_q1l1v")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_6hv7e")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_4h4qw")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_638nb")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_73fjy")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_7r0nq")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_5potv")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_c5yi2")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_flju4")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"playerIdle",
|
|
||||||
"speed": 12.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_4ckr0")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_7vs6r")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_ktf26")
|
|
||||||
}],
|
|
||||||
"loop": false,
|
|
||||||
"name": &"playerJump",
|
|
||||||
"speed": 5.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_csmmg")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_qwm4e")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_mynlp")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_q5scx")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_j0rp2")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_7fytd")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_nw067")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_1caon")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"playerRun",
|
|
||||||
"speed": 12.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
|
||||||
script = ExtResource("1_4o8do")
|
|
||||||
PUSH_FORCE = 100
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
shape = SubResource("CapsuleShape2D_qr8pt")
|
|
||||||
debug_color = Color(0.872789, 0.000463018, 0.842707, 0.42)
|
|
||||||
|
|
||||||
[node name="RightRay" type="RayCast2D" parent="."]
|
|
||||||
target_position = Vector2(76, 0)
|
|
||||||
|
|
||||||
[node name="LeftRay" type="RayCast2D" parent="."]
|
|
||||||
target_position = Vector2(-76, 0)
|
|
||||||
|
|
||||||
[node name="MarkerRight" type="Node2D" parent="."]
|
|
||||||
position = Vector2(35, -10)
|
|
||||||
|
|
||||||
[node name="MarkerLeft" type="Node2D" parent="."]
|
|
||||||
position = Vector2(-35, -10)
|
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
|
||||||
offset = Vector2(0, -30)
|
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
|
||||||
texture_filter = 1
|
|
||||||
position = Vector2(-1, -3)
|
|
||||||
scale = Vector2(1.29167, 1.29167)
|
|
||||||
sprite_frames = SubResource("SpriteFrames_52pno")
|
|
||||||
animation = &"playerDeath"
|
|
||||||
autoplay = "playerIdle"
|
|
||||||
frame = 9
|
|
||||||
frame_progress = 1.0
|
|
||||||
|
|
||||||
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_finished"]
|
|
@ -1,75 +0,0 @@
|
|||||||
[gd_scene load_steps=5 format=3 uid="uid://dna0q0tmmxs0g"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/ui.gd" id="1_1b5vo"]
|
|
||||||
|
|
||||||
[sub_resource type="LabelSettings" id="LabelSettings_bb10x"]
|
|
||||||
font_size = 12
|
|
||||||
font_color = Color(0.776471, 0.027451, 0.113725, 1)
|
|
||||||
outline_size = 1
|
|
||||||
outline_color = Color(0.0768358, 0.0768358, 0.0768358, 1)
|
|
||||||
shadow_size = 3
|
|
||||||
shadow_color = Color(0.121569, 0.121569, 0.121569, 0.670588)
|
|
||||||
|
|
||||||
[sub_resource type="LabelSettings" id="LabelSettings_rb7h3"]
|
|
||||||
font_size = 12
|
|
||||||
outline_size = 1
|
|
||||||
outline_color = Color(0.0768358, 0.0768358, 0.0768358, 1)
|
|
||||||
shadow_size = 3
|
|
||||||
shadow_color = Color(0.121569, 0.121569, 0.121569, 0.670588)
|
|
||||||
|
|
||||||
[sub_resource type="LabelSettings" id="LabelSettings_fsj7b"]
|
|
||||||
font_size = 12
|
|
||||||
font_color = Color(0.99068, 0.855439, 0.297628, 1)
|
|
||||||
outline_size = 1
|
|
||||||
outline_color = Color(0.0768358, 0.0768358, 0.0768358, 1)
|
|
||||||
shadow_size = 3
|
|
||||||
shadow_color = Color(0.121569, 0.121569, 0.121569, 0.670588)
|
|
||||||
|
|
||||||
[node name="Control" type="Control"]
|
|
||||||
layout_mode = 3
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
script = ExtResource("1_1b5vo")
|
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = 10
|
|
||||||
anchor_right = 1.0
|
|
||||||
offset_bottom = 23.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
metadata/_edit_use_anchors_ = true
|
|
||||||
|
|
||||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
|
||||||
texture_filter = 1
|
|
||||||
layout_mode = 2
|
|
||||||
|
|
||||||
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
size_flags_horizontal = 3
|
|
||||||
|
|
||||||
[node name="health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
|
|
||||||
texture_filter = 1
|
|
||||||
layout_mode = 2
|
|
||||||
label_settings = SubResource("LabelSettings_bb10x")
|
|
||||||
|
|
||||||
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
size_flags_horizontal = 3
|
|
||||||
|
|
||||||
[node name="timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
|
|
||||||
layout_mode = 2
|
|
||||||
label_settings = SubResource("LabelSettings_rb7h3")
|
|
||||||
horizontal_alignment = 1
|
|
||||||
|
|
||||||
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
size_flags_horizontal = 3
|
|
||||||
|
|
||||||
[node name="coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
|
|
||||||
texture_filter = 1
|
|
||||||
layout_mode = 2
|
|
||||||
label_settings = SubResource("LabelSettings_fsj7b")
|
|
||||||
horizontal_alignment = 2
|
|
@ -1,32 +0,0 @@
|
|||||||
class_name BadGuy extends Area2D
|
|
||||||
|
|
||||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
|
||||||
@onready var right_ray: RayCast2D = $RightRay
|
|
||||||
@onready var left_ray: RayCast2D = $LeftRay
|
|
||||||
@onready var right_floor_ray: RayCast2D = $RightFloorRay
|
|
||||||
@onready var left_floor_ray: RayCast2D = $LeftFloorRay
|
|
||||||
|
|
||||||
const speed := 60
|
|
||||||
|
|
||||||
var direction = 1
|
|
||||||
|
|
||||||
signal playerHurt
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
if not right_floor_ray.is_colliding():
|
|
||||||
#about to fall off the right
|
|
||||||
direction = -1
|
|
||||||
sprite.flip_h = not sprite.flip_h
|
|
||||||
if not left_floor_ray.is_colliding():
|
|
||||||
#about to fall off the left
|
|
||||||
sprite.flip_h = not sprite.flip_h
|
|
||||||
direction = 1
|
|
||||||
|
|
||||||
position.x += direction*speed*delta
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
|
||||||
if body.is_in_group("player"):
|
|
||||||
print("player hurt")
|
|
||||||
playerHurt.emit()
|
|
||||||
# queue_free()
|
|
||||||
|
|
@ -1,31 +0,0 @@
|
|||||||
class_name Bullet extends Area2D
|
|
||||||
|
|
||||||
@onready var bulletGraphic: Sprite2D = $Sprite2D
|
|
||||||
|
|
||||||
var speed = 700
|
|
||||||
signal hit
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(_delta):
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
|
||||||
position += transform.x * speed * delta
|
|
||||||
|
|
||||||
func setSpeed(value):
|
|
||||||
speed = value
|
|
||||||
if speed < 0:
|
|
||||||
bulletGraphic.flip_h = true
|
|
||||||
else:
|
|
||||||
bulletGraphic.flip_h = false
|
|
||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
|
||||||
print("Bullet hit sumtin")
|
|
||||||
if not body.is_in_group("player"):
|
|
||||||
hit.emit(self, body)
|
|
@ -3,126 +3,28 @@ extends CharacterBody2D
|
|||||||
|
|
||||||
const SPEED = 500.0
|
const SPEED = 500.0
|
||||||
const JUMP_VELOCITY = -600.0
|
const JUMP_VELOCITY = -600.0
|
||||||
@export var BUMP_FORCE = 90
|
@export var PUSH_FORCE = 90
|
||||||
@export var PUSH_FORCE = 700
|
|
||||||
@onready var animation: AnimatedSprite2D = $AnimatedSprite2D
|
|
||||||
|
|
||||||
var faceLeft = false
|
|
||||||
var pushLeftEnabled = false
|
|
||||||
var pushRightEnabled = false
|
|
||||||
var pushTarget
|
|
||||||
|
|
||||||
var bullet = preload("res://scenes/bullet.tscn")
|
|
||||||
|
|
||||||
@onready var right_ray = $RightRay
|
|
||||||
@onready var left_ray = $LeftRay
|
|
||||||
@onready var marker_right = $MarkerRight
|
|
||||||
@onready var marker_left = $MarkerLeft
|
|
||||||
|
|
||||||
var isJumping = false
|
|
||||||
|
|
||||||
var living = true
|
|
||||||
var animPlaying = "playerIdle"
|
|
||||||
|
|
||||||
signal deathAnimDone
|
|
||||||
|
|
||||||
func hurtPlayer(_amt):
|
|
||||||
if living:
|
|
||||||
animPlaying = "playerHurt"
|
|
||||||
animation.play(animPlaying)
|
|
||||||
|
|
||||||
func killPlayer():
|
|
||||||
if living:
|
|
||||||
living = false
|
|
||||||
print("Oh no")
|
|
||||||
animPlaying = "playerDeath"
|
|
||||||
animation.play(animPlaying)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
if living and not animPlaying == "playerHurt":
|
# Add the gravity.
|
||||||
# Add the gravity.
|
if not is_on_floor():
|
||||||
if not is_on_floor():
|
velocity += get_gravity() * delta
|
||||||
velocity += get_gravity() * delta
|
|
||||||
else:
|
|
||||||
isJumping = false
|
|
||||||
|
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
isJumping = true
|
velocity.y = JUMP_VELOCITY
|
||||||
velocity.y = JUMP_VELOCITY
|
|
||||||
|
|
||||||
if pushTarget:
|
# Get the input direction and handle the movement/deceleration.
|
||||||
if Input.is_action_just_pressed("Shove") && pushLeftEnabled && faceLeft:
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
print("shove left")
|
var direction := Input.get_axis("ui_left", "ui_right")
|
||||||
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 10)
|
if direction:
|
||||||
pushLeftEnabled = false
|
velocity.x = direction * SPEED
|
||||||
|
else:
|
||||||
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
if Input.is_action_just_pressed("Shove") && pushRightEnabled && not faceLeft:
|
move_and_slide()
|
||||||
print("shove right")
|
for i in (get_slide_collision_count()):
|
||||||
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 15)
|
var c = get_slide_collision(i)
|
||||||
pushRightEnabled = false
|
if c.get_collider() is RigidBody2D:
|
||||||
|
c.get_collider().apply_central_impulse(-c.get_normal()*PUSH_FORCE)
|
||||||
if Input.is_action_just_pressed("Shoot"):
|
|
||||||
if faceLeft:
|
|
||||||
var _myBullet = %SceneManager.makeBullet(marker_left.global_transform, -700)
|
|
||||||
else:
|
|
||||||
var _myBullet = %SceneManager.makeBullet(marker_right.global_transform, 700)
|
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
|
||||||
var direction := Input.get_axis("ui_left", "ui_right")
|
|
||||||
|
|
||||||
|
|
||||||
if direction:
|
|
||||||
if direction < 0:
|
|
||||||
faceLeft = true
|
|
||||||
if direction > 0:
|
|
||||||
faceLeft = false
|
|
||||||
|
|
||||||
animation.flip_h = faceLeft
|
|
||||||
if not isJumping:
|
|
||||||
animation.play("playerRun")
|
|
||||||
else:
|
|
||||||
animation.play("playerJump")
|
|
||||||
velocity.x = direction * SPEED
|
|
||||||
else:
|
|
||||||
if not isJumping:
|
|
||||||
animation.play("playerIdle")
|
|
||||||
else:
|
|
||||||
animation.play("playerJump")
|
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
|
||||||
|
|
||||||
move_and_slide()
|
|
||||||
for i in (get_slide_collision_count()):
|
|
||||||
var c = get_slide_collision(i)
|
|
||||||
if c.get_collider() is RigidBody2D:
|
|
||||||
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_FORCE)
|
|
||||||
|
|
||||||
pushTarget = false
|
|
||||||
if left_ray.is_colliding():
|
|
||||||
var collider = left_ray.get_collider()
|
|
||||||
if collider is Node:
|
|
||||||
if collider.is_in_group("pushables"):
|
|
||||||
pushLeftEnabled = true
|
|
||||||
pushTarget = collider
|
|
||||||
else:
|
|
||||||
pushLeftEnabled = false
|
|
||||||
|
|
||||||
if right_ray.is_colliding():
|
|
||||||
var collider = right_ray.get_collider()
|
|
||||||
if collider is Node:
|
|
||||||
if collider.is_in_group("pushables"):
|
|
||||||
pushRightEnabled = true
|
|
||||||
pushTarget = collider
|
|
||||||
else:
|
|
||||||
pushRightEnabled = false
|
|
||||||
|
|
||||||
|
|
||||||
func _on_animated_finished() -> void:
|
|
||||||
if animPlaying == "playerHurt":
|
|
||||||
animPlaying = "playerIdle"
|
|
||||||
if animPlaying == "playerDeath":
|
|
||||||
# emit death signal
|
|
||||||
deathAnimDone.emit()
|
|
||||||
|
@ -1,9 +0,0 @@
|
|||||||
class_name Coin extends Area2D
|
|
||||||
|
|
||||||
signal coinCollected
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
|
||||||
if body.is_in_group("player"):
|
|
||||||
coinCollected.emit()
|
|
||||||
queue_free()
|
|
||||||
|
|
@ -1,109 +1,38 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
|
var boxTotal = 4
|
||||||
var timer:= Timer.new()
|
var timer:= Timer.new()
|
||||||
var secondCount= 99
|
@export var secondCount= 15
|
||||||
var totalCrates := 0
|
|
||||||
var totalCoins := 0
|
|
||||||
var totalBadGuys := 0
|
|
||||||
var totalCoinsCollected := 0
|
|
||||||
var cratesDestroyed := 0
|
|
||||||
|
|
||||||
var player:Resource
|
|
||||||
|
|
||||||
# level info
|
|
||||||
var levels = ["res://scenes/game.tscn", "res://scenes/level2.tscn"]
|
|
||||||
var timers = [90, 90]
|
|
||||||
var currentLevel = 0
|
|
||||||
|
|
||||||
#Gamecontroller signals
|
|
||||||
signal destroyBox(body)
|
|
||||||
signal levelComplete(leveltoLoad)
|
|
||||||
signal playerHurt(amt, max)
|
|
||||||
signal playerDeath()
|
|
||||||
|
|
||||||
signal tick(timeRemaining)
|
|
||||||
signal coinsUpdate(collected, remaining)
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
player = load("res://scripts/res/playerstats.tres")
|
|
||||||
print("Player Health: "+str(player.health))
|
|
||||||
print("Number of levels: "+str(levels.size()))
|
|
||||||
add_child(timer)
|
add_child(timer)
|
||||||
timer.wait_time = 1
|
timer.wait_time = 1
|
||||||
timer.one_shot = false
|
timer.one_shot = false
|
||||||
timer.connect("timeout", secondCounter)
|
timer.connect("timeout", secondCounter)
|
||||||
timer.start()
|
timer.start()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func reset():
|
|
||||||
secondCount = timers[currentLevel]
|
|
||||||
player.health = player.starting_health
|
|
||||||
playerHurt.emit.call_deferred(player.health, player.max_health)
|
|
||||||
tick.emit.call_deferred(secondCount)
|
|
||||||
totalCoinsCollected = 0
|
|
||||||
coinsUpdate.emit.call_deferred(totalCoinsCollected, totalCoins)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func secondCounter():
|
func secondCounter():
|
||||||
print("time left: ", secondCount)
|
print("time left: ", secondCount)
|
||||||
secondCount -=1
|
secondCount -=1
|
||||||
tick.emit(secondCount)
|
|
||||||
if secondCount <= 0:
|
if secondCount <= 0:
|
||||||
print("TIME IS UP")
|
print("A loser is you")
|
||||||
levelComplete.emit(levels[currentLevel])
|
get_tree().reload_current_scene()
|
||||||
|
|
||||||
|
|
||||||
func playerDamaged():
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
print("GC knows player took damage")
|
func _process(delta: float) -> void:
|
||||||
player.health = max(player.health-20, 0)
|
pass
|
||||||
print("Player Health: "+str(player.health))
|
|
||||||
playerHurt.emit(player.health, player.max_health)
|
|
||||||
|
|
||||||
if player.health <= 0:
|
func _on_trigger(effect: Variant, body) -> void:
|
||||||
playerDeath.emit()
|
print("they were triggered!")
|
||||||
|
if body is RigidBody2D:
|
||||||
|
print("crate spotted")
|
||||||
|
boxTotal -= 1
|
||||||
|
body.queue_free()
|
||||||
|
if boxTotal <=0:
|
||||||
|
print("A winner is you")
|
||||||
|
get_tree().reload_current_scene()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func coinCollected():
|
|
||||||
totalCoinsCollected += 1
|
|
||||||
print("DING! Coins collected: "+ str(totalCoinsCollected) )
|
|
||||||
coinsUpdate.emit(totalCoinsCollected, totalCoins)
|
|
||||||
|
|
||||||
|
|
||||||
func bulletHit(body):
|
|
||||||
print("Game controller knows bullet hit something")
|
|
||||||
if body.is_in_group("destructables"):
|
|
||||||
destroyBox.emit(body)
|
|
||||||
totalCrates -= 1
|
|
||||||
cratesDestroyed += 1
|
|
||||||
|
|
||||||
if totalCrates <=0:
|
|
||||||
print("You Won...")
|
|
||||||
currentLevel +=1
|
|
||||||
if currentLevel >= levels.size():
|
|
||||||
currentLevel = 0
|
|
||||||
levelComplete.emit(levels[currentLevel])
|
|
||||||
else:
|
|
||||||
print("Crates Remaining: "+str(totalCrates) )
|
|
||||||
|
|
||||||
|
|
||||||
# Coming from scenemanager
|
|
||||||
func countCrates(value):
|
|
||||||
totalCrates = value
|
|
||||||
|
|
||||||
|
|
||||||
func countCoins(value):
|
|
||||||
totalCoins = value
|
|
||||||
|
|
||||||
|
|
||||||
func countBadGuys(value):
|
|
||||||
totalBadGuys = value
|
|
||||||
|
|
||||||
|
|
||||||
func playerDead():
|
|
||||||
print("GC knows player is dead")
|
|
||||||
levelComplete.emit(levels[currentLevel])
|
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
class_name CharacterStats extends Resource
|
|
||||||
|
|
||||||
@export var max_health:int = 100
|
|
||||||
@export var starting_health:int = 100
|
|
||||||
@export var health:int = 100
|
|
@ -1,9 +0,0 @@
|
|||||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://hdyv13v8yr88"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_d4qjr"]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
script = ExtResource("1_d4qjr")
|
|
||||||
max_health = 150
|
|
||||||
starting_health = 100
|
|
||||||
health = 100
|
|
@ -1,9 +0,0 @@
|
|||||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://3vw8xffecvtj"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_74dik"]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
script = ExtResource("1_74dik")
|
|
||||||
max_health = 60
|
|
||||||
starting_health = 50
|
|
||||||
health = 50
|
|
@ -1,92 +0,0 @@
|
|||||||
extends Node
|
|
||||||
# @onready var game: Node2D = $".."
|
|
||||||
|
|
||||||
@onready var crates: Node2D = $"../crates"
|
|
||||||
@onready var coins: Node2D = $"../coins"
|
|
||||||
@onready var enemies: Node2D = $"../enemies"
|
|
||||||
|
|
||||||
@onready var player: CharacterBody2D = $"../CharacterBody2D"
|
|
||||||
@onready var ui: Control = $"../CanvasLayer/ui"
|
|
||||||
|
|
||||||
var theBullet = preload("res://scenes/bullet.tscn")
|
|
||||||
var bulletArray:Array = []
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
var totalCrates = 0
|
|
||||||
GameController.reset()
|
|
||||||
GameController.destroyBox.connect(boxDestroy)
|
|
||||||
for obj in crates.get_children():
|
|
||||||
if obj.is_in_group("destructables"):
|
|
||||||
totalCrates += 1
|
|
||||||
GameController.countCrates(totalCrates)
|
|
||||||
|
|
||||||
var totalCoins = 0
|
|
||||||
for obj in coins.get_children():
|
|
||||||
if obj.is_in_group("collectibles"):
|
|
||||||
totalCoins += 1
|
|
||||||
obj.coinCollected.connect(GameController.coinCollected)
|
|
||||||
GameController.countCoins(totalCoins)
|
|
||||||
|
|
||||||
var totalEnemies = 0
|
|
||||||
for obj in enemies.get_children():
|
|
||||||
if obj.is_in_group("enemies"):
|
|
||||||
totalEnemies += 1
|
|
||||||
obj.playerHurt.connect(GameController.playerDamaged)
|
|
||||||
GameController.countBadGuys(totalEnemies)
|
|
||||||
|
|
||||||
GameController.countCrates(totalCrates)
|
|
||||||
|
|
||||||
# Player interactions
|
|
||||||
GameController.playerHurt.connect(player.hurtPlayer)
|
|
||||||
GameController.playerDeath.connect(player.killPlayer)
|
|
||||||
# Subscribe to signals
|
|
||||||
GameController.levelComplete.connect(changeLevel)
|
|
||||||
player.deathAnimDone.connect(GameController.playerDead)
|
|
||||||
|
|
||||||
GameController.tick.connect(ui.timerUpdate)
|
|
||||||
GameController.playerHurt.connect(ui.healthUpdate, ConnectFlags.CONNECT_DEFERRED)
|
|
||||||
GameController.coinsUpdate.connect(ui.coinsUpdate)
|
|
||||||
|
|
||||||
GameController.reset()
|
|
||||||
|
|
||||||
|
|
||||||
func changeLevel(level):
|
|
||||||
print("New level")
|
|
||||||
get_tree().change_scene_to_file(level)
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(_delta: float) -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
func bulletFactory():
|
|
||||||
print("Factory will make a bullet")
|
|
||||||
var myBullet
|
|
||||||
if bulletArray.size() < 4:
|
|
||||||
myBullet = theBullet.instantiate()
|
|
||||||
myBullet.connect("hit", onBulletHit)
|
|
||||||
owner.add_child(myBullet)
|
|
||||||
else:
|
|
||||||
myBullet = bulletArray.pop_back()
|
|
||||||
|
|
||||||
bulletArray.push_front(myBullet)
|
|
||||||
print("there are ", bulletArray.size(), " bullets")
|
|
||||||
return myBullet
|
|
||||||
|
|
||||||
func makeBullet(position, speed):
|
|
||||||
var myBullet = bulletFactory()
|
|
||||||
myBullet.transform = position
|
|
||||||
myBullet.setSpeed(speed)
|
|
||||||
|
|
||||||
return
|
|
||||||
|
|
||||||
func onBulletHit(bullet, body):
|
|
||||||
bullet.position = Vector2(-100, -100)
|
|
||||||
bullet.setSpeed(0)
|
|
||||||
print("Scene manager knows bullet hit")
|
|
||||||
GameController.bulletHit(body)
|
|
||||||
|
|
||||||
func boxDestroy(body):
|
|
||||||
print("sceneMgr knows body destroyed")
|
|
||||||
body.queue_free()
|
|
||||||
|
|
@ -9,7 +9,7 @@ func _ready() -> void:
|
|||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(_delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,31 +0,0 @@
|
|||||||
extends Control
|
|
||||||
|
|
||||||
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer3/timer
|
|
||||||
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/health
|
|
||||||
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer2/coins
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
func timerUpdate(timeRemaining):
|
|
||||||
if timeRemaining <= 0:
|
|
||||||
timer.text = "OUT OF TIME"
|
|
||||||
else:
|
|
||||||
timer.text = "🕔: "+str(timeRemaining)
|
|
||||||
|
|
||||||
|
|
||||||
func healthUpdate(healthRemaining, healthMax):
|
|
||||||
if healthRemaining <= 0:
|
|
||||||
health.text = " 💀 💀 💀 💀 "
|
|
||||||
else:
|
|
||||||
health.text = (" ❤️: "+str(healthRemaining)+"/"+str(healthMax))
|
|
||||||
|
|
||||||
|
|
||||||
func coinsUpdate(collected, remaining):
|
|
||||||
coins.text = ("🪙: "+str(collected)+"/"+str(remaining)+" ")
|
|