class_name BadGuy extends Area2D

@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var right_ray: RayCast2D = $RightRay
@onready var left_ray: RayCast2D = $LeftRay
@onready var right_floor_ray: RayCast2D = $RightFloorRay
@onready var left_floor_ray: RayCast2D = $LeftFloorRay

const speed := 60

var direction = 1
 
signal playerHurt

func _process(delta: float) -> void:
	if not right_floor_ray.is_colliding():
		#about to fall off the right
		direction = -1
		sprite.flip_h = not sprite.flip_h
	if not left_floor_ray.is_colliding():
		#about to fall off the left
		sprite.flip_h = not sprite.flip_h
		direction = 1
		
	position.x += direction*speed*delta
	
func _on_body_entered(body: Node2D) -> void:
	if body.is_in_group("player"):
		print("player hurt")
		playerHurt.emit()
		# queue_free()