extends Area2D

@export var effect = "alert"
signal areaTrigger(effect, Object)

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
	pass


func _on_body_entered(body: Node2D) -> void:
	print("I'm triggered!")
	areaTrigger.emit(effect, body)