87 lines
2.3 KiB
GDScript
87 lines
2.3 KiB
GDScript
extends Node
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# @onready var game: Node2D = $".."
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@onready var crates: Node2D = $"../crates"
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@onready var coins: Node2D = $"../coins"
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@onready var enemies: Node2D = $"../enemies"
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@onready var player: CharacterBody2D = $"../CharacterBody2D"
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var theBullet = preload("res://scenes/bullet.tscn")
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var bulletArray:Array = []
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var totalCrates = 0
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GameController.reset()
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GameController.destroyBox.connect(boxDestroy)
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for obj in crates.get_children():
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if obj.is_in_group("destructables"):
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totalCrates += 1
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GameController.countCrates(totalCrates)
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var totalCoins = 0
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for obj in coins.get_children():
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if obj.is_in_group("collectibles"):
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totalCoins += 1
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obj.coinCollected.connect(GameController.coinCollected)
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GameController.countCoins(totalCoins)
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var totalEnemies = 0
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for obj in enemies.get_children():
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if obj.is_in_group("enemies"):
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totalEnemies += 1
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obj.playerHurt.connect(GameController.playerDamaged)
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GameController.countBadGuys(totalEnemies)
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GameController.countCrates(totalCrates)
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# Player interactions
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GameController.playerHurt.connect(player.hurtPlayer)
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GameController.playerDeath.connect(player.killPlayer)
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# Subscribe to signals
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GameController.levelComplete.connect(changeLevel)
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player.deathAnimDone.connect(GameController.playerDead)
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GameController.reset()
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func changeLevel(level):
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print("New level")
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get_tree().change_scene_to_file(level)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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pass
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func bulletFactory():
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print("Factory will make a bullet")
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var myBullet
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if bulletArray.size() < 4:
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myBullet = theBullet.instantiate()
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myBullet.connect("hit", onBulletHit)
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owner.add_child(myBullet)
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else:
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myBullet = bulletArray.pop_back()
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bulletArray.push_front(myBullet)
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print("there are ", bulletArray.size(), " bullets")
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return myBullet
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func makeBullet(position, speed):
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var myBullet = bulletFactory()
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myBullet.transform = position
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myBullet.setSpeed(speed)
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return
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func onBulletHit(bullet, body):
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bullet.position = Vector2(-100, -100)
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bullet.setSpeed(0)
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print("Scene manager knows bullet hit")
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GameController.bulletHit(body)
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func boxDestroy(body):
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print("sceneMgr knows body destroyed")
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body.queue_free()
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