diff --git a/august26godotcompkieran/Assets/Graphics/Environment/Background/Forest.png b/august26godotcompkieran/Assets/Graphics/Environment/Background/Forest.png new file mode 100644 index 0000000..50be750 Binary files /dev/null and b/august26godotcompkieran/Assets/Graphics/Environment/Background/Forest.png differ diff --git a/august26godotcompkieran/Assets/Graphics/Environment/Background/Forest.png.import b/august26godotcompkieran/Assets/Graphics/Environment/Background/Forest.png.import new file mode 100644 index 0000000..48a4e97 --- /dev/null +++ b/august26godotcompkieran/Assets/Graphics/Environment/Background/Forest.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cor0gl4j8ui4i" +path="res://.godot/imported/Forest.png-0c25be168b31025c08093ad1204478f7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Graphics/Environment/Background/Forest.png" +dest_files=["res://.godot/imported/Forest.png-0c25be168b31025c08093ad1204478f7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/august26godotcompkieran/Assets/Graphics/Environment/Background/Untitled.xcf b/august26godotcompkieran/Assets/Graphics/Environment/Background/Untitled.xcf new file mode 100644 index 0000000..3f7d3f6 Binary files /dev/null and b/august26godotcompkieran/Assets/Graphics/Environment/Background/Untitled.xcf differ diff --git a/august26godotcompkieran/Assets/Graphics/Environment/Background/forestbackground.png b/august26godotcompkieran/Assets/Graphics/Environment/Background/forestbackground.png new file mode 100644 index 0000000..975c185 Binary files /dev/null and b/august26godotcompkieran/Assets/Graphics/Environment/Background/forestbackground.png differ diff --git a/august26godotcompkieran/Assets/Graphics/Environment/Background/forestbackground.png.import b/august26godotcompkieran/Assets/Graphics/Environment/Background/forestbackground.png.import new file mode 100644 index 0000000..de0dc96 --- /dev/null +++ b/august26godotcompkieran/Assets/Graphics/Environment/Background/forestbackground.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfqqqoobv1fit" +path="res://.godot/imported/forestbackground.png-7772bd2bfaf40b4dae5c6525702a9fbc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Graphics/Environment/Background/forestbackground.png" +dest_files=["res://.godot/imported/forestbackground.png-7772bd2bfaf40b4dae5c6525702a9fbc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/august26godotcompkieran/Scenes/Game.tscn b/august26godotcompkieran/Scenes/Game.tscn index c0ae3cd..89fdb3f 100644 --- a/august26godotcompkieran/Scenes/Game.tscn +++ b/august26godotcompkieran/Scenes/Game.tscn @@ -1,7 +1,9 @@ -[gd_scene load_steps=10 format=4 uid="uid://bnrrbkgwh35jy"] +[gd_scene load_steps=11 format=4 uid="uid://bnrrbkgwh35jy"] +[ext_resource type="Texture2D" uid="uid://cfqqqoobv1fit" path="res://Assets/Graphics/Environment/Background/forestbackground.png" id="1_02hc3"] [ext_resource type="PackedScene" uid="uid://bq1tvv23y61by" path="res://Scenes/Crate.tscn" id="1_8ldta"] [ext_resource type="Script" path="res://Sripts/scene_manager.gd" id="1_j03ar"] +[ext_resource type="Texture2D" uid="uid://cor0gl4j8ui4i" path="res://Assets/Graphics/Environment/Background/Forest.png" id="2_cpwg1"] [ext_resource type="Texture2D" uid="uid://b80n7lhw6e1mh" path="res://Assets/Graphics/Environment/Terrain (32x32).png" id="2_hfhl3"] [ext_resource type="PackedScene" uid="uid://crvsom7i1waff" path="res://Scenes/Player.tscn" id="2_vxspj"] [ext_resource type="PackedScene" uid="uid://cb1km20mpc3ag" path="res://Scenes/Trigger.tscn" id="3_sr8fi"] @@ -10,118 +12,422 @@ texture = ExtResource("2_hfhl3") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:0/0/terrains_peering_bit/bottom_side = 0 6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:2/0/terrains_peering_bit/top_side = 0 6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.25, -16, 0.25, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.75, -16, 16, -16, 16, 16, 0.75, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.5, -16, 0.5) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_right_corner = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.5, -16, 0.5) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/bottom_left_corner = 0 +10:3/0/terrains_peering_bit/left_side = 0 12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.25, -1, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.5, -16, 0.75) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.5, -1.75, 16, -16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -1.75, 16, -16, -1.75) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:4/0/terrains_peering_bit/right_side = 0 1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.25, -16, 0.25, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.75, -16, 16, -16, 16, 16, 0.75, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3, 16, 2.75, 16, 16, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +9:4/0/terrains_peering_bit/top_right_corner = 0 10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3, 16, 2.75, 16, 16, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_left_corner = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.75, -16, 16, 4.25, 16, 16, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3.25, 16, -3.5, 0.5, -16, 0.75) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.75, -16, 16, 4.25, 16, 16, -16, 16) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, -0.25, -16, 16, -16, 16, 16, -16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 [sub_resource type="TileSet" id="TileSet_ge2ih"] tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "ground_leaf" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_kvyqi") [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_flxcs"] -[sub_resource type="RectangleShape2D" id="RectangleShape2D_6fyfv"] - [node name="World" type="Node2D"] +[node name="Background" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 0) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="Background"] +position = Vector2(160, 90) +texture = ExtResource("1_02hc3") +metadata/_edit_group_ = true + +[node name="Sprite2D2" type="Sprite2D" parent="Background"] +position = Vector2(160, 90) +texture = ExtResource("2_cpwg1") +metadata/_edit_group_ = true + [node name="SceneManager" type="Node" parent="."] unique_name_in_owner = true script = ExtResource("1_j03ar") [node name="TileMapLayer" type="TileMapLayer" parent="."] -position = Vector2(1, 0) -tile_map_data = PackedByteArray("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") +tile_map_data = PackedByteArray("AAD4/wQAAAAHAAEAAAD5/wQAAAAGAAAAAAD6/wQAAAAGAAEAAAD8/wQAAAABAAAAAAD9/wQAAAANAAMAAAD+/wQAAAAQAAMAAADy/wUAAAAAAAQAAADz/wUAAAABAAQAAAD0/wUAAAABAAQAAAD1/wUAAAAKAAQAAAD2/wUAAAAJAAQAAAD3/wUAAAABAAIAAAD4/wUAAAABAAIAAAD5/wUAAAABAAIAAAD6/wUAAAABAAIAAAD7/wUAAAAJAAQAAAD8/wUAAAABAAIAAAD9/wUAAAABAAIAAAD+/wUAAAAMAAQAAAD//wUAAAABAAQAAAAAAAUAAAABAAQAAAABAAUAAAABAAQAAAACAAUAAAABAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAGAAUAAAABAAQAAAAFAAUAAAABAAQAAAAHAAUAAAABAAQAAAAIAAUAAAABAAQAAAANAAUAAAABAAQAAAAMAAUAAAABAAQAAAALAAUAAAABAAQAAAAKAAUAAAABAAQAAAAJAAUAAAABAAQAAAAOAAUAAAACAAQAAAD6/wMAAAACAAAAAAD5/wMAAAAKAAMAAAD4/wMAAAAAAAAAAAD7/wQAAAABAAAAAAD2/wQAAAAGAAEAAAD2/wMAAAACAAEAAAD2/wIAAAACAAAAAAD1/wIAAAAAAAAAAAD1/wMAAAAAAAEAAAD1/wQAAAAAAAEAAAD3/wQAAAAKAAMAAAA=") tile_set = SubResource("TileSet_ge2ih") [node name="BottomWorld" type="StaticBody2D" parent="."] -position = Vector2(-1, 650) +position = Vector2(0, 180) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="BottomWorld"] shape = SubResource("WorldBoundaryShape2D_flxcs") -[node name="platform" type="StaticBody2D" parent="."] -position = Vector2(353, 560) -scale = Vector2(6.24941, -1.55682) -metadata/_edit_group_ = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="platform"] -shape = SubResource("RectangleShape2D_6fyfv") - -[node name="platform2" type="StaticBody2D" parent="."] -position = Vector2(193, 627) -scale = Vector2(6.21275, 1.76679) -metadata/_edit_group_ = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="platform2"] -shape = SubResource("RectangleShape2D_6fyfv") - -[node name="platform3" type="StaticBody2D" parent="."] -position = Vector2(384, 429) -metadata/_edit_group_ = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="platform3"] -shape = SubResource("RectangleShape2D_6fyfv") - [node name="CharacterBody2D" parent="." groups=["Player"] instance=ExtResource("2_vxspj")] -position = Vector2(522, 600) +position = Vector2(160, 90) +metadata/_edit_group_ = true [node name="Camera2D" type="Camera2D" parent="CharacterBody2D"] [node name="Area2D" parent="." instance=ExtResource("3_sr8fi")] -position = Vector2(683, 645) +position = Vector2(321, 135) [node name="RigidBody2D" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")] -position = Vector2(204, 544) +position = Vector2(-158, 34) +metadata/_edit_group_ = true [node name="RigidBody2D2" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")] -position = Vector2(297, 527) +position = Vector2(-65, 17) +metadata/_edit_group_ = true [node name="RigidBody2D3" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")] -position = Vector2(298, 499) +position = Vector2(-64, -11) +metadata/_edit_group_ = true [node name="BoxTrapTarget" type="Node2D" parent="."] -position = Vector2(683, 461) +position = Vector2(321, -49) +metadata/_edit_group_ = true