added basic animation, SceneManager, and base for a trap
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		||||
tile_map_data = PackedByteArray("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")
 | 
			
		||||
tile_set = SubResource("TileSet_ge2ih")
 | 
			
		||||
 | 
			
		||||
[node name="BottomWorld" type="StaticBody2D" parent="."]
 | 
			
		||||
position = Vector2(-1, 650)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
@ -18,14 +84,16 @@ metadata/_edit_group_ = true
 | 
			
		||||
shape = SubResource("WorldBoundaryShape2D_flxcs")
 | 
			
		||||
 | 
			
		||||
[node name="platform" type="StaticBody2D" parent="."]
 | 
			
		||||
position = Vector2(554, 322)
 | 
			
		||||
position = Vector2(353, 560)
 | 
			
		||||
scale = Vector2(6.24941, -1.55682)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_6fyfv")
 | 
			
		||||
 | 
			
		||||
[node name="platform2" type="StaticBody2D" parent="."]
 | 
			
		||||
position = Vector2(478, 381)
 | 
			
		||||
position = Vector2(193, 627)
 | 
			
		||||
scale = Vector2(6.21275, 1.76679)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform2"]
 | 
			
		||||
@ -38,14 +106,22 @@ metadata/_edit_group_ = true
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform3"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_6fyfv")
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" parent="." instance=ExtResource("2_vxspj")]
 | 
			
		||||
[node name="CharacterBody2D" parent="." groups=["Player"] instance=ExtResource("2_vxspj")]
 | 
			
		||||
position = Vector2(522, 600)
 | 
			
		||||
 | 
			
		||||
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
 | 
			
		||||
 | 
			
		||||
[node name="Area2D" parent="." instance=ExtResource("3_sr8fi")]
 | 
			
		||||
position = Vector2(683, 645)
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")]
 | 
			
		||||
position = Vector2(298, 550)
 | 
			
		||||
position = Vector2(204, 544)
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D2" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")]
 | 
			
		||||
position = Vector2(297, 527)
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D3" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")]
 | 
			
		||||
position = Vector2(298, 499)
 | 
			
		||||
 | 
			
		||||
[node name="BoxTrapTarget" type="Node2D" parent="."]
 | 
			
		||||
position = Vector2(683, 461)
 | 
			
		||||
 | 
			
		||||
@ -1,12 +1,188 @@
 | 
			
		||||
[gd_scene load_steps=3 format=3 uid="uid://crvsom7i1waff"]
 | 
			
		||||
[gd_scene load_steps=28 format=3 uid="uid://crvsom7i1waff"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Sripts/player.gd" id="1_jdiv6"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://csjeohonmkkov" path="res://Assets/Graphics/Player/Idle/Player Idle 48x48.png" id="2_ow1rs"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://4b3eimvxs4xa" path="res://Assets/Graphics/Player/Jump/player jump 48x48.png" id="3_d7uya"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://7jk3tlc1nyw2" path="res://Assets/Graphics/Player/Run/player run 48x48.png" id="3_kgjol"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ogmew"]
 | 
			
		||||
atlas = ExtResource("2_ow1rs")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gket1"]
 | 
			
		||||
atlas = ExtResource("2_ow1rs")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gsema"]
 | 
			
		||||
atlas = ExtResource("2_ow1rs")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qpim6"]
 | 
			
		||||
atlas = ExtResource("2_ow1rs")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_w6eh5"]
 | 
			
		||||
atlas = ExtResource("2_ow1rs")
 | 
			
		||||
region = Rect2(192, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wftcm"]
 | 
			
		||||
atlas = ExtResource("2_ow1rs")
 | 
			
		||||
region = Rect2(240, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3qd2c"]
 | 
			
		||||
atlas = ExtResource("2_ow1rs")
 | 
			
		||||
region = Rect2(288, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0ayb1"]
 | 
			
		||||
atlas = ExtResource("2_ow1rs")
 | 
			
		||||
region = Rect2(336, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vng5u"]
 | 
			
		||||
atlas = ExtResource("2_ow1rs")
 | 
			
		||||
region = Rect2(384, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_40r1e"]
 | 
			
		||||
atlas = ExtResource("2_ow1rs")
 | 
			
		||||
region = Rect2(432, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_83b8o"]
 | 
			
		||||
atlas = ExtResource("3_d7uya")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_snne0"]
 | 
			
		||||
atlas = ExtResource("3_d7uya")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2am5l"]
 | 
			
		||||
atlas = ExtResource("3_d7uya")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_xvnqx"]
 | 
			
		||||
atlas = ExtResource("3_kgjol")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_80s61"]
 | 
			
		||||
atlas = ExtResource("3_kgjol")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wv0jk"]
 | 
			
		||||
atlas = ExtResource("3_kgjol")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_td60s"]
 | 
			
		||||
atlas = ExtResource("3_kgjol")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6vtxt"]
 | 
			
		||||
atlas = ExtResource("3_kgjol")
 | 
			
		||||
region = Rect2(192, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_plerx"]
 | 
			
		||||
atlas = ExtResource("3_kgjol")
 | 
			
		||||
region = Rect2(240, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rqf2p"]
 | 
			
		||||
atlas = ExtResource("3_kgjol")
 | 
			
		||||
region = Rect2(288, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jyxx1"]
 | 
			
		||||
atlas = ExtResource("3_kgjol")
 | 
			
		||||
region = Rect2(336, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="SpriteFrames" id="SpriteFrames_f8fvt"]
 | 
			
		||||
animations = [{
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_ogmew")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_gket1")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_gsema")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_qpim6")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_w6eh5")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_wftcm")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_3qd2c")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_0ayb1")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_vng5u")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_40r1e")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"Idle",
 | 
			
		||||
"speed": 15.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_83b8o")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_snne0")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_2am5l")
 | 
			
		||||
}],
 | 
			
		||||
"loop": false,
 | 
			
		||||
"name": &"Jump",
 | 
			
		||||
"speed": 10.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_xvnqx")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_80s61")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_wv0jk")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_td60s")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_6vtxt")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_plerx")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_rqf2p")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_jyxx1")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"Run",
 | 
			
		||||
"speed": 15.0
 | 
			
		||||
}]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_t5iiu"]
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" type="CharacterBody2D"]
 | 
			
		||||
script = ExtResource("1_jdiv6")
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
position = Vector2(0, -6)
 | 
			
		||||
sprite_frames = SubResource("SpriteFrames_f8fvt")
 | 
			
		||||
animation = &"Jump"
 | 
			
		||||
autoplay = "Idle"
 | 
			
		||||
frame = 1
 | 
			
		||||
frame_progress = 1.0
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 | 
			
		||||
shape = SubResource("CircleShape2D_t5iiu")
 | 
			
		||||
@ -19,7 +195,7 @@ target_position = Vector2(25, 0)
 | 
			
		||||
target_position = Vector2(-25, 0)
 | 
			
		||||
 | 
			
		||||
[node name="MarkerRight" type="Node2D" parent="."]
 | 
			
		||||
position = Vector2(14, -2)
 | 
			
		||||
position = Vector2(14, -6)
 | 
			
		||||
 | 
			
		||||
[node name="MarkerLeft" type="Node2D" parent="."]
 | 
			
		||||
position = Vector2(-14, -2)
 | 
			
		||||
position = Vector2(-14, -6)
 | 
			
		||||
 | 
			
		||||
@ -1,10 +1,15 @@
 | 
			
		||||
extends Area2D
 | 
			
		||||
@onready var BulletSprite: Sprite2D = $Sprite2D
 | 
			
		||||
 | 
			
		||||
var speed := 700
 | 
			
		||||
signal hit(bullet, body)
 | 
			
		||||
 | 
			
		||||
func setSpeed(speedVal):
 | 
			
		||||
	speed = speedVal
 | 
			
		||||
	if speedVal < 0:
 | 
			
		||||
		BulletSprite.flip_h = true
 | 
			
		||||
	else:
 | 
			
		||||
		BulletSprite.flip_h = false
 | 
			
		||||
 | 
			
		||||
func _physics_process(delta: float) -> void:
 | 
			
		||||
	position += transform.x * speed * delta
 | 
			
		||||
@ -13,6 +13,7 @@ var pushRightEnabled = false
 | 
			
		||||
@onready var left_ray: RayCast2D = $LeftRay
 | 
			
		||||
@onready var marker_right: Node2D = $MarkerRight
 | 
			
		||||
@onready var marker_left: Node2D = $MarkerLeft
 | 
			
		||||
@onready var playerSprite: AnimatedSprite2D = $AnimatedSprite2D
 | 
			
		||||
 | 
			
		||||
var pushTarget
 | 
			
		||||
 | 
			
		||||
@ -39,36 +40,41 @@ func _physics_process(delta: float) -> void:
 | 
			
		||||
		pushRightEnabled = false
 | 
			
		||||
		
 | 
			
		||||
	if Input.is_action_just_pressed("Shoot"):
 | 
			
		||||
		print ("Shooting")
 | 
			
		||||
		var mybullet = bullet.instantiate()
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		if faceLeft:
 | 
			
		||||
			print("shoot left")
 | 
			
		||||
			mybullet.setSpeed(-700)
 | 
			
		||||
			#position bullet
 | 
			
		||||
			mybullet.transform = marker_left.global_transform
 | 
			
		||||
			#mybullet.setSpeed(-700)
 | 
			
		||||
			#mybullet.transform = marker_left.global_transform
 | 
			
		||||
			%SceneManager.placeBullet(-700, marker_left.global_transform)
 | 
			
		||||
		else:
 | 
			
		||||
			print("shoot right")
 | 
			
		||||
			#position bullet
 | 
			
		||||
			mybullet.transform = marker_right.global_transform
 | 
			
		||||
			
 | 
			
		||||
		
 | 
			
		||||
		#add bullet
 | 
			
		||||
		owner.add_child(mybullet)
 | 
			
		||||
			#mybullet.transform = marker_right.global_transform
 | 
			
		||||
			%SceneManager.placeBullet(700, marker_right.global_transform)
 | 
			
		||||
 | 
			
		||||
	# Get the input direction and handle the movement/deceleration.
 | 
			
		||||
	# As good practice, you should replace UI actions with custom gameplay actions.
 | 
			
		||||
	var direction := Input.get_axis("ui_left", "ui_right")
 | 
			
		||||
	if direction <0:
 | 
			
		||||
		faceLeft = true
 | 
			
		||||
		playerSprite.flip_h = true
 | 
			
		||||
	if direction >0:
 | 
			
		||||
		faceLeft = false
 | 
			
		||||
		playerSprite.flip_h = false
 | 
			
		||||
		
 | 
			
		||||
	if direction:
 | 
			
		||||
		velocity.x = direction * SPEED
 | 
			
		||||
	else:
 | 
			
		||||
		velocity.x = move_toward(velocity.x, 0, SPEED)
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
	if is_on_floor():
 | 
			
		||||
		if direction == 0:
 | 
			
		||||
			playerSprite.play("Idle")
 | 
			
		||||
		else:
 | 
			
		||||
			playerSprite.play("Run")
 | 
			
		||||
	else:
 | 
			
		||||
		playerSprite.play("Jump")
 | 
			
		||||
	
 | 
			
		||||
	move_and_slide()
 | 
			
		||||
	for i in get_slide_collision_count():
 | 
			
		||||
		var c = get_slide_collision(i)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										48
									
								
								august26godotcompkieran/Sripts/scene_manager.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										48
									
								
								august26godotcompkieran/Sripts/scene_manager.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,48 @@
 | 
			
		||||
extends Node
 | 
			
		||||
var  crate = preload("res://Scenes/Crate.tscn")
 | 
			
		||||
var bullet = preload("res://Scenes/Bullet.tscn")
 | 
			
		||||
var bulletPool:Array = []
 | 
			
		||||
# crate pool thing
 | 
			
		||||
var cratePool:Array = []
 | 
			
		||||
@onready var box_trap_target: Node2D = $"../BoxTrapTarget"
 | 
			
		||||
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	# pool crates
 | 
			
		||||
	for obj in owner.get_children():
 | 
			
		||||
		if obj.is_in_group("Pushable"):
 | 
			
		||||
			cratePool.push_back(obj)
 | 
			
		||||
	print("Total crate in play: "+str(cratePool.size() ) )
 | 
			
		||||
 | 
			
		||||
func boxTrap():
 | 
			
		||||
	print("boxTrap active")
 | 
			
		||||
	var myCrate = crateFactory()
 | 
			
		||||
	myCrate.transform = box_trap_target.transform
 | 
			
		||||
	owner.add_child(myCrate)
 | 
			
		||||
 | 
			
		||||
func bulletFactory():
 | 
			
		||||
	#make/reuse bullets
 | 
			
		||||
	var myBullet
 | 
			
		||||
	print("Total bullets in play: "+str(bulletPool.size() ) )
 | 
			
		||||
	if bulletPool.size() > 5:
 | 
			
		||||
		myBullet = bulletPool.pop_front()
 | 
			
		||||
	else:
 | 
			
		||||
		myBullet = bullet.instantiate()
 | 
			
		||||
		owner.add_child(myBullet)
 | 
			
		||||
	return myBullet
 | 
			
		||||
 | 
			
		||||
func placeBullet(speed, markerpos):
 | 
			
		||||
	print("make a bullet")
 | 
			
		||||
	var myBullet = bulletFactory()
 | 
			
		||||
	bulletPool.push_back(myBullet)
 | 
			
		||||
	print("Total bullets in play: "+str(bulletPool.size() ) )
 | 
			
		||||
	# set speed
 | 
			
		||||
	myBullet.setSpeed(speed)
 | 
			
		||||
	# set position of bullet
 | 
			
		||||
	myBullet.transform = markerpos
 | 
			
		||||
	# make bullet
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func crateFactory():
 | 
			
		||||
	var myCrate = crate.instantiate()
 | 
			
		||||
	myCrate.add_to_group("Pushable")
 | 
			
		||||
	return myCrate
 | 
			
		||||
@ -14,6 +14,9 @@ func _process(delta: float) -> void:
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	print("Zone Entered")
 | 
			
		||||
	if body.is_in_group("Player"):
 | 
			
		||||
		print("player enters trap")
 | 
			
		||||
		%SceneManager.boxTrap()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_body_exited(body: Node2D) -> void:
 | 
			
		||||
 | 
			
		||||
@ -15,6 +15,20 @@ run/main_scene="res://Scenes/Game.tscn"
 | 
			
		||||
config/features=PackedStringArray("4.3", "Forward Plus")
 | 
			
		||||
config/icon="res://icon.svg"
 | 
			
		||||
 | 
			
		||||
[display]
 | 
			
		||||
 | 
			
		||||
window/size/viewport_width=320
 | 
			
		||||
window/size/viewport_height=180
 | 
			
		||||
window/size/window_width_override=960
 | 
			
		||||
window/size/window_height_override=540
 | 
			
		||||
window/stretch/mode="viewport"
 | 
			
		||||
 | 
			
		||||
[file_customization]
 | 
			
		||||
 | 
			
		||||
folder_colors={
 | 
			
		||||
"res://Assets/Graphics/": "teal"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[input]
 | 
			
		||||
 | 
			
		||||
Shove={
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user