extends Node var coinscollected:int = 0 var player:Resource signal playerdeath func _ready() -> void: print("Game Controller is on") player = load("res://Sripts/Resources/player.tres") func coincollected(): coinscollected +=1 print("Gamecontroller Coin Collected : "+str(coinscollected) ) func resetplayer(): player.current_health = player.max_health func playerdamaged(): player.current_health -= 20 print("player health is : "+str(player.current_health)) # is player dead if player.current_health <=0: #Death playerdeath.emit()