KieranGodot/august26godotcompkieran/Sripts/Bullet.gd

14 lines
249 B
GDScript

extends Area2D
var speed := 700
signal hit(bullet, body)
func setSpeed(speedVal):
speed = speedVal
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
print("Hit")