JulyGameTTL/Scenes/game.tscn

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[gd_scene load_steps=14 format=3 uid="uid://c3nfwlo4i3hne"]
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[ext_resource type="Script" uid="uid://bt6s0tpg6lrha" path="res://Scripts/gamecontroller.gd" id="1_llgwy"]
[ext_resource type="Script" uid="uid://bukc3pev3h3fq" path="res://Scripts/scene_manager.gd" id="2_1l0tm"]
[ext_resource type="PackedScene" uid="uid://8e4lo2w8tmxq" path="res://Scenes/trigger.tscn" id="2_ja4if"]
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[ext_resource type="PackedScene" uid="uid://cjlmg7kqu5u5t" path="res://Scenes/crate.tscn" id="2_wowpa"]
[ext_resource type="PackedScene" uid="uid://c5qsdhrjyxbr1" path="res://Scenes/player.tscn" id="2_wrm1d"]
[ext_resource type="Script" uid="uid://b7utyaqyc131x" path="res://Scripts/crate.gd" id="3_i6g32"]
[ext_resource type="Texture2D" uid="uid://bu07bj38jivdy" path="res://Assets/Graphics/enviroment/terrain/Terrain (32x32).png" id="3_v158k"]
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[ext_resource type="PackedScene" uid="uid://clevnux6u2ybx" path="res://Scenes/bullet.tscn" id="6_i6g32"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_h4fw4"]
texture = ExtResource("3_v158k")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
4:0/0 = 0
6:0/0 = 0
7:0/0 = 0
9:0/0 = 0
10:0/0 = 0
12:0/0 = 0
13:0/0 = 0
15:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
4:1/0 = 0
6:1/0 = 0
7:1/0 = 0
9:1/0 = 0
10:1/0 = 0
12:1/0 = 0
13:1/0 = 0
15:1/0 = 0
16:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
4:2/0 = 0
6:3/0 = 0
7:3/0 = 0
9:3/0 = 0
10:3/0 = 0
12:3/0 = 0
13:3/0 = 0
15:3/0 = 0
16:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
4:4/0 = 0
6:4/0 = 0
7:4/0 = 0
9:4/0 = 0
10:4/0 = 0
12:4/0 = 0
13:4/0 = 0
15:4/0 = 0
16:4/0 = 0
[sub_resource type="TileSet" id="TileSet_ldgsr"]
tile_size = Vector2i(32, 32)
sources/0 = SubResource("TileSetAtlasSource_h4fw4")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejxeh"]
size = Vector2(93, 18)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0uq2f"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1l0tm"]
size = Vector2(6, 4)
[node name="Game" type="Node2D"]
script = ExtResource("1_llgwy")
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[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("2_1l0tm")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
position = Vector2(191, 195)
tile_map_data = PackedByteArray(0, 0, 255, 255, 1, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 4, 0, 4, 0, 0, 0, 1, 0, 1, 0, 0, 0, 4, 0, 4, 0, 0, 0)
tile_set = SubResource("TileSet_ldgsr")
[node name="Platform" type="StaticBody2D" parent="."]
position = Vector2(213, 228)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"]
position = Vector2(-8, 8)
shape = SubResource("RectangleShape2D_ejxeh")
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[node name="Crate" parent="." instance=ExtResource("2_wowpa")]
position = Vector2(177, 34)
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script = ExtResource("3_i6g32")
[node name="Ground" type="StaticBody2D" parent="."]
position = Vector2(214, 284)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground"]
shape = SubResource("WorldBoundaryShape2D_0uq2f")
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[node name="Player" parent="." instance=ExtResource("2_wrm1d")]
position = Vector2(191, 195)
[node name="Camera2D" type="Camera2D" parent="Player"]
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[node name="Bullet" parent="." instance=ExtResource("6_i6g32")]
position = Vector2(101, 87)
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Bullet"]
shape = SubResource("RectangleShape2D_1l0tm")
debug_color = Color(0.997962, 0, 0.153889, 0.42)
[node name="triggers" type="Node2D" parent="."]
[node name="player_hurt" parent="triggers" instance=ExtResource("2_ja4if")]
position = Vector2(294, 211)
effect = "player_hurt"
[connection signal="areaTriggerSignal" from="triggers/player_hurt" to="." method="_on_trigger"]