diff --git a/Assets/Graphics/Player/Idle/Player Idle 48x48.png b/Assets/Graphics/Player/Idle/Player Idle 48x48.png new file mode 100644 index 0000000..b618511 Binary files /dev/null and b/Assets/Graphics/Player/Idle/Player Idle 48x48.png differ diff --git a/Assets/Graphics/Player/Idle/Player Idle 48x48.png.import b/Assets/Graphics/Player/Idle/Player Idle 48x48.png.import new file mode 100644 index 0000000..926363e --- /dev/null +++ b/Assets/Graphics/Player/Idle/Player Idle 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://e6b480uw3m3f" +path="res://.godot/imported/Player Idle 48x48.png-43d8fdefecc09abb7b8a43ca7514cca3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Graphics/Player/Idle/Player Idle 48x48.png" +dest_files=["res://.godot/imported/Player Idle 48x48.png-43d8fdefecc09abb7b8a43ca7514cca3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Graphics/Player/Jump_Fall/player jump 48x48.png b/Assets/Graphics/Player/Jump_Fall/player jump 48x48.png new file mode 100644 index 0000000..dff105c Binary files /dev/null and b/Assets/Graphics/Player/Jump_Fall/player jump 48x48.png differ diff --git a/Assets/Graphics/Player/Jump_Fall/player jump 48x48.png.import b/Assets/Graphics/Player/Jump_Fall/player jump 48x48.png.import new file mode 100644 index 0000000..ea6df01 --- /dev/null +++ b/Assets/Graphics/Player/Jump_Fall/player jump 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c3p0putnmoxj6" +path="res://.godot/imported/player jump 48x48.png-a956c6f5cb4913f8fce206d9961c58ce.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Graphics/Player/Jump_Fall/player jump 48x48.png" +dest_files=["res://.godot/imported/player jump 48x48.png-a956c6f5cb4913f8fce206d9961c58ce.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Graphics/Player/Run/player run 48x48.png b/Assets/Graphics/Player/Run/player run 48x48.png new file mode 100644 index 0000000..aca5b55 Binary files /dev/null and b/Assets/Graphics/Player/Run/player run 48x48.png differ diff --git a/Assets/Graphics/Player/Run/player run 48x48.png.import b/Assets/Graphics/Player/Run/player run 48x48.png.import new file mode 100644 index 0000000..95fb0ce --- /dev/null +++ b/Assets/Graphics/Player/Run/player run 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://liht8gn65vyk" +path="res://.godot/imported/player run 48x48.png-3c23f749058e47947519f4e375cf2db5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Graphics/Player/Run/player run 48x48.png" +dest_files=["res://.godot/imported/player run 48x48.png-3c23f749058e47947519f4e375cf2db5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Graphics/enviroment/terrain/Terrain (32x32).png b/Assets/Graphics/enviroment/terrain/Terrain (32x32).png new file mode 100644 index 0000000..ddf1eaf Binary files /dev/null and b/Assets/Graphics/enviroment/terrain/Terrain (32x32).png differ diff --git a/Assets/Graphics/enviroment/terrain/Terrain (32x32).png.import b/Assets/Graphics/enviroment/terrain/Terrain (32x32).png.import new file mode 100644 index 0000000..a382bb3 --- /dev/null +++ b/Assets/Graphics/enviroment/terrain/Terrain (32x32).png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bu07bj38jivdy" +path="res://.godot/imported/Terrain (32x32).png-3092c2e99c8e2a730deb53412108a9a3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Graphics/enviroment/terrain/Terrain (32x32).png" +dest_files=["res://.godot/imported/Terrain (32x32).png-3092c2e99c8e2a730deb53412108a9a3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Scenes/game.tscn b/Scenes/game.tscn index 0bb451e..4ed1d25 100644 --- a/Scenes/game.tscn +++ b/Scenes/game.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=11 format=3 uid="uid://c3nfwlo4i3hne"] +[gd_scene load_steps=14 format=3 uid="uid://c3nfwlo4i3hne"] [ext_resource type="Script" uid="uid://bt6s0tpg6lrha" path="res://Scripts/gamecontroller.gd" id="1_llgwy"] [ext_resource type="Script" uid="uid://bukc3pev3h3fq" path="res://Scripts/scene_manager.gd" id="2_1l0tm"] @@ -6,10 +6,66 @@ [ext_resource type="PackedScene" uid="uid://cjlmg7kqu5u5t" path="res://Scenes/crate.tscn" id="2_wowpa"] [ext_resource type="PackedScene" uid="uid://c5qsdhrjyxbr1" path="res://Scenes/player.tscn" id="2_wrm1d"] [ext_resource type="Script" uid="uid://b7utyaqyc131x" path="res://Scripts/crate.gd" id="3_i6g32"] +[ext_resource type="Texture2D" uid="uid://bu07bj38jivdy" path="res://Assets/Graphics/enviroment/terrain/Terrain (32x32).png" id="3_v158k"] [ext_resource type="PackedScene" uid="uid://clevnux6u2ybx" path="res://Scenes/bullet.tscn" id="6_i6g32"] +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_h4fw4"] +texture = ExtResource("3_v158k") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +1:0/0 = 0 +2:0/0 = 0 +4:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +9:0/0 = 0 +10:0/0 = 0 +12:0/0 = 0 +13:0/0 = 0 +15:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +4:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +9:1/0 = 0 +10:1/0 = 0 +12:1/0 = 0 +13:1/0 = 0 +15:1/0 = 0 +16:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +4:2/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +12:3/0 = 0 +13:3/0 = 0 +15:3/0 = 0 +16:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +4:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +12:4/0 = 0 +13:4/0 = 0 +15:4/0 = 0 +16:4/0 = 0 + +[sub_resource type="TileSet" id="TileSet_ldgsr"] +tile_size = Vector2i(32, 32) +sources/0 = SubResource("TileSetAtlasSource_h4fw4") + [sub_resource type="RectangleShape2D" id="RectangleShape2D_ejxeh"] -size = Vector2(54, 20) +size = Vector2(93, 18) [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0uq2f"] @@ -23,11 +79,18 @@ script = ExtResource("1_llgwy") unique_name_in_owner = true script = ExtResource("2_1l0tm") +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +position = Vector2(191, 195) +tile_map_data = PackedByteArray(0, 0, 255, 255, 1, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 4, 0, 4, 0, 0, 0, 1, 0, 1, 0, 0, 0, 4, 0, 4, 0, 0, 0) +tile_set = SubResource("TileSet_ldgsr") + [node name="Platform" type="StaticBody2D" parent="."] position = Vector2(213, 228) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"] +position = Vector2(-8, 8) shape = SubResource("RectangleShape2D_ejxeh") [node name="Crate" parent="." instance=ExtResource("2_wowpa")] @@ -44,8 +107,7 @@ shape = SubResource("WorldBoundaryShape2D_0uq2f") [node name="Player" parent="." instance=ExtResource("2_wrm1d")] position = Vector2(191, 195) -[node name="Area2D" parent="." instance=ExtResource("2_ja4if")] -position = Vector2(279, 218) +[node name="Camera2D" type="Camera2D" parent="Player"] [node name="Bullet" parent="." instance=ExtResource("6_i6g32")] position = Vector2(101, 87) @@ -54,4 +116,10 @@ position = Vector2(101, 87) shape = SubResource("RectangleShape2D_1l0tm") debug_color = Color(0.997962, 0, 0.153889, 0.42) -[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_trigger"] +[node name="triggers" type="Node2D" parent="."] + +[node name="player_hurt" parent="triggers" instance=ExtResource("2_ja4if")] +position = Vector2(294, 211) +effect = "player_hurt" + +[connection signal="areaTriggerSignal" from="triggers/player_hurt" to="." method="_on_trigger"] diff --git a/Scenes/player.tscn b/Scenes/player.tscn index 0b3633d..1df1a0f 100644 --- a/Scenes/player.tscn +++ b/Scenes/player.tscn @@ -1,13 +1,185 @@ -[gd_scene load_steps=3 format=3 uid="uid://c5qsdhrjyxbr1"] +[gd_scene load_steps=28 format=3 uid="uid://c5qsdhrjyxbr1"] [ext_resource type="Script" uid="uid://crc2khytlo6r" path="res://Scripts/character_1.gd" id="1_v0iea"] +[ext_resource type="Texture2D" uid="uid://e6b480uw3m3f" path="res://Assets/Graphics/Player/Idle/Player Idle 48x48.png" id="2_cvnsp"] +[ext_resource type="Texture2D" uid="uid://c3p0putnmoxj6" path="res://Assets/Graphics/Player/Jump_Fall/player jump 48x48.png" id="2_vgqql"] +[ext_resource type="Texture2D" uid="uid://liht8gn65vyk" path="res://Assets/Graphics/Player/Run/player run 48x48.png" id="3_6t5aa"] [sub_resource type="CircleShape2D" id="CircleShape2D_4vo57"] +[sub_resource type="AtlasTexture" id="AtlasTexture_olqyp"] +atlas = ExtResource("2_vgqql") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_6t5aa"] +atlas = ExtResource("2_cvnsp") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_vgqql"] +atlas = ExtResource("2_cvnsp") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fkybt"] +atlas = ExtResource("2_cvnsp") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_x3wgy"] +atlas = ExtResource("2_cvnsp") +region = Rect2(144, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_3smsa"] +atlas = ExtResource("2_cvnsp") +region = Rect2(192, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_8erm5"] +atlas = ExtResource("2_cvnsp") +region = Rect2(240, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_f1ek2"] +atlas = ExtResource("2_cvnsp") +region = Rect2(288, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tx1dd"] +atlas = ExtResource("2_cvnsp") +region = Rect2(336, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_gymyn"] +atlas = ExtResource("2_cvnsp") +region = Rect2(384, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_pu2lt"] +atlas = ExtResource("2_cvnsp") +region = Rect2(432, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_wpjfl"] +atlas = ExtResource("2_vgqql") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_bi64h"] +atlas = ExtResource("2_vgqql") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ukyrk"] +atlas = ExtResource("3_6t5aa") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7dp3o"] +atlas = ExtResource("3_6t5aa") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_h4iuc"] +atlas = ExtResource("3_6t5aa") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fd4e3"] +atlas = ExtResource("3_6t5aa") +region = Rect2(144, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qqcod"] +atlas = ExtResource("3_6t5aa") +region = Rect2(192, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_igrcy"] +atlas = ExtResource("3_6t5aa") +region = Rect2(240, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fs7ks"] +atlas = ExtResource("3_6t5aa") +region = Rect2(288, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_l6n3p"] +atlas = ExtResource("3_6t5aa") +region = Rect2(336, 0, 48, 48) + +[sub_resource type="SpriteFrames" id="SpriteFrames_ukyrk"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_olqyp") +}], +"loop": false, +"name": &"fall", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_6t5aa") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_vgqql") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fkybt") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_x3wgy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_3smsa") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_8erm5") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_f1ek2") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tx1dd") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_gymyn") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_pu2lt") +}], +"loop": true, +"name": &"idle", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_wpjfl") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_bi64h") +}], +"loop": false, +"name": &"jump", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_ukyrk") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7dp3o") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_h4iuc") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fd4e3") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qqcod") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_igrcy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fs7ks") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_l6n3p") +}], +"loop": true, +"name": &"run", +"speed": 12.0 +}] + [node name="Player" type="CharacterBody2D"] -position = Vector2(-21, -4) +position = Vector2(-20, -4) script = ExtResource("1_v0iea") -metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(21, 4) @@ -27,3 +199,17 @@ metadata/_edit_group_ = true [node name="LeftSpawn" type="Node2D" parent="."] metadata/_edit_group_ = true + +[node name="JumpBufferTimer" type="Timer" parent="."] +wait_time = 0.8 +one_shot = true + +[node name="playergraphic" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +position = Vector2(22, 1) +scale = Vector2(0.833333, 0.770833) +sprite_frames = SubResource("SpriteFrames_ukyrk") +animation = &"fall" +autoplay = "idle" + +[connection signal="animation_finished" from="playergraphic" to="." method="_on_animation_finished"] diff --git a/Scripts/character_1.gd b/Scripts/character_1.gd index b01276e..112a704 100644 --- a/Scripts/character_1.gd +++ b/Scripts/character_1.gd @@ -4,44 +4,99 @@ class_name Player extends CharacterBody2D @onready var right_cast: RayCast2D = $"Right Cast" @onready var left_spawn: Node2D = $LeftSpawn @onready var right_spawn: Node2D = $RightSpawn +@onready var jump_buffer_timer = $JumpBufferTimer +@onready var playergraphic = $playergraphic + const SPEED = 300.0 const JUMP_VELOCITY = -400.0 +var acceleration:int = 20 +var upJump:bool = false + var direction enum FaceDirection{LEFT, RIGHT} var facing:FaceDirection = FaceDirection.RIGHT +enum State{IDLE,RUN,JUMP,FALLING} +var current_state:State = State.IDLE + var pushTarget var pushEnabled := false func _physics_process(delta: float) -> void: # Add the gravity. - - - handle_input() handle_movement(delta) + handle_states() + handle_animation() move_and_slide() handle_collisions() -func handle_movement(delta): - if direction: - velocity.x = direction * SPEED - else: - velocity.x = move_toward(velocity.x, 0, SPEED) +func handle_states() -> void: + match current_state: + State.IDLE when velocity.x !=0: + current_state = State.RUN + State.RUN: + if velocity.x == 0: + current_state = State.IDLE + # player steps off ledge + if not is_on_floor() && velocity.y > 0: + current_state = State.FALLING + + State.FALLING when is_on_floor(): + if velocity.x == 0: + current_state = State.IDLE + else: current_state = State.RUN + + State.JUMP when velocity.y >0: + current_state = State.FALLING + + + + + + + +func handle_animation() -> void: + match current_state: + State.IDLE: + playergraphic.play("idle") + State.RUN: + playergraphic.play("run") + State.FALLING: + playergraphic.play("fall") + State.JUMP: + if upJump: + playergraphic.play("jump") - if not is_on_floor(): - velocity += get_gravity() * delta + +func handle_movement(delta:float) -> void: + if direction == 0: + #not moving + velocity.x = move_toward(velocity.x,0, acceleration) + else: velocity.x = move_toward(velocity.x, SPEED * direction, acceleration) + + if not is_on_floor(): + velocity += get_gravity() * delta + if is_on_floor() && jump_buffer_timer.time_left >0: + velocity.y = JUMP_VELOCITY + jump_buffer_timer.stop() + current_state = State.JUMP + upJump = true func handle_input(): if Input.is_action_just_pressed("ui_accept") and is_on_floor(): - velocity.y = JUMP_VELOCITY + #velocity.y = JUMP_VELOCITY + jump_buffer_timer.start() + direction = Input.get_axis("ui_left", "ui_right") if direction < 0: facing = FaceDirection.LEFT + playergraphic.flip_h = true if direction > 0: facing = FaceDirection.RIGHT + playergraphic.flip_h = false if Input.is_action_just_pressed("shove") && pushEnabled: var shoveDirection:int match facing: @@ -82,3 +137,9 @@ func handle_collisions(): if not right_cast.is_colliding() && not left_cast.is_colliding(): pushEnabled = false + + +func _on_animation_finished() -> void: + match current_state: + State.JUMP: + upJump = false diff --git a/Scripts/gamecontroller.gd b/Scripts/gamecontroller.gd index 4c6822f..f0a41d5 100644 --- a/Scripts/gamecontroller.gd +++ b/Scripts/gamecontroller.gd @@ -1,5 +1,6 @@ extends Node2D +signal playerDamage # Called when the node enters the scene tree for the first time. func _ready() -> void: @@ -13,6 +14,11 @@ func _process(delta: float) -> void: func _on_trigger(effect: Variant, body: Variant) -> void: print("GC sees trigger "+effect) + match effect: + "player_hurt": + if body is Player: + print("hurt the player") + playerDamage.emit() if not body is Player: body.queue_free() diff --git a/Scripts/scene_manager.gd b/Scripts/scene_manager.gd index 4bad64c..5535c85 100644 --- a/Scripts/scene_manager.gd +++ b/Scripts/scene_manager.gd @@ -3,10 +3,16 @@ var bulletArray = [] var totalAllowedBullets = 7 var bullet = preload("res://Scenes/bullet.tscn") @onready var game: Node2D = $".." +@onready var triggers = $"../triggers" + # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. + if triggers: + for obj in triggers.get_children(): + if obj is Trigger: + obj.areaTriggerSignal.connect(game._on_trigger) + # Called every frame. 'delta' is the elapsed time since the previous frame. diff --git a/Scripts/trigger.gd b/Scripts/trigger.gd index 5809a8a..4241330 100644 --- a/Scripts/trigger.gd +++ b/Scripts/trigger.gd @@ -1,4 +1,4 @@ -extends Area2D +class_name Trigger extends Area2D @export var effect := "destroy"