commit ad3d83e5bdf106a6411bb9122ef0b9b3679aa5f1 Author: LucasLeaheySchofield Date: Mon Jul 28 21:16:27 2025 -0400 big 4 objects, 3 tiers, custom signal, game controller. diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/Scenes/game.tscn b/Scenes/game.tscn new file mode 100644 index 0000000..7849307 --- /dev/null +++ b/Scenes/game.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://c3nfwlo4i3hne"] + +[ext_resource type="Script" path="res://Scripts/gamecontroller.gd" id="1_llgwy"] +[ext_resource type="Script" path="res://Scripts/character_1.gd" id="1_xvmse"] +[ext_resource type="PackedScene" uid="uid://8e4lo2w8tmxq" path="res://Scenes/trigger.tscn" id="2_ja4if"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejxeh"] +size = Vector2(54, 20) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_m3ihr"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0uq2f"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_4vo57"] + +[node name="Game" type="Node2D"] +script = ExtResource("1_llgwy") + +[node name="Platform" type="StaticBody2D" parent="."] +position = Vector2(213, 228) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"] +shape = SubResource("RectangleShape2D_ejxeh") + +[node name="Crate 1" type="RigidBody2D" parent="."] +position = Vector2(177, 34) +rotation = -0.54389 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crate 1"] +shape = SubResource("RectangleShape2D_m3ihr") +debug_color = Color(0.783958, 0.434081, 7.70092e-07, 0.42) + +[node name="Crate 2" type="RigidBody2D" parent="."] +position = Vector2(224, 36) +rotation = -0.54389 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crate 2"] +shape = SubResource("RectangleShape2D_m3ihr") +debug_color = Color(0.783958, 0.434081, 7.70092e-07, 0.42) + +[node name="Ground" type="StaticBody2D" parent="."] +position = Vector2(214, 284) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground"] +shape = SubResource("WorldBoundaryShape2D_0uq2f") + +[node name="Character 1" type="CharacterBody2D" parent="."] +position = Vector2(191, 195) +script = ExtResource("1_xvmse") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Character 1"] +position = Vector2(21, 4) +shape = SubResource("CircleShape2D_4vo57") +debug_color = Color(0.021275, 0.650889, 0, 0.42) + +[node name="Area2D" parent="." instance=ExtResource("2_ja4if")] +position = Vector2(279, 218) + +[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_trigger"] diff --git a/Scenes/trigger.tscn b/Scenes/trigger.tscn new file mode 100644 index 0000000..d78f28c --- /dev/null +++ b/Scenes/trigger.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=3 uid="uid://8e4lo2w8tmxq"] + +[ext_resource type="Script" path="res://Scripts/trigger.gd" id="1_ax848"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_8rju3"] + +[node name="Trigger" type="Area2D"] +scale = Vector2(3.76, 3.76) +script = ExtResource("1_ax848") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_8rju3") +debug_color = Color(0.854937, 0.355553, 1, 0.42) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/Scripts/character_1.gd b/Scripts/character_1.gd new file mode 100644 index 0000000..417ccd2 --- /dev/null +++ b/Scripts/character_1.gd @@ -0,0 +1,29 @@ +class_name Player extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * 100) diff --git a/Scripts/gamecontroller.gd b/Scripts/gamecontroller.gd new file mode 100644 index 0000000..05bf6d6 --- /dev/null +++ b/Scripts/gamecontroller.gd @@ -0,0 +1,17 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_trigger(effect: Variant, body: Variant) -> void: + print("GC sees trigger "+effect) + if not body is Player: + body.queue_free() diff --git a/Scripts/trigger.gd b/Scripts/trigger.gd new file mode 100644 index 0000000..5809a8a --- /dev/null +++ b/Scripts/trigger.gd @@ -0,0 +1,11 @@ +extends Area2D + +@export var effect := "destroy" + +#custom signal +signal areaTriggerSignal(effect, Object) + + +func _on_body_entered(body: Node2D) -> void: + print("Trigger sees reaction") + areaTriggerSignal.emit(effect, body) diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..a4b254a --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dn20qexdoamor" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..f55e72d --- /dev/null +++ b/project.godot @@ -0,0 +1,16 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="LSSJulyGameTTL" +run/main_scene="res://Scenes/game.tscn" +config/features=PackedStringArray("4.3", "Forward Plus") +config/icon="res://icon.svg"