paralax, coin, tile set
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@@ -1,4 +1,7 @@
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class_name Bullet extends Area2D
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@onready var bulletgraphic = $bulletgraphic
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var speed:float = 700
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signal bulletDamageSignal(body, bullet)
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@@ -6,6 +9,11 @@ signal bulletDamageSignal(body, bullet)
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func setSpeed(value:float):
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speed = value
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if value<0:
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bulletgraphic.flip_h = true
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if value<0:
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bulletgraphic.flip_h = false
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func _physics_process(delta:float) -> void:
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position += transform.x * speed * delta
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@@ -25,3 +25,6 @@ func _on_trigger(effect: Variant, body: Variant) -> void:
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func bulletDamage(body, bullet):
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print("GC knows about bullet hit")
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body.queue_free()
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func coinCollected(body, coin):
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print ("GC knows coin collected")
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@@ -4,6 +4,7 @@ var totalAllowedBullets = 7
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var bullet = preload("res://Scenes/bullet.tscn")
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@onready var game: Node2D = $".."
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@onready var triggers = $"../triggers"
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@onready var coins = $"../coins"
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# Called when the node enters the scene tree for the first time.
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@@ -12,8 +13,11 @@ func _ready() -> void:
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for obj in triggers.get_children():
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if obj is Trigger:
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obj.areaTriggerSignal.connect(game._on_trigger)
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if coins:
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for obj in coins.get_children():
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if obj is Coin:
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obj.coinCollectedSignal.connect(game.coinCollected)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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