JulyGameTTL/Scripts/trigger.gd

12 lines
241 B
GDScript

class_name Trigger extends Area2D
@export var effect := "destroy"
#custom signal
signal areaTriggerSignal(effect, Object)
func _on_body_entered(body: Node2D) -> void:
print("Trigger sees reaction")
areaTriggerSignal.emit(effect, body)