JulyGameTTL/Scripts/gamecontroller.gd
2025-08-11 21:08:52 -04:00

22 lines
489 B
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, body: Variant) -> void:
print("GC sees trigger "+effect)
if not body is Player:
body.queue_free()
func bulletDamage(body, bullet):
print("GC knows about bullet hit")
body.queue_free()