level changing, autoloads, coins, player damage, player death
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@@ -0,0 +1,8 @@
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class_name CharacterStats extends Resource
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@export var max_health:int = 100
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@export var starting_health:int = 100
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@export var health:int = 100
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@export var meleeDamage:int = 10
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@export var rangeDamage:int = 8
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@@ -0,0 +1,11 @@
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[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://uiy3jm3rn86r"]
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[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_xg86d"]
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[resource]
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script = ExtResource("1_xg86d")
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max_health = 110
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starting_health = 110
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health = 110
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meleeDamage = 15
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rangeDamage = 20
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@@ -0,0 +1,11 @@
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[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://pj5dr8ee8h7i"]
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[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_k2ehn"]
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[resource]
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script = ExtResource("1_k2ehn")
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max_health = 50
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starting_health = 50
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health = 110
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meleeDamage = 30
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rangeDamage = 0
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