level changing, autoloads, coins, player damage, player death
This commit is contained in:
parent
878463a324
commit
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@ -390,7 +391,6 @@ size = Vector2(70, 26)
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@ -489,3 +489,32 @@ effect = "powerup"
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|
||||||
tile_map_data = PackedByteArray("AAAAABEAAQAAAAAAAAABABEAAQABAAAAAAACABEAAQABAAAAAAAEABEAAQABAAAAAAADABEAAQABAAAAAAAFABEAAQABAAAAAAAHABEAAQABAAAAAAAGABEAAQABAAAAAAAMABEAAQABAAAAAAALABEAAQABAAAAAAANABEAAQABAAAAAAAOABEAAQABAAAAAAAPABEAAQABAAAAAAAQABEAAQABAAAAAAARABEAAQABAAAAAAASABEAAQABAAAAAAATABEAAQABAAAAAAAUABEAAQABAAAAAAAVABEAAQABAAAAAAAWABEAAQABAAAAAAAXABEAAQAPAAEAAAAYABEAAQAGAAAAAAAZABEAAQAGAAAAAAAaABEAAQAGAAAAAAAbABEAAQAGAAAAAAAIABEAAQABAAAAAAAJABEAAQABAAAAAAAKABEAAQABAAAAAAAcABEAAQAGAAAAAAAdABEAAQAKAAAAAAAeABEAAQABAAAAAAAfABEAAQABAAAAAAACAA8AAQAAAAQAAAADAA8AAQABAAQAAAAEAA8AAQABAAQAAAAFAA8AAQABAAQAAAAGAA8AAQABAAQAAAAHAA8AAQACAAQAAAAAABIAAQAAAAIAAAABABIAAQABAAIAAAACABIAAQABAAIAAAADABIAAQABAAIAAAAEABIAAQABAAIAAAAFABIAAQABAAIAAAAGABIAAQABAAIAAAAHABIAAQABAAIAAAAIABIAAQABAAIAAAAJABIAAQABAAIAAAAKABIAAQABAAIAAAALABIAAQABAAIAAAAMABIAAQABAAIAAAANABIAAQABAAIAAAAOABIAAQABAAIAAAAPABIAAQABAAIAAAAQABIAAQABAAIAAAARABIAAQABAAIAAAASABIAAQABAAIAAAATABIAAQABAAIAAAAUABIAAQABAAIAAAAVABIAAQABAAIAAAAWABIAAQABAAIAAAAXABIAAQABAAIAAAAYABIAAQABAAIAAAAZABIAAQABAAIAAAAaABIAAQABAAIAAAAbABIAAQABAAIAAAAcABIAAQABAAIAAAAdABIAAQABAAIAAAAeABIAAQABAAIAAAAfABIAAQABAAIAAAAgABIAAQABAAIAAAAgABEAAQABAAAAAAAhABEAAQACAAAAAAAhABIAAQACAAIAAAAAABAAAgAAAAAAAAABABAAAgAAAAAAAAACABAAAgAAAAAAAAADABAAAgAAAAAAAAAEABAAAgAAAAAAAAAFABAAAgAAAAAAAAAGABAAAgAAAAAAAAAHABAAAgAAAAAAAAAIABAAAgAAAAAAAAAJABAAAgAAAAAAAAAKABAAAwAAAAEAAAALABAAAgAAAAAAAAAMABAAAgAAAAAAAAANABAAAgAAAAAAAAAOABAAAgAAAAAAAAAPABAAAgAAAAAAAAAQABAAAgAAAAAAAAARABAAAgAAAAAAAAASABAAAwAAAAEAAAATABAAAgAAAAAAAAAUABAAAgAAAAAAAAAVABAAAgAAAAAAAAACAA4AAgAAAAAAAAADAA4AAgAAAAAAAAAEAA4AAgAAAAAAAAAFAA4AAwAAAAEAAAAGAA4AAgAAAAAAAAAHAA4AAwAAAAEAAAAKAA8AAwAAAAAAAAASAA8AAwAAAAAAAAAXAA8AAwAAAAEAAAAZAA0AAwAAAAAAAAAFAA0AAwAAAAAAAAAHAA0AAwAAAAAAAAA=")
|
tile_map_data = PackedByteArray("AAAAABEAAQABAAAAAAABABEAAQABAAAAAAACABEAAQABAAAAAAAEABEAAQABAAAAAAADABEAAQABAAAAAAAFABEAAQABAAAAAAAHABEAAQABAAAAAAAGABEAAQABAAAAAAAMABEAAQABAAAAAAALABEAAQABAAAAAAANABEAAQABAAAAAAAOABEAAQABAAAAAAAPABEAAQABAAAAAAAQABEAAQABAAAAAAARABEAAQABAAAAAAASABEAAQABAAAAAAATABEAAQABAAAAAAAUABEAAQABAAAAAAAVABEAAQABAAAAAAAWABEAAQABAAAAAAAXABEAAQABAAAAAAAYABEAAQABAAAAAAAZABEAAQABAAAAAAAaABEAAQABAAAAAAAbABEAAQABAAAAAAAIABEAAQABAAAAAAAJABEAAQABAAAAAAAKABEAAQABAAAAAAAcABEAAQABAAAAAAAdABEAAQABAAAAAAAeABEAAQABAAAAAAAfABEAAQABAAAAAAACAA8AAQAAAAQAAAADAA8AAQABAAQAAAAEAA8AAQABAAQAAAAFAA8AAQABAAQAAAAGAA8AAQABAAQAAAAHAA8AAQACAAQAAAAAABIAAQAAAAIAAAABABIAAQABAAIAAAACABIAAQABAAIAAAADABIAAQABAAIAAAAEABIAAQABAAIAAAAFABIAAQABAAIAAAAGABIAAQABAAIAAAAHABIAAQABAAIAAAAIABIAAQABAAIAAAAJABIAAQABAAIAAAAKABIAAQABAAIAAAALABIAAQABAAIAAAAMABIAAQABAAIAAAANABIAAQABAAIAAAAOABIAAQABAAIAAAAPABIAAQABAAIAAAAQABIAAQABAAIAAAARABIAAQABAAIAAAASABIAAQABAAIAAAATABIAAQABAAIAAAAUABIAAQABAAIAAAAVABIAAQABAAIAAAAWABIAAQABAAIAAAAXABIAAQABAAIAAAAYABIAAQABAAIAAAAZABIAAQABAAIAAAAaABIAAQABAAIAAAAbABIAAQABAAIAAAAcABIAAQABAAIAAAAdABIAAQABAAIAAAAeABIAAQABAAIAAAAfABIAAQABAAIAAAAgABIAAQABAAIAAAAgABEAAQABAAAAAAAhABEAAQACAAAAAAAhABIAAQACAAIAAAAAABAAAgAAAAAAAAABABAAAgAAAAAAAAACABAAAgAAAAAAAAADABAAAgAAAAAAAAAEABAAAgAAAAAAAAAFABAAAgAAAAAAAAAGABAAAgAAAAAAAAAHABAAAgAAAAAAAAAIABAAAgAAAAAAAAAJABAAAgAAAAAAAAAKABAAAwAAAAEAAAALABAAAgAAAAAAAAAMABAAAgAAAAAAAAANABAAAgAAAAAAAAAOABAAAgAAAAAAAAAPABAAAgAAAAAAAAAQABAAAgAAAAAAAAARABAAAgAAAAAAAAASABAAAwAAAAEAAAATABAAAgAAAAAAAAAUABAAAgAAAAAAAAAVABAAAgAAAAAAAAACAA4AAgAAAAAAAAADAA4AAgAAAAAAAAAEAA4AAgAAAAAAAAAFAA4AAwAAAAEAAAAGAA4AAgAAAAAAAAAHAA4AAwAAAAEAAAAKAA8AAwAAAAAAAAASAA8AAwAAAAAAAAAXAA8AAwAAAAEAAAAZAA0AAwAAAAAAAAAFAA0AAwAAAAAAAAAHAA0AAwAAAAAAAAD//xEAAQABAAAAAAD+/xEAAQABAAAAAAD9/xEAAQABAAAAAAD8/xEAAQABAAAAAAD7/xEAAQABAAAAAAD6/xEAAQABAAAAAAD5/xEAAQABAAAAAAD4/xEAAQABAAAAAAA=")
|
||||||
tile_set = SubResource("TileSet_72044")
|
tile_set = SubResource("TileSet_72044")
|
||||||
|
|
||||||
[node name="Level" type="Node2D" parent="."]
|
[node name="Level" type="Node2D" parent="."]
|
||||||
|
491
februarygodotgame/scenes/level3.tscn
Normal file
491
februarygodotgame/scenes/level3.tscn
Normal file
@ -0,0 +1,491 @@
|
|||||||
|
[gd_scene load_steps=22 format=4 uid="uid://beitx0mk6eyc4"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_78qsb"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dc4vpnxnt6o81" path="res://assets/graphics/background/block_320x180.png" id="2_87wyn"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://de0k6ggqmyarc" path="res://assets/graphics/background/forestbackground(1).png" id="3_y415o"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cusdfqf5qg3v7" path="res://assets/graphics/background/shrubs.png" id="4_vb15a"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dtahbeuie3ny5" path="res://assets/graphics/background/rocks.png" id="5_wvvx0"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bw5fn1obrn72j" path="res://assets/graphics/Terrain (32x32).png" id="6_peugl"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dxxd2m86g1paf" path="res://assets/graphics/terrains/veg_32x32.png" id="7_054vd"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bayy427kevwri" path="res://assets/graphics/terrains/mushroom_32x32.png" id="8_xlsvf"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://blcbdwowx2gr0" path="res://scenes/crate.tscn" id="9_ob62x"]
|
||||||
|
[ext_resource type="Script" path="res://scripts/crate.gd" id="10_hr8k8"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://du8aftivw4k25" path="res://scenes/player.tscn" id="11_pkdri"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dwy0c50ndnu8k" path="res://scenes/bullet.tscn" id="12_yp2ju"]
|
||||||
|
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="13_5bsmw"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dgos05617rcuq" path="res://scenes/trigger.tscn" id="14_c2c71"]
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tg5kv"]
|
||||||
|
texture = ExtResource("6_peugl")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 0
|
||||||
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0 = 0
|
||||||
|
1:0/0/terrain_set = 0
|
||||||
|
1:0/0/terrain = 0
|
||||||
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:0/0 = 0
|
||||||
|
2:0/0/terrain_set = 0
|
||||||
|
2:0/0/terrain = 0
|
||||||
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:0/0 = 0
|
||||||
|
4:0/0/terrain_set = 0
|
||||||
|
4:0/0/terrain = 0
|
||||||
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0 = 0
|
||||||
|
6:0/0/terrain_set = 0
|
||||||
|
6:0/0/terrain = 0
|
||||||
|
6:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:0/0 = 0
|
||||||
|
7:0/0/terrain_set = 0
|
||||||
|
7:0/0/terrain = 0
|
||||||
|
7:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:0/0 = 0
|
||||||
|
9:0/0/terrain_set = 0
|
||||||
|
9:0/0/terrain = 0
|
||||||
|
9:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:0/0 = 0
|
||||||
|
10:0/0/terrain_set = 0
|
||||||
|
10:0/0/terrain = 0
|
||||||
|
10:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:0/0 = 0
|
||||||
|
12:0/0/terrain_set = 0
|
||||||
|
12:0/0/terrain = 0
|
||||||
|
12:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:0/0 = 0
|
||||||
|
13:0/0/terrain_set = 0
|
||||||
|
13:0/0/terrain = 0
|
||||||
|
13:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
13:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:0/0 = 0
|
||||||
|
15:0/0/terrain_set = 0
|
||||||
|
15:0/0/terrain = 0
|
||||||
|
15:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 0
|
||||||
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 0
|
||||||
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/terrain_set = 0
|
||||||
|
6:1/0/terrain = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
7:1/0/terrain_set = 0
|
||||||
|
7:1/0/terrain = 0
|
||||||
|
7:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
9:1/0/terrain_set = 0
|
||||||
|
9:1/0/terrain = 0
|
||||||
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
10:1/0 = 0
|
||||||
|
10:1/0/terrain_set = 0
|
||||||
|
10:1/0/terrain = 0
|
||||||
|
10:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
12:1/0/terrain_set = 0
|
||||||
|
12:1/0/terrain = 0
|
||||||
|
12:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
13:1/0/terrain_set = 0
|
||||||
|
13:1/0/terrain = 0
|
||||||
|
13:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
15:1/0/terrain_set = 0
|
||||||
|
15:1/0/terrain = 0
|
||||||
|
15:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
15:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
16:1/0/terrain_set = 0
|
||||||
|
16:1/0/terrain = 0
|
||||||
|
16:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5.5, 13.5, 13.25, 1.75, 16, -13, 13, -16, 5.25)
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
12:3/0/terrain_set = 0
|
||||||
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
13:3/0/terrain_set = 0
|
||||||
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
15:3/0/terrain_set = 0
|
||||||
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
16:3/0/terrain_set = 0
|
||||||
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/terrain_set = 0
|
||||||
|
0:4/0/terrain = 0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/terrain = 0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
4:4/0/terrain_set = 0
|
||||||
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
6:4/0 = 0
|
||||||
|
6:4/0/terrain_set = 0
|
||||||
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/terrain_set = 0
|
||||||
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/terrain_set = 0
|
||||||
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
10:4/0/terrain_set = 0
|
||||||
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
12:4/0/terrain_set = 0
|
||||||
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
13:4/0/terrain_set = 0
|
||||||
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
15:4/0/terrain_set = 0
|
||||||
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
16:4/0/terrain_set = 0
|
||||||
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_t1dyn"]
|
||||||
|
texture = ExtResource("7_054vd")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tr6ig"]
|
||||||
|
texture = ExtResource("8_xlsvf")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 1
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 1
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_72044"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "ground"
|
||||||
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
|
terrain_set_0/terrain_1/name = "vegetation 1"
|
||||||
|
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||||
|
terrain_set_1/mode = 0
|
||||||
|
sources/1 = SubResource("TileSetAtlasSource_tg5kv")
|
||||||
|
sources/2 = SubResource("TileSetAtlasSource_t1dyn")
|
||||||
|
sources/3 = SubResource("TileSetAtlasSource_tr6ig")
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uopew"]
|
||||||
|
size = Vector2(70, 26)
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_8p7pp"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ape5f"]
|
||||||
|
size = Vector2(20, 46)
|
||||||
|
|
||||||
|
[node name="Game" type="Node2D"]
|
||||||
|
script = ExtResource("1_78qsb")
|
||||||
|
|
||||||
|
[node name="sky" type="Parallax2D" parent="."]
|
||||||
|
repeat_size = Vector2(320, 180)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="sky"]
|
||||||
|
position = Vector2(160, 90)
|
||||||
|
texture = ExtResource("2_87wyn")
|
||||||
|
|
||||||
|
[node name="farbg" type="Parallax2D" parent="."]
|
||||||
|
scroll_scale = Vector2(0.5, 1)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="farbg"]
|
||||||
|
position = Vector2(160, 460)
|
||||||
|
texture = ExtResource("3_y415o")
|
||||||
|
|
||||||
|
[node name="midground" type="Parallax2D" parent="."]
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="midground"]
|
||||||
|
position = Vector2(160, 460)
|
||||||
|
texture = ExtResource("4_vb15a")
|
||||||
|
|
||||||
|
[node name="foreground" type="Parallax2D" parent="."]
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="foreground"]
|
||||||
|
position = Vector2(160, 460)
|
||||||
|
texture = ExtResource("5_wvvx0")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
tile_map_data = PackedByteArray("AAAAABEAAQAAAAAAAAABABEAAQABAAAAAAACABEAAQABAAAAAAAEABEAAQABAAAAAAADABEAAQABAAAAAAAFABEAAQABAAAAAAAHABEAAQABAAAAAAAGABEAAQABAAAAAAAMABEAAQABAAAAAAALABEAAQABAAAAAAANABEAAQABAAAAAAAOABEAAQABAAAAAAAPABEAAQABAAAAAAAQABEAAQABAAAAAAARABEAAQABAAAAAAASABEAAQABAAAAAAATABEAAQABAAAAAAAUABEAAQABAAAAAAAVABEAAQABAAAAAAAWABEAAQABAAAAAAAXABEAAQAPAAEAAAAYABEAAQAGAAAAAAAZABEAAQAGAAAAAAAaABEAAQAGAAAAAAAbABEAAQAGAAAAAAAIABEAAQABAAAAAAAJABEAAQABAAAAAAAKABEAAQABAAAAAAAcABEAAQAGAAAAAAAdABEAAQAKAAAAAAAeABEAAQABAAAAAAAfABEAAQABAAAAAAACAA8AAQAAAAQAAAADAA8AAQABAAQAAAAEAA8AAQABAAQAAAAFAA8AAQABAAQAAAAGAA8AAQABAAQAAAAHAA8AAQACAAQAAAAAABIAAQAAAAIAAAABABIAAQABAAIAAAACABIAAQABAAIAAAADABIAAQABAAIAAAAEABIAAQABAAIAAAAFABIAAQABAAIAAAAGABIAAQABAAIAAAAHABIAAQABAAIAAAAIABIAAQABAAIAAAAJABIAAQABAAIAAAAKABIAAQABAAIAAAALABIAAQABAAIAAAAMABIAAQABAAIAAAANABIAAQABAAIAAAAOABIAAQABAAIAAAAPABIAAQABAAIAAAAQABIAAQABAAIAAAARABIAAQABAAIAAAASABIAAQABAAIAAAATABIAAQABAAIAAAAUABIAAQABAAIAAAAVABIAAQABAAIAAAAWABIAAQABAAIAAAAXABIAAQABAAIAAAAYABIAAQABAAIAAAAZABIAAQABAAIAAAAaABIAAQABAAIAAAAbABIAAQABAAIAAAAcABIAAQABAAIAAAAdABIAAQABAAIAAAAeABIAAQABAAIAAAAfABIAAQABAAIAAAAgABIAAQABAAIAAAAgABEAAQABAAAAAAAhABEAAQACAAAAAAAhABIAAQACAAIAAAAAABAAAgAAAAAAAAABABAAAgAAAAAAAAACABAAAgAAAAAAAAADABAAAgAAAAAAAAAEABAAAgAAAAAAAAAFABAAAgAAAAAAAAAGABAAAgAAAAAAAAAHABAAAgAAAAAAAAAIABAAAgAAAAAAAAAJABAAAgAAAAAAAAAKABAAAwAAAAEAAAALABAAAgAAAAAAAAAMABAAAgAAAAAAAAANABAAAgAAAAAAAAAOABAAAgAAAAAAAAAPABAAAgAAAAAAAAAQABAAAgAAAAAAAAARABAAAgAAAAAAAAASABAAAwAAAAEAAAATABAAAgAAAAAAAAAUABAAAgAAAAAAAAAVABAAAgAAAAAAAAACAA4AAgAAAAAAAAADAA4AAgAAAAAAAAAEAA4AAgAAAAAAAAAFAA4AAwAAAAEAAAAGAA4AAgAAAAAAAAAHAA4AAwAAAAEAAAAKAA8AAwAAAAAAAAASAA8AAwAAAAAAAAAXAA8AAwAAAAEAAAAZAA0AAwAAAAAAAAAFAA0AAwAAAAAAAAAHAA0AAwAAAAAAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_72044")
|
||||||
|
|
||||||
|
[node name="Level" type="Node2D" parent="."]
|
||||||
|
position = Vector2(-12, -3)
|
||||||
|
|
||||||
|
[node name="StaticBody2D" type="StaticBody2D" parent="Level"]
|
||||||
|
position = Vector2(496, 447)
|
||||||
|
scale = Vector2(1.76, 0.589087)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D"]
|
||||||
|
position = Vector2(275.568, -460.034)
|
||||||
|
shape = SubResource("RectangleShape2D_uopew")
|
||||||
|
|
||||||
|
[node name="crates" type="Node2D" parent="."]
|
||||||
|
position = Vector2(13, 53)
|
||||||
|
|
||||||
|
[node name="crate1" parent="crates" instance=ExtResource("9_ob62x")]
|
||||||
|
position = Vector2(141, 371)
|
||||||
|
script = ExtResource("10_hr8k8")
|
||||||
|
|
||||||
|
[node name="crate2" parent="crates" instance=ExtResource("9_ob62x")]
|
||||||
|
position = Vector2(699, 397)
|
||||||
|
script = ExtResource("10_hr8k8")
|
||||||
|
|
||||||
|
[node name="crate3" parent="crates" instance=ExtResource("9_ob62x")]
|
||||||
|
position = Vector2(575, 177)
|
||||||
|
script = ExtResource("10_hr8k8")
|
||||||
|
|
||||||
|
[node name="crate4" parent="crates" instance=ExtResource("9_ob62x")]
|
||||||
|
position = Vector2(217, 230)
|
||||||
|
script = ExtResource("10_hr8k8")
|
||||||
|
|
||||||
|
[node name="CharacterBody2D" parent="." instance=ExtResource("11_pkdri")]
|
||||||
|
position = Vector2(338, 226)
|
||||||
|
|
||||||
|
[node name="Area2D" parent="." instance=ExtResource("12_yp2ju")]
|
||||||
|
position = Vector2(330, 271)
|
||||||
|
|
||||||
|
[node name="SceneManager" type="Node" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
script = ExtResource("13_5bsmw")
|
||||||
|
|
||||||
|
[node name="triggers" type="Node2D" parent="."]
|
||||||
|
rotation = -0.0128695
|
||||||
|
|
||||||
|
[node name="Trigger" parent="triggers" instance=ExtResource("14_c2c71")]
|
||||||
|
position = Vector2(509.188, 532.597)
|
||||||
|
rotation = -1.90254
|
||||||
|
effect = "destroy"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/Trigger"]
|
||||||
|
shape = SubResource("CircleShape2D_8p7pp")
|
||||||
|
debug_color = Color(0.622849, 0.37564, 0.95389, 0.42)
|
||||||
|
|
||||||
|
[node name="powerup" parent="triggers" instance=ExtResource("14_c2c71")]
|
||||||
|
position = Vector2(597.12, 460.723)
|
||||||
|
effect = "powerup"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/powerup"]
|
||||||
|
position = Vector2(0, -13)
|
||||||
|
shape = SubResource("RectangleShape2D_ape5f")
|
||||||
|
debug_color = Color(0.644817, 0.359472, 0.952285, 0.42)
|
@ -1,12 +1,29 @@
|
|||||||
[gd_scene load_steps=28 format=3 uid="uid://du8aftivw4k25"]
|
[gd_scene load_steps=33 format=3 uid="uid://du8aftivw4k25"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_p8gev"]
|
[ext_resource type="Script" path="res://scripts/player.gd" id="1_p8gev"]
|
||||||
[ext_resource type="Texture2D" uid="uid://70imyp6vsgvv" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_vqtu4"]
|
[ext_resource type="Texture2D" uid="uid://70imyp6vsgvv" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_vqtu4"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://k4bjxg6agcc1" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="2_xllah"]
|
||||||
[ext_resource type="Texture2D" uid="uid://5ger8sg6iqqm" path="res://assets/graphics/player/jump/player jump 48x48(1).png" id="3_k55ht"]
|
[ext_resource type="Texture2D" uid="uid://5ger8sg6iqqm" path="res://assets/graphics/player/jump/player jump 48x48(1).png" id="3_k55ht"]
|
||||||
[ext_resource type="Texture2D" uid="uid://crd320y5xhgwf" path="res://assets/graphics/player/run/player run 48x48(1).png" id="3_olacu"]
|
[ext_resource type="Texture2D" uid="uid://crd320y5xhgwf" path="res://assets/graphics/player/run/player run 48x48(1).png" id="3_olacu"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_a75m4"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_a75m4"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8md6c"]
|
||||||
|
atlas = ExtResource("2_xllah")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_kx2fk"]
|
||||||
|
atlas = ExtResource("2_xllah")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1qngi"]
|
||||||
|
atlas = ExtResource("2_xllah")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_lspvn"]
|
||||||
|
atlas = ExtResource("2_xllah")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lxsaf"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_lxsaf"]
|
||||||
atlas = ExtResource("2_vqtu4")
|
atlas = ExtResource("2_vqtu4")
|
||||||
region = Rect2(0, 0, 48, 48)
|
region = Rect2(0, 0, 48, 48)
|
||||||
@ -95,6 +112,23 @@ region = Rect2(336, 0, 48, 48)
|
|||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8md6c")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_kx2fk")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1qngi")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_lspvn")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"hurt",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_lxsaf")
|
"texture": SubResource("AtlasTexture_lxsaf")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -196,9 +230,8 @@ position = Vector2(-15, -10)
|
|||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
position = Vector2(0, -7)
|
position = Vector2(0, -7)
|
||||||
sprite_frames = SubResource("SpriteFrames_upnp5")
|
sprite_frames = SubResource("SpriteFrames_upnp5")
|
||||||
animation = &"jump"
|
animation = &"hurt"
|
||||||
autoplay = "jump"
|
|
||||||
frame = 2
|
|
||||||
frame_progress = 1.0
|
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
|
||||||
|
61
februarygodotgame/scenes/slime.tscn
Normal file
61
februarygodotgame/scenes/slime.tscn
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
[gd_scene load_steps=9 format=3 uid="uid://be2vjlkq6yqkg"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/slime.gd" id="1_ni35c"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dh1ujlbcmhclf" path="res://assets/graphics/enemies/slime_green.png" id="2_1uit2"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_25knt"]
|
||||||
|
atlas = ExtResource("2_1uit2")
|
||||||
|
region = Rect2(0, 24, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8g1ih"]
|
||||||
|
atlas = ExtResource("2_1uit2")
|
||||||
|
region = Rect2(24, 24, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_n5asy"]
|
||||||
|
atlas = ExtResource("2_1uit2")
|
||||||
|
region = Rect2(48, 24, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_moile"]
|
||||||
|
atlas = ExtResource("2_1uit2")
|
||||||
|
region = Rect2(72, 24, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_yl17c"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_25knt")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8g1ih")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_n5asy")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_moile")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 4.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7xwt3"]
|
||||||
|
size = Vector2(12, 12.3888)
|
||||||
|
|
||||||
|
[node name="Area2D" type="Area2D"]
|
||||||
|
script = ExtResource("1_ni35c")
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
sprite_frames = SubResource("SpriteFrames_yl17c")
|
||||||
|
animation = &"idle"
|
||||||
|
autoplay = "idle"
|
||||||
|
frame = 3
|
||||||
|
frame_progress = 0.0536824
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
position = Vector2(0, 4.5)
|
||||||
|
scale = Vector2(1.25525, 1.21078)
|
||||||
|
shape = SubResource("RectangleShape2D_7xwt3")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
7
februarygodotgame/scripts/coin.gd
Normal file
7
februarygodotgame/scripts/coin.gd
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class_name Coin extends Area2D
|
||||||
|
|
||||||
|
signal coinCollectedSignal(body, coin)
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
print("Coin collision")
|
||||||
|
coinCollectedSignal.emit(body, self)
|
@ -3,12 +3,44 @@ class_name GameController extends Node2D
|
|||||||
#Game Data
|
#Game Data
|
||||||
var totalCrates = 2
|
var totalCrates = 2
|
||||||
var cratesDestroyed = 0
|
var cratesDestroyed = 0
|
||||||
|
var coinsCollected = 0
|
||||||
|
var totalCoinsAvailable = 0
|
||||||
|
|
||||||
|
var enemies = 0
|
||||||
|
signal destroytSignal(body)
|
||||||
|
signal levelCompleteSignal(level)
|
||||||
|
signal playerHurtSignal(healthRemaining)
|
||||||
|
#level info
|
||||||
|
var timer:= Timer.new()
|
||||||
|
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
|
||||||
|
var timers = [20,15,25]
|
||||||
|
var currentLevel = 0
|
||||||
|
var countdown = 0
|
||||||
|
|
||||||
|
|
||||||
|
var player:Resource
|
||||||
|
var slime:Resource
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
player = load("res://scripts/res/playerStats.tres")
|
||||||
|
slime = load("res://scripts/res/slimeStats.tres")
|
||||||
|
|
||||||
|
countdown = timers[currentLevel]
|
||||||
|
add_child(timer)
|
||||||
|
timer.wait_time = 1
|
||||||
|
timer.one_shot = false
|
||||||
|
timer.connect("timeout", secondCounter)
|
||||||
|
timer.start()
|
||||||
|
func reset():
|
||||||
|
countdown = timers[currentLevel]
|
||||||
|
|
||||||
|
func secondCounter():
|
||||||
|
|
||||||
|
countdown -=1
|
||||||
|
if countdown <=0:
|
||||||
|
print("YOU LOSE")
|
||||||
|
levelCompleteSignal.emit(levels[currentLevel])
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
pass
|
pass
|
||||||
@ -20,7 +52,7 @@ func _on_trigger_area_trigger(effect, body) -> void:
|
|||||||
"destroy":
|
"destroy":
|
||||||
#write code to destroy
|
#write code to destroy
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
%SceneManager.destroy(body)
|
destroytSignal.emit(body)
|
||||||
cratesDestroyed +=1
|
cratesDestroyed +=1
|
||||||
"powerup":
|
"powerup":
|
||||||
if body is Player:
|
if body is Player:
|
||||||
@ -31,10 +63,37 @@ func bulletHit(body):
|
|||||||
print("Game controller knows bullet hit")
|
print("Game controller knows bullet hit")
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
print("You hit a Crate")
|
print("You hit a Crate")
|
||||||
cratesDestroyed +=1
|
totalCrates -=1
|
||||||
%SceneManager.destroy(body)
|
destroytSignal.emit(body)
|
||||||
print("Crates Remaining :: "+str(totalCrates - cratesDestroyed))
|
print("Crates Remaining :: "+str(totalCrates - cratesDestroyed))
|
||||||
|
if totalCrates <= 0:
|
||||||
|
print("You won!!!")
|
||||||
|
currentLevel +=1
|
||||||
|
if currentLevel >= levels.size():
|
||||||
|
currentLevel = 0
|
||||||
|
levelCompleteSignal.emit(levels[currentLevel])
|
||||||
|
|
||||||
func numberOfCrates(value):
|
func numberOfCrates(value):
|
||||||
totalCrates = value
|
totalCrates = value
|
||||||
print("Game Controller knows crates "+str(totalCrates))
|
print("Game Controller knows crates "+str(totalCrates))
|
||||||
|
func numberOfCoins(value):
|
||||||
|
totalCoinsAvailable = value
|
||||||
|
func coinCollected(body, coin):
|
||||||
|
print("GC knows coin collected")
|
||||||
|
if body is Player:
|
||||||
|
#increase coins collected count
|
||||||
|
coinsCollected +=1
|
||||||
|
destroytSignal.emit(coin)
|
||||||
|
func playerDamage(body, badguy):
|
||||||
|
if body is Player:
|
||||||
|
print("GC knows player taking damage")
|
||||||
|
print("Player health"+str(player.health)+"takes damage"+str(slime.meleeDamage))
|
||||||
|
player.health -= slime.meleeDamage
|
||||||
|
if player.health > 0:
|
||||||
|
playerHurtSignal.emit(player.health)
|
||||||
|
else:
|
||||||
|
print("kill em")
|
||||||
|
|
||||||
|
func numberOfBadguys(value):
|
||||||
|
enemies = value
|
||||||
|
|
||||||
|
@ -17,7 +17,11 @@ var isJumping = false
|
|||||||
@onready var right_target: Node2D = $rightTarget
|
@onready var right_target: Node2D = $rightTarget
|
||||||
@onready var left_target: Node2D = $leftTarget
|
@onready var left_target: Node2D = $leftTarget
|
||||||
|
|
||||||
|
var animPlaying = "idle"
|
||||||
|
var living = true
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
|
if living and not animPlaying =="hurt":
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity += get_gravity() * delta
|
velocity += get_gravity() * delta
|
||||||
@ -88,3 +92,13 @@ func _physics_process(delta: float) -> void:
|
|||||||
var c = get_slide_collision(i)
|
var c = get_slide_collision(i)
|
||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
c.get_collider().apply_central_impulse(-c.get_normal() *50)
|
c.get_collider().apply_central_impulse(-c.get_normal() *50)
|
||||||
|
|
||||||
|
func hurtPlayer(health):
|
||||||
|
print("Player takes damage, health remaining:: "+str(health))
|
||||||
|
animPlaying = "hurt"
|
||||||
|
playerGraphic.play(animPlaying)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_animation_finished() -> void:
|
||||||
|
if animPlaying=="hurt":
|
||||||
|
animPlaying=="idle"
|
||||||
|
8
februarygodotgame/scripts/res/characterStats.gd
Normal file
8
februarygodotgame/scripts/res/characterStats.gd
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
class_name CharacterStats extends Resource
|
||||||
|
|
||||||
|
@export var max_health:int = 100
|
||||||
|
@export var starting_health:int = 100
|
||||||
|
@export var health:int = 100
|
||||||
|
|
||||||
|
@export var meleeDamage:int = 10
|
||||||
|
@export var rangeDamage:int = 8
|
11
februarygodotgame/scripts/res/playerStats.tres
Normal file
11
februarygodotgame/scripts/res/playerStats.tres
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://uiy3jm3rn86r"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_xg86d"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_xg86d")
|
||||||
|
max_health = 110
|
||||||
|
starting_health = 110
|
||||||
|
health = 110
|
||||||
|
meleeDamage = 15
|
||||||
|
rangeDamage = 20
|
11
februarygodotgame/scripts/res/slimeStats.tres
Normal file
11
februarygodotgame/scripts/res/slimeStats.tres
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://pj5dr8ee8h7i"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_k2ehn"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_k2ehn")
|
||||||
|
max_health = 50
|
||||||
|
starting_health = 50
|
||||||
|
health = 110
|
||||||
|
meleeDamage = 30
|
||||||
|
rangeDamage = 0
|
@ -1,7 +1,11 @@
|
|||||||
extends Node
|
extends Node
|
||||||
@onready var gameController: Node2D = $".."
|
|
||||||
@onready var crates: Node2D = $"../crates"
|
@onready var crates: Node2D = $"../crates"
|
||||||
@onready var triggers: Node2D = $"../triggers"
|
@onready var triggers: Node2D = $"../triggers"
|
||||||
|
@onready var coins: Node2D = $"../coins"
|
||||||
|
@onready var badguys: Node2D = $"../badguys"
|
||||||
|
@onready var player: Player = $"../CharacterBody2D"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var bulletsFiredTotal = 0
|
var bulletsFiredTotal = 0
|
||||||
@ -33,7 +37,7 @@ func makeBullet(position,speed):
|
|||||||
|
|
||||||
func bulletHit(bullet, body):
|
func bulletHit(bullet, body):
|
||||||
print("Tell the game controller a bullet hit something")
|
print("Tell the game controller a bullet hit something")
|
||||||
gameController.bulletHit(body)
|
Gamecontroller.bulletHit(body)
|
||||||
bullet.setSpeed(0)
|
bullet.setSpeed(0)
|
||||||
bullet.position = Vector2(-100,-100)
|
bullet.position = Vector2(-100,-100)
|
||||||
|
|
||||||
@ -46,13 +50,41 @@ func buildLevel():
|
|||||||
for obj in crates.get_children():
|
for obj in crates.get_children():
|
||||||
if obj is Crate:
|
if obj is Crate:
|
||||||
totalCrates +=1
|
totalCrates +=1
|
||||||
gameController.numberOfCrates(totalCrates)
|
Gamecontroller.numberOfCrates(totalCrates)
|
||||||
|
|
||||||
|
#how many coins?
|
||||||
|
var totalCoins = 0
|
||||||
|
if coins:
|
||||||
|
for obj in coins.get_children():
|
||||||
|
if obj is Coin:
|
||||||
|
totalCoins +=1
|
||||||
|
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||||
|
Gamecontroller.numberOfCoins(totalCoins)
|
||||||
|
#how many badguys?
|
||||||
|
var totalBadguys = 0
|
||||||
|
if badguys:
|
||||||
|
for obj in badguys.get_children():
|
||||||
|
if obj is Slime:
|
||||||
|
totalBadguys += 1
|
||||||
|
obj.playerDamageSignal.connect(Gamecontroller.playerDamage)
|
||||||
|
Gamecontroller.numberOfBadguys(totalBadguys)
|
||||||
|
|
||||||
#wire up the triggers
|
#wire up the triggers
|
||||||
for obj in triggers.get_children():
|
for obj in triggers.get_children():
|
||||||
if obj is Trigger:
|
if obj is Trigger:
|
||||||
#wire up to GC
|
#wire up to GC
|
||||||
obj.areaTrigger.connect(gameController._on_trigger_area_trigger)
|
obj.areaTrigger.connect(Gamecontroller._on_trigger_area_trigger)
|
||||||
|
|
||||||
|
#Listen to Gamecontroller
|
||||||
|
Gamecontroller.destroytSignal.connect(destroy)
|
||||||
|
Gamecontroller.levelCompleteSignal.connect(loadLevel)
|
||||||
|
Gamecontroller.playerHurtSignal.connect(playerHurt)
|
||||||
|
|
||||||
|
func loadLevel(level):
|
||||||
|
get_tree().change_scene_to_file(level)
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
buildLevel()
|
buildLevel()
|
||||||
|
Gamecontroller.reset()
|
||||||
|
func playerHurt(health):
|
||||||
|
player.hurtPlayer(health)
|
||||||
|
10
februarygodotgame/scripts/slime.gd
Normal file
10
februarygodotgame/scripts/slime.gd
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
class_name Slime extends Area2D
|
||||||
|
|
||||||
|
signal playerDamageSignal
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
print("Bad guy contact")
|
||||||
|
playerDamageSignal.emit(body, self)
|
Loading…
Reference in New Issue
Block a user