diff --git a/februarygodotgame/assets/graphics/Basic Tilemap.png b/februarygodotgame/assets/graphics/Basic Tilemap.png new file mode 100644 index 0000000..50935cf Binary files /dev/null and b/februarygodotgame/assets/graphics/Basic Tilemap.png differ diff --git a/februarygodotgame/assets/graphics/Basic Tilemap.png.import b/februarygodotgame/assets/graphics/Basic Tilemap.png.import new file mode 100644 index 0000000..f6e1269 --- /dev/null +++ b/februarygodotgame/assets/graphics/Basic Tilemap.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cy83iihunsl76" +path="res://.godot/imported/Basic Tilemap.png-797daba95e09ece8c952522cb283cbb4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/Basic Tilemap.png" +dest_files=["res://.godot/imported/Basic Tilemap.png-797daba95e09ece8c952522cb283cbb4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/februarygodotgame/assets/graphics/Terrain (32x32).png b/februarygodotgame/assets/graphics/Terrain (32x32).png new file mode 100644 index 0000000..ddf1eaf Binary files /dev/null and b/februarygodotgame/assets/graphics/Terrain (32x32).png differ diff --git a/februarygodotgame/assets/graphics/Terrain (32x32).png.import b/februarygodotgame/assets/graphics/Terrain (32x32).png.import new file mode 100644 index 0000000..c498617 --- /dev/null +++ b/februarygodotgame/assets/graphics/Terrain (32x32).png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bw5fn1obrn72j" +path="res://.godot/imported/Terrain (32x32).png-695aa1ab1bbf63e4a264b1aea9549541.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/Terrain (32x32).png" +dest_files=["res://.godot/imported/Terrain (32x32).png-695aa1ab1bbf63e4a264b1aea9549541.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/februarygodotgame/assets/graphics/background/block_320x180.png b/februarygodotgame/assets/graphics/background/block_320x180.png new file mode 100644 index 0000000..aa5765d Binary files /dev/null and b/februarygodotgame/assets/graphics/background/block_320x180.png differ diff --git a/februarygodotgame/assets/graphics/background/block_320x180.png.import b/februarygodotgame/assets/graphics/background/block_320x180.png.import new file mode 100644 index 0000000..bef8ee4 --- /dev/null +++ b/februarygodotgame/assets/graphics/background/block_320x180.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dc4vpnxnt6o81" +path="res://.godot/imported/block_320x180.png-7780f4faf55abb1c9512f3b07246c9ab.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/background/block_320x180.png" +dest_files=["res://.godot/imported/block_320x180.png-7780f4faf55abb1c9512f3b07246c9ab.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/februarygodotgame/assets/graphics/background/forestbackground(1).png b/februarygodotgame/assets/graphics/background/forestbackground(1).png new file mode 100644 index 0000000..975c185 Binary files /dev/null and b/februarygodotgame/assets/graphics/background/forestbackground(1).png differ diff --git a/februarygodotgame/assets/graphics/background/forestbackground(1).png.import b/februarygodotgame/assets/graphics/background/forestbackground(1).png.import new file mode 100644 index 0000000..f8b60d0 --- /dev/null +++ b/februarygodotgame/assets/graphics/background/forestbackground(1).png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://de0k6ggqmyarc" +path="res://.godot/imported/forestbackground(1).png-d665821aa68d55876c85d7011c6da12f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/background/forestbackground(1).png" +dest_files=["res://.godot/imported/forestbackground(1).png-d665821aa68d55876c85d7011c6da12f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/februarygodotgame/assets/graphics/background/rocks.png b/februarygodotgame/assets/graphics/background/rocks.png new file mode 100644 index 0000000..0b14965 Binary files /dev/null and b/februarygodotgame/assets/graphics/background/rocks.png differ diff --git a/februarygodotgame/assets/graphics/background/rocks.png.import b/februarygodotgame/assets/graphics/background/rocks.png.import new file mode 100644 index 0000000..b0e47b1 --- /dev/null +++ b/februarygodotgame/assets/graphics/background/rocks.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dtahbeuie3ny5" +path="res://.godot/imported/rocks.png-7cc35b81d73cb3bcc39c0bb3f9ee4e75.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/background/rocks.png" +dest_files=["res://.godot/imported/rocks.png-7cc35b81d73cb3bcc39c0bb3f9ee4e75.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/februarygodotgame/assets/graphics/background/shrubs.png b/februarygodotgame/assets/graphics/background/shrubs.png new file mode 100644 index 0000000..2e8e0df Binary files /dev/null and b/februarygodotgame/assets/graphics/background/shrubs.png differ diff --git a/februarygodotgame/assets/graphics/background/shrubs.png.import b/februarygodotgame/assets/graphics/background/shrubs.png.import new file mode 100644 index 0000000..19baaf4 --- /dev/null +++ b/februarygodotgame/assets/graphics/background/shrubs.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cusdfqf5qg3v7" +path="res://.godot/imported/shrubs.png-8778b3c34fb51d7f8cde0ee83837a85f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/background/shrubs.png" +dest_files=["res://.godot/imported/shrubs.png-8778b3c34fb51d7f8cde0ee83837a85f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/februarygodotgame/assets/graphics/terrains/mushroom_32x32.png b/februarygodotgame/assets/graphics/terrains/mushroom_32x32.png new file mode 100644 index 0000000..c765361 Binary files /dev/null and b/februarygodotgame/assets/graphics/terrains/mushroom_32x32.png differ diff --git a/februarygodotgame/assets/graphics/terrains/mushroom_32x32.png.import b/februarygodotgame/assets/graphics/terrains/mushroom_32x32.png.import new file mode 100644 index 0000000..546b4b9 --- /dev/null +++ b/februarygodotgame/assets/graphics/terrains/mushroom_32x32.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bayy427kevwri" +path="res://.godot/imported/mushroom_32x32.png-aab075e98cb98b26d19eeae2485a3a8e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/terrains/mushroom_32x32.png" +dest_files=["res://.godot/imported/mushroom_32x32.png-aab075e98cb98b26d19eeae2485a3a8e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/februarygodotgame/assets/graphics/terrains/veg_32x32.png b/februarygodotgame/assets/graphics/terrains/veg_32x32.png new file mode 100644 index 0000000..2cf5ba5 Binary files /dev/null and b/februarygodotgame/assets/graphics/terrains/veg_32x32.png differ diff --git a/februarygodotgame/assets/graphics/terrains/veg_32x32.png.import b/februarygodotgame/assets/graphics/terrains/veg_32x32.png.import new file mode 100644 index 0000000..b0a1e77 --- /dev/null +++ b/februarygodotgame/assets/graphics/terrains/veg_32x32.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dxxd2m86g1paf" +path="res://.godot/imported/veg_32x32.png-c029688fc25e4703c3489b261b9edb06.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/terrains/veg_32x32.png" +dest_files=["res://.godot/imported/veg_32x32.png-c029688fc25e4703c3489b261b9edb06.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/februarygodotgame/project.godot b/februarygodotgame/project.godot index e57c21b..146b26d 100644 --- a/februarygodotgame/project.godot +++ b/februarygodotgame/project.godot @@ -26,6 +26,7 @@ window/stretch/mode="viewport" [file_customization] folder_colors={ +"res://assets/": "orange", "res://scenes/": "red" } diff --git a/februarygodotgame/scenes/game.tscn b/februarygodotgame/scenes/game.tscn index 6fae98c..2338c77 100644 --- a/februarygodotgame/scenes/game.tscn +++ b/februarygodotgame/scenes/game.tscn @@ -1,18 +1,389 @@ -[gd_scene load_steps=12 format=3 uid="uid://dhopuj38ic6dp"] +[gd_scene load_steps=22 format=4 uid="uid://dhopuj38ic6dp"] [ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_dasmg"] +[ext_resource type="Texture2D" uid="uid://bw5fn1obrn72j" path="res://assets/graphics/Terrain (32x32).png" id="2_5p4fh"] [ext_resource type="PackedScene" uid="uid://dgos05617rcuq" path="res://scenes/trigger.tscn" id="2_070us"] +[ext_resource type="Texture2D" uid="uid://dc4vpnxnt6o81" path="res://assets/graphics/background/block_320x180.png" id="2_cns10"] [ext_resource type="PackedScene" uid="uid://blcbdwowx2gr0" path="res://scenes/crate.tscn" id="3_4f2of"] +[ext_resource type="Texture2D" uid="uid://de0k6ggqmyarc" path="res://assets/graphics/background/forestbackground(1).png" id="3_cwou5"] +[ext_resource type="Texture2D" uid="uid://dxxd2m86g1paf" path="res://assets/graphics/terrains/veg_32x32.png" id="3_g5jlp"] [ext_resource type="PackedScene" uid="uid://du8aftivw4k25" path="res://scenes/player.tscn" id="3_glxkt"] [ext_resource type="PackedScene" uid="uid://dwy0c50ndnu8k" path="res://scenes/bullet.tscn" id="4_2bgno"] +[ext_resource type="Texture2D" uid="uid://cusdfqf5qg3v7" path="res://assets/graphics/background/shrubs.png" id="4_3nphi"] [ext_resource type="Script" path="res://scripts/crate.gd" id="4_4n32v"] +[ext_resource type="Texture2D" uid="uid://bayy427kevwri" path="res://assets/graphics/terrains/mushroom_32x32.png" id="4_ycvri"] [ext_resource type="Script" path="res://scripts/scene_manager.gd" id="5_6wvkt"] +[ext_resource type="Texture2D" uid="uid://dtahbeuie3ny5" path="res://assets/graphics/background/rocks.png" id="5_nn0tt"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tg5kv"] +texture = ExtResource("2_5p4fh") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5.5, 13.5, 13.25, 1.75, 16, -13, 13, -16, 5.25) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_t1dyn"] +texture = ExtResource("3_g5jlp") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tr6ig"] +texture = ExtResource("4_ycvri") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSet" id="TileSet_72044"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "ground" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "vegetation 1" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +terrain_set_1/mode = 0 +sources/1 = SubResource("TileSetAtlasSource_tg5kv") +sources/2 = SubResource("TileSetAtlasSource_t1dyn") +sources/3 = SubResource("TileSetAtlasSource_tr6ig") [sub_resource type="RectangleShape2D" id="RectangleShape2D_uopew"] size = Vector2(70, 26) -[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_igau3"] - [sub_resource type="CircleShape2D" id="CircleShape2D_8p7pp"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ape5f"] @@ -21,43 +392,54 @@ size = Vector2(20, 46) [node name="Game" type="Node2D"] script = ExtResource("1_dasmg") +[node name="sky" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="sky"] +position = Vector2(160, 90) +texture = ExtResource("2_cns10") + +[node name="farbg" type="Parallax2D" parent="."] +scroll_scale = Vector2(0.5, 1) +repeat_size = Vector2(320, 0) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="farbg"] +position = Vector2(160, 460) +texture = ExtResource("3_cwou5") + +[node name="midground" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="midground"] +position = Vector2(160, 460) +texture = ExtResource("4_3nphi") + +[node name="foreground" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="foreground"] +position = Vector2(160, 460) +texture = ExtResource("5_nn0tt") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +tile_map_data = PackedByteArray("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") +tile_set = SubResource("TileSet_72044") + [node name="Level" type="Node2D" parent="."] position = Vector2(-12, -3) [node name="StaticBody2D" type="StaticBody2D" parent="Level"] -position = Vector2(479, 385) +position = Vector2(496, 447) +scale = Vector2(1.76, 0.589087) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D"] -position = Vector2(-26, 3) +position = Vector2(275.568, -460.034) shape = SubResource("RectangleShape2D_uopew") -[node name="StaticBody2D3" type="StaticBody2D" parent="Level"] -position = Vector2(588, 494) -rotation = 3.16193 -metadata/_edit_group_ = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D3"] -position = Vector2(-26, 3) -shape = SubResource("RectangleShape2D_uopew") - -[node name="StaticBody2D4" type="StaticBody2D" parent="Level"] -position = Vector2(345, 490) -rotation = 3.16193 -metadata/_edit_group_ = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D4"] -position = Vector2(-26, 3) -shape = SubResource("RectangleShape2D_uopew") - -[node name="StaticBody2D2" type="StaticBody2D" parent="Level"] -position = Vector2(10, 528) -metadata/_edit_group_ = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2"] -position = Vector2(518, 20) -shape = SubResource("WorldBoundaryShape2D_igau3") - [node name="crates" type="Node2D" parent="."] position = Vector2(13, 53) diff --git a/februarygodotgame/scenes/level2.tscn b/februarygodotgame/scenes/level2.tscn new file mode 100644 index 0000000..881d6f8 --- /dev/null +++ b/februarygodotgame/scenes/level2.tscn @@ -0,0 +1,491 @@ +[gd_scene load_steps=22 format=4 uid="uid://c8n6bh0g6f2ed"] + +[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_kc126"] +[ext_resource type="Texture2D" uid="uid://dc4vpnxnt6o81" path="res://assets/graphics/background/block_320x180.png" id="2_dmchf"] +[ext_resource type="Texture2D" uid="uid://de0k6ggqmyarc" path="res://assets/graphics/background/forestbackground(1).png" id="3_5tymx"] +[ext_resource type="Texture2D" uid="uid://cusdfqf5qg3v7" path="res://assets/graphics/background/shrubs.png" id="4_puivw"] +[ext_resource type="Texture2D" uid="uid://dtahbeuie3ny5" path="res://assets/graphics/background/rocks.png" id="5_5wuxb"] +[ext_resource type="Texture2D" uid="uid://bw5fn1obrn72j" path="res://assets/graphics/Terrain (32x32).png" id="6_bsdge"] +[ext_resource type="Texture2D" uid="uid://dxxd2m86g1paf" path="res://assets/graphics/terrains/veg_32x32.png" id="7_q4ce3"] +[ext_resource type="Texture2D" uid="uid://bayy427kevwri" path="res://assets/graphics/terrains/mushroom_32x32.png" id="8_h2ymv"] +[ext_resource type="PackedScene" uid="uid://blcbdwowx2gr0" path="res://scenes/crate.tscn" id="9_xul5m"] +[ext_resource type="Script" path="res://scripts/crate.gd" id="10_iryit"] +[ext_resource type="PackedScene" uid="uid://du8aftivw4k25" path="res://scenes/player.tscn" id="11_r35dl"] +[ext_resource type="PackedScene" uid="uid://dwy0c50ndnu8k" path="res://scenes/bullet.tscn" id="12_f85t6"] +[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="13_3yxvc"] +[ext_resource type="PackedScene" uid="uid://dgos05617rcuq" path="res://scenes/trigger.tscn" id="14_ea430"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tg5kv"] +texture = ExtResource("6_bsdge") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5.5, 13.5, 13.25, 1.75, 16, -13, 13, -16, 5.25) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_t1dyn"] +texture = ExtResource("7_q4ce3") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tr6ig"] +texture = ExtResource("8_h2ymv") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSet" id="TileSet_72044"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "ground" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "vegetation 1" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +terrain_set_1/mode = 0 +sources/1 = SubResource("TileSetAtlasSource_tg5kv") +sources/2 = SubResource("TileSetAtlasSource_t1dyn") +sources/3 = SubResource("TileSetAtlasSource_tr6ig") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_uopew"] +size = Vector2(70, 26) + +[sub_resource type="CircleShape2D" id="CircleShape2D_8p7pp"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ape5f"] +size = Vector2(20, 46) + +[node name="Game" type="Node2D"] +script = ExtResource("1_kc126") + +[node name="sky" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="sky"] +position = Vector2(160, 90) +texture = ExtResource("2_dmchf") + +[node name="farbg" type="Parallax2D" parent="."] +scroll_scale = Vector2(0.5, 1) +repeat_size = Vector2(320, 0) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="farbg"] +position = Vector2(160, 460) +texture = ExtResource("3_5tymx") + +[node name="midground" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="midground"] +position = Vector2(160, 460) +texture = ExtResource("4_puivw") + +[node name="foreground" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="foreground"] +position = Vector2(160, 460) +texture = ExtResource("5_5wuxb") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +tile_map_data = 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