forked from OddlyTimbot/Sept26Game
week6 player enemy damage death cycle
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c1bdb544a6
commit
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12 files changed
+306
-25
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[deps]
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source_file="res://assets/graphics/player/hurt/Player Hurt 48x48.png"
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dest_files=["res://.godot/imported/Player Hurt 48x48.png-a720e51cb19103e76b22ab6c1b81302d.ctex"]
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compress/channel_pack=0
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -21,4 +21,5 @@ rotation = 3.1415927
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scale = Vector2(0.11, 0.11)
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texture = ExtResource("2_y25gk")
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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+12
-12
@@ -431,12 +431,23 @@ texture_filter = 1
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texture = ExtResource("4_kvpfn")
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offset = Vector2(200, 350)
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[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
|
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position = Vector2(594, 390)
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[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
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scroll_scale = Vector2(1.3, 1)
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repeat_size = Vector2(400, 0)
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[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
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texture = ExtResource("5_dinhu")
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offset = Vector2(200, 340)
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[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
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script = ExtResource("2_lbhrr")
|
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
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texture_filter = 1
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tile_map_data = PackedByteArray("AAASAA0AAAAEAAAAAAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAHAAAAAAAJAA8AAAACAAEAAAAJABAAAAACAAEAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAAYAA4AAAACAAIAAAAXAA4AAAABAAIAAAAWAA4AAAABAAIAAAAVAA4AAAAKAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAASAA4AAAAMAAQAAAARAA4AAAABAAQAAAAQAA4AAAABAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAAJAAMAAAA=")
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tile_map_data = PackedByteArray("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")
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tile_set = SubResource("TileSet_mvphy")
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||||
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
|
||||
@@ -446,9 +457,6 @@ metadata/_edit_group_ = true
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
|
||||
shape = SubResource("RectangleShape2D_mvphy")
|
||||
|
||||
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
|
||||
position = Vector2(594, 390)
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
|
||||
position = Vector2(538, 582)
|
||||
metadata/_edit_group_ = true
|
||||
@@ -465,14 +473,6 @@ position = Vector2(390, 541)
|
||||
position = Vector2(514, 502)
|
||||
effect = "teleport"
|
||||
|
||||
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
|
||||
scroll_scale = Vector2(1.3, 1)
|
||||
repeat_size = Vector2(400, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
|
||||
texture = ExtResource("5_dinhu")
|
||||
offset = Vector2(200, 340)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=104104750]
|
||||
|
||||
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("3_iywne")]
|
||||
|
||||
+113
-3
@@ -3,14 +3,72 @@
|
||||
[ext_resource type="Script" uid="uid://ct34rf6jscqmo" path="res://scripts/player.gd" id="1_3vyb7"]
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[ext_resource type="Texture2D" uid="uid://dq1io4uxs544h" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"]
|
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[ext_resource type="Texture2D" uid="uid://cv1an7bix4lg4" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
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[ext_resource type="Texture2D" uid="uid://dht4cd2u7dkrb" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_tuyoq"]
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[ext_resource type="Texture2D" uid="uid://rdkrvqncrci5" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
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[ext_resource type="Texture2D" uid="uid://37of41hhcw7h" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="3_qlg0r"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_o7s7a"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
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atlas = ExtResource("2_tuyoq")
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region = Rect2(0, 0, 48, 48)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
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atlas = ExtResource("2_tuyoq")
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||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
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||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
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||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
|
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atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
|
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atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
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atlas = ExtResource("2_dqkch")
|
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region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
|
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atlas = ExtResource("3_qlg0r")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
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atlas = ExtResource("3_qlg0r")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
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atlas = ExtResource("3_qlg0r")
|
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region = Rect2(96, 0, 48, 48)
|
||||
|
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[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
|
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atlas = ExtResource("3_qlg0r")
|
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region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
@@ -95,6 +153,41 @@ region = Rect2(336, 0, 48, 48)
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||||
animations = [{
|
||||
"frames": [{
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_pf23h")
|
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}, {
|
||||
"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_dt7fs")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_wqfne")
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_wnwbv")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_gl8cc")
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_487ah")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_md1ol")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_bj30b")
|
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}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jc3p3")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hax0n")
|
||||
}],
|
||||
"loop": 0,
|
||||
"name": &"death",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i4ail")
|
||||
}],
|
||||
"loop": 2,
|
||||
@@ -103,6 +196,23 @@ animations = [{
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_l71n6")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_ke2ow")
|
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}, {
|
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ujl30")
|
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}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_31cv2")
|
||||
}],
|
||||
"loop": 0,
|
||||
"name": &"hurt",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qhqgy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@@ -192,16 +302,16 @@ target_position = Vector2(16, 0)
|
||||
target_position = Vector2(-16, 0)
|
||||
|
||||
[node name="RightSpawn" type="Marker2D" parent="." unique_id=1276129807]
|
||||
position = Vector2(14, -6)
|
||||
position = Vector2(17, 0)
|
||||
|
||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=522145742]
|
||||
position = Vector2(-15, -6)
|
||||
position = Vector2(-18, 0)
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1106134562]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -6)
|
||||
sprite_frames = SubResource("SpriteFrames_mvphy")
|
||||
animation = &"fall"
|
||||
animation = &"death"
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="." unique_id=2099904623]
|
||||
|
||||
@@ -19,3 +19,7 @@ func _on_body_entered(body: Node2D) -> void:
|
||||
|
||||
func setSpeed(value)->void:
|
||||
speed = value
|
||||
|
||||
|
||||
func _on_area_entered(area: Area2D) -> void:
|
||||
bulletDamageSignal.emit(area, self)
|
||||
@@ -2,12 +2,20 @@ class_name GameController extends Node2D
|
||||
|
||||
signal teleportSignal(body:RigidBody2D)
|
||||
signal destroySignal(body)
|
||||
signal damageSignal(body)
|
||||
|
||||
var numberOfCrates = 2
|
||||
var totalCoins = 0
|
||||
var coinsRemaining = 0
|
||||
var coinsCollected = 0
|
||||
|
||||
var enemiesDict={}
|
||||
var playerStats={
|
||||
"health": 100,
|
||||
"meleeDamage": 20,
|
||||
"rangeDamage": 20
|
||||
}
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
get_window().grab_focus()
|
||||
@@ -29,11 +37,22 @@ func _on_trigger(effect: Variant, Object: Variant) -> void:
|
||||
if Object is Crate:
|
||||
teleportSignal.emit(Object)
|
||||
|
||||
func _on_bullet_hit(body, bullet) -> void:
|
||||
print("GC knows bullet hit")
|
||||
func _on_bullet_hit(body, bullet) -> void:
|
||||
if body is Crate:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(bullet)
|
||||
if body is Slime:
|
||||
#damage the slime
|
||||
enemiesDict[body]["health"] -= playerStats.rangeDamage
|
||||
if(enemiesDict[body]["health"] <=0):
|
||||
print("enemy dead")
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(bullet)
|
||||
removeEnemyFromLevel(body)
|
||||
else:
|
||||
print("enemy damaged")
|
||||
destroySignal.emit(bullet)
|
||||
damageSignal.emit(body)
|
||||
|
||||
|
||||
func crateTotal(amount)->void:
|
||||
@@ -50,3 +69,27 @@ func coinCollected(body, coin)->void:
|
||||
#give them a coin
|
||||
coinsCollected +=1
|
||||
destroySignal.emit(coin)
|
||||
func slimeAttack(body, slime)->void:
|
||||
print("GC knows slime attacked player for "+str(enemiesDict[slime].meleeDamage))
|
||||
playerStats.health -= enemiesDict[slime].meleeDamage
|
||||
if playerStats.health <=0:
|
||||
#kill the player
|
||||
destroySignal.emit(body)
|
||||
else:
|
||||
#damage the player
|
||||
print("you took damage")
|
||||
damageSignal.emit(body)
|
||||
func addEnemyToLevel(enemy:Slime)->void:
|
||||
#make some stats for the bad guy
|
||||
var stats = {
|
||||
"health": 100,
|
||||
"meleeDamage": 10
|
||||
}
|
||||
#add em to a dictionary of enemies
|
||||
enemiesDict[enemy]=stats
|
||||
func removeEnemyFromLevel(enemy)->void:
|
||||
enemiesDict.erase(enemy)
|
||||
|
||||
func levelChange()->void:
|
||||
print("change levels (reload)")
|
||||
get_tree().reload_current_scene()
|
||||
+18
-6
@@ -11,10 +11,11 @@ class_name Player extends CharacterBody2D
|
||||
|
||||
var direction
|
||||
signal bulletSignal(pos, speed)
|
||||
signal deathCompleteSignal
|
||||
|
||||
enum FaceDirection {LEFT,RIGHT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING}
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING, HURT, DEAD}
|
||||
var current_player_state:PlayerStates = PlayerStates.IDLE
|
||||
var upJump:bool = false
|
||||
|
||||
@@ -31,8 +32,8 @@ func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
handle_input()
|
||||
if not current_player_state == PlayerStates.DEAD:
|
||||
handle_input()
|
||||
handle_movement()
|
||||
handle_states()
|
||||
handle_animations()
|
||||
@@ -40,7 +41,11 @@ func _physics_process(delta: float) -> void:
|
||||
handle_collisions()
|
||||
|
||||
|
||||
|
||||
func takeDamage()->void:
|
||||
current_player_state = PlayerStates.HURT
|
||||
func kill()->void:
|
||||
current_player_state = PlayerStates.DEAD
|
||||
|
||||
func handle_input()->void:
|
||||
# Handle shoot
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
@@ -91,7 +96,6 @@ func handle_collisions()->void:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal() * bump_power )
|
||||
|
||||
if right_cast.is_colliding():
|
||||
print("Something on my right")
|
||||
#get the thing I can shove
|
||||
var collider = right_cast.get_collider()
|
||||
if collider is RigidBody2D:
|
||||
@@ -101,7 +105,6 @@ func handle_collisions()->void:
|
||||
pushRightEnabled = false
|
||||
|
||||
if left_cast.is_colliding():
|
||||
print("Something on my left")
|
||||
var collider = left_cast.get_collider()
|
||||
if collider is RigidBody2D:
|
||||
pushLeftEnabled = true
|
||||
@@ -133,9 +136,18 @@ func handle_animations()->void:
|
||||
player_graphic.play("jump")
|
||||
PlayerStates.FALLING:
|
||||
player_graphic.play("fall")
|
||||
PlayerStates.HURT:
|
||||
player_graphic.play("hurt")
|
||||
PlayerStates.DEAD:
|
||||
player_graphic.play("death")
|
||||
|
||||
|
||||
func _animation_finished() -> void:
|
||||
match current_player_state:
|
||||
PlayerStates.JUMPING:
|
||||
upJump = false
|
||||
PlayerStates.HURT:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.DEAD:
|
||||
#death animation complete
|
||||
deathCompleteSignal.emit()
|
||||
@@ -5,6 +5,7 @@ class_name SceneManager extends Node2D
|
||||
@onready var player: Player = $"../Player"
|
||||
@onready var crates: Node2D = $"../Crates"
|
||||
@onready var coins: Node2D = $"../Coins"
|
||||
@onready var enemies: Node2D = $"../Enemies"
|
||||
|
||||
#recipe for bullets
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
@@ -17,9 +18,12 @@ func _ready() -> void:
|
||||
buildLevel()
|
||||
game.teleportSignal.connect(teleport)
|
||||
game.destroySignal.connect(destroy)
|
||||
game.damageSignal.connect(damage)
|
||||
player.bulletSignal.connect(makeBullet)
|
||||
player.deathCompleteSignal.connect(game.levelChange)
|
||||
updateCrates()
|
||||
updateCoins()
|
||||
updateEnemies()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
@@ -50,6 +54,15 @@ func updateCoins()->void:
|
||||
totalCoins +=1
|
||||
game.coinTotal(totalCoins)
|
||||
|
||||
func updateEnemies()->void:
|
||||
if enemies:
|
||||
for obj in enemies.get_children():
|
||||
var enemy = obj as Slime
|
||||
if enemy:
|
||||
game.addEnemyToLevel(enemy)
|
||||
if not enemy.enemyAttackSignal.is_connected(game.slimeAttack):
|
||||
enemy.enemyAttackSignal.connect(game.slimeAttack)
|
||||
|
||||
func buildLevel()->void:
|
||||
if triggers:
|
||||
for obj in triggers.get_children():
|
||||
@@ -97,7 +110,17 @@ func destroy(target)->void:
|
||||
target.queue_free()
|
||||
if target is Coin:
|
||||
target.queue_free()
|
||||
|
||||
if target is Slime:
|
||||
target.queue_free()
|
||||
if target is Player:
|
||||
target.kill()
|
||||
|
||||
func damage(target)->void:
|
||||
if target is Slime:
|
||||
target.takeDamage()
|
||||
if target is Player:
|
||||
target.takeDamage()
|
||||
|
||||
func stash(target:Bullet)->void:
|
||||
print("stash a bullet")
|
||||
#hide the bullet off-screen
|
||||
|
||||
+9
-1
@@ -14,7 +14,7 @@ var facing:FaceDirection = FaceDirection.RIGHT
|
||||
#direction 1 move to right, 0 no movement, -1 to the left
|
||||
var direction = 1
|
||||
|
||||
enum EnemyStates {RUN, ATTACK, SPAWN}
|
||||
enum EnemyStates {RUN, ATTACK, SPAWN, HURT}
|
||||
var currentEnemyState:EnemyStates = EnemyStates.SPAWN
|
||||
|
||||
|
||||
@@ -29,6 +29,9 @@ func _process(delta: float) -> void:
|
||||
handleStates()
|
||||
handleAnimation()
|
||||
handleCollisions()
|
||||
|
||||
func takeDamage()->void:
|
||||
currentEnemyState = EnemyStates.HURT
|
||||
|
||||
func handleMovement(delta)->void:
|
||||
position.x += direction*speed*delta
|
||||
@@ -51,6 +54,9 @@ func handleAnimation()->void:
|
||||
slime_graphic.play("run")
|
||||
EnemyStates.ATTACK:
|
||||
slime_graphic.play("attack")
|
||||
EnemyStates.HURT:
|
||||
#swap for a hurt animation
|
||||
slime_graphic.play("attack")
|
||||
|
||||
func handleCollisions()->void:
|
||||
if not right_down_cast.is_colliding():
|
||||
@@ -84,3 +90,5 @@ func _on_animation_finished() -> void:
|
||||
EnemyStates.ATTACK:
|
||||
currentEnemyState = EnemyStates.RUN
|
||||
direction = (randi() % 2) *2 -1
|
||||
EnemyStates.HURT:
|
||||
currentEnemyState = EnemyStates.RUN
|
||||
Reference in new issue
Block a user