forked from OddlyTimbot/Sept26Game
Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
fc58589840 |
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@@ -15,6 +15,10 @@ run/main_scene="uid://cxa67u8cwsn6x"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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Gamecontroller="*uid://ct51411gsine2"
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[display]
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window/size/viewport_width=400
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+7
-6
@@ -1,6 +1,5 @@
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[gd_scene format=4 uid="uid://cxa67u8cwsn6x"]
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[ext_resource type="Script" uid="uid://ct51411gsine2" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="2_lnu2h"]
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[ext_resource type="Texture2D" uid="uid://cjkp5fjucdfoi" path="res://assets/graphics/environment/sky.png" id="3_0tnpc"]
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@@ -405,7 +404,6 @@ size = Vector2(66, 20)
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mvphy"]
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[node name="Game" type="Node2D" unique_id=989312165]
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script = ExtResource("1_lnu2h")
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[node name="Parallax2D" type="Parallax2D" parent="." unique_id=1222718260]
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repeat_size = Vector2(400, 225)
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@@ -431,6 +429,9 @@ texture_filter = 1
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texture = ExtResource("4_kvpfn")
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offset = Vector2(200, 350)
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[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
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script = ExtResource("2_lbhrr")
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[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
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position = Vector2(594, 390)
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@@ -442,12 +443,9 @@ repeat_size = Vector2(400, 0)
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texture = ExtResource("5_dinhu")
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offset = Vector2(200, 340)
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[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
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script = ExtResource("2_lbhrr")
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
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texture_filter = 1
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tile_map_data = PackedByteArray("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")
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tile_map_data = PackedByteArray("AAASAA0AAAAEAAAAAAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAHAAAAAAAJAA8AAAACAAEAAAAJABAAAAACAAEAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAAYAA4AAAACAAIAAAAXAA4AAAABAAIAAAAWAA4AAAABAAIAAAAVAA4AAAAKAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAASAA4AAAAMAAQAAAARAA4AAAABAAQAAAAQAA4AAAABAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAAJAAMAAAA=")
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tile_set = SubResource("TileSet_mvphy")
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
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@@ -504,4 +502,7 @@ position = Vector2(518, 435)
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[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("14_trtic")]
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position = Vector2(719, 409)
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[node name="Slime2" parent="Enemies" unique_id=1271258942 instance=ExtResource("14_trtic")]
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position = Vector2(749, 408)
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[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
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@@ -0,0 +1,508 @@
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[gd_scene format=4 uid="uid://doiepicbi0ruw"]
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[ext_resource type="Texture2D" uid="uid://cjkp5fjucdfoi" path="res://assets/graphics/environment/sky.png" id="1_56gwk"]
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[ext_resource type="Texture2D" uid="uid://2kn5xekesvey" path="res://assets/graphics/environment/farbackground.png" id="2_ve5ok"]
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[ext_resource type="Texture2D" uid="uid://dd47jvi0xusna" path="res://assets/graphics/environment/midground.png" id="3_cleqw"]
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[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="4_wvb8j"]
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[ext_resource type="Texture2D" uid="uid://kyooaow1jeaa" path="res://assets/graphics/terrains/Terrain (32x32).png" id="5_g8vcy"]
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[ext_resource type="Texture2D" uid="uid://c8jhlduxe8p77" path="res://assets/graphics/terrains/veg_32x32.png" id="6_cqal4"]
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[ext_resource type="Texture2D" uid="uid://bu8oc3yypgigw" path="res://assets/graphics/terrains/mushroom_32x64.png" id="7_o3sye"]
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[ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="8_24ks5"]
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[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="9_s4es8"]
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[ext_resource type="Texture2D" uid="uid://dsywyyr0yb4cg" path="res://assets/graphics/environment/foreground.png" id="10_63e4f"]
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[ext_resource type="PackedScene" uid="uid://5xgx7qarkj3o" path="res://scenes/crate.tscn" id="11_y6lc1"]
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[ext_resource type="PackedScene" uid="uid://b4811uinm8qcu" path="res://scenes/coin.tscn" id="12_ekhvm"]
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||||
[ext_resource type="PackedScene" uid="uid://6d5378om23b8" path="res://scenes/slime.tscn" id="13_nflru"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
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texture = ExtResource("5_g8vcy")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_left_corner = 0
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1:0/0/terrains_peering_bit/left_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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||||
2:0/0/terrains_peering_bit/bottom_side = 0
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||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
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||||
2:0/0/terrains_peering_bit/left_side = 0
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||||
4:0/0 = 0
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||||
4:0/0/terrain_set = 0
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||||
4:0/0/terrain = 0
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||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
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||||
4:0/0/terrains_peering_bit/bottom_side = 0
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||||
6:0/0 = 0
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||||
6:0/0/terrain_set = 0
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||||
6:0/0/terrain = 0
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||||
6:0/0/terrains_peering_bit/right_side = 0
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||||
6:0/0/terrains_peering_bit/bottom_side = 0
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||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
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||||
6:0/0/terrains_peering_bit/left_side = 0
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||||
6:0/0/terrains_peering_bit/top_left_corner = 0
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||||
6:0/0/terrains_peering_bit/top_side = 0
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||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
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||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
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||||
7:0/0/terrains_peering_bit/right_side = 0
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||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
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||||
7:0/0/terrains_peering_bit/bottom_side = 0
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||||
7:0/0/terrains_peering_bit/left_side = 0
|
||||
7:0/0/terrains_peering_bit/top_left_corner = 0
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||||
7:0/0/terrains_peering_bit/top_side = 0
|
||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
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||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0/terrains_peering_bit/top_side = 0
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||||
10:0/0 = 0
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||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
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||||
10:0/0/terrains_peering_bit/right_side = 0
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||||
10:0/0/terrains_peering_bit/bottom_side = 0
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||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
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||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
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||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
12:0/0/terrains_peering_bit/left_side = 0
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
13:0/0 = 0
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||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.9330139, -16, -16, -16, -16, 16, 1.8660278, 16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
0:1/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -1.2440224, -16, -0.31100464, 16, 16, 16)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/left_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -8.086128, 16, -16, 6.842106)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -0.31100464, -16, -0.9330139, -16, 16, 16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.488037, -16, 2.1770325, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 2.488037, -16, 2.1770325, 16, 16, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 0, 16, -0.6220093)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 0, 16, -0.6220093)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.488037, -16, 2.1770325, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 2.488037, -16, 2.1770325, 16, 16, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 0.9330139, -16, 0.9330139, -16, 16, 16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 0.9330139, -16, 0.9330139, -16, 16, 16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
|
||||
texture = ExtResource("6_cqal4")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
|
||||
texture = ExtResource("7_o3sye")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_mvphy"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "LeafyDirt"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
terrain_set_0/terrain_1/name = "Veg"
|
||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
||||
sources/1 = SubResource("TileSetAtlasSource_vtaks")
|
||||
sources/2 = SubResource("TileSetAtlasSource_kvpfn")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"]
|
||||
size = Vector2(66, 20)
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mvphy"]
|
||||
|
||||
[node name="Game" type="Node2D" unique_id=989312165]
|
||||
|
||||
[node name="Parallax2D" type="Parallax2D" parent="." unique_id=1222718260]
|
||||
repeat_size = Vector2(400, 225)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D" unique_id=136019890]
|
||||
texture = ExtResource("1_56gwk")
|
||||
offset = Vector2(200, 112)
|
||||
|
||||
[node name="farbg" type="Parallax2D" parent="." unique_id=415159613]
|
||||
repeat_size = Vector2(400, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="farbg" unique_id=2117193867]
|
||||
texture_filter = 1
|
||||
texture = ExtResource("2_ve5ok")
|
||||
offset = Vector2(200, 350)
|
||||
|
||||
[node name="midground" type="Parallax2D" parent="." unique_id=2019512975]
|
||||
scroll_scale = Vector2(1.2, 1)
|
||||
repeat_size = Vector2(400, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="midground" unique_id=2080878610]
|
||||
texture_filter = 1
|
||||
texture = ExtResource("3_cleqw")
|
||||
offset = Vector2(200, 350)
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
|
||||
script = ExtResource("4_wvb8j")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
|
||||
texture_filter = 1
|
||||
tile_map_data = PackedByteArray("AAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAEAAAAYAAwAAAAAAAEAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAAGAAAAAAAaAAwAAAAHAAMAAAAaAAsAAAAPAAEAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAAIAA8AAAABAAIAAAAJAA8AAAABAAIAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAQAAEAAAAHAA0AAAACAAAAAAAGAA0AAAAGAAEAAAAGAAwAAAACAAEAAAAGAAsAAAAGAAAAAAAHAAsAAAAJAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAYAA4AAAABAAIAAAAXAA4AAAAGAAAAAAAWAA4AAAAGAAAAAAAVAA4AAAAHAAEAAAAUAA4AAAABAAAAAAATAA4AAAABAAAAAAASAA4AAAAGAAEAAAARAA4AAAAHAAEAAAAQAA4AAAABAAAAAAAPAA4AAAABAAAAAAAOAA4AAAAKAAMAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAAJAAMAAAAJAA4AAAABAAAAAAAKAA8AAAACAAIAAAAOAA8AAAAAAAIAAAAPAA8AAAABAAIAAAAQAA8AAAABAAIAAAARAA8AAAABAAIAAAASAA8AAAABAAIAAAATAA8AAAABAAIAAAAUAA8AAAABAAIAAAAVAA8AAAABAAIAAAAXAA8AAAACAAIAAAAWAA8AAAABAAIAAAAZAA4AAAAKAAEAAAAaAA4AAAACAAIAAAAaAA0AAAAHAAMAAAAZAA8AAAAEAAIAAAAZAA0AAAAGAAAAAAANAAsAAAAAAAQAAAAOAAsAAAABAAQAAAAPAAsAAAAQAAQAAAAPAAoAAAAPAAMAAAAQAAoAAAAQAAQAAAAQAAkAAAAPAAMAAAARAAkAAAACAAQAAAAHAAoAAAACAAAAAAAGAAoAAAAJAAAAAAAFAAwAAAAAAAEAAAAFAA0AAAAAAAEAAAAFAA4AAAAAAAIAAAAGAA4AAAABAAIAAAAFAAsAAAAJAAEAAAAGAAkAAAAEAAAAAAAEAAsAAAAAAAQAAAAFAAoAAAAAAAAAAAAaAAoAAAAAAAAAAAAbAAoAAAACAAAAAAAbAAsAAAACAAIAAAAVAAgAAQAAAAAAAAAWAAgAAgAAAAEAAAAWAAcAAgAAAAAAAAANAAoAAgAAAAEAAAANAAkAAgAAAAAAAAASAA0AAAACAAAAAAARAA0AAAAAAAAAAAA=")
|
||||
tile_set = SubResource("TileSet_mvphy")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
|
||||
position = Vector2(713, 631)
|
||||
metadata/_edit_group_ = true
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||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
|
||||
shape = SubResource("RectangleShape2D_mvphy")
|
||||
|
||||
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("8_24ks5")]
|
||||
position = Vector2(216, 270)
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
|
||||
position = Vector2(538, 582)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1123970436]
|
||||
shape = SubResource("WorldBoundaryShape2D_mvphy")
|
||||
|
||||
[node name="Triggers" type="Node2D" parent="." unique_id=1308561168]
|
||||
|
||||
[node name="Trigger" parent="Triggers" unique_id=1346685745 instance=ExtResource("9_s4es8")]
|
||||
position = Vector2(390, 541)
|
||||
|
||||
[node name="Trigger2" parent="Triggers" unique_id=110247025 instance=ExtResource("9_s4es8")]
|
||||
position = Vector2(514, 502)
|
||||
effect = "teleport"
|
||||
|
||||
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
|
||||
scroll_scale = Vector2(1.3, 1)
|
||||
repeat_size = Vector2(400, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
|
||||
texture = ExtResource("10_63e4f")
|
||||
offset = Vector2(200, 340)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=104104750]
|
||||
|
||||
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("11_y6lc1")]
|
||||
position = Vector2(322, 300)
|
||||
|
||||
[node name="Crate2" parent="Crates" unique_id=1110392418 instance=ExtResource("11_y6lc1")]
|
||||
position = Vector2(846, 305)
|
||||
|
||||
[node name="RigidBody2D" parent="Crates" unique_id=721458511 instance=ExtResource("11_y6lc1")]
|
||||
position = Vector2(423, 425)
|
||||
|
||||
[node name="Crate3" parent="Crates" unique_id=201497032 instance=ExtResource("11_y6lc1")]
|
||||
position = Vector2(681, 364)
|
||||
rotation = 0.79584646
|
||||
|
||||
[node name="Coins" type="Node2D" parent="." unique_id=1387422217]
|
||||
|
||||
[node name="Coin" parent="Coins" unique_id=613946937 instance=ExtResource("12_ekhvm")]
|
||||
position = Vector2(623, 436)
|
||||
|
||||
[node name="Coin2" parent="Coins" unique_id=1750219177 instance=ExtResource("12_ekhvm")]
|
||||
position = Vector2(738, 404)
|
||||
|
||||
[node name="Coin3" parent="Coins" unique_id=2129884856 instance=ExtResource("12_ekhvm")]
|
||||
position = Vector2(518, 435)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="." unique_id=81054696]
|
||||
|
||||
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_nflru")]
|
||||
position = Vector2(459, 339)
|
||||
|
||||
[node name="Slime2" parent="Enemies" unique_id=1271258942 instance=ExtResource("13_nflru")]
|
||||
position = Vector2(749, 408)
|
||||
|
||||
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
|
||||
@@ -0,0 +1,508 @@
|
||||
[gd_scene format=4 uid="uid://qy6oju7r4gjk"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cjkp5fjucdfoi" path="res://assets/graphics/environment/sky.png" id="1_bradm"]
|
||||
[ext_resource type="Texture2D" uid="uid://2kn5xekesvey" path="res://assets/graphics/environment/farbackground.png" id="2_got4s"]
|
||||
[ext_resource type="Texture2D" uid="uid://dd47jvi0xusna" path="res://assets/graphics/environment/midground.png" id="3_e40mx"]
|
||||
[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="4_a114e"]
|
||||
[ext_resource type="Texture2D" uid="uid://kyooaow1jeaa" path="res://assets/graphics/terrains/Terrain (32x32).png" id="5_y1e0c"]
|
||||
[ext_resource type="Texture2D" uid="uid://c8jhlduxe8p77" path="res://assets/graphics/terrains/veg_32x32.png" id="6_s4dsi"]
|
||||
[ext_resource type="Texture2D" uid="uid://bu8oc3yypgigw" path="res://assets/graphics/terrains/mushroom_32x64.png" id="7_07lh1"]
|
||||
[ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="8_6uuvf"]
|
||||
[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="9_x008a"]
|
||||
[ext_resource type="Texture2D" uid="uid://dsywyyr0yb4cg" path="res://assets/graphics/environment/foreground.png" id="10_atr84"]
|
||||
[ext_resource type="PackedScene" uid="uid://5xgx7qarkj3o" path="res://scenes/crate.tscn" id="11_qyu38"]
|
||||
[ext_resource type="PackedScene" uid="uid://b4811uinm8qcu" path="res://scenes/coin.tscn" id="12_8vbrh"]
|
||||
[ext_resource type="PackedScene" uid="uid://6d5378om23b8" path="res://scenes/slime.tscn" id="13_d5gix"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
|
||||
texture = ExtResource("5_y1e0c")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:0/0/terrains_peering_bit/right_side = 0
|
||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:0/0/terrains_peering_bit/right_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:0/0/terrains_peering_bit/left_side = 0
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0/terrains_peering_bit/left_side = 0
|
||||
4:0/0 = 0
|
||||
4:0/0/terrain_set = 0
|
||||
4:0/0/terrain = 0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/left_side = 0
|
||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/top_side = 0
|
||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
|
||||
7:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||
7:0/0/terrains_peering_bit/left_side = 0
|
||||
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:0/0/terrains_peering_bit/top_side = 0
|
||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
|
||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0/terrains_peering_bit/top_side = 0
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
12:0/0/terrains_peering_bit/left_side = 0
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.9330139, -16, -16, -16, -16, 16, 1.8660278, 16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
0:1/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -1.2440224, -16, -0.31100464, 16, 16, 16)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/left_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -8.086128, 16, -16, 6.842106)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -0.31100464, -16, -0.9330139, -16, 16, 16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.488037, -16, 2.1770325, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 2.488037, -16, 2.1770325, 16, 16, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 0, 16, -0.6220093)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 0, 16, -0.6220093)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.488037, -16, 2.1770325, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 2.488037, -16, 2.1770325, 16, 16, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 0.9330139, -16, 0.9330139, -16, 16, 16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 0.9330139, -16, 0.9330139, -16, 16, 16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
|
||||
texture = ExtResource("6_s4dsi")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
|
||||
texture = ExtResource("7_07lh1")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_mvphy"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "LeafyDirt"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
terrain_set_0/terrain_1/name = "Veg"
|
||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
||||
sources/1 = SubResource("TileSetAtlasSource_vtaks")
|
||||
sources/2 = SubResource("TileSetAtlasSource_kvpfn")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"]
|
||||
size = Vector2(66, 20)
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mvphy"]
|
||||
|
||||
[node name="Game" type="Node2D" unique_id=989312165]
|
||||
|
||||
[node name="Parallax2D" type="Parallax2D" parent="." unique_id=1222718260]
|
||||
repeat_size = Vector2(400, 225)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D" unique_id=136019890]
|
||||
texture = ExtResource("1_bradm")
|
||||
offset = Vector2(200, 112)
|
||||
|
||||
[node name="farbg" type="Parallax2D" parent="." unique_id=415159613]
|
||||
repeat_size = Vector2(400, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="farbg" unique_id=2117193867]
|
||||
texture_filter = 1
|
||||
texture = ExtResource("2_got4s")
|
||||
offset = Vector2(200, 350)
|
||||
|
||||
[node name="midground" type="Parallax2D" parent="." unique_id=2019512975]
|
||||
scroll_scale = Vector2(1.2, 1)
|
||||
repeat_size = Vector2(400, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="midground" unique_id=2080878610]
|
||||
texture_filter = 1
|
||||
texture = ExtResource("3_e40mx")
|
||||
offset = Vector2(200, 350)
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
|
||||
script = ExtResource("4_a114e")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
|
||||
texture_filter = 1
|
||||
tile_map_data = PackedByteArray("AAASAA0AAAAEAAAAAAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAHAAAAAAAJAA8AAAACAAEAAAAJABAAAAACAAEAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAAYAA4AAAACAAIAAAAXAA4AAAABAAIAAAAWAA4AAAABAAIAAAAVAA4AAAAKAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAASAA4AAAAMAAQAAAARAA4AAAABAAQAAAAQAA4AAAABAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAAJAAMAAAA=")
|
||||
tile_set = SubResource("TileSet_mvphy")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
|
||||
position = Vector2(713, 631)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
|
||||
shape = SubResource("RectangleShape2D_mvphy")
|
||||
|
||||
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("8_6uuvf")]
|
||||
position = Vector2(594, 390)
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
|
||||
position = Vector2(538, 582)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1123970436]
|
||||
shape = SubResource("WorldBoundaryShape2D_mvphy")
|
||||
|
||||
[node name="Triggers" type="Node2D" parent="." unique_id=1308561168]
|
||||
|
||||
[node name="Trigger" parent="Triggers" unique_id=1346685745 instance=ExtResource("9_x008a")]
|
||||
position = Vector2(390, 541)
|
||||
|
||||
[node name="Trigger2" parent="Triggers" unique_id=110247025 instance=ExtResource("9_x008a")]
|
||||
position = Vector2(514, 502)
|
||||
effect = "teleport"
|
||||
|
||||
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
|
||||
scroll_scale = Vector2(1.3, 1)
|
||||
repeat_size = Vector2(400, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
|
||||
texture = ExtResource("10_atr84")
|
||||
offset = Vector2(200, 340)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=104104750]
|
||||
|
||||
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("11_qyu38")]
|
||||
position = Vector2(365, 431)
|
||||
|
||||
[node name="Crate2" parent="Crates" unique_id=1110392418 instance=ExtResource("11_qyu38")]
|
||||
position = Vector2(480, 430)
|
||||
|
||||
[node name="RigidBody2D" parent="Crates" unique_id=721458511 instance=ExtResource("11_qyu38")]
|
||||
position = Vector2(423, 425)
|
||||
|
||||
[node name="Crate3" parent="Crates" unique_id=201497032 instance=ExtResource("11_qyu38")]
|
||||
position = Vector2(681, 364)
|
||||
rotation = 0.79584646
|
||||
|
||||
[node name="Coins" type="Node2D" parent="." unique_id=1387422217]
|
||||
|
||||
[node name="Coin" parent="Coins" unique_id=613946937 instance=ExtResource("12_8vbrh")]
|
||||
position = Vector2(623, 436)
|
||||
|
||||
[node name="Coin2" parent="Coins" unique_id=1750219177 instance=ExtResource("12_8vbrh")]
|
||||
position = Vector2(738, 404)
|
||||
|
||||
[node name="Coin3" parent="Coins" unique_id=2129884856 instance=ExtResource("12_8vbrh")]
|
||||
position = Vector2(518, 435)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="." unique_id=81054696]
|
||||
|
||||
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_d5gix")]
|
||||
position = Vector2(719, 409)
|
||||
|
||||
[node name="Slime2" parent="Enemies" unique_id=1271258942 instance=ExtResource("13_d5gix")]
|
||||
position = Vector2(749, 408)
|
||||
|
||||
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
|
||||
+37
-37
@@ -5,47 +5,47 @@
|
||||
[ext_resource type="Texture2D" uid="uid://cv1an7bix4lg4" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
||||
[ext_resource type="Texture2D" uid="uid://dht4cd2u7dkrb" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_tuyoq"]
|
||||
[ext_resource type="Texture2D" uid="uid://rdkrvqncrci5" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
|
||||
[ext_resource type="Texture2D" uid="uid://37of41hhcw7h" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="3_qlg0r"]
|
||||
[ext_resource type="Texture2D" uid="uid://37of41hhcw7h" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="4_fjrip"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_o7s7a"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
|
||||
atlas = ExtResource("2_tuyoq")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
@@ -53,20 +53,20 @@ region = Rect2(432, 0, 48, 48)
|
||||
atlas = ExtResource("2_dqkch")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
|
||||
atlas = ExtResource("3_qlg0r")
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
|
||||
atlas = ExtResource("4_fjrip")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
|
||||
atlas = ExtResource("3_qlg0r")
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
|
||||
atlas = ExtResource("4_fjrip")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
|
||||
atlas = ExtResource("3_qlg0r")
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
|
||||
atlas = ExtResource("4_fjrip")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
|
||||
atlas = ExtResource("3_qlg0r")
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
|
||||
atlas = ExtResource("4_fjrip")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||
@@ -153,6 +153,18 @@ region = Rect2(336, 0, 48, 48)
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_l71n6")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ke2ow")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ujl30")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_31cv2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pf23h")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@@ -169,18 +181,6 @@ animations = [{
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_487ah")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_md1ol")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_bj30b")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jc3p3")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hax0n")
|
||||
}],
|
||||
"loop": 0,
|
||||
"name": &"death",
|
||||
@@ -196,16 +196,16 @@ animations = [{
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_l71n6")
|
||||
"texture": SubResource("AtlasTexture_md1ol")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ke2ow")
|
||||
"texture": SubResource("AtlasTexture_bj30b")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ujl30")
|
||||
"texture": SubResource("AtlasTexture_jc3p3")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_31cv2")
|
||||
"texture": SubResource("AtlasTexture_hax0n")
|
||||
}],
|
||||
"loop": 0,
|
||||
"name": &"hurt",
|
||||
@@ -302,10 +302,10 @@ target_position = Vector2(16, 0)
|
||||
target_position = Vector2(-16, 0)
|
||||
|
||||
[node name="RightSpawn" type="Marker2D" parent="." unique_id=1276129807]
|
||||
position = Vector2(17, 0)
|
||||
position = Vector2(16, -1)
|
||||
|
||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=522145742]
|
||||
position = Vector2(-18, 0)
|
||||
position = Vector2(-17, -1)
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1106134562]
|
||||
texture_filter = 1
|
||||
|
||||
+44
-28
@@ -11,29 +11,44 @@ var coinsCollected = 0
|
||||
|
||||
var enemiesDict={}
|
||||
var playerStats={
|
||||
"health": 100,
|
||||
"meleeDamage": 20,
|
||||
"rangeDamage": 20
|
||||
"health":100,
|
||||
"meleeAttack": 50,
|
||||
"rangeAttack": 20
|
||||
}
|
||||
|
||||
var enemy:CharacterStats
|
||||
var player:CharacterStats
|
||||
|
||||
# level information
|
||||
var levelArray=["res://scenes/game.tscn", "res://scenes/level2.tscn", "res://scenes/level3.tscn"]
|
||||
var currentLevel = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
get_window().grab_focus()
|
||||
enemy = load("res://scripts/rscs/slimeStats.tres")
|
||||
player = load("res://scripts/rscs/playerStats.tres")
|
||||
|
||||
|
||||
func reset()->void:
|
||||
playerStats={
|
||||
"health": player.currentHealth,
|
||||
"meleeAttack": player.meleeDamage,
|
||||
"rangeAttack": player.rangeDamage
|
||||
}
|
||||
coinsCollected = 0
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_trigger(effect: Variant, Object: Variant) -> void:
|
||||
print("GC knows about trigger")
|
||||
|
||||
match effect:
|
||||
"destroy":
|
||||
if not Object is Player:
|
||||
destroySignal.emit(Object)
|
||||
"teleport":
|
||||
print("Trigger wants to teleport")
|
||||
if Object is Crate:
|
||||
teleportSignal.emit(Object)
|
||||
|
||||
@@ -42,54 +57,55 @@ func _on_bullet_hit(body, bullet) -> void:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(bullet)
|
||||
if body is Slime:
|
||||
#damage the slime
|
||||
enemiesDict[body]["health"] -= playerStats.rangeDamage
|
||||
if(enemiesDict[body]["health"] <=0):
|
||||
print("enemy dead")
|
||||
enemiesDict[body]["health"] -= playerStats.rangeAttack
|
||||
if enemiesDict[body]["health"] <= 0:
|
||||
print("Enemy is dead")
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(bullet)
|
||||
removeEnemyFromLevel(body)
|
||||
else:
|
||||
print("enemy damaged")
|
||||
print("Enemy takes damage")
|
||||
destroySignal.emit(bullet)
|
||||
damageSignal.emit(body)
|
||||
|
||||
|
||||
|
||||
func crateTotal(amount)->void:
|
||||
numberOfCrates = amount
|
||||
if numberOfCrates<=0:
|
||||
print("YOU WON!!!")
|
||||
if currentLevel<levelArray.size()-1:
|
||||
currentLevel +=1
|
||||
else:
|
||||
currentLevel = 0
|
||||
levelChange()
|
||||
func coinTotal(amount)->void:
|
||||
if totalCoins == 0:
|
||||
totalCoins = amount
|
||||
coinsRemaining = amount
|
||||
print("Collected "+str(totalCoins-coinsRemaining)+" of "+str(totalCoins) )
|
||||
func coinCollected(body, coin)->void:
|
||||
if body is Player:
|
||||
#give them a coin
|
||||
coinsCollected +=1
|
||||
destroySignal.emit(coin)
|
||||
func slimeAttack(body, slime)->void:
|
||||
print("GC knows slime attacked player for "+str(enemiesDict[slime].meleeDamage))
|
||||
playerStats.health -= enemiesDict[slime].meleeDamage
|
||||
if playerStats.health <=0:
|
||||
#kill the player
|
||||
destroySignal.emit(body)
|
||||
else:
|
||||
#damage the player
|
||||
print("you took damage")
|
||||
if playerStats.health >0:
|
||||
print("player takes damage")
|
||||
damageSignal.emit(body)
|
||||
func addEnemyToLevel(enemy:Slime)->void:
|
||||
#make some stats for the bad guy
|
||||
var stats = {
|
||||
"health": 100,
|
||||
"meleeDamage": 10
|
||||
else:
|
||||
print("player is dead!!")
|
||||
destroySignal.emit(body)
|
||||
|
||||
func addEnemyToLevel(slime)->void:
|
||||
|
||||
var stat={
|
||||
"health":enemy.currentHealth + randi_range(0,10),
|
||||
"meleeDamage":enemy.meleeDamage + randi_range(0,8)
|
||||
}
|
||||
#add em to a dictionary of enemies
|
||||
enemiesDict[enemy]=stats
|
||||
enemiesDict[slime]=stat
|
||||
func removeEnemyFromLevel(enemy)->void:
|
||||
enemiesDict.erase(enemy)
|
||||
|
||||
func levelChange()->void:
|
||||
print("change levels (reload)")
|
||||
get_tree().reload_current_scene()
|
||||
get_tree().change_scene_to_file(levelArray[currentLevel])
|
||||
+16
-10
@@ -15,7 +15,7 @@ signal deathCompleteSignal
|
||||
|
||||
enum FaceDirection {LEFT,RIGHT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING, HURT, DEAD}
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING, HURT, DEATH}
|
||||
var current_player_state:PlayerStates = PlayerStates.IDLE
|
||||
var upJump:bool = false
|
||||
|
||||
@@ -32,7 +32,7 @@ func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
if not current_player_state == PlayerStates.DEAD:
|
||||
if not current_player_state == PlayerStates.DEATH:
|
||||
handle_input()
|
||||
handle_movement()
|
||||
handle_states()
|
||||
@@ -41,11 +41,7 @@ func _physics_process(delta: float) -> void:
|
||||
handle_collisions()
|
||||
|
||||
|
||||
func takeDamage()->void:
|
||||
current_player_state = PlayerStates.HURT
|
||||
func kill()->void:
|
||||
current_player_state = PlayerStates.DEAD
|
||||
|
||||
|
||||
func handle_input()->void:
|
||||
# Handle shoot
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
@@ -96,6 +92,7 @@ func handle_collisions()->void:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal() * bump_power )
|
||||
|
||||
if right_cast.is_colliding():
|
||||
print("Something on my right")
|
||||
#get the thing I can shove
|
||||
var collider = right_cast.get_collider()
|
||||
if collider is RigidBody2D:
|
||||
@@ -105,6 +102,7 @@ func handle_collisions()->void:
|
||||
pushRightEnabled = false
|
||||
|
||||
if left_cast.is_colliding():
|
||||
print("Something on my left")
|
||||
var collider = left_cast.get_collider()
|
||||
if collider is RigidBody2D:
|
||||
pushLeftEnabled = true
|
||||
@@ -138,7 +136,7 @@ func handle_animations()->void:
|
||||
player_graphic.play("fall")
|
||||
PlayerStates.HURT:
|
||||
player_graphic.play("hurt")
|
||||
PlayerStates.DEAD:
|
||||
PlayerStates.DEATH:
|
||||
player_graphic.play("death")
|
||||
|
||||
|
||||
@@ -148,6 +146,14 @@ func _animation_finished() -> void:
|
||||
upJump = false
|
||||
PlayerStates.HURT:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.DEAD:
|
||||
#death animation complete
|
||||
PlayerStates.DEATH:
|
||||
deathCompleteSignal.emit()
|
||||
|
||||
|
||||
func takeDamage()->void:
|
||||
print("player taking damage")
|
||||
current_player_state = PlayerStates.HURT
|
||||
|
||||
func kill()->void:
|
||||
print("kill the player")
|
||||
current_player_state = PlayerStates.DEATH
|
||||
@@ -0,0 +1,9 @@
|
||||
class_name CharacterStats extends Resource
|
||||
|
||||
@export var currentHealth := 100
|
||||
@export var maxHealth := 150
|
||||
@export var startingHealth := 100
|
||||
|
||||
#damage
|
||||
@export var meleeDamage := 20
|
||||
@export var rangeDamage := 15
|
||||
@@ -0,0 +1 @@
|
||||
uid://bjb5jd6442ta7
|
||||
@@ -0,0 +1,12 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://6ijgoaamy7w1"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bjb5jd6442ta7" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_sqkfu")
|
||||
currentHealth = 150
|
||||
maxHealth = 200
|
||||
startingHealth = 150
|
||||
meleeDamage = 0
|
||||
rangeDamage = 30
|
||||
metadata/_custom_type_script = "uid://bjb5jd6442ta7"
|
||||
@@ -0,0 +1,12 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://5bqgu1h1cmaa"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bjb5jd6442ta7" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_ppipo")
|
||||
currentHealth = 80
|
||||
maxHealth = 90
|
||||
startingHealth = 80
|
||||
meleeDamage = 10
|
||||
rangeDamage = 0
|
||||
metadata/_custom_type_script = "uid://bjb5jd6442ta7"
|
||||
+19
-19
@@ -1,7 +1,6 @@
|
||||
class_name SceneManager extends Node2D
|
||||
|
||||
@onready var triggers: Node2D = $"../Triggers"
|
||||
@onready var game: GameController = $".."
|
||||
@onready var player: Player = $"../Player"
|
||||
@onready var crates: Node2D = $"../Crates"
|
||||
@onready var coins: Node2D = $"../Coins"
|
||||
@@ -15,12 +14,13 @@ var bulletArray:Array[Bullet] = []
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
Gamecontroller.reset()
|
||||
buildLevel()
|
||||
game.teleportSignal.connect(teleport)
|
||||
game.destroySignal.connect(destroy)
|
||||
game.damageSignal.connect(damage)
|
||||
Gamecontroller.teleportSignal.connect(teleport)
|
||||
Gamecontroller.destroySignal.connect(destroy)
|
||||
Gamecontroller.damageSignal.connect(damage)
|
||||
player.bulletSignal.connect(makeBullet)
|
||||
player.deathCompleteSignal.connect(game.levelChange)
|
||||
player.deathCompleteSignal.connect(Gamecontroller.levelChange)
|
||||
updateCrates()
|
||||
updateCoins()
|
||||
updateEnemies()
|
||||
@@ -40,7 +40,7 @@ func updateCrates()->void:
|
||||
obj.tree_exited.connect(updateCrates)
|
||||
totalCrates +=1
|
||||
# tell the gamecontroller how many crates
|
||||
game.crateTotal(totalCrates)
|
||||
Gamecontroller.crateTotal(totalCrates)
|
||||
|
||||
func updateCoins()->void:
|
||||
var totalCoins = 0
|
||||
@@ -49,26 +49,26 @@ func updateCoins()->void:
|
||||
if obj is Coin:
|
||||
if not obj.tree_exited.is_connected(updateCoins):
|
||||
obj.tree_exited.connect(updateCoins)
|
||||
if not obj.coinCollisionSignal.is_connected(game.coinCollected):
|
||||
obj.coinCollisionSignal.connect(game.coinCollected)
|
||||
if not obj.coinCollisionSignal.is_connected(Gamecontroller.coinCollected):
|
||||
obj.coinCollisionSignal.connect(Gamecontroller.coinCollected)
|
||||
totalCoins +=1
|
||||
game.coinTotal(totalCoins)
|
||||
|
||||
Gamecontroller.coinTotal(totalCoins)
|
||||
|
||||
func updateEnemies()->void:
|
||||
if enemies:
|
||||
for obj in enemies.get_children():
|
||||
var enemy = obj as Slime
|
||||
if enemy:
|
||||
game.addEnemyToLevel(enemy)
|
||||
if not enemy.enemyAttackSignal.is_connected(game.slimeAttack):
|
||||
enemy.enemyAttackSignal.connect(game.slimeAttack)
|
||||
|
||||
Gamecontroller.addEnemyToLevel(enemy)
|
||||
if not enemy.enemyAttackSignal.is_connected(Gamecontroller.slimeAttack):
|
||||
enemy.enemyAttackSignal.connect(Gamecontroller.slimeAttack)
|
||||
|
||||
func buildLevel()->void:
|
||||
if triggers:
|
||||
for obj in triggers.get_children():
|
||||
if obj is Trigger:
|
||||
if not obj.areaTriggered.is_connected(game._on_trigger):
|
||||
obj.areaTriggered.connect(game._on_trigger)
|
||||
if not obj.areaTriggered.is_connected(Gamecontroller._on_trigger):
|
||||
obj.areaTriggered.connect(Gamecontroller._on_trigger)
|
||||
|
||||
func teleport(body, _bodyposition=null)->void:
|
||||
if body is Crate:
|
||||
@@ -93,8 +93,8 @@ func bulletFactory()->Bullet:
|
||||
myBullet = bullet.instantiate()
|
||||
add_sibling(myBullet)
|
||||
#wire up a signal to the game controller
|
||||
if not myBullet.bulletDamageSignal.is_connected(game._on_bullet_hit):
|
||||
myBullet.bulletDamageSignal.connect(game._on_bullet_hit)
|
||||
if not myBullet.bulletDamageSignal.is_connected(Gamecontroller._on_bullet_hit):
|
||||
myBullet.bulletDamageSignal.connect(Gamecontroller._on_bullet_hit)
|
||||
else:
|
||||
#recycle bullet
|
||||
myBullet = bulletArray.pop_back()
|
||||
@@ -120,7 +120,7 @@ func damage(target)->void:
|
||||
target.takeDamage()
|
||||
if target is Player:
|
||||
target.takeDamage()
|
||||
|
||||
|
||||
func stash(target:Bullet)->void:
|
||||
print("stash a bullet")
|
||||
#hide the bullet off-screen
|
||||
|
||||
+4
-4
@@ -29,9 +29,6 @@ func _process(delta: float) -> void:
|
||||
handleStates()
|
||||
handleAnimation()
|
||||
handleCollisions()
|
||||
|
||||
func takeDamage()->void:
|
||||
currentEnemyState = EnemyStates.HURT
|
||||
|
||||
func handleMovement(delta)->void:
|
||||
position.x += direction*speed*delta
|
||||
@@ -55,7 +52,6 @@ func handleAnimation()->void:
|
||||
EnemyStates.ATTACK:
|
||||
slime_graphic.play("attack")
|
||||
EnemyStates.HURT:
|
||||
#swap for a hurt animation
|
||||
slime_graphic.play("attack")
|
||||
|
||||
func handleCollisions()->void:
|
||||
@@ -92,3 +88,7 @@ func _on_animation_finished() -> void:
|
||||
direction = (randi() % 2) *2 -1
|
||||
EnemyStates.HURT:
|
||||
currentEnemyState = EnemyStates.RUN
|
||||
|
||||
func takeDamage()->void:
|
||||
print("Slime taking damage!!")
|
||||
currentEnemyState = EnemyStates.HURT
|
||||
Reference in new issue
Block a user