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@@ -2,11 +2,13 @@ class_name SceneManager extends Node2D
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@onready var triggers: Node2D = $"../Triggers"
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@onready var game: GameController = $".."
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@onready var bullet: Bullet = $"../Bullet"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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buildLevel()
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game.teleportSignal.connect(teleport)
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bullet.bulletDamageSignal.connect(game._on_bullet_hit)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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