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MarkYabut committed 2026-10-06 20:58:01 -04:00
1 parent 8768909429
commit 3607e63548
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@@ -2,11 +2,13 @@ class_name SceneManager extends Node2D
@onready var triggers: Node2D = $"../Triggers"
@onready var game: GameController = $".."
@onready var bullet: Bullet = $"../Bullet"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
buildLevel()
game.teleportSignal.connect(teleport)
bullet.bulletDamageSignal.connect(game._on_bullet_hit)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: