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MarkYabut committed 2026-10-06 20:58:01 -04:00
1 parent 8768909429
commit 3607e63548
9 files changed
+138 -15

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+8
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@@ -27,6 +27,14 @@ folder_colors={
"res://scripts/": "red" "res://scripts/": "red"
} }
[input]
shove={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null)
]
}
[physics] [physics]
3d/physics_engine="Jolt Physics" 3d/physics_engine="Jolt Physics"
+16
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@@ -0,0 +1,16 @@
[gd_scene format=3 uid="uid://bdd87ih2rf4yk"]
[ext_resource type="Script" uid="uid://ryrc3a88d0nh" path="res://scripts/bullet.gd" id="1_v7oki"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rk402"]
size = Vector2(48, 6)
[node name="Bullet" type="Area2D" unique_id=1365507081]
script = ExtResource("1_v7oki")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=789397651]
shape = SubResource("RectangleShape2D_rk402")
debug_color = Color(0.8214046, 0, 0.03968804, 0.41960785)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
+9 -13
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@@ -1,16 +1,15 @@
[gd_scene format=3 uid="uid://cexci4ob8r45g"] [gd_scene format=3 uid="uid://cexci4ob8r45g"]
[ext_resource type="Script" uid="uid://ct51411gsine2" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] [ext_resource type="Script" uid="uid://ct51411gsine2" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://ct34rf6jscqmo" path="res://scripts/player.gd" id="1_uwrxv"]
[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="2_lbhrr"] [ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="2_lnu2h"] [ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="2_lnu2h"]
[ext_resource type="PackedScene" uid="uid://5xgx7qarkj3o" path="res://scenes/crate.tscn" id="3_iywne"] [ext_resource type="PackedScene" uid="uid://5xgx7qarkj3o" path="res://scenes/crate.tscn" id="3_iywne"]
[ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="4_iywne"]
[ext_resource type="PackedScene" uid="uid://bdd87ih2rf4yk" path="res://scenes/bullet.tscn" id="6_p57ef"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rk402"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_rk402"]
size = Vector2(336, 20) size = Vector2(336, 20)
[sub_resource type="CircleShape2D" id="CircleShape2D_3udav"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_rk402"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_rk402"]
[node name="Game" type="Node2D" unique_id=55511178] [node name="Game" type="Node2D" unique_id=55511178]
@@ -28,16 +27,10 @@ position = Vector2(134, 0)
shape = SubResource("RectangleShape2D_rk402") shape = SubResource("RectangleShape2D_rk402")
[node name="Crate2" parent="." unique_id=643245962 instance=ExtResource("3_iywne")] [node name="Crate2" parent="." unique_id=643245962 instance=ExtResource("3_iywne")]
position = Vector2(318, 313) position = Vector2(565, 386)
[node name="CharacterBody2D" type="CharacterBody2D" parent="." unique_id=1639753258] [node name="Player" parent="." unique_id=196049189 instance=ExtResource("4_iywne")]
position = Vector2(743, 389) position = Vector2(649, 388)
script = ExtResource("1_uwrxv")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D" unique_id=1073881258]
shape = SubResource("CircleShape2D_3udav")
debug_color = Color(0.3147444, 0.626224, 7.70092e-07, 0.41960785)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=220630225] [node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=220630225]
position = Vector2(622, 483) position = Vector2(622, 483)
@@ -64,6 +57,9 @@ effect = "teleport"
position = Vector2(407, 406) position = Vector2(407, 406)
[node name="Crate" parent="." unique_id=329828405 instance=ExtResource("3_iywne")] [node name="Crate" parent="." unique_id=329828405 instance=ExtResource("3_iywne")]
position = Vector2(410, 313) position = Vector2(742, 388)
[node name="Bullet" parent="." unique_id=1365507081 instance=ExtResource("6_p57ef")]
position = Vector2(469, 384)
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"] [connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
+25
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@@ -0,0 +1,25 @@
[gd_scene format=3 uid="uid://dtegcgc8xcxfg"]
[ext_resource type="Script" uid="uid://ct34rf6jscqmo" path="res://scripts/player.gd" id="1_3vyb7"]
[sub_resource type="CircleShape2D" id="CircleShape2D_3udav"]
[node name="Player" type="CharacterBody2D" unique_id=196049189]
script = ExtResource("1_3vyb7")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2119336955]
shape = SubResource("CircleShape2D_3udav")
debug_color = Color(0.3147444, 0.626224, 7.70092e-07, 0.41960785)
[node name="RightCast" type="RayCast2D" parent="." unique_id=2094112178]
target_position = Vector2(21, 0)
[node name="LeftCast" type="RayCast2D" parent="." unique_id=696595381]
target_position = Vector2(-22, 0)
[node name="RightSpawn" type="Marker2D" parent="." unique_id=1840944729]
position = Vector2(14, -6)
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=441180819]
position = Vector2(-13, -6)
+17
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@@ -0,0 +1,17 @@
class_name Bullet extends Area2D
var speed := 700
signal bulletDamageSignal(body, bullet)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
print("Bullet hit something " + body.to_string())
bulletDamageSignal.emit(body, self)
+1
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@@ -0,0 +1 @@
uid://ryrc3a88d0nh
+7
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@@ -22,3 +22,10 @@ func _on_trigger(effect: Variant, Object: Variant) -> void:
print("Trigger wants to teleport") print("Trigger wants to teleport")
if Object is Crate: if Object is Crate:
teleportSignal.emit(Object) teleportSignal.emit(Object)
func _on_bullet_hit(body, bullet) -> void:
print("GC knows bullet hit")
if body is Crate:
body.queue_free()
bullet.queue_free()
+53 -2
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@@ -1,15 +1,39 @@
class_name Player extends CharacterBody2D class_name Player extends CharacterBody2D
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var right_spawn: Marker2D = $RightSpawn
@onready var left_spawn: Marker2D = $LeftSpawn
@export var shove_power:= 800
@export var bump_power:= 50
enum FaceDirection {LEFT, RIGHT}
var facing: FaceDirection = FaceDirection.RIGHT
var pushRightEnabled = false
var pushLeftEnabled = false
var pushTarget:Crate
const SPEED = 300.0 const SPEED = 300.0
const JUMP_VELOCITY = -400.0 const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
# Add the gravity. # Add the gravity.
if not is_on_floor(): if not is_on_floor():
velocity += get_gravity() * delta velocity += get_gravity() * delta
# Handle shove.
if Input.is_action_just_pressed("shove"):
print("Player shove!")
if pushRightEnabled and facing==FaceDirection.RIGHT:
# shove it right
pushTarget.apply_central_impulse(Vector2(1,0) * shove_power)
if pushLeftEnabled and facing==FaceDirection.LEFT:
# shove it left
pushTarget.apply_central_impulse(Vector2(-1,0) * shove_power)
# Handle jump. # Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor(): if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY velocity.y = JUMP_VELOCITY
@@ -19,6 +43,11 @@ func _physics_process(delta: float) -> void:
var direction := Input.get_axis("ui_left", "ui_right") var direction := Input.get_axis("ui_left", "ui_right")
if direction: if direction:
velocity.x = direction * SPEED velocity.x = direction * SPEED
# set player direction
if direction < 0:
facing = FaceDirection.LEFT
if direction > 0:
facing = FaceDirection.RIGHT
else: else:
velocity.x = move_toward(velocity.x, 0, SPEED) velocity.x = move_toward(velocity.x, 0, SPEED)
@@ -27,4 +56,26 @@ func _physics_process(delta: float) -> void:
for i in get_slide_collision_count(): for i in get_slide_collision_count():
var c = get_slide_collision(i) var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D: if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * 200) c.get_collider().apply_central_impulse(-c.get_normal() * bump_power)
if right_cast.is_colliding():
print("Something on my right")
# get the thing i can shove
var collider = right_cast.get_collider()
if collider is Node:
pushRightEnabled = true
pushTarget = collider
else:
pushRightEnabled = false
if left_cast.is_colliding():
print("Something on my left")
# get the thing i can shove
var collider = left_cast.get_collider()
if collider is Node:
pushLeftEnabled = true
pushTarget = collider
else:
pushLeftEnabled = false
+2
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@@ -2,11 +2,13 @@ class_name SceneManager extends Node2D
@onready var triggers: Node2D = $"../Triggers" @onready var triggers: Node2D = $"../Triggers"
@onready var game: GameController = $".." @onready var game: GameController = $".."
@onready var bullet: Bullet = $"../Bullet"
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
buildLevel() buildLevel()
game.teleportSignal.connect(teleport) game.teleportSignal.connect(teleport)
bullet.bulletDamageSignal.connect(game._on_bullet_hit)
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void: