class_name SceneManager extends Node2D @onready var triggers: Node2D = $"../Triggers" @onready var game: GameController = $".." @onready var bullet: Bullet = $"../Bullet" # Called when the node enters the scene tree for the first time. func _ready() -> void: buildLevel() game.teleportSignal.connect(teleport) bullet.bulletDamageSignal.connect(game._on_bullet_hit) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func buildLevel() -> void: if triggers: for obj in triggers.get_children(): if obj is Trigger: if not obj.areaTriggered.is_connected(game._on_trigger): obj.areaTriggered.connect(game._on_trigger) func teleport(body, _bodyposition = null) -> void: if body is Crate: var viewport_size = get_viewport().get_visible_rect().size var random_x = randf_range(0, viewport_size.x) var random_y = randf_range(0, viewport_size.y) var newPosition = Vector2(random_x, random_y) body.teleport_to(newPosition)