Files
Sept26Game/scripts/gamecontroller.gd
T
2026-10-06 19:44:18 -04:00

25 lines
611 B
GDScript

class_name GameController extends Node2D
signal teleportSignal(body)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, Object: Variant) -> void:
print("GC knows about trigger: " + effect)
match effect:
"destroy":
if not Object is Player:
Object.queue_free()
"teleport":
print("Trigger wants to teleport")
if Object is Crate:
teleportSignal.emit(Object)