Files
Sept26Game/scripts/bullet.gd
T
2026-10-13 20:58:42 -04:00

21 lines
551 B
GDScript

class_name Bullet extends Area2D
var speed := 700
signal bulletDamageSignal(body, bullet)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
print("Bullet hit something " + body.to_string())
bulletDamageSignal.emit(body, self)
func setSpeed(value)-> void:
speed = value