AprilGameExample/Scripts/ui.gd

19 lines
544 B
GDScript3
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extends Control
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/health
@onready var time: Label = $VBoxContainer/HBoxContainer/MarginContainer2/time
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func upDateHealth(_damage,_health)->void:
health.text = "HEALTH: "+str(_health)
func updateTime(timeAvailable)->void:
time.text = str(timeAvailable)