scenemanager, raycasts, shove attack

This commit is contained in:
OddlyTimbot 2026-04-27 21:08:43 -04:00
parent 60729215f2
commit 7384736795
10 changed files with 169 additions and 42 deletions

13
Scenes/crate.tscn Normal file
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@ -0,0 +1,13 @@
[gd_scene format=3 uid="uid://d16epxgmccvkp"]
[ext_resource type="Script" uid="uid://dayw2gghh8mym" path="res://Scripts/crate.gd" id="1_wp72f"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"]
[node name="Crate" type="RigidBody2D" unique_id=1338541987 groups=["destructible"]]
script = ExtResource("1_wp72f")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1809235182]
shape = SubResource("RectangleShape2D_ebmjs")
debug_color = Color(0.8535397, 0.36730364, 0.11225829, 0.41960785)

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@ -1,24 +1,26 @@
[gd_scene format=3 uid="uid://b06dlp8n6upld"] [gd_scene format=3 uid="uid://b06dlp8n6upld"]
[ext_resource type="Script" uid="uid://btmoyp0rwqmxe" path="res://Scripts/player.gd" id="1_ebmjs"]
[ext_resource type="Script" uid="uid://bc25u4w35ibeu" path="res://Scripts/gameController.gd" id="1_qxrlw"] [ext_resource type="Script" uid="uid://bc25u4w35ibeu" path="res://Scripts/gameController.gd" id="1_qxrlw"]
[ext_resource type="PackedScene" uid="uid://d16epxgmccvkp" path="res://Scenes/crate.tscn" id="2_3dryh"]
[ext_resource type="Script" uid="uid://cnm7tj6umtwtm" path="res://Scripts/scene_manager.gd" id="2_wowpa"]
[ext_resource type="PackedScene" uid="uid://caa73phf3ng5m" path="res://Scenes/player.tscn" id="3_wowpa"]
[ext_resource type="Script" uid="uid://4hekg0d8n04f" path="res://Scripts/trigger.gd" id="3_wrm1d"] [ext_resource type="Script" uid="uid://4hekg0d8n04f" path="res://Scripts/trigger.gd" id="3_wrm1d"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
size = Vector2(84, 20) size = Vector2(84, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_2poj3"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_2poj3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_3dryh"] [sub_resource type="CircleShape2D" id="CircleShape2D_3dryh"]
radius = 32.01562 radius = 32.01562
[node name="Game" type="Node2D" unique_id=1698001017] [node name="Game" type="Node2D" unique_id=1698001017]
script = ExtResource("1_qxrlw") script = ExtResource("1_qxrlw")
[node name="SceneManager" type="Node2D" parent="." unique_id=1394046756]
unique_name_in_owner = true
script = ExtResource("2_wowpa")
[node name="platform" type="StaticBody2D" parent="." unique_id=601020872] [node name="platform" type="StaticBody2D" parent="." unique_id=601020872]
position = Vector2(436, 297) position = Vector2(436, 297)
constant_linear_velocity = Vector2(10, 0) constant_linear_velocity = Vector2(10, 0)
@ -27,24 +29,6 @@ metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform" unique_id=1836025932] [node name="CollisionShape2D" type="CollisionShape2D" parent="platform" unique_id=1836025932]
shape = SubResource("RectangleShape2D_2poj3") shape = SubResource("RectangleShape2D_2poj3")
[node name="RigidBody2D" type="RigidBody2D" parent="." unique_id=2015643131]
position = Vector2(415.00003, 189)
rotation = 0.46453398
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D" unique_id=1377201570]
shape = SubResource("RectangleShape2D_ebmjs")
debug_color = Color(0.8535397, 0.36730364, 0.11225829, 0.41960785)
[node name="RigidBody2D2" type="RigidBody2D" parent="." unique_id=800232702]
position = Vector2(443, 191.00003)
rotation = 0.9293104
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2" unique_id=2111607142]
shape = SubResource("RectangleShape2D_ebmjs")
debug_color = Color(0.8535397, 0.36730364, 0.11225829, 0.41960785)
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1600506296] [node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1600506296]
position = Vector2(448, 452) position = Vector2(448, 452)
metadata/_edit_group_ = true metadata/_edit_group_ = true
@ -52,14 +36,8 @@ metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1926005878] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1926005878]
shape = SubResource("WorldBoundaryShape2D_2poj3") shape = SubResource("WorldBoundaryShape2D_2poj3")
[node name="CharacterBody2D" type="CharacterBody2D" parent="." unique_id=380327915] [node name="Player" parent="." unique_id=1717313761 instance=ExtResource("3_wowpa")]
position = Vector2(437, 250) position = Vector2(338, 430)
script = ExtResource("1_ebmjs")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D" unique_id=1235513256]
shape = SubResource("CircleShape2D_2poj3")
debug_color = Color(0.36777267, 0.6132997, 0.17400515, 0.41960785)
[node name="Area2D" type="Area2D" parent="." unique_id=1184709580] [node name="Area2D" type="Area2D" parent="." unique_id=1184709580]
position = Vector2(495, 356) position = Vector2(495, 356)
@ -70,5 +48,16 @@ metadata/_edit_group_ = true
shape = SubResource("CircleShape2D_3dryh") shape = SubResource("CircleShape2D_3dryh")
debug_color = Color(0.7716697, 0.28327075, 0.8513461, 0.41960785) debug_color = Color(0.7716697, 0.28327075, 0.8513461, 0.41960785)
[node name="Crates" type="Node2D" parent="." unique_id=1980240897]
[node name="Crate" parent="Crates" unique_id=1338541987 instance=ExtResource("2_3dryh")]
position = Vector2(385, 428)
[node name="Crate2" parent="Crates" unique_id=1931037062 instance=ExtResource("2_3dryh")]
position = Vector2(430, 140)
[node name="Crate4" parent="Crates" unique_id=585069069 instance=ExtResource("2_3dryh")]
position = Vector2(461, 134)
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"] [connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
[connection signal="triggerActiveSignal" from="Area2D" to="." method="_on_triggerSignal"] [connection signal="triggerActiveSignal" from="Area2D" to="." method="_on_triggerSignal"]

19
Scenes/player.tscn Normal file
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@ -0,0 +1,19 @@
[gd_scene format=3 uid="uid://caa73phf3ng5m"]
[ext_resource type="Script" uid="uid://btmoyp0rwqmxe" path="res://Scripts/player.gd" id="1_v0iea"]
[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"]
[node name="Player" type="CharacterBody2D" unique_id=1717313761]
script = ExtResource("1_v0iea")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=528481441]
shape = SubResource("CircleShape2D_2poj3")
debug_color = Color(0.36777267, 0.6132997, 0.17400515, 0.41960785)
[node name="RightCast" type="RayCast2D" parent="." unique_id=1332937468]
target_position = Vector2(17, 0)
[node name="LeftCast" type="RayCast2D" parent="." unique_id=839132816]
target_position = Vector2(-17, 0)

1
Scripts/crate.gd Normal file
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@ -0,0 +1 @@
class_name Crate extends RigidBody2D

1
Scripts/crate.gd.uid Normal file
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@ -0,0 +1 @@
uid://dayw2gghh8mym

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@ -1,5 +1,6 @@
extends Node2D class_name GameController extends Node2D
signal destroySignal(body)
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
@ -13,5 +14,10 @@ func _process(delta: float) -> void:
func _on_triggerSignal(body: Variant, intentMessage: Variant) -> void: func _on_triggerSignal(body: Variant, intentMessage: Variant) -> void:
print("GC knows about a trigger!") print("GC knows about a trigger!")
if not body is Player and intentMessage == "destroy": if body.is_in_group("destructible") and intentMessage == "destroy":
body.queue_free() destroySignal.emit(body)
func totalCrates(numberOfCrates:int)->void:
print("GC knows total crates: "+str(numberOfCrates))
if numberOfCrates <=0:
print("You WON!!!!")

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@ -1,27 +1,73 @@
class_name Player extends CharacterBody2D class_name Player extends CharacterBody2D
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
const SPEED = 300.0 const SPEED = 300.0
const JUMP_VELOCITY = -400.0 const JUMP_VELOCITY = -400.0
var direction
enum FaceDirection{LEFT,RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT
var pushTarget:RigidBody2D
var pushEnabled:bool = false
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
# Add the gravity. handle_input()
if not is_on_floor(): handle_movement(delta)
velocity += get_gravity() * delta move_and_slide()
# Handle jump. handle_collisions()
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
func handle_input()->void:
if Input.is_action_just_pressed("shove") and pushEnabled:
print("Shove somethin")
# determine what direction to shove the thing
var shoveDirection:int
match facing:
FaceDirection.RIGHT:
shoveDirection = 1
FaceDirection.LEFT:
shoveDirection = -1
pushTarget.apply_central_impulse(Vector2(shoveDirection,0)*700)
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration. # Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions. # As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right") direction = Input.get_axis("left", "right")
if direction<0:
facing = FaceDirection.LEFT
if direction>0:
facing = FaceDirection.RIGHT
func handle_movement(delta)->void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if direction: if direction:
velocity.x = direction * SPEED velocity.x = direction * SPEED
else: else:
velocity.x = move_toward(velocity.x, 0, SPEED) velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide() func handle_collisions()->void:
if right_cast.is_colliding() and facing==FaceDirection.RIGHT:
print("Right raycast contact!!")
pushEnabled = true
var collider = right_cast.get_collider()
pushTarget = collider
if left_cast.is_colliding() and facing==FaceDirection.LEFT:
print("Left raycast contact!!")
pushEnabled = true
var collider = left_cast.get_collider()
pushTarget = collider
if not right_cast.is_colliding() and not left_cast.is_colliding():
pushEnabled = false
for i in get_slide_collision_count(): for i in get_slide_collision_count():
var c = get_slide_collision(i) var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D: if c.get_collider() is RigidBody2D:

27
Scripts/scene_manager.gd Normal file
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@ -0,0 +1,27 @@
class_name SceneManager extends Node2D
@onready var game: Node2D = $".."
@onready var crates: Node2D = $"../Crates"
func _ready() -> void:
print("Scene manager is ready!")
game.destroySignal.connect(destroy)
buildLevel()
func destroy(body)->void:
if body is Crate:
body.queue_free()
func buildLevel()->void:
updateCrates()
func updateCrates()->void:
#is there a crate holder?
var _crateTotal:int = 0
if crates:
for obj in crates.get_children():
if obj is Crate:
if not obj.tree_exited.is_connected(updateCrates):
obj.tree_exited.connect(updateCrates)
_crateTotal +=1
print("Number of crates: "+str(_crateTotal))
game.totalCrates(_crateTotal)

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@ -0,0 +1 @@
uid://cnm7tj6umtwtm

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@ -21,6 +21,30 @@ folder_colors={
"res://Scripts/": "red" "res://Scripts/": "red"
} }
[input]
shove={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":85,"key_label":0,"unicode":117,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[physics] [physics]
3d/physics_engine="Jolt Physics" 3d/physics_engine="Jolt Physics"