camera, textures, game scaling, tilemap

This commit is contained in:
OddlyTimbot 2026-05-11 21:04:27 -04:00
parent a200dd1a51
commit b40dad2de0
15 changed files with 587 additions and 7 deletions

View File

@ -1,6 +1,7 @@
[gd_scene format=3 uid="uid://d16epxgmccvkp"]
[ext_resource type="Script" uid="uid://dayw2gghh8mym" path="res://Scripts/crate.gd" id="1_wp72f"]
[ext_resource type="Texture2D" uid="uid://csvda611l2cp2" path="res://assets/graphics/objects/crate.png" id="2_i4r3v"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"]
@ -11,3 +12,9 @@ metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1809235182]
shape = SubResource("RectangleShape2D_ebmjs")
debug_color = Color(0.8535397, 0.36730364, 0.11225829, 0.41960785)
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=863744160]
texture_filter = 1
position = Vector2(4.7683716e-07, 4.7683716e-07)
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_i4r3v")

View File

@ -1,12 +1,349 @@
[gd_scene format=3 uid="uid://b06dlp8n6upld"]
[gd_scene format=4 uid="uid://b06dlp8n6upld"]
[ext_resource type="Script" uid="uid://bc25u4w35ibeu" path="res://Scripts/gameController.gd" id="1_qxrlw"]
[ext_resource type="PackedScene" uid="uid://d16epxgmccvkp" path="res://Scenes/crate.tscn" id="2_3dryh"]
[ext_resource type="Script" uid="uid://cnm7tj6umtwtm" path="res://Scripts/scene_manager.gd" id="2_wowpa"]
[ext_resource type="Texture2D" uid="uid://q2ktev3ckkmp" path="res://assets/graphics/environments/Terrain (32x32).png" id="3_1l0tm"]
[ext_resource type="PackedScene" uid="uid://caa73phf3ng5m" path="res://Scenes/player.tscn" id="3_wowpa"]
[ext_resource type="Script" uid="uid://4hekg0d8n04f" path="res://Scripts/trigger.gd" id="3_wrm1d"]
[ext_resource type="PackedScene" uid="uid://dotmw0uwnqv6w" path="res://Scenes/grenade.tscn" id="6_i6g32"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
texture = ExtResource("3_1l0tm")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5931549, -16, 16, -16, 16, 16, 1.2745209, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5931549, -16, 16, -16, 16, 16, 1.2745209, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSet" id="TileSet_h4fw4"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_v158k")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
size = Vector2(84, 20)
@ -22,6 +359,10 @@ script = ExtResource("1_qxrlw")
unique_name_in_owner = true
script = ExtResource("2_wowpa")
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=430528866]
tile_map_data = PackedByteArray("AAAKAA4AAAABAAQAAAAIAA4AAAAPAAQAAAAJAA4AAAABAAQAAAALAA4AAAABAAQAAAAMAA4AAAABAAQAAAANAA4AAAABAAQAAAAOAA4AAAABAAQAAAAPAA4AAAABAAQAAAAQAA4AAAAQAAMAAAAMAAkAAAAAAAQAAAANAAkAAAABAAQAAAAOAAkAAAACAAQAAAASAAwAAAACAAQAAAARAAwAAAAAAAQAAAAIAA0AAAAHAAMAAAAHAA0AAAABAAIAAAAGAA0AAAAAAAIAAAAGAAwAAAAAAAEAAAAHAAwAAAAGAAAAAAAHAAsAAAABAAAAAAAIAAwAAAACAAEAAAAIAAsAAAAJAAMAAAAGAAsAAAAAAAAAAAAJAAsAAAACAAQAAAAJAAkAAAACAAQAAAAIAAkAAAABAAQAAAAHAAkAAAAAAAQAAAAQAA8AAAAPAAQAAAARAA8AAAABAAQAAAASAA8AAAAQAAQAAAASAA4AAAAPAAMAAAATAA4AAAABAAQAAAAUAA4AAAAJAAEAAAAUAA0AAAAAAAAAAAAVAA0AAAAHAAEAAAAVAAwAAAAAAAAAAAAWAA0AAAACAAEAAAAWAA4AAAAHAAMAAAAVAA4AAAAGAAAAAAAUAA8AAAAAAAIAAAAVAA8AAAABAAIAAAAWAA8AAAACAAIAAAAWAAwAAAAHAAQAAAAWAAsAAAAEAAAAAAALAAwAAAAEAAQAAAA=")
tile_set = SubResource("TileSet_h4fw4")
[node name="platform" type="StaticBody2D" parent="." unique_id=601020872]
position = Vector2(436, 297)
constant_linear_velocity = Vector2(10, 0)
@ -38,7 +379,7 @@ metadata/_edit_group_ = true
shape = SubResource("WorldBoundaryShape2D_2poj3")
[node name="Player" parent="." unique_id=1717313761 instance=ExtResource("3_wowpa")]
position = Vector2(338, 430)
position = Vector2(368, 370)
[node name="Area2D" type="Area2D" parent="." unique_id=1184709580]
position = Vector2(495, 356)
@ -61,7 +402,7 @@ position = Vector2(436, 433)
position = Vector2(481, 433)
[node name="Grenade" parent="." unique_id=638454305 instance=ExtResource("6_i6g32")]
position = Vector2(385, 375)
position = Vector2(400, 375)
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
[connection signal="triggerActiveSignal" from="Area2D" to="." method="_on_triggerSignal"]

View File

@ -1,6 +1,7 @@
[gd_scene format=3 uid="uid://dotmw0uwnqv6w"]
[ext_resource type="Script" uid="uid://bd8br3emm1nhb" path="res://Scripts/grenade.gd" id="1_v44n1"]
[ext_resource type="Texture2D" uid="uid://b22v4ysmsexkp" path="res://assets/graphics/objects/grenade.png" id="2_5rnft"]
[sub_resource type="CircleShape2D" id="CircleShape2D_b5j7x"]
radius = 5.0
@ -14,4 +15,10 @@ script = ExtResource("1_v44n1")
shape = SubResource("CircleShape2D_b5j7x")
debug_color = Color(0.81554836, 0.40704176, 0.03861203, 0.41960785)
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1051169739]
texture_filter = 1
position = Vector2(1, -1)
scale = Vector2(0.75, 0.75)
texture = ExtResource("2_5rnft")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -2,10 +2,15 @@
[ext_resource type="Script" uid="uid://btmoyp0rwqmxe" path="res://Scripts/player.gd" id="1_v0iea"]
[ext_resource type="Texture2D" uid="uid://dlax6d4nhkl4p" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_cvnsp"]
[ext_resource type="Texture2D" uid="uid://cnpsd8q2hqrmp" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_vgqql"]
[ext_resource type="Texture2D" uid="uid://bc251ptp8ujsv" path="res://assets/graphics/player/run/player run 48x48.png" id="3_6t5aa"]
[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"]
[sub_resource type="AtlasTexture" id="AtlasTexture_olqyp"]
atlas = ExtResource("2_vgqql")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_6t5aa"]
atlas = ExtResource("2_cvnsp")
region = Rect2(0, 0, 48, 48)
@ -46,6 +51,14 @@ region = Rect2(384, 0, 48, 48)
atlas = ExtResource("2_cvnsp")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wpjfl"]
atlas = ExtResource("2_vgqql")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_bi64h"]
atlas = ExtResource("2_vgqql")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ukyrk"]
atlas = ExtResource("3_6t5aa")
region = Rect2(0, 0, 48, 48)
@ -82,6 +95,14 @@ region = Rect2(336, 0, 48, 48)
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_olqyp")
}],
"loop": false,
"name": &"fall",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_6t5aa")
}, {
"duration": 1.0,
@ -117,6 +138,17 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wpjfl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bi64h")
}],
"loop": false,
"name": &"jump",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ukyrk")
}, {
"duration": 1.0,
@ -169,7 +201,10 @@ position = Vector2(-14, -8)
texture_filter = 1
position = Vector2(0, -6)
sprite_frames = SubResource("SpriteFrames_ukyrk")
animation = &"run"
animation = &"idle"
autoplay = "idle"
frame = 5
frame_progress = 0.17384599
[node name="Camera2D" type="Camera2D" parent="." unique_id=522635127]
offset = Vector2(0, -50)
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]

View File

@ -11,12 +11,14 @@ const JUMP_VELOCITY = -400.0
var direction
enum FaceDirection{LEFT,RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT
enum PlayerState{IDLE,RUNNING}
enum PlayerState{IDLE,RUNNING,JUMPING,FALLING}
var current_player_state:PlayerState = PlayerState.IDLE
var pushTarget:RigidBody2D
var pushEnabled:bool = false
var upJump:bool = false
func _physics_process(delta: float) -> void:
handle_input()
handle_movement(delta)
@ -43,6 +45,8 @@ func handle_input()->void:
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
upJump = true
current_player_state = PlayerState.JUMPING
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
@ -95,6 +99,13 @@ func handle_state()->void:
current_player_state = PlayerState.RUNNING
PlayerState.RUNNING when velocity.x ==0:
current_player_state = PlayerState.IDLE
PlayerState.JUMPING when velocity.y > 0:
current_player_state = PlayerState.FALLING
PlayerState.FALLING when is_on_floor():
if velocity.x ==0:
current_player_state = PlayerState.IDLE
else:
current_player_state=PlayerState.RUNNING
func handle_animation()->void:
match current_player_state:
@ -102,4 +113,15 @@ func handle_animation()->void:
player_graphic.play("idle")
PlayerState.RUNNING:
player_graphic.play("run")
PlayerState.JUMPING:
if upJump:
player_graphic.play("jump")
PlayerState.FALLING:
player_graphic.play("fall")
func _on_animation_finished() -> void:
match current_player_state:
PlayerState.JUMPING:
upJump = false

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@ -15,6 +15,14 @@ run/main_scene="uid://b06dlp8n6upld"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=480
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