enemies, multi levels
This commit is contained in:
parent
b40dad2de0
commit
fd6ad5e001
@ -1,12 +1,12 @@
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[gd_scene format=4 uid="uid://b06dlp8n6upld"]
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[ext_resource type="Script" uid="uid://bc25u4w35ibeu" path="res://Scripts/gameController.gd" id="1_qxrlw"]
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[ext_resource type="PackedScene" uid="uid://d16epxgmccvkp" path="res://Scenes/crate.tscn" id="2_3dryh"]
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[ext_resource type="Script" uid="uid://cnm7tj6umtwtm" path="res://Scripts/scene_manager.gd" id="2_wowpa"]
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[ext_resource type="Texture2D" uid="uid://q2ktev3ckkmp" path="res://assets/graphics/environments/Terrain (32x32).png" id="3_1l0tm"]
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[ext_resource type="PackedScene" uid="uid://caa73phf3ng5m" path="res://Scenes/player.tscn" id="3_wowpa"]
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[ext_resource type="Script" uid="uid://4hekg0d8n04f" path="res://Scripts/trigger.gd" id="3_wrm1d"]
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[ext_resource type="PackedScene" uid="uid://dotmw0uwnqv6w" path="res://Scenes/grenade.tscn" id="6_i6g32"]
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[ext_resource type="PackedScene" uid="uid://rn1d2w3p88sr" path="res://Scenes/slime.tscn" id="7_1l0tm"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
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texture = ExtResource("3_1l0tm")
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@ -14,12 +14,14 @@ texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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@ -28,12 +30,14 @@ texture_region_size = Vector2i(32, 32)
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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@ -99,6 +103,7 @@ texture_region_size = Vector2i(32, 32)
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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@ -108,6 +113,7 @@ texture_region_size = Vector2i(32, 32)
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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@ -116,6 +122,7 @@ texture_region_size = Vector2i(32, 32)
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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6:1/0 = 0
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@ -193,12 +200,14 @@ texture_region_size = Vector2i(32, 32)
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:2/0/terrains_peering_bit/right_side = 0
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0:2/0/terrains_peering_bit/top_side = 0
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0:2/0/terrains_peering_bit/top_right_corner = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/left_side = 0
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1:2/0/terrains_peering_bit/top_left_corner = 0
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@ -207,12 +216,14 @@ texture_region_size = Vector2i(32, 32)
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/0/terrains_peering_bit/top_left_corner = 0
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2:2/0/terrains_peering_bit/top_side = 0
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/terrain = 0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:2/0/terrains_peering_bit/top_side = 0
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6:3/0 = 0
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6:3/0/terrain_set = 0
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@ -233,6 +244,7 @@ texture_region_size = Vector2i(32, 32)
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9:3/0 = 0
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9:3/0/terrain_set = 0
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9:3/0/terrain = 0
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9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 1.2745247, -16, 2.2304153)
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9:3/0/terrains_peering_bit/right_side = 0
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9:3/0/terrains_peering_bit/bottom_side = 0
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9:3/0/terrains_peering_bit/bottom_left_corner = 0
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@ -240,6 +252,7 @@ texture_region_size = Vector2i(32, 32)
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10:3/0 = 0
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10:3/0/terrain_set = 0
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10:3/0/terrain = 0
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10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 1.2745247, -16, 2.2304153)
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10:3/0/terrains_peering_bit/right_side = 0
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10:3/0/terrains_peering_bit/bottom_right_corner = 0
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10:3/0/terrains_peering_bit/bottom_side = 0
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@ -247,37 +260,44 @@ texture_region_size = Vector2i(32, 32)
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12:3/0 = 0
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12:3/0/terrain_set = 0
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12:3/0/terrain = 0
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12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0, -16, -0.63726044, 16, -16, 16)
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12:3/0/terrains_peering_bit/right_side = 0
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12:3/0/terrains_peering_bit/bottom_side = 0
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12:3/0/terrains_peering_bit/top_side = 0
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13:3/0 = 0
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13:3/0/terrain_set = 0
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13:3/0/terrain = 0
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13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0, -16, 0)
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13:3/0/terrains_peering_bit/right_side = 0
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13:3/0/terrains_peering_bit/bottom_side = 0
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13:3/0/terrains_peering_bit/left_side = 0
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15:3/0 = 0
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15:3/0/terrain_set = 0
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15:3/0/terrain = 0
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15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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15:3/0/terrains_peering_bit/right_side = 0
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15:3/0/terrains_peering_bit/bottom_side = 0
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16:3/0 = 0
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16:3/0/terrain_set = 0
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16:3/0/terrain = 0
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16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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16:3/0/terrains_peering_bit/bottom_side = 0
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16:3/0/terrains_peering_bit/left_side = 0
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0:4/0 = 0
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0:4/0/terrain_set = 0
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0:4/0/terrain = 0
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0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:4/0/terrains_peering_bit/right_side = 0
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1:4/0 = 0
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1:4/0/terrain_set = 0
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1:4/0/terrain = 0
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1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:4/0/terrains_peering_bit/right_side = 0
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1:4/0/terrains_peering_bit/left_side = 0
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2:4/0 = 0
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2:4/0/terrain_set = 0
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2:4/0/terrain = 0
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2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:4/0/terrains_peering_bit/left_side = 0
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4:4/0 = 0
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4:4/0/terrain_set = 0
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@ -302,6 +322,7 @@ texture_region_size = Vector2i(32, 32)
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9:4/0 = 0
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9:4/0/terrain_set = 0
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9:4/0/terrain = 0
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9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
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9:4/0/terrains_peering_bit/right_side = 0
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9:4/0/terrains_peering_bit/left_side = 0
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9:4/0/terrains_peering_bit/top_left_corner = 0
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@ -309,6 +330,7 @@ texture_region_size = Vector2i(32, 32)
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10:4/0 = 0
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10:4/0/terrain_set = 0
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10:4/0/terrain = 0
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10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
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10:4/0/terrains_peering_bit/right_side = 0
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10:4/0/terrains_peering_bit/left_side = 0
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10:4/0/terrains_peering_bit/top_side = 0
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@ -316,23 +338,27 @@ texture_region_size = Vector2i(32, 32)
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12:4/0 = 0
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12:4/0/terrain_set = 0
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12:4/0/terrain = 0
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12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.9117851, 16, 1.9117851, 16, 16, -16, 16)
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12:4/0/terrains_peering_bit/right_side = 0
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12:4/0/terrains_peering_bit/left_side = 0
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12:4/0/terrains_peering_bit/top_side = 0
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13:4/0 = 0
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13:4/0/terrain_set = 0
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13:4/0/terrain = 0
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13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.9117851, -16, 16, -16, 16, 16, 1.9117851, 16)
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13:4/0/terrains_peering_bit/bottom_side = 0
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13:4/0/terrains_peering_bit/left_side = 0
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13:4/0/terrains_peering_bit/top_side = 0
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15:4/0 = 0
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15:4/0/terrain_set = 0
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15:4/0/terrain = 0
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15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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15:4/0/terrains_peering_bit/right_side = 0
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15:4/0/terrains_peering_bit/top_side = 0
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16:4/0 = 0
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16:4/0/terrain_set = 0
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16:4/0/terrain = 0
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16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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16:4/0/terrains_peering_bit/left_side = 0
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16:4/0/terrains_peering_bit/top_side = 0
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@ -353,14 +379,14 @@ size = Vector2(84, 20)
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radius = 32.01562
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[node name="Game" type="Node2D" unique_id=1698001017]
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script = ExtResource("1_qxrlw")
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[node name="SceneManager" type="Node2D" parent="." unique_id=1394046756]
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unique_name_in_owner = true
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script = ExtResource("2_wowpa")
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=430528866]
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tile_map_data = PackedByteArray("AAAKAA4AAAABAAQAAAAIAA4AAAAPAAQAAAAJAA4AAAABAAQAAAALAA4AAAABAAQAAAAMAA4AAAABAAQAAAANAA4AAAABAAQAAAAOAA4AAAABAAQAAAAPAA4AAAABAAQAAAAQAA4AAAAQAAMAAAAMAAkAAAAAAAQAAAANAAkAAAABAAQAAAAOAAkAAAACAAQAAAASAAwAAAACAAQAAAARAAwAAAAAAAQAAAAIAA0AAAAHAAMAAAAHAA0AAAABAAIAAAAGAA0AAAAAAAIAAAAGAAwAAAAAAAEAAAAHAAwAAAAGAAAAAAAHAAsAAAABAAAAAAAIAAwAAAACAAEAAAAIAAsAAAAJAAMAAAAGAAsAAAAAAAAAAAAJAAsAAAACAAQAAAAJAAkAAAACAAQAAAAIAAkAAAABAAQAAAAHAAkAAAAAAAQAAAAQAA8AAAAPAAQAAAARAA8AAAABAAQAAAASAA8AAAAQAAQAAAASAA4AAAAPAAMAAAATAA4AAAABAAQAAAAUAA4AAAAJAAEAAAAUAA0AAAAAAAAAAAAVAA0AAAAHAAEAAAAVAAwAAAAAAAAAAAAWAA0AAAACAAEAAAAWAA4AAAAHAAMAAAAVAA4AAAAGAAAAAAAUAA8AAAAAAAIAAAAVAA8AAAABAAIAAAAWAA8AAAACAAIAAAAWAAwAAAAHAAQAAAAWAAsAAAAEAAAAAAALAAwAAAAEAAQAAAA=")
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texture_filter = 1
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tile_map_data = PackedByteArray("AAALAAwAAAAEAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAABAAQAAAAIAA4AAAAPAAQAAAAIAA0AAAAHAAMAAAAHAA0AAAABAAIAAAAGAA0AAAAAAAIAAAAGAAwAAAAAAAAAAAAHAAwAAAAJAAAAAAAHAAsAAAAEAAAAAAAIAAwAAAACAAAAAAARAAoAAAAEAAIAAAARAAkAAAAPAAMAAAASAAkAAAACAAQAAAAQAA4AAAAKAAQAAAAQAA0AAAAAAAAAAAARAA0AAAABAAAAAAARAA4AAAABAAIAAAASAA4AAAAJAAQAAAASAA0AAAAHAAQAAAASAAwAAAAPAAMAAAATAAwAAAABAAQAAAAUAAwAAAABAAQAAAAVAAwAAAACAAQAAAAVAA4AAAABAAQAAAAWAA4AAAABAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAAXAA4AAAAQAAQAAAAXAA0AAAAEAAEAAAAXAAwAAAAEAAEAAAAXAAsAAAAEAAEAAAAXAAoAAAAQAAMAAAAWAAoAAAAAAAQAAAAMAAkAAAAAAAQAAAANAAkAAAABAAQAAAAOAAkAAAACAAQAAAA=")
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tile_set = SubResource("TileSet_h4fw4")
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[node name="platform" type="StaticBody2D" parent="." unique_id=601020872]
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@ -379,7 +405,7 @@ metadata/_edit_group_ = true
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shape = SubResource("WorldBoundaryShape2D_2poj3")
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[node name="Player" parent="." unique_id=1717313761 instance=ExtResource("3_wowpa")]
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position = Vector2(368, 370)
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position = Vector2(603, 373)
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[node name="Area2D" type="Area2D" parent="." unique_id=1184709580]
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position = Vector2(495, 356)
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@ -393,7 +419,7 @@ debug_color = Color(0.7716697, 0.28327075, 0.8513461, 0.41960785)
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[node name="Crates" type="Node2D" parent="." unique_id=1980240897]
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[node name="Crate" parent="Crates" unique_id=1338541987 instance=ExtResource("2_3dryh")]
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position = Vector2(385, 428)
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position = Vector2(663, 372)
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[node name="Crate2" parent="Crates" unique_id=1931037062 instance=ExtResource("2_3dryh")]
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position = Vector2(436, 433)
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@ -404,5 +430,13 @@ position = Vector2(481, 433)
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[node name="Grenade" parent="." unique_id=638454305 instance=ExtResource("6_i6g32")]
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position = Vector2(400, 375)
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[node name="Enemies" type="Node2D" parent="." unique_id=1313944989]
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[node name="Slime" parent="Enemies" unique_id=1168851317 instance=ExtResource("7_1l0tm")]
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position = Vector2(636, 375)
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[node name="Slime2" parent="Enemies" unique_id=689767526 instance=ExtResource("7_1l0tm")]
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position = Vector2(546, 406)
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[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
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[connection signal="triggerActiveSignal" from="Area2D" to="." method="_on_triggerSignal"]
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422
Scenes/level2.tscn
Normal file
422
Scenes/level2.tscn
Normal file
@ -0,0 +1,422 @@
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[gd_scene format=4 uid="uid://b6ws30gaj0all"]
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[ext_resource type="Script" uid="uid://cnm7tj6umtwtm" path="res://Scripts/scene_manager.gd" id="1_styii"]
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[ext_resource type="Texture2D" uid="uid://q2ktev3ckkmp" path="res://assets/graphics/environments/Terrain (32x32).png" id="2_lgosu"]
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[ext_resource type="PackedScene" uid="uid://caa73phf3ng5m" path="res://Scenes/player.tscn" id="3_mhlpv"]
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[ext_resource type="Script" uid="uid://4hekg0d8n04f" path="res://Scripts/trigger.gd" id="4_ng020"]
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[ext_resource type="PackedScene" uid="uid://d16epxgmccvkp" path="res://Scenes/crate.tscn" id="5_vn2uo"]
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[ext_resource type="PackedScene" uid="uid://dotmw0uwnqv6w" path="res://Scenes/grenade.tscn" id="6_mtqcm"]
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||||
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
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texture = ExtResource("2_lgosu")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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||||
0:0/0/terrain_set = 0
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||||
0:0/0/terrain = 0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:0/0/terrains_peering_bit/right_side = 0
|
||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:0/0/terrains_peering_bit/right_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:0/0/terrains_peering_bit/left_side = 0
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0/terrains_peering_bit/left_side = 0
|
||||
4:0/0 = 0
|
||||
4:0/0/terrain_set = 0
|
||||
4:0/0/terrain = 0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/left_side = 0
|
||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/top_side = 0
|
||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
|
||||
7:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||
7:0/0/terrains_peering_bit/left_side = 0
|
||||
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:0/0/terrains_peering_bit/top_side = 0
|
||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
|
||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0/terrains_peering_bit/top_side = 0
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
12:0/0/terrains_peering_bit/left_side = 0
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
0:1/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/left_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5931549, -16, 16, -16, 16, 16, 1.2745209, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 1.2745247, -16, 2.2304153)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 1.2745247, -16, 2.2304153)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0, -16, -0.63726044, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0, -16, 0)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5931549, -16, 16, -16, 16, 16, 1.2745209, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.9117851, 16, 1.9117851, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.9117851, -16, 16, -16, 16, 16, 1.9117851, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_h4fw4"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "LeafyDirt"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_v158k")
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_2poj3"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3dryh"]
|
||||
radius = 32.01562
|
||||
|
||||
[node name="Game" type="Node2D" unique_id=1698001017]
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="." unique_id=1394046756]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("1_styii")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=430528866]
|
||||
texture_filter = 1
|
||||
tile_map_data = PackedByteArray("AAALAAwAAAAEAAQAAAAPAA4AAAAKAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAABAAQAAAAIAA4AAAAPAAQAAAAQAA4AAAABAAIAAAASAA4AAAABAAQAAAAVAA4AAAABAAQAAAAWAA4AAAABAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAAXAA4AAAACAAQAAAAMAAkAAAAAAAQAAAANAAkAAAABAAQAAAAOAAkAAAACAAQAAAARAA4AAAAJAAQAAAARAA0AAAACAAEAAAAQAA0AAAAHAAEAAAAPAA0AAAAAAAAAAAAQAAwAAAAAAAAAAAARAAwAAAAHAAQAAAARAAsAAAAEAAEAAAARAAoAAAAEAAAAAAAIAA0AAAAHAAMAAAAHAA0AAAABAAIAAAAGAA0AAAAAAAIAAAAGAAwAAAAAAAEAAAAHAAwAAAAGAAAAAAAIAAwAAAACAAEAAAAIAAsAAAACAAAAAAAHAAsAAAABAAAAAAAGAAsAAAAGAAQAAAAGAAoAAAAQAAMAAAAFAAoAAAAAAAQAAAA=")
|
||||
tile_set = SubResource("TileSet_h4fw4")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1600506296]
|
||||
position = Vector2(448, 452)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1926005878]
|
||||
shape = SubResource("WorldBoundaryShape2D_2poj3")
|
||||
|
||||
[node name="Player" parent="." unique_id=1717313761 instance=ExtResource("3_mhlpv")]
|
||||
position = Vector2(423, 264)
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="." unique_id=1184709580]
|
||||
position = Vector2(73, 308)
|
||||
script = ExtResource("4_ng020")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=1623965811]
|
||||
shape = SubResource("CircleShape2D_3dryh")
|
||||
debug_color = Color(0.7716697, 0.28327075, 0.8513461, 0.41960785)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=1980240897]
|
||||
|
||||
[node name="Crate" parent="Crates" unique_id=1338541987 instance=ExtResource("5_vn2uo")]
|
||||
position = Vector2(385, 428)
|
||||
|
||||
[node name="Crate2" parent="Crates" unique_id=1931037062 instance=ExtResource("5_vn2uo")]
|
||||
position = Vector2(436, 433)
|
||||
|
||||
[node name="Crate4" parent="Crates" unique_id=585069069 instance=ExtResource("5_vn2uo")]
|
||||
position = Vector2(481, 433)
|
||||
|
||||
[node name="Grenade" parent="." unique_id=638454305 instance=ExtResource("6_mtqcm")]
|
||||
position = Vector2(400, 375)
|
||||
|
||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
||||
[connection signal="triggerActiveSignal" from="Area2D" to="." method="_on_triggerSignal"]
|
||||
433
Scenes/level3.tscn
Normal file
433
Scenes/level3.tscn
Normal file
@ -0,0 +1,433 @@
|
||||
[gd_scene format=4 uid="uid://bot1a3wn6s4xr"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cnm7tj6umtwtm" path="res://Scripts/scene_manager.gd" id="1_mrxql"]
|
||||
[ext_resource type="Texture2D" uid="uid://q2ktev3ckkmp" path="res://assets/graphics/environments/Terrain (32x32).png" id="2_qrg6c"]
|
||||
[ext_resource type="PackedScene" uid="uid://caa73phf3ng5m" path="res://Scenes/player.tscn" id="3_1x0xh"]
|
||||
[ext_resource type="Script" uid="uid://4hekg0d8n04f" path="res://Scripts/trigger.gd" id="4_h3ll2"]
|
||||
[ext_resource type="PackedScene" uid="uid://d16epxgmccvkp" path="res://Scenes/crate.tscn" id="5_csbjj"]
|
||||
[ext_resource type="PackedScene" uid="uid://dotmw0uwnqv6w" path="res://Scenes/grenade.tscn" id="6_h6p24"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
|
||||
texture = ExtResource("2_qrg6c")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:0/0/terrains_peering_bit/right_side = 0
|
||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:0/0/terrains_peering_bit/right_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:0/0/terrains_peering_bit/left_side = 0
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0/terrains_peering_bit/left_side = 0
|
||||
4:0/0 = 0
|
||||
4:0/0/terrain_set = 0
|
||||
4:0/0/terrain = 0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/left_side = 0
|
||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/top_side = 0
|
||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
|
||||
7:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||
7:0/0/terrains_peering_bit/left_side = 0
|
||||
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:0/0/terrains_peering_bit/top_side = 0
|
||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
|
||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0/terrains_peering_bit/top_side = 0
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
12:0/0/terrains_peering_bit/left_side = 0
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
0:1/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/left_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5931549, -16, 16, -16, 16, 16, 1.2745209, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 1.2745247, -16, 2.2304153)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 1.2745247, -16, 2.2304153)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0, -16, -0.63726044, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0, -16, 0)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5931549, -16, 16, -16, 16, 16, 1.2745209, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.9117851, 16, 1.9117851, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.9117851, -16, 16, -16, 16, 16, 1.9117851, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_h4fw4"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "LeafyDirt"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_v158k")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
|
||||
size = Vector2(84, 20)
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_2poj3"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3dryh"]
|
||||
radius = 32.01562
|
||||
|
||||
[node name="Game" type="Node2D" unique_id=1698001017]
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="." unique_id=1394046756]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("1_mrxql")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=430528866]
|
||||
texture_filter = 1
|
||||
tile_map_data = PackedByteArray("AAALAAwAAAAEAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAABAAQAAAAIAA4AAAAPAAQAAAAIAA0AAAAHAAMAAAAHAA0AAAABAAIAAAAGAA0AAAAAAAIAAAAGAAwAAAAAAAAAAAAHAAwAAAAJAAAAAAAHAAsAAAAEAAAAAAAIAAwAAAACAAAAAAARAAoAAAAEAAIAAAARAAkAAAAPAAMAAAASAAkAAAACAAQAAAAQAA4AAAAKAAQAAAAQAA0AAAAAAAAAAAARAA0AAAABAAAAAAARAA4AAAABAAIAAAASAA4AAAAJAAQAAAASAA0AAAAHAAQAAAASAAwAAAAPAAMAAAATAAwAAAABAAQAAAAUAAwAAAABAAQAAAAVAAwAAAACAAQAAAAVAA4AAAABAAQAAAAWAA4AAAABAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAAXAA4AAAAQAAQAAAAXAA0AAAAEAAEAAAAXAAwAAAAEAAEAAAAXAAsAAAAEAAEAAAAXAAoAAAAQAAMAAAAWAAoAAAAAAAQAAAAMAAkAAAAAAAQAAAANAAkAAAABAAQAAAAOAAkAAAACAAQAAAA=")
|
||||
tile_set = SubResource("TileSet_h4fw4")
|
||||
|
||||
[node name="platform" type="StaticBody2D" parent="." unique_id=601020872]
|
||||
position = Vector2(436, 297)
|
||||
constant_linear_velocity = Vector2(10, 0)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform" unique_id=1836025932]
|
||||
shape = SubResource("RectangleShape2D_2poj3")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1600506296]
|
||||
position = Vector2(448, 452)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1926005878]
|
||||
shape = SubResource("WorldBoundaryShape2D_2poj3")
|
||||
|
||||
[node name="Player" parent="." unique_id=1717313761 instance=ExtResource("3_1x0xh")]
|
||||
position = Vector2(368, 370)
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="." unique_id=1184709580]
|
||||
position = Vector2(495, 356)
|
||||
script = ExtResource("4_h3ll2")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=1623965811]
|
||||
shape = SubResource("CircleShape2D_3dryh")
|
||||
debug_color = Color(0.7716697, 0.28327075, 0.8513461, 0.41960785)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=1980240897]
|
||||
|
||||
[node name="Crate" parent="Crates" unique_id=1338541987 instance=ExtResource("5_csbjj")]
|
||||
position = Vector2(385, 428)
|
||||
|
||||
[node name="Crate2" parent="Crates" unique_id=1931037062 instance=ExtResource("5_csbjj")]
|
||||
position = Vector2(436, 433)
|
||||
|
||||
[node name="Crate4" parent="Crates" unique_id=585069069 instance=ExtResource("5_csbjj")]
|
||||
position = Vector2(481, 433)
|
||||
|
||||
[node name="Grenade" parent="." unique_id=638454305 instance=ExtResource("6_h6p24")]
|
||||
position = Vector2(400, 375)
|
||||
|
||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
||||
[connection signal="triggerActiveSignal" from="Area2D" to="." method="_on_triggerSignal"]
|
||||
74
Scenes/slime.tscn
Normal file
74
Scenes/slime.tscn
Normal file
@ -0,0 +1,74 @@
|
||||
[gd_scene format=3 uid="uid://rn1d2w3p88sr"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://ca0n01j1v46nw" path="res://assets/graphics/enemies/slime_green.png" id="1_jokqx"]
|
||||
[ext_resource type="Script" uid="uid://q6eb2oqg3vvo" path="res://Scripts/slime.gd" id="1_swwnm"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_swwnm"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(0, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_aiwxb"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(24, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_paq7w"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(48, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f4si1"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_5gljc"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_swwnm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_aiwxb")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_paq7w")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_f4si1")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vblni"]
|
||||
size = Vector2(16, 20)
|
||||
|
||||
[node name="Slime" type="Area2D" unique_id=1168851317]
|
||||
script = ExtResource("1_swwnm")
|
||||
|
||||
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=1769938307]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -2)
|
||||
sprite_frames = SubResource("SpriteFrames_5gljc")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
frame = 3
|
||||
frame_progress = 0.7114095
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2009862667]
|
||||
shape = SubResource("RectangleShape2D_vblni")
|
||||
|
||||
[node name="RightCast" type="RayCast2D" parent="." unique_id=868987711]
|
||||
target_position = Vector2(12, 0)
|
||||
|
||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=621078355]
|
||||
target_position = Vector2(-13, 0)
|
||||
|
||||
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=151977458]
|
||||
position = Vector2(-7, 0)
|
||||
target_position = Vector2(0, 13)
|
||||
|
||||
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=1343241753]
|
||||
position = Vector2(7, 0)
|
||||
target_position = Vector2(0, 13)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@ -1,11 +1,40 @@
|
||||
class_name GameController extends Node2D
|
||||
extends Node2D
|
||||
|
||||
signal destroySignal(body)
|
||||
signal levelChangeSignal(level)
|
||||
|
||||
var levels=["res://Scenes/game.tscn","res://Scenes/level2.tscn","res://Scenes/level3.tscn"]
|
||||
var currentLevel = 0
|
||||
var timers=[5,10,15]
|
||||
var timeAvailable=0
|
||||
|
||||
var timer = Timer.new()
|
||||
#player variables
|
||||
var playerCurrentHealth:int = 100
|
||||
|
||||
#enemies
|
||||
var enemiesDict = {}
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
get_window().grab_focus()
|
||||
reset()
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
timer.connect("timeout", secondCounter)
|
||||
timer.start()
|
||||
|
||||
func secondCounter()->void:
|
||||
print("tick")
|
||||
timeAvailable -=1
|
||||
if timeAvailable <=0:
|
||||
print("You lose baby!")
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
|
||||
func reset()->void:
|
||||
timeAvailable = timers[currentLevel]
|
||||
playerCurrentHealth = 100
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
@ -21,3 +50,24 @@ func totalCrates(numberOfCrates:int)->void:
|
||||
print("GC knows total crates: "+str(numberOfCrates))
|
||||
if numberOfCrates <=0:
|
||||
print("You WON!!!!")
|
||||
currentLevel +=1
|
||||
if currentLevel >= levels.size():
|
||||
currentLevel = 0
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
|
||||
func _on_slime_damage(_body,slime)->void:
|
||||
print("GC knows slime doing damage")
|
||||
print("Doing damage: "+str(enemiesDict[slime]["damage"]))
|
||||
playerCurrentHealth -= enemiesDict[slime]["damage"]
|
||||
if playerCurrentHealth <=0:
|
||||
print("U ded")
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
func addEnemyToLevel(slime)->void:
|
||||
#give each enemy some health and damage
|
||||
var randamage = randi_range(1,20)
|
||||
|
||||
var enemyStat = {
|
||||
"health": 50,
|
||||
"damage": 30+randamage
|
||||
}
|
||||
enemiesDict[slime]=enemyStat
|
||||
|
||||
@ -70,13 +70,13 @@ func handle_movement(delta)->void:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
func handle_collisions()->void:
|
||||
if right_cast.is_colliding() and facing==FaceDirection.RIGHT:
|
||||
if right_cast.is_colliding() and facing==FaceDirection.RIGHT and right_cast.get_collider() is RigidBody2D:
|
||||
print("Right raycast contact!!")
|
||||
pushEnabled = true
|
||||
var collider = right_cast.get_collider()
|
||||
pushTarget = collider
|
||||
|
||||
if left_cast.is_colliding() and facing==FaceDirection.LEFT:
|
||||
if left_cast.is_colliding() and facing==FaceDirection.LEFT and left_cast.get_collider() is RigidBody2D:
|
||||
print("Left raycast contact!!")
|
||||
pushEnabled = true
|
||||
var collider = left_cast.get_collider()
|
||||
|
||||
@ -1,11 +1,13 @@
|
||||
class_name SceneManager extends Node2D
|
||||
@onready var game: Node2D = $".."
|
||||
@onready var crates: Node2D = $"../Crates"
|
||||
var grenade = preload("res://Scenes/grenade.tscn")
|
||||
@onready var enemies: Node2D = $"../Enemies"
|
||||
|
||||
func _ready() -> void:
|
||||
GameController.reset()
|
||||
print("Scene manager is ready!")
|
||||
game.destroySignal.connect(destroy)
|
||||
GameController.destroySignal.connect(destroy)
|
||||
GameController.levelChangeSignal.connect(changeScene)
|
||||
buildLevel()
|
||||
|
||||
func destroy(body)->void:
|
||||
@ -14,7 +16,18 @@ func destroy(body)->void:
|
||||
|
||||
func buildLevel()->void:
|
||||
updateCrates()
|
||||
if enemies:
|
||||
updateEnemies()
|
||||
|
||||
func updateEnemies()->void:
|
||||
var totalEnemies = 0
|
||||
for obj in enemies.get_children():
|
||||
if obj is Slime:
|
||||
totalEnemies +=1
|
||||
#hook up signals
|
||||
if not obj.slimeDamageSignal.is_connected(GameController._on_slime_damage):
|
||||
obj.slimeDamageSignal.connect(GameController._on_slime_damage)
|
||||
GameController.addEnemyToLevel(obj)
|
||||
func updateCrates()->void:
|
||||
#is there a crate holder?
|
||||
var _crateTotal:int = 0
|
||||
@ -25,7 +38,7 @@ func updateCrates()->void:
|
||||
obj.tree_exited.connect(updateCrates)
|
||||
_crateTotal +=1
|
||||
print("Number of crates: "+str(_crateTotal))
|
||||
game.totalCrates(_crateTotal)
|
||||
GameController.totalCrates(_crateTotal)
|
||||
|
||||
func makeGrenade(_grenadePosition, _grenadeDirection)->void:
|
||||
print("SM wants to make a grenade")
|
||||
@ -34,3 +47,6 @@ func makeGrenade(_grenadePosition, _grenadeDirection)->void:
|
||||
myGrenade.transform = _grenadePosition
|
||||
myGrenade.apply_central_impulse(Vector2(_grenadeDirection,-1)*200)
|
||||
|
||||
func changeScene(level)->void:
|
||||
print("SM wants to change scene "+level)
|
||||
get_tree().call_deferred("change_scene_to_file",level)
|
||||
|
||||
33
Scripts/slime.gd
Normal file
33
Scripts/slime.gd
Normal file
@ -0,0 +1,33 @@
|
||||
class_name Slime extends Area2D
|
||||
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var left_down_cast: RayCast2D = $LeftDownCast
|
||||
@onready var right_down_cast: RayCast2D = $RightDownCast
|
||||
|
||||
signal slimeDamageSignal(body, slime)
|
||||
|
||||
var speed:int = 100
|
||||
var direction = 1
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
#raycast detection
|
||||
if right_cast.is_colliding() and not right_cast.get_collider() is Player:
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
if left_cast.is_colliding() and not left_cast.get_collider() is Player:
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
if not right_down_cast.is_colliding():
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
if not left_down_cast.is_colliding():
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
|
||||
position.x += direction*speed*delta
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
slimeDamageSignal.emit(body, self)
|
||||
1
Scripts/slime.gd.uid
Normal file
1
Scripts/slime.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://q6eb2oqg3vvo
|
||||
BIN
assets/graphics/enemies/slime_green.png
Normal file
BIN
assets/graphics/enemies/slime_green.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 908 B |
40
assets/graphics/enemies/slime_green.png.import
Normal file
40
assets/graphics/enemies/slime_green.png.import
Normal file
@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ca0n01j1v46nw"
|
||||
path="res://.godot/imported/slime_green.png-5261ffd1254c816fe62b35227a9aa11d.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/graphics/enemies/slime_green.png"
|
||||
dest_files=["res://.godot/imported/slime_green.png-5261ffd1254c816fe62b35227a9aa11d.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@ -15,6 +15,10 @@ run/main_scene="uid://b06dlp8n6upld"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
GameController="*uid://bc25u4w35ibeu"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=480
|
||||
|
||||
Loading…
Reference in New Issue
Block a user