commit 3b578ac9ca8764920f220ab0f0908e76d91cafdd Author: OddlyTimbot Date: Mon Apr 7 21:00:21 2025 -0400 static bodies, rigidbodies, characterbody, area2d, timer diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..5ec4b6b --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://clrn4rob3fe8" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..0ab64bd --- /dev/null +++ b/project.godot @@ -0,0 +1,22 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="AprilGodotProject" +run/main_scene="res://scenes/game.tscn" +config/features=PackedStringArray("4.3", "Forward Plus") +config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://scripts/": "red" +} diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..07476fc --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,97 @@ +[gd_scene load_steps=8 format=3 uid="uid://cwuxdg5c8ylmp"] + +[ext_resource type="Script" path="res://scripts/player.gd" id="1_8x5qb"] +[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_wj22x"] +[ext_resource type="PackedScene" uid="uid://clf5mhteceas4" path="res://scenes/trigger.tscn" id="3_jlag1"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_ryu2m"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_um86g"] +size = Vector2(55.5, 41) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_16wxc"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_gk4xx"] + +[node name="Game" type="Node2D"] +script = ExtResource("1_wj22x") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(471, 287) +script = ExtResource("1_8x5qb") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CircleShape2D_ryu2m") +debug_color = Color(0.287381, 0.616681, 0.378827, 0.42) + +[node name="level" type="Node2D" parent="."] + +[node name="StaticBody2D" type="StaticBody2D" parent="level"] +position = Vector2(461, 335) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D"] +position = Vector2(-0.75, 10.5) +shape = SubResource("RectangleShape2D_um86g") + +[node name="StaticBody2D2" type="StaticBody2D" parent="level"] +position = Vector2(520, 335) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D2"] +position = Vector2(-0.75, 10.5) +shape = SubResource("RectangleShape2D_um86g") + +[node name="StaticBody2D3" type="StaticBody2D" parent="level"] +position = Vector2(586, 271) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D3"] +position = Vector2(-0.75, 10.5) +shape = SubResource("RectangleShape2D_um86g") + +[node name="Floor" type="StaticBody2D" parent="level"] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="level/Floor"] +position = Vector2(473, 428) +shape = SubResource("WorldBoundaryShape2D_16wxc") + +[node name="crates" type="Node2D" parent="."] + +[node name="RigidBody2D" type="RigidBody2D" parent="crates"] +position = Vector2(468, 257) +rotation = 1.13734 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D"] +shape = SubResource("RectangleShape2D_gk4xx") +debug_color = Color(0.854534, 0.360936, 0.197499, 0.42) + +[node name="RigidBody2D2" type="RigidBody2D" parent="crates"] +position = Vector2(458, 227) +rotation = 0.693203 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D2"] +shape = SubResource("RectangleShape2D_gk4xx") +debug_color = Color(0.854534, 0.360936, 0.197499, 0.42) + +[node name="RigidBody2D3" type="RigidBody2D" parent="crates"] +position = Vector2(451, 306) +rotation = -2.5155 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D3"] +shape = SubResource("RectangleShape2D_gk4xx") +debug_color = Color(0.854534, 0.360936, 0.197499, 0.42) + +[node name="Trigger" parent="." instance=ExtResource("3_jlag1")] +position = Vector2(396, 385) + +[node name="Trigger2" parent="." instance=ExtResource("3_jlag1")] +position = Vector2(638, 390) +effect = "teleport" + +[connection signal="triggerFired" from="Trigger" to="." method="_on_trigger_fired"] +[connection signal="triggerFired" from="Trigger2" to="." method="_on_trigger_fired"] diff --git a/scenes/trigger.tscn b/scenes/trigger.tscn new file mode 100644 index 0000000..6750ce2 --- /dev/null +++ b/scenes/trigger.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=3 uid="uid://clf5mhteceas4"] + +[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_blcrl"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_br1ha"] +radius = 29.0689 + +[node name="Trigger" type="Area2D"] +script = ExtResource("1_blcrl") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_br1ha") +debug_color = Color(0.806371, 0.261632, 0.80211, 0.42) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd new file mode 100644 index 0000000..615e98e --- /dev/null +++ b/scripts/gamecontroller.gd @@ -0,0 +1,33 @@ +class_name GameController extends Node2D +var totalCrates = 3 +var timeLimit = 10 +var timer = Timer.new() + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + add_child(timer) + timer.wait_time = 1 + timer.one_shot = false + timer.connect("timeout", secondCounter) + timer.start() +func secondCounter(): + print("tick") + timeLimit -=1 + if timeLimit <= 0: + print("you lose baby") + get_tree().reload_current_scene() + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_trigger_fired(effect: Variant, body: Variant) -> void: + print("Game controller knows :: "+effect) + if effect=="destroy": + totalCrates -= 1 + print("Crates Remaining " + str(totalCrates) ) + body.queue_free() + if totalCrates == 0: + print("YOU WIN!") + get_tree().reload_current_scene() diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..83368f2 --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,30 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + +@export var pushpower = 80 + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * pushpower) diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..e643cd9 --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,18 @@ +extends Area2D + +@export var effect = "destroy" + +signal triggerFired(effect, body) +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("trigger fired "+effect) + triggerFired.emit(effect, body)