class_name GameController extends Node2D var totalCrates = 3 var timeLimit = 10 var timer = Timer.new() # Called when the node enters the scene tree for the first time. func _ready() -> void: add_child(timer) timer.wait_time = 1 timer.one_shot = false timer.connect("timeout", secondCounter) timer.start() func secondCounter(): print("tick") timeLimit -=1 if timeLimit <= 0: print("you lose baby") get_tree().reload_current_scene() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_trigger_fired(effect: Variant, body: Variant) -> void: print("Game controller knows :: "+effect) if effect=="destroy": totalCrates -= 1 print("Crates Remaining " + str(totalCrates) ) body.queue_free() if totalCrates == 0: print("YOU WIN!") get_tree().reload_current_scene()