class_name Bullet extends Area2D var speed = 700 @onready var bullet_image: Sprite2D = $bulletImage signal bulletHit(body, bullet) func setSpeed(value): speed = value if speed <0: bullet_image.flip_h = true if speed >0: bullet_image.flip_h = false func _physics_process(delta: float) -> void: position += transform.x * speed * delta func _on_body_entered(body: Node2D) -> void: if not body is Player: print("Bullet hit") bulletHit.emit(body, self)