week 5
This commit is contained in:
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f8cfa904d9
commit
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@ -8,6 +8,8 @@
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|
||||||
[node name="Background" type="Parallax2D" parent="."]
|
[node name="Background" type="Parallax2D" parent="."]
|
||||||
scroll_scale = Vector2(0.5, 0.5)
|
scroll_scale = Vector2(0.5, 0.5)
|
||||||
|
scroll_offset = Vector2(4, -3)
|
||||||
repeat_size = Vector2(320, 0)
|
repeat_size = Vector2(320, 0)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
@ -413,8 +416,10 @@ texture = ExtResource("2_o31nh")
|
|||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
script = ExtResource("1_mpwqj")
|
script = ExtResource("1_mpwqj")
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="SceneManager"]
|
||||||
|
|
||||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
tile_map_data = PackedByteArray("AAACAAUAAAAAAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAFAAUAAAABAAQAAAAHAAQAAAAAAAIAAAAIAAQAAAABAAIAAAAJAAQAAAACAAIAAAAJAAMAAAACAAAAAAAIAAMAAAABAAAAAAAHAAMAAAAAAAAAAAAIAAAAAAAEAAQAAAALAAIAAAAAAAQAAAAMAAIAAAAQAAQAAAAMAAEAAAAPAAMAAAANAAEAAAACAAQAAAAMAAUAAAAAAAQAAAANAAUAAAABAAQAAAAOAAUAAAABAAQAAAAPAAUAAAACAAQAAAAGAAUAAAACAAQAAAA=")
|
tile_map_data = PackedByteArray("AAACAAUAAAAPAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAFAAUAAAABAAQAAAAHAAQAAAAAAAIAAAAIAAQAAAABAAIAAAAJAAQAAAACAAIAAAAJAAMAAAACAAAAAAAIAAMAAAABAAAAAAAHAAMAAAAAAAAAAAAIAAAAAAAEAAQAAAALAAIAAAAAAAQAAAAMAAIAAAAQAAQAAAAMAAEAAAAPAAMAAAANAAEAAAACAAQAAAAMAAUAAAAAAAQAAAANAAUAAAABAAQAAAAOAAUAAAABAAQAAAAPAAUAAAACAAQAAAAGAAUAAAACAAQAAAAQAAMAAAAAAAQAAAARAAMAAAABAAQAAAASAAMAAAACAAQAAAAUAAMAAAAEAAIAAAAUAAIAAAAPAAMAAAAVAAIAAAAMAAQAAAAWAAIAAAACAAIAAAAWAAEAAAACAAAAAAAVAAEAAAAPAAMAAAAUAAYAAAAAAAQAAAAVAAYAAAABAAQAAAAWAAYAAAACAAQAAAACAAQAAAAEAAAAAAA=")
|
||||||
tile_set = SubResource("TileSet_cs2mx")
|
tile_set = SubResource("TileSet_cs2mx")
|
||||||
|
|
||||||
[node name="Floor" type="StaticBody2D" parent="."]
|
[node name="Floor" type="StaticBody2D" parent="."]
|
||||||
@ -440,8 +445,29 @@ position = Vector2(117, 58)
|
|||||||
position = Vector2(161, -3)
|
position = Vector2(161, -3)
|
||||||
|
|
||||||
[node name="RigidBody2D2" parent="." groups=["pushables"] instance=ExtResource("1_8ekmb")]
|
[node name="RigidBody2D2" parent="." groups=["pushables"] instance=ExtResource("1_8ekmb")]
|
||||||
position = Vector2(230, 62)
|
position = Vector2(273, -14)
|
||||||
|
|
||||||
[node name="BoxTrapTarget" type="Node2D" parent="."]
|
[node name="BoxTrapTarget" type="Node2D" parent="."]
|
||||||
position = Vector2(205, 37)
|
position = Vector2(205, 37)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="coins" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="Coin" parent="coins" instance=ExtResource("3_xdwxn")]
|
||||||
|
position = Vector2(206, 151)
|
||||||
|
|
||||||
|
[node name="Coin2" parent="coins" instance=ExtResource("3_xdwxn")]
|
||||||
|
position = Vector2(263, 89)
|
||||||
|
|
||||||
|
[node name="Coin3" parent="coins" instance=ExtResource("3_xdwxn")]
|
||||||
|
position = Vector2(368, 57)
|
||||||
|
|
||||||
|
[node name="enemies" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="slime" parent="enemies" instance=ExtResource("10_wtwdm")]
|
||||||
|
position = Vector2(282, 84)
|
||||||
|
|
||||||
|
[node name="slime2" parent="enemies" instance=ExtResource("10_wtwdm")]
|
||||||
|
position = Vector2(106, 149)
|
||||||
|
|
||||||
|
[connection signal="timeout" from="SceneManager/Timer" to="SceneManager" method="resetWorld"]
|
||||||
|
@ -1,10 +1,51 @@
|
|||||||
[gd_scene load_steps=28 format=3 uid="uid://dbgc24hrbtvxm"]
|
[gd_scene load_steps=39 format=3 uid="uid://dbgc24hrbtvxm"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_5qpif"]
|
[ext_resource type="Script" path="res://scripts/player.gd" id="1_5qpif"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://d6d3re6epsh4" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_t1yra"]
|
||||||
[ext_resource type="Texture2D" uid="uid://pdvgf3y1lquv" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_vcmr0"]
|
[ext_resource type="Texture2D" uid="uid://pdvgf3y1lquv" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_vcmr0"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cvh48exhs1ir1" path="res://assets/graphics/player/run/player run 48x48.png" id="3_a03rx"]
|
[ext_resource type="Texture2D" uid="uid://cvh48exhs1ir1" path="res://assets/graphics/player/run/player run 48x48.png" id="3_a03rx"]
|
||||||
[ext_resource type="Texture2D" uid="uid://d0kfe5ms2vjbr" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_mvdmt"]
|
[ext_resource type="Texture2D" uid="uid://d0kfe5ms2vjbr" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_mvdmt"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_uru55"]
|
||||||
|
atlas = ExtResource("2_t1yra")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_f8t0f"]
|
||||||
|
atlas = ExtResource("2_t1yra")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gsumc"]
|
||||||
|
atlas = ExtResource("2_t1yra")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_5v4jf"]
|
||||||
|
atlas = ExtResource("2_t1yra")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ivq41"]
|
||||||
|
atlas = ExtResource("2_t1yra")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tw2ob"]
|
||||||
|
atlas = ExtResource("2_t1yra")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_g8lv8"]
|
||||||
|
atlas = ExtResource("2_t1yra")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_c26el"]
|
||||||
|
atlas = ExtResource("2_t1yra")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_11ko7"]
|
||||||
|
atlas = ExtResource("2_t1yra")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_15v0y"]
|
||||||
|
atlas = ExtResource("2_t1yra")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_etdvv"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_etdvv"]
|
||||||
atlas = ExtResource("2_vcmr0")
|
atlas = ExtResource("2_vcmr0")
|
||||||
region = Rect2(0, 0, 48, 48)
|
region = Rect2(0, 0, 48, 48)
|
||||||
@ -93,6 +134,41 @@ region = Rect2(336, 0, 48, 48)
|
|||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_uru55")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_f8t0f")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_gsumc")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_5v4jf")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ivq41")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tw2ob")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_g8lv8")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_c26el")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_11ko7")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_15v0y")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"death",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_etdvv")
|
"texture": SubResource("AtlasTexture_etdvv")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -180,7 +256,7 @@ metadata/_edit_group_ = true
|
|||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
position = Vector2(0, -7)
|
position = Vector2(0, -7)
|
||||||
sprite_frames = SubResource("SpriteFrames_wlxdo")
|
sprite_frames = SubResource("SpriteFrames_wlxdo")
|
||||||
animation = &"jump"
|
animation = &"death"
|
||||||
autoplay = "idle"
|
autoplay = "idle"
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
38
augustgamecourse/scripts/badguy.gd
Normal file
38
augustgamecourse/scripts/badguy.gd
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
class_name Enemy extends Area2D
|
||||||
|
|
||||||
|
signal playerDamage
|
||||||
|
@onready var cast_right: RayCast2D = $CastRight
|
||||||
|
@onready var cast_left: RayCast2D = $CastLeft
|
||||||
|
@onready var cast_floor_right: RayCast2D = $CastFloorRight
|
||||||
|
@onready var cast_floor_left: RayCast2D = $CastFloorLeft
|
||||||
|
const speed = 60
|
||||||
|
var direction = 1
|
||||||
|
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
if cast_right.is_colliding():
|
||||||
|
if not cast_right.get_collider().is_in_group("player"):
|
||||||
|
direction = -1
|
||||||
|
sprite.flip_h = true
|
||||||
|
if cast_left.is_colliding():
|
||||||
|
if not cast_left.get_collider().is_in_group("player"):
|
||||||
|
direction = 1
|
||||||
|
sprite.flip_h = false
|
||||||
|
if not cast_floor_right.is_colliding():
|
||||||
|
direction = -1
|
||||||
|
sprite.flip_h = true
|
||||||
|
if not cast_floor_left.is_colliding():
|
||||||
|
direction = 1
|
||||||
|
sprite.flip_h = false
|
||||||
|
position.x += direction * speed * delta
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
if body.is_in_group("player"):
|
||||||
|
playerDamage.emit()
|
18
augustgamecourse/scripts/coin.gd
Normal file
18
augustgamecourse/scripts/coin.gd
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
extends Area2D
|
||||||
|
|
||||||
|
signal coinCollected
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
if body.is_in_group("player"):
|
||||||
|
coinCollected.emit()
|
||||||
|
queue_free()
|
27
augustgamecourse/scripts/game_controller.gd
Normal file
27
augustgamecourse/scripts/game_controller.gd
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
var coinsCollected:int = 0
|
||||||
|
var player:Resource
|
||||||
|
|
||||||
|
signal playerDeath
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
print("Game controller is ready")
|
||||||
|
player = load("res://scripts/resources/player.tres")
|
||||||
|
|
||||||
|
|
||||||
|
func coinCollected():
|
||||||
|
coinsCollected +=1
|
||||||
|
print("Game Controller Coin Collected : "+str(coinsCollected))
|
||||||
|
|
||||||
|
func resetPlayer():
|
||||||
|
player.health = player.max_health
|
||||||
|
|
||||||
|
func playerDamage():
|
||||||
|
player.health -= 20
|
||||||
|
print("Player health is : "+str(player.health) )
|
||||||
|
#is the player dead?
|
||||||
|
if player.health <= 0:
|
||||||
|
#kill him
|
||||||
|
playerDeath.emit()
|
||||||
|
|
@ -19,6 +19,10 @@ var pushTarget
|
|||||||
|
|
||||||
var bullet = preload("res://scenes/bullet.tscn")
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
|
|
||||||
|
func killPlayer():
|
||||||
|
print("kill the player")
|
||||||
|
#play death animation
|
||||||
|
playerSprite.play("death")
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
|
5
augustgamecourse/scripts/resources/character_stats.gd
Normal file
5
augustgamecourse/scripts/resources/character_stats.gd
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
class_name CharacterStats extends Resource
|
||||||
|
|
||||||
|
@export var max_health:int = 100
|
||||||
|
@export var starting_health: int = 100
|
||||||
|
@export var health: int = 100
|
9
augustgamecourse/scripts/resources/player.tres
Normal file
9
augustgamecourse/scripts/resources/player.tres
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://koxvwi31cjtf"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/resources/character_stats.gd" id="1_mwxs7"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_mwxs7")
|
||||||
|
max_health = 100
|
||||||
|
starting_health = 100
|
||||||
|
health = 100
|
9
augustgamecourse/scripts/resources/slime.tres
Normal file
9
augustgamecourse/scripts/resources/slime.tres
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://edb4xjspowwc"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/resources/character_stats.gd" id="1_6yxqy"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_6yxqy")
|
||||||
|
max_health = 50
|
||||||
|
starting_health = 50
|
||||||
|
health = 50
|
@ -5,6 +5,10 @@ var bulletPool:Array = []
|
|||||||
# crate stuff
|
# crate stuff
|
||||||
var cratePool:Array = []
|
var cratePool:Array = []
|
||||||
@onready var box_trap_target: Node2D = $"../BoxTrapTarget"
|
@onready var box_trap_target: Node2D = $"../BoxTrapTarget"
|
||||||
|
@onready var coins: Node = $"../coins"
|
||||||
|
@onready var enemies: Node = $"../enemies"
|
||||||
|
@onready var player: CharacterBody2D = $"../CharacterBody2D"
|
||||||
|
@onready var timer: Timer = $Timer
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
@ -13,6 +17,17 @@ func _ready() -> void:
|
|||||||
if obj.is_in_group("pushables"):
|
if obj.is_in_group("pushables"):
|
||||||
cratePool.push_back(obj)
|
cratePool.push_back(obj)
|
||||||
print("Total crates on screen : "+str(cratePool.size() ) )
|
print("Total crates on screen : "+str(cratePool.size() ) )
|
||||||
|
for n in coins.get_children():
|
||||||
|
#hook up the coinCollected signal
|
||||||
|
print("coin found")
|
||||||
|
n.coinCollected.connect(GameController.coinCollected)
|
||||||
|
# Enemy routine
|
||||||
|
for n in enemies.get_children():
|
||||||
|
if n is Enemy:
|
||||||
|
#wire up the signal
|
||||||
|
n.playerDamage.connect(GameController.playerDamage)
|
||||||
|
#GameController signals
|
||||||
|
GameController.playerDeath.connect(killPlayer)
|
||||||
|
|
||||||
func boxTrap():
|
func boxTrap():
|
||||||
print("Trigger a box trap!")
|
print("Trigger a box trap!")
|
||||||
@ -47,3 +62,13 @@ func crateFactory():
|
|||||||
var myCrate = crate.instantiate()
|
var myCrate = crate.instantiate()
|
||||||
myCrate.add_to_group("pushables")
|
myCrate.add_to_group("pushables")
|
||||||
return myCrate
|
return myCrate
|
||||||
|
|
||||||
|
func killPlayer():
|
||||||
|
print("kill the player now")
|
||||||
|
player.killPlayer()
|
||||||
|
timer.start(3)
|
||||||
|
|
||||||
|
|
||||||
|
func resetWorld():
|
||||||
|
GameController.resetPlayer()
|
||||||
|
get_tree().reload_current_scene()
|
||||||
|
Loading…
Reference in New Issue
Block a user